A Jumbled Mess

Good Morning Folks. I hope that I am coming out of the worst parts of Covid hell. Today is the first day I am going to attempt to put in a full day’s work. What is so fucked about this illness is how wildly it impacts different people. Essentially my wife brought this home to me from her workplace and for her it just seemed like a generic cold with touches of allergies. For me… it started out that way but then essentially knocked me on my ass. I’ve spent so much time coughing that my entire torso feels like it is bruised. Each day has gotten a little better, but it was yesterday and today that I actually started to really begin to feel better. My focus has been scattered as hell, even seeing me attempt to revitalize the Engineer that I worked on unlocking Mechanist with but did nothing afterward.
I honestly had a pretty freaking great day in Guild Wars 2 and I will probably talk more about some revelations that I made yesterday in a longer form post tomorrow. However, I essentially figured out how to make the whole meta-train click. Yesterday I managed to catch Dragon Stand, Chalk Gerent, Auric Basic, Aetherblade Assault, Kaineng City Blackout, and then Echovald Gang War back to back. I could have ridden the train for as long as I would have liked, arriving in the zone just as the next event was ramping up, but I needed a break after that much excitement. That is the big thing I am noticing right now is I can only handle so much focused activity before I get drained. Essentially I will share these dark secrets tomorrow, but if this works as well as I think it does it will absolutely breathe new life into the game for me.
I am continuing to make slow progress in World of Warcraft as I push through The War Within on my Pandaria Remix Dark Iron Dwarf. If nothing else it has given me quite possibly my new favorite transmog. I’ve started the second zone which is considerably cooler than the first one was. I dig the Dwarven-adjacent storyline of the Earthen and this is legitimately quite possibly the best World of Warcraft has been in years. The problem is… it is still World of Warcraft. It lives in this sort of messy middle-ground between Final Fantasy XIV and Guild Wars 2 for me. The combat is nowhere near as tightly structured as FFXIV and at the same time does not feel as fluid and fast-paced as Guild Wars 2… so it just sort of feels loose and messy all the time. It does not help that they removed Titanic Throw which was easily my favorite ability from Dragonflight. I miss having something as good as the Paladin shield throw, and I absolutely feel like I need it when moving around the tightly packed corridors to group everything up.
Since I cannot seem to be pinned down to focusing on any one thing… I of course went off and created a new Ruthless character in Path of Exile. A lot of the streamers have been exploring Ruthless mode, which of course made me interested again given that the Settlers town gives you easier access to gear than normal in this mode. I rolled a Duelist with the purpose of going Bleed Gladiator and am mostly just running around with splitting steel and the only two supports that I have found to this point which is Added Cold Damage and Chance to Poison. Not a combination I would ever use together… but when you are limited in your options you use whatever you can get. Add to this some bleed chance that I am getting from the passive tree… I can mostly zip around pretty well in Act III.
What is most interesting about this game mode is the way that it makes re-evaluate items that you might have considered trash drops previously. It isn’t like I have never used a Tear of Purity before, especially if it drops while I am leveling, but I also would not have considered it godly. However, in Ruthless, a game mode where you are unlikely to see access to Purity of Elements or any other auras save for Vitality/Clarity/Precision… this is a game changer. I got this from my very first shipment of goods and it has made all the difference in the world for me given that I now have a decent amount of elemental resistances while leveling and the ability to just entirely avoid all elemental ailments. On top of that, it is a needed source of life and intelligence. So I get why folks enjoy this mode because it makes you really scrutinize the drops to see if you can squeeze any benefit out of them. If normal Path of Exile is well constructed Magic The Gathering… Ruthless is trying to play with the old-school starter deck and nothing else.
I also spent a bit of time this weekend working on my home in Final Fantasy XIV. I raided the private room from our Free Company house and started migrating some of my miniatures over on the shelves behind the counter and vendors. I also brought over my Ahriman furniture set that I picked up from my retainers years ago. I am kind of going for a storefront/showroom vibe for the upstairs and then will build out the downstairs to be more of a bedroom/readyroom thing. If nothing else the home looks a little less barren. If you are on Cactuar, feel free to pop by Ward 28 Plot 3 and sign my guestbook. I will continue to tinker with things because I figure this is going to be a long project, not something I finish in a weekend.
Lastly, while I am squirreling out of control… I am starting to look forward to the Cycle restart in Last Epoch on the 19th. I did not really play that heavily when this cycle started, and will probably come back and start something fresh again. Likely going to spin off the type of character that I was playing in this cycle and see if I can build it a bit better. I really like Warpath and the Spin to Win gameplay style, and more specifically I liked the dual wield torch/smite sword thing. Largely I like this build because it works perfectly fine without the right gear and just gets better as you add the key pieces to it. However, I could throw a last-minute monkey wrench in the system and play a Necromancer again because it has been a while since I have done that. Whatever the case I am looking forward to having the mental bandwidth to give this game some devoted time again. Basically, I am still spinning out of control right now, but I am hoping as I continue to mend I will be able to focus on individual things a bit better in the coming weeks. The post A Jumbled Mess appeared first on Tales of the Aggronaut.

