Friends Save the Weekend

Good Morning Folks! Sunday was amazing and helped rejuvenate my batteries quite a bit. Last week was fucking awful… full stop. Saturday was also sort of awful because I woke up and went to go get donuts like I always do… and my truck would not start. I was able to get it jumped but after a bunch of run around trying to get the battery and alternator tested, I wound up dropping it off at the shop next to our neighborhood and walking home. Sunday though… was phenomenal. Because of the generally shit week that I had, I missed out on running the raid fights on Tuesday night, and because Saturday was awful too… it got postponed to Sunday. This means that I got to hang out with Ace, Ash, and Thalen and have a generally amazing time doing all four raid fights… all of which were one-shots… though some of them were a bit on the rough side, and then unlock two expert dungeons for Thalen afterward. We need to do this thing that we did way more often, and maybe Sunday is a day that works for everyone. I was also able to complete all of the left side pieces of 710 normal raid gear, which means I am mostly after a few more pieces of jewelry. This is the first time since Heavensward that I have ever been current with my gear. That should tell you something about how good Dawntrail has been that it has managed to keep my interest and despite largely spending all of my time in Path of Exile, I am still returning at least once or twice a week to hang out with friends in Eorzea. I would love to do the Savage version of the raid fights, but I am not sure that is in the cards for me… since I am not sure I want to do them through Party Finder.
In other news, I watched the Borderlands Movie… in part to see if the wide panning of it by both fans and folks who know nothing about the series was warranted. It was. This is maybe the worst video game adaptation I have ever seen… and retroactively makes the Uwe Boll slop from the 2000s look better. Everything looks like Borderlands but feels way more like one of those high-budget live-action commercials that video games seem to love to film… and less like a cohesive movie experience. I feel like this was probably a film assembled in the editing room because there is a lot of voice-over exposition. In fact the movie opens with a solid ten to fifteen-minute plot vomit of extraneous details that don’t actually matter to the core story of “vault hunters want to find the vault”. Worse than all of that is the fact that everyone save for Jack Black seems to be phoning in their performance. No one seems like they want to be in this film or care at all about their character or what is going on. Tiny Tina is fine, and originally I thought we were just seeing the traditional child actor thing at work… but also this same actress played a perfectly cromulent young Ahsoka Tano…. so I am just guessing it was a bad script and bad direction. Is it a movie that is worth raging about and making the lives of those who created it hell? Absolutely not… and it is never okay to do that. However, you should probably not go out of your way to see this. The abomination that was the Monster Hunter movie was better than this. It was kind of cool to see Kevin Hart in a role where he was not the constant bumbling fool that was the brunt of everyone’s jokes however. Maybe he should do that more often.
Over in Path of Exile land I beat my first T17, and have now unlocked my sixth map device socket. It turns out that T17s are in fact totally reasonable… if you just so happen to spend a bunch of chaos orbs on rerolling them until you land on non-toxic modifiers. Like I can’t say that they are actually fun. I’ve done two now successfully and I did not enjoy fighting either boss at the end of them. I could see maybe running the mapping portion for fun, and skipping the boss… but then again… maybe it is just better to sell them. I can easily get 70 Chaos for a single t17 map… and there is no way in hell I am going to get 70 Chaos worth of loot or enjoyment out of running them myself. I still think T17s are just a “not for me” mechanic because I am all about zooming around and blowing shit up, and for the moment they get in the way of me doing that. I am happy I was able to get my map device slot without buying a carry, but also I doubt I will be doing any more of these.
I spent a good chunk of my available Divines on an Oriath’s End flask. This will be the second league in a row that I have used this item and while it isn’t necessarily revolutionary it does make up for not running maven boots anymore. Basically, I am already all about exploding things with Hinekora, Death’s Fury and this just adds an additional layer of explosions when I charge into packs. Usually, if a map boss spawns in a room with a lot of adds I can charge in and one-shot the boss with all of the subsequent explosions that are triggered. It is a bit of an extravagant expense given I had to pay ten divine orbs for it… but it also feels good when it triggers an entire room full of explosions. Last league was really the first league I invested a ton of effort into my Righteous Fire build after whatever it took to clear t16s and I gotta say this flask was probably my favorite addition. For as lauded as Mageblood is, it is actually sort of a boring option.
