Importance of the Journey

I love Last Epoch, but one of the things that I have lamented for a while is that there just does not feel like there is enough to do in the game. So as a result, I have a couple of good weeks and then bounce because I run out of things that I actually care to do. On Tuesday nights, Ace and I have what we refer to as “Sibling Time” and more often than not lately it just ends up with us hanging out and chatting while we are doing out own things. Ace has been enjoying Path of Exile more than normal, but also was talking about how much they were looking forward to Last Epoch. At this point, I dug out my old lament, which led to us trying to dissect why it is that Last Epoch does not have the staying power that Path of Exile does. After some back and forth, I think we landed on the “why” behind this statement.
Ace and I have had a lot of bonding moments over the years. There is a natural back and forth between a tank that I always played and a healer that they always played. There is also the bonding of growing up in oddly similar circumstances, despite being in wildly different states. However, I would say probably our most pivotal bonding experience was a shared love of Diablo, and quite frankly, were it not for them and the fun that I had playing Diablo III Seasons, I would probably not be the ARPG junkie that I am today. I will always be deeply thankful for them indoctrinating me into the cyclical nature of Diablo III Seasons, and quite honestly, it was an event that I looked forward to more than pretty much anything else on the gaming calendar. I cannot say with any certainty which season was the first season we did this ritual together, but it became sacred.
So much of this experience centered around the Diablo III Seasons Journey, which was a series of achievements that ultimately unlocked some sort of cosmetic item. Generally speaking, this was some sort of a pet or a portal effect, and in the grand scheme of modern MTX, it was rather meager. What it did more than anything was give us something to focus on other than just grinding mobs and explosions of loot. Sure, we only got a week or two out of a Diablo III season, and by the end of that first weekend, we would have 90% of the list checked off, but it did force us to do some outliers in order to complete everything. This is what Last Epoch is missing, some sort of long ranged goal that we can focus on during the season and that pushes us to do specific content in order to knock out individual achievements.
I’ve also realized that is really what changed regarding my interaction with Path of Exile. Starting with the Sanctum league I started caring about trying to complete league challenges. This was an easy carryover from Diablo III, since I was already in that mindset, and for each league from that point forward, I have purposefully tried to get enough challenges completed to earn the little totem pole for my hideout. It started with just attempting to get one at all, to now where I am specifically trying to finish at least 34 of 40 each league, so I can earn the same size as I have in the last several leagues. I’ve never actually completed 40 of 40, because it involves doing a bunch of bossing, which is not really something I enjoy, given that bossing characters are different from mapping characters. It still gives me something to focus on and has pushed me outside of my comfort zone and forced me to learn a bunch of leagues’ worth of content that I had never interacted with previously.
Even Diablo IV has something similar in the form of the battlepass, and while I have issues with its specific implementation… it still gives a long tail to the league. There are specific things that you can focus on doing in order to unlock a sequence of cosmetic items. They made it worse since, in order to do most of these, you have to pay money to unlock them, but it still exists in one form or another. Last Epoch does not have something like this. Sure, Last Epoch has a ladder, but I am not the sort of competitive player who gives a shit about this sort of thing. What it is missing is some sort of long grind that has a destination in mind and rewards some sort of bauble for doing so. There is a certain measure of bragging rights in being able to show off your pet from a season, years later, after it is no longer available. Not that Last Epoch MTX are generally that great… it still would give me a bit more focus towards pushing down to specific levels in the Monolith, completing dungeons, or something that would push me out of the standard practice of playing for a few weeks and then going right back to Path of Exile.
Right now, the closest thing that Last Epoch has is the Forgotten Knights path of killing Harbingers and fighting Aberroth. However, this is often something that you can do in a single weekend with a good enough build and does not really require you to go out of your way in order to accomplish it. I feel like this is the equivalent of unlocking your Atlas and Voidstones in Path of Exile, and less a destination and more the starting place of the “true” endgame. I feel like Last Epoch really needs something that will take a few weeks to chip through in order to keep us grinding well past the natural expiration date of one of their seasons. I’ve jokingly said that I really like grinding and loot explosions, but it seems like the thing that really keeps me engaged is a series of tasks to tick off. I think this is in part why I love daily quests so much, because it gives me a reason to play the game and something specific to focus on without having to make any real decisions for myself. Similarly, this is why I have engaged in so many Legendary gear grinds in Guild Wars 2, because it gives me an overarching goal to focus on. Last Epoch really needs something more than trying to get slightly better gear, and I am hoping that, at some point, they give us some equivalent to all of these systems that I talked about today. All of that said, I am still really looking forward to the launch of Last Epoch Season 4 when it drops on the 26th of this month. However, I still expect to mostly play for a few weeks and then go right back to Path of Exile. The post Importance of the Journey appeared first on Tales of the Aggronaut.

