Delays are Good

Path of Exile II Three Week Delay Announcement
The community had noticed that recently GGG was curiously radio silent regarding the upcoming early access launch for Path of Exile 2 and the plans for the 3.26 Path of Exile 1 league. Yesterday we found out why when this video dropped informing us that there would be a three-week delay in the start of early access from November 15th to December 6th. There has been a spectrum of reactions from content creators, but I think for the most part the majority have been relatively positive. Sure there is a certain amount of disappointment and a modicum of frustration around changed plans, but clearly it seems like they understand the scope of what is about to be released into the world and how popular it is likely to be. I personally suffer from an abundance of things vying for my time, so I will not lament having a few more weeks before I am pulled in by the sirens song of Path of Exile II.
New World
What I want to talk about this morning however is how game delays are generally always a positive thing. Last week I groused about how I struggle to find unbridled joy in gaming anymore, and I’ve come to the realization that in large part this is due to the fact that games keep releasing in an unfinished state. There are so many games that I have played where given an additional year of reworking the game, are actually in a pretty great state. I have my issues with the recent rebranding of New World but had that game been delayed six months to a year… I think it would be a far more successful game than it is currently. The game that I played when they launched Fresh Start servers, was a completely different experience than the buggy mess of a game that I played on launch. It almost hit a million concurrent players at launch and has never managed to attract more than a small fraction of that number after that point. You only get a single chance to make your first impression with players, and it becomes a massive uphill battle to convince them that the game is worth trying again.
Mass Effect Andromeda
Similarly, the poor performance of the game and the weird graphic glitches of Mass Effect Andromeda during press previews and early access effectively turned what was a pretty good offering into a constant meme. Within a week or so of the launch, every major issue with this game was fixed and I had a blast playing through the campaign. However, because of the poor rushed state, it was thrust out the door… it became the laughing stock of the internet and effectively killed the Mass Effect brand. Sure there is some attempt to continue the lineage of the original trilogy, but it will be once more an uphill battle to try and interest players in the franchise again. Had the game been delayed by a few months… we would probably be talking about the sequel or even a third game in the Andromeda series by now.
Diablo IV
More recently we have the tale of Diablo IV, which admittedly is probably a bit different. The core problem with the game was that the developers had a flawed vision of what ARPG players actually wanted in a game like this. “D4 Bad” has become a catchphrase that has been turned into countless AI Slop song parodies… but has legitimately infected at least the Twitch audience. You cannot watch a single YouTube video on the game without someone commenting that. The thing is the game is honestly in a pretty great state right now for core gameplay. I didn’t like the campaign for Vessel of Hatred, but have had a blast playing through the endgame content on the new Spiritborn class. Do I think another year would have helped the game? Potentially… because that is essentially what it has taken to rework all of the bad systems. However, I am not sure it would have made much difference because it was the extremely negative feedback that forced a change in direction.
Baldur’s Gate III
I think there are studios that have managed to balance the need for pushing a game out there and getting some revenue with wanting to make sure the final release of the game is a polished product. The early access incubation period certainly helped Baldur’s Gate III turn into the exceptionally polished product that we all enjoyed, and that broke concurrency records at the time for a single-player experience. I think had something like Diablo IV launched into early access and then later had a 1.0 release once the majority of the system changes were made, it might have been less of a meme. This is essentially the model that Grinding Gear Games is trying to follow with Path of Exile 2, and I am hoping it bears similar fruit. There already seem to be a number of significant shifts in the gameplay from the first game, and I am uncertain how those will shake out. I am hoping an extended early access period will give them time to react to player feedback and solidify the game experience. I know at least mentally I treat an early access game a bit differently than I would a AAA Game launch, and that extra bit of forgiveness gives a game the chance to potentially improve for the better.
Path of Exile II – Returning Uniques
So if Grinding Gear Games has come out and said that they need some more time to make sure the servers are stable, then I am of the mind to give it to them without grumbling. While this is an early access release, there are still going to be a heck of a lot of eyes on the game and expecting something playable. I know the Last Epoch 1.0 release was severely hampered by server problems, which has I think kept them from hitting anywhere near the same concurrent numbers of subsequent releases. Anyways I am good with the delay, and it seems like we have officially entered spoiler season for the upcoming POE2 Early Access. Yesterday they released the above image showing off some uniques that will be returning from POE1 and that have received a bit of a “glow up”. While I cannot think of a single build that would want all of these items, it has been interesting to see just how much better they look in the new client. There is a Reddit thread that compares the graphics of what a character in POE1 looks like wearing all of these versus the above image. For me… I am hoping to be able to wrap up Final Fantasy XVI either tonight or tomorrow night and then likely start on Dragon Age Veilguard after that. I might take a break from all of this to play through the new Alan Wake II DLC on Halloween night in honor of the “spooposicty”. I also still want to return to Wayfinder at some point with Ace, but our schedules have not just lined up recently. Mostly the point of this morning’s post is to say… Delays are generally a good idea if a studio thinks it needs one. I am almost always going to be in support of this. The post Delays are Good appeared first on Tales of the Aggronaut.