There is a challenge that requires you to have cleared 400 Depth in Delve, and for some reason on Saturday afternoon, I decided I was going to do this thing. At that point, I was sitting around 150ish depth and I thought it would be a quick jaunt down to 400. I was wrong. I am currently at around 300ish depth and it has taken me several days and several loads worth of Sulphite to get there. Now that I have set forth on this path… I guess I am going to do it. I’ve never been to 400 depth before and I might go all the way down to 500 while I am doing this thing. Basically, I am in the mode of trying to wrap up some challenges so I can get my totem pole because ultimately that has become my major goal for each league. I doubt I will finish as many challenges as I did last league, but it will be good to at least get another doodad for my hideout. Tomorrow my schedule is going to be fried. I am not even sure I will get a blog post out, or if I do… it will be tomorrow evening. I hope you all had a wonderful weekend. Mine started out like shit, but it is amazing how much hanging out with some friends can help to improve things. I’m hoping that we can make the whole Sunday raid day thing happen more often. The post Friends Save the Weekend appeared first on Tales of the Aggronaut.

Vaal-y Girl

Good Morning Folks! Yesterday I pushed through the rest of the campaign on my Widow Hail Elemental Hit of the Spectrum Deadeye. I feel like it is very important to preface this build with the statement, that for this experiment I was purposefully trying not to follow a meta guide. Those exist, in abundance for Deadeye characters in 3.25 and I purposefully decided to shun them. I know how to do that build and have done it before many times… though my personal preference in the past was to always build on a Champion so I could add on extreme layers of “tankyness”. This time I purposefully went with Deadeye because I wanted to help this build with as much damage output as I possibly could given that I was stepping outside of the current meta and trying something different.
The other constraint that I placed upon myself is that I have tried not to allow this to be the build that trade chat and an abundance of divine orbs built. I’ve been chucking any decent gear into my vault that I picked up through shipping routes and the Settlers of Kalguur league mechanic. The entire purpose of this was to have a stash of things to draw upon when it came to equipping this character. Everything that my character is wearing came either from the league mechanic or was dropped on my Righteous Fire Chieftain save for two items… the tri-elemental quiver needed to drive Widowhail and a cluster jewel that I picked up last night. This has also led to some of my other decisions like running Purity of Elements instead of attempting to fix elemental ailments in another manner. Essentially the goal is to create a psuedo-SSF character without having to wall my character off from the rest of my stuff.
Having said all of that… I will probably start shopping for some upgrades. Right now I have a T2/T2/T3 Elemental Hit quiver and I would really like to get triple T1 with some attack speed while keeping the additional arrow. I really like that I am firing eight arrows at a time and all of those arrows are igniting, chilling, shocking, and eventually freezing. This would be a way worse experience if I were not actively freezing things when I shotgun them. That said… I am squishy as hell and I do not love that. I basically have no real line of defense… awful armor, awful evasion, and 90 suppression though it is lucky suppression. I have overcapped elemental resistances, but they are only 75% and a very negative chaos resistance at the moment. In a few levels, I am swapping to a body armor that I am going to try and six-link that has almost 3000 armor and evasion on it, so that should help out a little bit.
So immediately after killing Kitava, I did the thing you are probably not supposed to do… and just dropped straight into a yellow tier map. It went fine and honestly… still felt like I was running the campaign. So of course I immediately bumped up to a Tier 11 Red Map, and again… it was pretty much okay. I did struggle a bit with an Expedition rare that I made super freaking tanky… because the only not-toxic atlas strategy that I have is one that includes a single big explosion. I did not read the buffs I was applying to that monster, and I had to bring in Big Brother RF Chieftain to kill it before proceeding. I legitimately think that I could probably be just fine running T16s and I am sure tonight I will experiment with that. Quite honestly, this character already feels much like my other Lighting Arrow/Elemental Hit characters have felt damage output-wise before getting a Headhunter. I think with some judicious gearing choices to give me some modicum of survivability… this could turn into a pretty effective map blaster. Basically… I am hoping that this does not become a popular strategy because I need a very specific roll combination on a quiver to make it work. I would love to see those not skyrocket to outrageous prices. The post Vaal-y Girl appeared first on Tales of the Aggronaut.