Snowmageddon and Livingroom Rain

Good Morning Folks! Hopefully yall are surviving Snowmageddon 2026. For the most part I have stayed in out of the mess. I had plenty of food, and so long as power stayed on I was going to be good. We got somewhere in the neighborhood of eight to ten inches. The snow was so dry that drifts were pretty rampant so it was really hard to tell an actual estimate, but I know when I was clearing my jeep yesterday and making a path so I could get out today for an appointment, it was coming up to mid calf high at times. I cleared the front porch enough that I could start putting food out for the outdoor kitties as well. I’ve not seen Tripod, but in the past when we have had cold snaps like this she has an underground borough system that she crawls down into. For years we had bunnies in our backyard prior to Tripod taking up residence there, and I think she has been using their underground warrens.
Things have mostly been okay… save for the fact that it has been raining in my livingroom. This is a problem that I had hoped we solved about three months ago when the roofers came out to work on the flashing at the top of the roof. My guess is that the snow sitting up there has basically been on top of wherever the leak starts, and then heat rising up through the roof is melting it. Essentially as far as we have been able to guess it runs down under the shingles and then finds a way into the house in the middle of the livingroom, dripping out onto this cross beam, and then down onto the ceiling fan before ultimately hitting the floor. Sadly the leak does not come down in a single spot, so essentially I just have to put towels out. It had stopped mid day yesterday, but then started up again late last night as things started to re-freeze and was still going whenever I went to bed. It stopped at some point over night because it is not going this morning. I’ve called the roofers to be on the list for after this is all over, but for now there is not a whole hell of a lot I can do. I have some IKEA bathmats and some towels down to soak up the water…. which I will run a load in the washer once things have chilled a bit.
My folks I think got it worse north of me. This is their front yard and you can barely make out the wheelchair access ramp. My dad of course had already trudged a path out to his shop, because he spends most of his time there. I think more than anything he was checking on the cats, who stay overnight in there with a heater on. I never knew my Dad was as big of a softie for strays as he is, until later in life. Maybe I get my own attachment to street cats by genes. I got out yesterday and cleared the cars and a path out, and then was wondering why the hell everything hurt today. These are all activities that I do not normally have to do, so I guess it makes sense that everything feels like it aches in my chest and arms. I don’t even have a proper snow shovel, because this happens so infrequently. My old shovel was rusted through so I tossed it, and had not gotten around to getting a new one. I guess I will make that a bigger priority. Essentially I cleared what I cleared with one of those giant plastic yard rakes and a nylon bristled broom.
This weekend I spent a lot of time snuggled with cats and watching movies downstairs on the television. I will probably make a post tomorrow about some of the things that I watched. “The Librarian” reminded me that I have a Letterboxd account so if you do that thing feel free to follow and I will likely give you a follow back. I like keeping track of media consumption and previously my plex server log was the most reliable method up until this point. However that was flawed because when I was pulling together my movies of the year post… I completely somehow missed the existence of Sinners. I figure I will try and keep up with this similar to how I do Storygraph and Bookwyrm. Speaking of those two I really need to get back in the swing of reading, or at least listening to an audiobook while I do other things. I figure on the 29th with the launch of the Phrecia league it might be a good time to get back engaged.
Speaking of gaming… I played a heck of a lot of Destiny Rising this weekend. I was trying to keep all three accounts active, because we were having some bad luck finding strongholds. Yesterday morning we cleared the three that we had access to, but did not find the third until we were already logged in trying to clear the other two. Thanks to Jade Rabbit I have been playing Umeko a lot more on my alt accounts, and apparently doing well enough to regularly get MVP when I run some strikes. Essentially I am trying to get account two high enough so that I can get 3 charges of Iron Commander and can get my 60 Pinnacle done without running any strikes. Account three… at some point I just need to put my head down and push through the campaign because I have not even unlocked the second planet.
Last night I played a bit of Path of Exile II, especially since Kodra has been talking about it quite a bit. I know come the 29th I will be over in Path of Exile and playing the new Legacy of Phrecia event, but in the meantime I am hopping around and making things explode in POE2. For Phrecia I am all over the place on what to play. Right now I am looking at either doing something akin to my Ice Trap of Hollowness build, a Blind Prophet bow traps, or Poison Minions. Pohx is going for a life stacking Righteous Fire build, but it is going to require a lot of gear to make it work. I had fun with RF Scavenger last time but I also needed a mageblood to make it work, and I am not sure if I want to push that hard. It sort of annoys me that there has not been a lot of fresh theorycrafting for builds within the POE community. Everyone seems to be focused on currency strats… which will fucking sort themselves out pending you have a good build. Anyways! I hope you have fared well during the winter onslaught. I hope my livingroom rain comes to a close finally, and I hope todays tests go well and they don’t find anything else wrong with me. I am deeply scared about everything that is going on right now with cancer diagnosis and still not having much information. I will hopefully make it through this however. The post Snowmageddon and Livingroom Rain appeared first on Tales of the Aggronaut.

AggroChat #553 – A Brief Intermission

Featuring: Ace, AmmosArt, Ashgar, Belghast, Kodra, and Tamrielo
Good Morning Folks! We are running things a bit differently this year. Due to unforeseen reasons, Thalen could not join us this week. As such, we paused our games of the year show to record a brief intermission show.  This week, we talked about Star Citizen, Pokémon Legends Z-A, Hytale, OrcaCon, Starfinder, Void Miner, the Amazing World of Retro Handhelds, and Kodra finally enjoying Path of Exile II.  We ran a bit longer than normal and, as such, cut the show a bit more abruptly than usual.  Pretty packed show for being something we pulled together on the spur of the moment, and also bumped a bunch of topics for our show after we wrap the games of the year.

Topics Discussed:

  • Star Citizen Engineering
  • Pokemon Legends Z-A
  • Hytale
  • OrcaCon
    • Starfinder Thoughts
  • Void Miner
  • Retro Handhelds
  • Path of Exile II and Kodra
The post AggroChat #553 – A Brief Intermission appeared first on Tales of the Aggronaut.

2025 in Review: The Games

Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.

Path of Exile II: The Last of the Druids

This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.

Slormancer

Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.

Dune Awakening

I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.

Hellclock

So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.

Titan’s Quest II

Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.

Abyssus

This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.

Path of Exile – Mercenaries of Trarthus

Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.

Monster Hunter Wilds

There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.

Last Epoch – Beneath Ancient Skies

On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.

Path of Exile – Legacy of Phrecia Event

Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.

Destiny Rising

Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.

Guild Wars 2 Fractal Incursion Event

My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well. Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below. The post 2025 in Review: The Games appeared first on Tales of the Aggronaut.