First Apothecary

Good Morning Folks. I did not end up blogging at all yesterday because I am feeling like a truck run over me. I had been fighting what felt like generic crud, but Tuesday night the bottom dropped out on me. I had scheduled an appointment with the doctor and shortly after I took one of my over-the-counter Covid tests to see two lines. This is my official first positive Covid test, though I think I have had it on two other occasions. There was one time early on in Covid that I am pretty sure I got it, but this predates the existence of easy testing options. Then there was the time my wife tested positive and I was also sick but tested negative. Essentially I am having a right lousy time of it at the moment, which is pretty much harshing the enjoyment of anything.
What I probably would have posted about yesterday is the fact that I crafted my fourth legendary weapon in Guild Wars 2. This is legitimately the weapon that I wanted the most back in the day when I first found out about legendaries. Unfortunately, it is going to be a long time before I craft my next one because I have essentially drained the bank of all resources. I am getting dangerously low on ectos and coins, and am pretty much entirely out of trophies and would be buying them from scratch. I might turn my eyes to working on legendary armor sets and maybe some of the other legendary extraneous items like sigils and runes. All of these are still major grinds, but it would be nice to have a set of sigils to make equipping the cache of weapons that I currently have a bit easier.
I’ve been back playing Path of Exile, largely in part because charing around in maps on a Righteous Fire Chieftain is about all of the mechanical skills that I currently have. I’ve been running maps in the hope of getting the Nameless Seer on Defiled Cathedral so that I can swap the div card pool over to a map that I actually like such as Glacier. Ironically I can seemingly get the damned seer on every tileset but the one I am targetting. I’ve been juicing up maps with rogue exiles, lots of einhar beasts, and ritual in the hopes of winning the lottery and getting something really cool. I’ve seen every omen multiple times at this point so the drop rate of those seems really good if you are specced into ritual on your atlas. I really think I am probably going Ritual/Beasts more often in future leagues because it has made it super easy to get six links because either I get an Omen of Connections or a Black Morrigan beast to do it for me.
I did get my very first Apothecary, but weirdly I got it from a stacked deck that I opened while sitting inside of Defiled Cathedral. This makes me wonder… are stacked deck chances skewed by the map you are sitting in when you open them? Since I don’t particularly need a Mageblood and I am not the biggest fan of gambling with harvest juice… I flipped this immediately on the currency exchange for 53 Divines. I was expecting it to take a bit to sell, but sold pretty much instantly making me think that I probably should have priced it a bit higher. My guess is we are in the phase of the league where folks are gambling away their earnings on dumb bets like trying to make magebloods.
I dinged 99, and as such I took out a few things that I had been holding onto. Since I bought carries for my last two voidstones I had never actually done a baseline shaper, and it was not until recently that I got a cortex map to drop. I’ve also run Sirius which gives me all but my last favored map slot unlocked. In theory, I could start working on getting The Feared set up by witnessing other bosses, but I will probably just go back to doing things that are actually fun… like chewing through maps. Bossing just feels like a bad bet, because it takes forever to kill them with anything but the most bossing-focused build and you really don’t get much loot. Even then you basically have to buy fragments off the market to keep running them back to back. I am just more of an “alch and go andy” at the end of the day, which I find immensely enjoyable.
I may actually flip back over into World of Warcraft during my sickboi hours, and attempt to get into War Within. I’ve heard it is rather good, but I just have failed to attach to it. Combat in World of Warcraft just feels worse than the games I am currently playing. It isn’t as structured as Final Fantasy XIV but isn’t as fluid and reactionary as Guild Wars 2… sort of making it feel like the worst of the options. The other problem that I have had is that I am just not sold on the story anymore. I know they are trying to make a fresh start, but they lost me years ago and it is really hard to care about Azeroth anymore. I do want to see all of the expansion however so at some point I will get through it. The post First Apothecary appeared first on Tales of the Aggronaut.