A Cup of Hatred

Good Morning Folks! I’ve been in a bit of a holding pattern this week. I have a very long post kicking around in my skull but have not quite committed to writing it yet, or honestly even know how to approach it. However tonight the Vessel of Hatred expansion launches for Diablo IV and I am planning on giving that a go. I did not last terribly long in Season 5, but I am interested to see how things sort out for all of the changes that they are making to the game to make it a bit more Diablo III-ish. Remember I was a D3 seasonal player for over a decade so that is not necessarily a bad thing for me. I am trying to decide if I am going to try out the new Spiritborn class or do my normal Barbarian run. If I go Spiritborn I will probably go the nonsensical-sounding centipede poison build, because might as well play it before it gets nerfed.
In other weekend news, my Minecraft nether tunneling project has finally paid off. Essentially I had been branching out of my main portal in every direction looking for the Warpwood biome, so that I could collect some resources from it and be able to grow the blue-green trees in my base. I really need to plant down some sign posts because my tunnel network is getting a little hard to navigate by memory. The thing I forgot about the Warpwood Biome though, is that Endermen spawn there so I might have to create some structures to be able to farm them for Ender Pearls. I doubt I have a dedicated post to the nonsense I have been up to, because quite honestly… digging tunnels is a big boring, but I find it relaxing.
I also spent a little bit of time this weekend playing around with Tiny Glade. This game essentially is a diorama-building tool that lets you procedurally generate really cool-looking castles and cottages and then terraform the land surrounding it. I wish there was a bit more “game” here like the ability to have tiny NPCs inhabit your world akin to Sim Tower. I used to love that game and then watching the tiny pixel people going about their day. The game is gorgeous though and if you get the hankering to build some cottage-core palaces then this is probably the game you have been looking for. Players have already recreated Rivendell and other massive structures from fiction. One of the neat things about the game is that there is a daily theme to help you get started in your creations.
I’ve also played a bit more Soulframe, but honestly… one of my core complaints about the game thus far appears to be a feature. One of the plots of the game is that this group that you are fighting back against has destroyed knowledge in the world, and as a result, all of your quest objectives show up as this foreign language that you cannot read. Then as you recover knowledge, you begin to be able to translate things a letter or two at a time. This is a cool idea from a storytelling aspect, but it largely just leads to a frustrating in-game experience as you have no clue what you are supposed to be doing or where you should be going. Even more frustrating is that it appears that objectives can be completed multiple times, so your sparrow friend who is supposed to show you the way to the next thing you should care about sometimes sends you back to things you have already completed before. It sure is pretty and combat feels fairly fun, but right now… I am struggling to attach to it due to the obtuse nature of the narrative. Souls players who love obtuse bullshit will probably be in their element here.
Instead of doing new things though, this weekend I fell back on the old and familiar and spent a lot of time playing Path of Exile. It is shocking how good the Currency Exchange system is and how well it works this late in the league. Normally speaking trade would be completely dead and it would be a chore to do any sort of large-volume currency swaps. However, the asynchronous nature of the Currency Exchange means that players are still actively putting things up for sale and creating open buy orders for things that they need. I sold so many Valdo’s Puzzle Boxes for 190 Chaos each, and they did not sit on the exchange for very long before getting snapped up each time.
I’ve been slowly chipping away at objectives and in theory, if I can get to 31 total challenges for the league I will be able to get the same sized totem as I had last league. I have a few candidates to get there, namely the two related to Scarabs that I am getting closer to finishing. I need to look at Sublime Starlight and see what the cheapest path to completing that is as well, given I have a pretty good backlog of the runes from the league mechanic. Arduous Atlas is easy enough, just requires a lot of brute force mapping and is only a matter of time not necessarily effort. I am slowly getting closer and closer to level 100 so the gear grinding goals or whatever that achievement is called might be within reach as well. I’m not super far from several o the ones un Unbelievable Undertakings, but those all for the most part will require me to spec into specific league mechanics to get through them.
I also spent a bit of time this weekend exploring The Legend of Zelda Echoes of Wisdom and I am already a proud member of team Beds for life. I honestly have mixed feelings about the game. It is extremely well built and I think the idea of roaming around as Zelda, but so far combat feels fiddly. Legend of Zelda for me was always a combat experience first and foremost and a puzzle-solving experience as a fun secondary activity that blended along with the combat. I am not sure if Zelda gets better tools but right now killing anything feels a bit annoying so I find myself just avoiding combat whenever possible. Maybe that is the overarching theme that they were going for. I want to get deeper into the game but right now I am only a few hours in and not super far past the initial tutorial.
I have to admit I also don’t feel amazing giving Nintendo money right now. I had already bought Echoes of Wisdom, but their crusade against Switch emulation is a major bummer for me. Playing Switch games on PC has been my primary source of enjoying these games. I would buy the game on Switch and then play it on my PC via emulator because it was simply a more comfortable option than dealing with the short battery life and heft of the Switch console in handheld mode. Additionally playing via emulators allowed me to “patch” things out of games that annoyed me… for example, I ran mods to Breath of the Wild and Tears of the Kingdom that removed durability from the game entirely. My guess is whatever the Switch 2 ends up being will be backward compatible and the current crop of emulators will likely successfully run all of the games on day one. All that Nintendo will have done with their action is push the scene underground. They went from having three emulators that were open-source projects that they could easily keep tabs on… to having to deal with what will be countless unofficial forks that are being maintained by piracy distro groups. You can already buy the Miig Switch and Miig Dumper through AliExpress and the price of them keeps dropping. Basically, Nintendo has destroyed the methodology that allowed folks to buy legitimate copies and play them on legitimate Open Source emulators and will now force those folks to either play the inferior version on official hardware… or rely exclusively on distro groups and torrent sites to get the games. The post A Cup of Hatred appeared first on Tales of the Aggronaut.