A Week of Recession League

Good Morning Folks! Yesterday I did my obligatory “First Day of Blaugust” post and today I am back to my usual nonsense. As of today… specifically about seven hours from now… it will have been one full week of playing Settlers of Kalguur League in Path of Exile. During that time I have made a ton of progress and quite possibly made it further in a shorter period of time than I have ever in the past. The League mechanic slowed me down a bit and it took me roughly 20 hours of play to get through the campaign into maps. It has taken me an additional 42 hours to reach the point where I feel like I am fully ready for endgame shenanigans. Path of Exile players hit these games freaking hard… and I have put in time before work, at lunch, and many hours after work to get where I am now.
At this point, I have completed all sixteen tiers of normal maps and a number of the unique maps leaving ten more of those to go. Two will be rather expensive as they always are because they unlock some meta crafts… but my mappers brought back Poorjoy’s overnight so that is another one I should be able to knock out quickly. I also have my four voidstones and as a result, most of the maps that are dropping normally and not through specific league mechanics will be dropping at the t16 level meaning I will have lots of stuff to farm with soon. I have all but four of my favorite map slots and currently, they are all set to Glacier which is probably my favorite map of the pool that is available this league.
It is wild that I have as strong of a build as I have, given how poor I feel this league. I think across the board everyone is feeling this because this league is the recession following the insane boom leagues of Affliction and Necropolis. Affliction had nonsense levels of juicing coming from the Wildwood Wisps and Necropolis had all manner of ways to force scarabs to spit out hundreds upon hundreds of uniques per map. This league dialed back a lot of the ground loot strategies and the death of magic find as we knew it previously… where folks focused on scaling the quantity of drops, is pretty much dead. Big group juicing parties are declaring group play dead, but ironically in spite of all of this… I am probably having more fun than I have in a long while. Sure I can’t buy bargain basement headhunters for 4 divines… and squires for a handful of chaos… but the league mechanic is actually producing legitimately useful gear.
I’ve recently shifted up my build to go into the block-based Righteous Fire as Pohx has done this league, and I gotta say it feels really great. Crafters are understanding this is the direction everyone is going to go and as a result have wildly inflated the prices of these shields. The stat that you care bout the most is that 5% life gain on block and to get a shield with decent armor and decent life you are looking at 3 divines or more. What I did instead was pick up a shaper-influenced base for 40 chaos and then do reforge life harvest crafting until I got something that looked halfway decent. At some point, I want to upgrade this but for now, it works. Similarly, I was able to snag a pseudo-link elder helm for 1.5 divines… which was a bit of a steal considering these are mostly going for 3 divines or higher. Maybe when I make a bit more currency I can upgrade this but for now, it works and was a huge boost in damage.
The Light of Meaning is a prismatic jewel that is technically new to this league, but it largely replaces the craftable version from Necropolis league called The Perandus Pact. It has all of the same rolls that you could craft and largely works in the same manner. I picked up the +6% increased fire damage version again and worked it into my build in the same location as the last league. Where it is placed currently it is hitting 18 nodes for an additional 108% increased Fire Damage. According to POB, it is adding roughly 50k damage to my build. However when I drop the Spiritual Aid nodes for a cluster jewel that will take it down to only hitting 16 nodes and 96% additional Fire Damage but probably still worth it. I picked up a cheap cluster jewel base and am trying to roll a large cluster with Burning Bright, Primatic Heart, and Widespread Destruction… since I can’t really afford to buy it outright. For now, I am using reforge fire Harvest crafting, but if I go back into delve and get some more fossils and resonators I might just do single socket scorched fossils and yolo it. Once I hit the large I will start trying to craft my mediums.
Admittedly part of the reason why I am so poor at the moment is that I have not been Delving. I am full up on sulphite and ready to go… but have been focusing on finishing out my Atlas and gathering resources for my town. Delve is a great place to get gold… but has zero way of getting any of the mined ore to feed the smelters and shipments. Now that I am through all of the baseline maps and have my voidstones, I am probably going to shift up my focus and dive down into the dark. I’ve only made it to depth 115 and would like to get down to around 200 before I start farming horizontally hunting for cities. I also need the bulk maps that come from Delve to feed my mappers. So this weekend is probably going to be me returning to the virtuous cycle of map until full on delve juice and then burn through it in the mines. This should help me considerably in bubblegum currency and also having resonators both to craft with and bulk sell on the currency exchange. I got a quick shot of 300 chaos yesterday when I sold all of my resonators off in about 15 minutes through Faustus and the automated trades.