AggroChat #492 – Obtuse Unlocks

Featuring: Ammosart, Ashgar, Belghast, Kodra, and Thalen
Hey Folks!  We are down a handful of folks but continue pushing forward.  We start off with talking about a world where Arcades did not die out…  aka Japan and what the 2020 Covid crisis did to them.  This leads to a discussion about playing DDR and similar rhythm games at home.  From there Bel talks about the upcoming update to Last Epoch where they are doing a mid-cycle reset and some of the reasons why this is happening.  Ammo talks about her experiences returning to Guild Wars 2 and Bel shares his frustrations about how obtuse the achievement system is when it comes to trying to find the major unlocks and legendary crafts.  Bel also questions whether or not Twitch Drops work, which Kodra refutes with his personal experience.  Lastly, we talk a bit about Visions of Mana the fifth official game in the Mana Series.

Topics Discussed:

  • 2020 and Japanese Arcades
    • Playing DDR At Home
  • Guild Wars 2
    • Ammo’s return to the game
    • Obtuse System Unlocks
  • Do Twitch Drops Work?
  • Visions of Mana
The post AggroChat #492 – Obtuse Unlocks appeared first on Tales of the Aggronaut.

Live Service Gold Farm Over?

Hey Folks. There has been a lot of discussion over the last week about the release of Concord and how poorly it is doing. Right now it has a 24-hour peak user count on Steam Charts of around 260 players with an all-time peak since the launch of 660. Granted this only represents numbers on Steam, but can be used as a way of extrapolating how well a game is doing in general. If it is performing poorly on PC, it is likely performing poorly on Playstation 5 where it is a console exclusive. Across the board, this seemed like a game that no one really wanted that was released into an already packed hero shooter genre, put up against games that were free to play as opposed to its $40 buy-in price. I remember briefly getting excited about the trailer only to lose all interest when I found out it was “yet another live service game” and more than that… focused on PVP combat. The trailer was this really cool science fiction heist thing and I felt like it could have been a really interesting game along the lines of the Guardians of the Galaxy game that came out a few years ago. Unfortunately, it was not and was part of the larger forced march that Sony seems to be on towards trying to mint a live service goldmine.
Why do we find ourselves on this path? The answer is simple… FIFA Ultimate Team exists and it was enough to make the financial types stand up and take notice and believe that live service games were an infinite money glitch. This feature went into FIFA soccer in 2009 and has been the prime revenue earner for Electronic Arts almost since that point. Just like World of Warcraft levels of success poisoned the waters for future MMORPGs, every game now is seemingly expected to produce “FUT” numbers. Just so you understand what this means… in 2020 during peak pandemic spending FIFA Ultimate Team brought Electronic Arts 1.62 Billion Dollars. That is from selling what are effectively digital trading cards that come along with a stat package for your game.
It was not until yesterday that I realized just how much money Sony has seemingly poured into trying to make Concord a thing. Secret Level is an Amazon Prime Streaming project from Blur Studios… aka the people who created pretty much every big-budget game trailer you have ever loved as well as the popular “Love, Death & Robots” anthology series. In the teaser trailer the text flashes by “15 Stories Inspired By Your Favorite Games”. So let’s take a look at the list of games that are going to be included. ● Armored Core
● Concord
● Crossfire
● Dungeons & Dragons
● Exodus
● Honor of Kings
● Mega Man
● New World: Aeternum
● PAC-MAN
● PlayStation (Highlighting various PlayStation Studios beloved entities)
● Sifu
● Spelunky
● The Outer Worlds
● Unreal Tournament
● Warhammer 40,000 There are a few of these that don’t really fit, that “your favorite games” bit. Firstly you have New World: Aeternum which I am guessing was included because Amazon is at least in part bankrolling the project and that they really want their console rebrand to work. Honor of Kings was new to me, but apparently, it is a really popular MOBA in mainland China from Tencent. Similarly, Crossfire is wildly popular in the South Korean market. Then you have Concord, which I am assuming was included in the list as part of the Sony marketing push behind this project or potentially part of a larger deal to allow for other properties to be included. This feels like an awful lot of money to put behind a product that had not been released and that is an IP that is unproven.
There has been a spate of large-budget flops lately. Suicide Squad for example looks like a massive winner compared to Redfall and Concord and reportedly it was an over 200 Million Dollar loss for Warner Brothers. Redfall cratered hard enough to effectively destroy the studio because Arkane Austin is no more. Concord will likely destroy Firewalk Studios as that seems to be the stakes that are on the line currently when a large game fails to find its market. 2023 was a brutal year for Video Game Studio layoffs and closures, and this year has reportedly already surpassed it. I don’t exactly revel in the death of these studios, but I do think that we have been on an untenable trajectory for a while. Video Games have been financed through the cult of green candles, and the belief that the line will always go up.