AggroChat #495 – Just Let Your Soul Glo

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We start the show with a quick discussion about Path of Exile, and how we are now two months into a League, a position where things would normally be dead…  and that the Currency Exchange is still hopping.  This leads to a secondary discussion about Kodra’s woes as he attempts to do the Merchant Guild thing in the Last Epoch.  From there Bel talks about Witchfire with its Hexen meets Destiny meets Hades PVE extraction shooter gameplay. Bel also got an invite to Soulframe Preludes the next game from Warframe maker Digital Extremes and shares some of his early impressions.  From there we dive into the Magic the Gathering Commander situation with controversial card bannings, death threats, and Wizards of the Coast yoinking control of the format away from the players.  Tam shares his thoughts about playing Yazeba’s Bed and Breakfast and Thalen his early thoughts about playing Like a Dragon: Infinite Wealth.

Topics Discussed:

  • Path of Exile
    • Currency Exchange in a Dead League
  • Last Epoch
    • Woes of Merchants Guild
  • Witchfire
  • Soulframe Preludes
  • The MTG Commander Situation
  • Yazeba’s Bed and Breakfast
  • Like A Dragon: Infinite Wealth
The post AggroChat #495 – Just Let Your Soul Glo appeared first on Tales of the Aggronaut.

A Jumbled Mess

Good Morning Folks. I hope that I am coming out of the worst parts of Covid hell. Today is the first day I am going to attempt to put in a full day’s work. What is so fucked about this illness is how wildly it impacts different people. Essentially my wife brought this home to me from her workplace and for her it just seemed like a generic cold with touches of allergies. For me… it started out that way but then essentially knocked me on my ass. I’ve spent so much time coughing that my entire torso feels like it is bruised. Each day has gotten a little better, but it was yesterday and today that I actually started to really begin to feel better. My focus has been scattered as hell, even seeing me attempt to revitalize the Engineer that I worked on unlocking Mechanist with but did nothing afterward.
I honestly had a pretty freaking great day in Guild Wars 2 and I will probably talk more about some revelations that I made yesterday in a longer form post tomorrow. However, I essentially figured out how to make the whole meta-train click. Yesterday I managed to catch Dragon Stand, Chalk Gerent, Auric Basic, Aetherblade Assault, Kaineng City Blackout, and then Echovald Gang War back to back. I could have ridden the train for as long as I would have liked, arriving in the zone just as the next event was ramping up, but I needed a break after that much excitement. That is the big thing I am noticing right now is I can only handle so much focused activity before I get drained. Essentially I will share these dark secrets tomorrow, but if this works as well as I think it does it will absolutely breathe new life into the game for me.
I am continuing to make slow progress in World of Warcraft as I push through The War Within on my Pandaria Remix Dark Iron Dwarf. If nothing else it has given me quite possibly my new favorite transmog. I’ve started the second zone which is considerably cooler than the first one was. I dig the Dwarven-adjacent storyline of the Earthen and this is legitimately quite possibly the best World of Warcraft has been in years. The problem is… it is still World of Warcraft. It lives in this sort of messy middle-ground between Final Fantasy XIV and Guild Wars 2 for me. The combat is nowhere near as tightly structured as FFXIV and at the same time does not feel as fluid and fast-paced as Guild Wars 2… so it just sort of feels loose and messy all the time. It does not help that they removed Titanic Throw which was easily my favorite ability from Dragonflight. I miss having something as good as the Paladin shield throw, and I absolutely feel like I need it when moving around the tightly packed corridors to group everything up.