Speaking of mappers… I thought I would share what they look like right now. I’ve not been heavily focused on them that much and have not poured a ton of resources into leveling them up. Right now I have a single party with a level 6, level 5, and two level 4 mappers. This allows me to burn through white maps pretty reliably without risking losing them. That does not mean that they 100% complete every map but they do bring back a lot of random stuff, most of the gear I feed into the disenchanter. Last night before going to bed I made sure I had two shipments going and twelve maps in the hopper, and this represents what the mappers brought back. It isn’t phenomenal loot but it also isn’t nothing. Since I was never going to bulk sell my maps, this allowed me to turn a resource that was rotting in my bank into a non-zero quantity of usable items. There is an achievement for running t14 or higher maps with the mappers so at some point I will upgrade to where I can do that.
Similarly, I have been keeping shipments going pretty much as much as I can swing. Essentially I have one boat that I have dedicated to the longer route that takes about 2 hours per run, and another boat that takes the shorter runs at around 45 minutes each. Last night before going to bed I set up two shipments and the left side of the above image shows the returns from each. Again it is not spectacular loot but produces a lot of bubblegum currency that is still useful. There is a Kingsmarch Wiki page that maths out all of the details around sending items, what sorts of rewards they bring, and what the various breakpoints are. Right now I am filling whatever I can towards the items that are being asked for from the port as I am trying to level the hidden faction system for every destination. Then I will add 55 of each other crop, and 8104 Thaumaturgic Dust because it acts as a multiplier to the entire load and that specific number is the 200% more breakpoint. 55 for dust is the 100% more breakpoint, and I am largely just using it as a number for crops. Sending multiple types of crops seems to increase the total yield in currency… so I am just winging it and it seems to mostly make each load worth the time and gold expenditure.
I think my focus over the next few days is going to be gold acquisition. There are a lot of upgrades that I want to make for my town that are going to require forty thousand gold or so each. If I am delving more… I am generating less ore that requires workers to work… and when they go idle they stop draining my coffers. So I am probably going to shut down shipping and mapping and just focus on building up a nest egg for the next phase of development. I have a quad tab full of rare items that I can feed my disenchanter to at least keep it running during this interim. I’ve been running a lot of maps with my Ritual/Einhar/Beyond atlas in the hopes of maybe just maybe either lucking into a Black Morrigan or an Omen of Connections because I am still using a five-link chest piece. I have a second Cloak of Flame that is better rolled that dropped while mapping, that I have been using to try and link and then eventually swap. All in all, I am having a blast in Recession League, in spite of what the hardcore juicers are saying about it. I’ve made a ton of progress in a single week and now my focus is on subtly improving my build. I really need to swap out my weapon for something a bit better with at least +1 to all fire gems on it. I have a fractured base that I am crafting into a new pair of gloves and am just now trying to get elemental proliferation implicit on them before wearing them. I have a side project of trying to level a bunch of Purity of Fire gems so that I can hopefully get a level 21/20% quality gem out of the batch. I guess I feel like I have so many projects that I want to devote time to, and that is keeping me in the hype cycle of enjoyment. Eventually, that will slow down, but for me personally, this is one of the best leagues I have ever played in. The post A Week of Recession League appeared first on Tales of the Aggronaut.

Settlers League is Great

Good Morning Folks! I am a bit late getting a post started today because work things got in the way early early this morning. Friday was the launch of the Settlers of Kalguur League in Path of Exile and I have been having a blast. I was a bit slower going through the campaign than I normally would be, largely because I spent a lot of time doing the league mechanic once it unlocked upon arriving in Lioneye’s Watch in Act 1. Normally I don’t invest heavily in the league mechanic until I have made my way into mapping, but I feel like doing it while campaigning was the correct choice because a lot of the upgrades end up being time-gated. As a result, it took me roughly 20 hours to finish the campaign which was Friday evening, off and on throughout Saturday, and then finishing my 3rd lab and killing Kitava early Sunday morning.