Even games that were large successes are beginning to flounder. Helldivers 2 was a massive success, but then as Sony pushed some unpopular practices like required use of the PlayStation Network…. it began to shed players. Recently they have been shedding players due to balance decisions, proving once again that a live service game is only one bad patch away from failure. Similarly, the title that Sony bought to herald its new Live Service push was Destiny 2, and it has been bleeding players for years. I know I used to be a massive supporter of the game but left more or less permanently after they removed the Forsaken content from the game. Now that the game has entered what is effectively maintenance mode after the release of the Final Shape and what is reportedly the last major expansion for the game, it is similarly shedding players.
The weird thing about “Live Service” games is that while the big budget money grabs are failing to gain purchase… a lot of the existing games are trucking along and doing just fine. If you search for “best live service games” you will find a ton of listicles and the vast majority of the games listed are all around ten years old. Warframe for example is potentially the best looter shooter on the market, and it has pioneered a business model that seems to have worked for them. Sure they do not generate FIFA Ultimate Team money, but they have reached a place where it is sustainable for the studio. Similarly, Path of Exile is doing amazingly well hitting brand new peak concurrency numbers for the Settlers of Kalguur league. Similarly, World of Warcraft, Guild Wars 2, and hell even the often-panned Fallout 76 seem to be hitting their strides. This leads me to believe that “big business” has been bad for games as a whole because they do not care about the sustainability of platforms… only about extracting the maximum amount of value out of the players.
I am sure this is terribly naive of me, but I would love to see more “Indie Darlings” like Last Epoch which is financed in large part through supporter packs similar to the model that Path of Exile pioneered. They are not massive successes necessarily, at least not in the billions in the sales department… but they are functional and enough to keep the studio churning out new content. Games have been a bubble and I am sure it will continue to burst, but my hope is that what is left in its place is something that makes more sense. The zero-sum game that we have been playing over the last few decades clearly is not working as intended.
Unfortunately, we are probably going to lose a few more studios before this tale is finished. Bungie recently laid off a massive number of employees due to “underperformance”. In this, they canned several projects leaving themselves with only Destiny 2 which is on life support, and placing all of their eggs in the Marathon basket which is an IP reboot turned extraction shooter. The thing is… it doesn’t seem like there is a lot of hype surrounding Marathon, in part because just like Concord it is attempting to launch itself into an already packed genre. The only people who really remember Marathon were Macintosh gamers from the 90s who subsisted on playing it when everyone was playing Doom. You know what a bunch of 40 and 50-somethings are probably not big on… extraction shooters. Those who are into that genre are already probably Tarkov stans. I feel like this is maybe not the right play for the already stratified ecosystem that the game is launching into.
Maybe I am being overly hyperbolic, but I feel like a lot of these games would have made really fun single-player and co-op PVE experiences. Suicide Squad, for example, seemed like it was itching to be the next game in the Arkham series, with similar gameplay. Concord, the game that started this post… at least based on the trailer felt like it really wanted to be a PVE game where you built up a team and planned and pulled off successively larger heists until you uncovered some plot where you had to save the world. Redfall similarly felt like given a bit more time baking and a story-driven focus… it could have leaned on the best parts of that Arkane DNA to create a memorable experience similar to Dishonored. It feels like these games are failing because they are being pushed into a mold that relies on massive player engagement to succeed. Anyways… I am done rambling and yelling at the clouds. Maybe I am off my base, but Concord feels like a gauge of customer sentiment more than some of these other games. We went from “low interest” to what feels like “no interest”. All of this said… what the hell do I know? I will very likely be over here in my corner playing the same damned games that have been out for the last decade or longer, and enjoying myself doing that. The post Live Service Gold Farm Over? appeared first on Tales of the Aggronaut.