Since I cannot seem to be pinned down to focusing on any one thing… I of course went off and created a new Ruthless character in Path of Exile. A lot of the streamers have been exploring Ruthless mode, which of course made me interested again given that the Settlers town gives you easier access to gear than normal in this mode. I rolled a Duelist with the purpose of going Bleed Gladiator and am mostly just running around with splitting steel and the only two supports that I have found to this point which is Added Cold Damage and Chance to Poison. Not a combination I would ever use together… but when you are limited in your options you use whatever you can get. Add to this some bleed chance that I am getting from the passive tree… I can mostly zip around pretty well in Act III.
What is most interesting about this game mode is the way that it makes re-evaluate items that you might have considered trash drops previously. It isn’t like I have never used a Tear of Purity before, especially if it drops while I am leveling, but I also would not have considered it godly. However, in Ruthless, a game mode where you are unlikely to see access to Purity of Elements or any other auras save for Vitality/Clarity/Precision… this is a game changer. I got this from my very first shipment of goods and it has made all the difference in the world for me given that I now have a decent amount of elemental resistances while leveling and the ability to just entirely avoid all elemental ailments. On top of that, it is a needed source of life and intelligence. So I get why folks enjoy this mode because it makes you really scrutinize the drops to see if you can squeeze any benefit out of them. If normal Path of Exile is well constructed Magic The Gathering… Ruthless is trying to play with the old-school starter deck and nothing else.
I also spent a bit of time this weekend working on my home in Final Fantasy XIV. I raided the private room from our Free Company house and started migrating some of my miniatures over on the shelves behind the counter and vendors. I also brought over my Ahriman furniture set that I picked up from my retainers years ago. I am kind of going for a storefront/showroom vibe for the upstairs and then will build out the downstairs to be more of a bedroom/readyroom thing. If nothing else the home looks a little less barren. If you are on Cactuar, feel free to pop by Ward 28 Plot 3 and sign my guestbook. I will continue to tinker with things because I figure this is going to be a long project, not something I finish in a weekend.
Lastly, while I am squirreling out of control… I am starting to look forward to the Cycle restart in Last Epoch on the 19th. I did not really play that heavily when this cycle started, and will probably come back and start something fresh again. Likely going to spin off the type of character that I was playing in this cycle and see if I can build it a bit better. I really like Warpath and the Spin to Win gameplay style, and more specifically I liked the dual wield torch/smite sword thing. Largely I like this build because it works perfectly fine without the right gear and just gets better as you add the key pieces to it. However, I could throw a last-minute monkey wrench in the system and play a Necromancer again because it has been a while since I have done that. Whatever the case I am looking forward to having the mental bandwidth to give this game some devoted time again. Basically, I am still spinning out of control right now, but I am hoping as I continue to mend I will be able to focus on individual things a bit better in the coming weeks. The post A Jumbled Mess appeared first on Tales of the Aggronaut.