As of this morning, I am 44 maps into progressing my atlas and very smoothly running through white and yellow maps without significant upgrades. I’ve actually kept track of my expenditures this time around so that I would be able to recap in a blog post. Currently, I’ve spent 51 Chaos on everything I am wearing, including an -15 Immortal Flesh (1c), Cloak of Flames (5c), Rise of the Phoenix (2c), a Fire/Chaos/Dex Helm (3c), Chaos/Fire/Life Ring (20c), and Chaos/Fire/Life/Dex Gloves (20c). I had a bit of a windfall pretty early on where I sold an influenced base for 80c, and an Enlighten support for 260c. On top of that, I have picked up miscellaneous Chaos Orbs and 2 raw Divine Orbs. I’m not in a real rush to buy items but it feels good to know I have some spending money when I ultimately want to replace most of my rare gear. You can get a ton of life on items right now, and I hope to end up replacing pretty much everything with at least 100 life rolls on various slots.
What has kept me from needing to buy a ton more gear is the fact that the league mechanic produces a ton of really good items. While it isn’t generating a ton of raw currency it is producing a lot of items that have relatively high tier rolls, including lots of really good resistances on them. I was kind of screwing up the shipping mechanic a bit, but Sunday a bunch of videos came out explaining how it works or at least how to improve your results and I hope to see a big payoff at some point either today or tomorrow. Essentially each port city has a hidden faction system, and you unlock higher tiers of faction by fulfilling their requested goods. When you fill all of the items on an order it unlocks a new higher tier of demands and again… just by shipping only those items you are basically guaranteed to get more return than you are sending.
I’ve gotten some truly wild items out of this. For example, never did I expect to have it in the cards to be using a one-handed axe right now instead of a scepter but…. that is where we are in the league. I got this axe back from a shipment that had +18% Dot Multi, and +24% Fire Dot Multi on it… which was infinitely better than the scepter I had been using. I threw the new Ignite enchant on it and crafted the Fire Damage/Ignite Combo Betrayal mod on it. This is pretty much better than anything I could get for less than six or so Divines at the moment. Sure the physical attack damage doesn’t really do anything for me… but also I might end up recycling this item into some sort of a fire-based melee build later once I can afford to craft or buy a “forever” scepter.
Legitimately I am having so much fun with the shipping mechanic, and a lot of the items it brings back… might be useful for throwing into the recombinator later. Right now I am using my cast-offs to feed into the disenchanter as arcane dust seems to be a premium commodity that a lot of the upgrades require. At some point, I need to spend some time hiring and firing better people, because I have a bunch of workers that are less than optimal. You can get these combo workers that have lots of different skills… but you end up paying a premium for each additional skill level that they have. I would be better off replacing those with single-stat workers to hopefully bring down my total gold sink for the town a bit.
I’ve not made it super far into Delve, largely because… you can’t gather resources down there. You get a heck of a lot of gold in a short period of time which is good, but I keep running dry on the various ores that are needed to feed shipping. As a result… I might be spending a lot more time mapping this league instead of plumbing the depths for cities. I’ve found my very first city, but it is at around 80 depth which means that the payoff is not amazing. I am still working on spending Azerite to unlock things because if nothing else Delve is amazing for producing sheer quantities of bubblegum currency… something that I find myself tragically lacking. For example, I have zero of my flasks automated at this point… because I don’t have the Glassblower’s Baubles to quality them… nor do I have the Instilling Orbs in order to craft on the auto-use enchant. Both of these are problems that will likely be solved by delving more.
What makes this league so great is honestly the virtuous cycle that takes place between mapping/delving and then returning back to town whenever a shipment comes in. Right now I have two ships going one that is working the 45-minute routes nearest to Wraeclast and one that is working the 2-hour routes that are furthest away. This gives me two distinct reward horizons that look forward to, and nothing feels quite as good as seeing the pop-up in the corner of your screen indicating that it is time to go back and see what the journey brought. It puts me in this pattern of trying to see how much I can get done before the ship comes back and the two cycles feed each other. Mapping and Delving generate gold and resources that I can then invest in my town and keep moving forward. I legitimately hope this system goes standard because it is pretty freaking great.
Honestly, I am super glad that I went ahead and stuck with old and reliable Righteous Fire because it has given me more mental bandwidth to explore the league mechanics without also having to figure out my damned build. Are you playing Settlers of Kalguur league? What are your thoughts so far? Drop me a line below. The post Settlers League is Great appeared first on Tales of the Aggronaut.