Good Morning Folks! Between yesterday’s post and this morning, I finished off two more league challenges. Namely, I knocked out the challenge involving killing a bunch of specific league boss encounters, and I finished the one that was focused around Essences and corrupting them. I am three kills away from taking out Masterful Monsters which I am largely getting down in Delve by hunting Abyssal, Vaal, or Primal bosses. I have a few Incursion temples that I could run to knock out Vaal Omnitect which would count as well. I chain-ran a bunch of Bestiary bosses to knock out a good chunk of these as I was sitting on a bunch of the portal crafts to spawn them. I think the next one I will start chipping away at is the Heist-related one where I am pretty close to finishing up a few of the meta steps, but largely I have not even finished unlocking all of the rogues.
I am to the point of Righteous Fire where it would benefit me to swap Fire Trap to my chestpiece, but I have a tricky coloring situation there. Essentially I picked up this excellent Cloak of Flames cheaply… and have been throwing tainted chromatic orbs at it when I get them. Basically, I need RRRGGG and there is no easy way to get that on a pure Intelligence base. I could throw 1000 Tainted Chromes at this or I could get it in my next drop. In theory, I should probably focus on farming tainted currency for a bit and try and knock this out given that tainted chromes are a bit painful right now to buy in bulk. I tried the bench craft for red and green sockets a few times and burned through some of my excess vaal orbs to no real luck.
There is a skill I have been interested in this league called Tornado of Elemental Turbulence that allows you to throw out three Tornadoes at a time, but they deal damage with a random element. It just so happened that this morning Mathil published a video showing off his wonky build for this ability and it looks interesting. It would be a way squishier character than I am used to playing, but I do kinda want to play an “offense is the best defense” character to see if I could get used to it. The positive of his particular build is it is mostly uniques… and mostly things I already have sitting in my bank. I also have a Witch character that I created at the start of the league to mule some abilities that I had planned on originally making into something Detonate Dead related. I might level it up and see what this build feels like.
That will however require me to do some transfigured gem fishing in the Labyrinth. Lately I have been using Doppelganger card sets to do this which turns in for a 20% Quality level 1 Mirror Arrow card. When you use the basic lab ability to swap a gem for a transfigured gem of that same color, it will respect the level and quality making it an easy way to get 20% quality green gems to level. I was doing this to get copies of Elemental Hit of the Spectrum for attempting to corrupt it into a level 21 version. I figure in the coming days I will do the same fishing for Tornado of Elemental Turbulence. This is one of those rare cases where I think I am actually corrupting for a 20/23% gem instead of a 21/20% gem given that Quality increases movement speed giving the attack better quality of life.
Anyways! We will see what comes out of this. I know Diablo IV dropped some information on Season 4 yesterday and that we will get more info after the campfire chat. I figure I will give that game another shot, but my hopes are not high. I kinda feel like the folks working on that game don’t really understand how to make an ARPG that ARPG players actually enjoy. There was a whole sound clip from one of the earlier campfire chats where one of the devs indicated that he thought Elden Ring, Hades, Hollow Knight, and Diablo IV were all in the same genre of “Action RPG”. While I think the itemization updates are good, I still have zero faith that the folks steering that project have a clue what the folks who will stick around and keep playing season after season actually want.
Anyways! I hope you are having a most excellent week. I am still struggling to focus and fighting off a massive “turtle mode” but trying to brute force my way out of it.
The post Masterful Monsters appeared first on Tales of the Aggronaut.
Good Morning Folks! I don’t have a heck of a lot to talk about this morning, but I thought I would share something that I realized yesterday. I spend a lot of time in Delve and it is quite possibly my favorite game mode in Path of Exile. I would not be shocked if I had spent over a thousand hours running delve nodes. The thing is… the structure of Delve is something that has confused me a bit. Namely, I seemed to be missing the inherent understanding of how to find hidden nodes. There are a lot of things in this game that are based on rules, but for whatever reason I had yet to grasp something fundamental about the way Delve was laid out. Now I have to admit that I had heard this information before, but never fully grasped what it meant.
Veteran Path of Exile players speak like you understand what they are saying. I remember specifically Zizaran talking about this in a video here he was explaining that you could tell where hidden nodes were based on the connections that they were making. A node cannot have only two connection points. It can have one, it can have three, and in rare cases, it can have four… but no node can have only two connections. To illustrate this point I took a screenshot of an area down in Delve where there were two hidden nodes side by side… one azerite and one fossil. I’ve applied some labels to count the connections and you can see there are two places where there are only two visible connections. So I sketched an estimate of where I thought the connections might break off and labeled the expected node path in each case with a “3?” indicating a hidden third connection.
Last night I farmed each of these areas out so that I could take a follow up screenshot showing what the actual connections ended up looking like. I have highlighted the paths in green and in both cases I was more or less right. In the case of the Fossil node, the path broke off to the north instead of to the west, but it was in the same region. In any case looking for nodes that only had two paths connected to it, gave me a place where I knew for certain there would be some sort of path breaking out that I could bomb to get access to the tunnel.
Sometimes there are going to be places on the map where there is a hidden node, but there are two nodes around it that only have two connections. In these cases, you need to look for places where there might be a phantom fourth connection. If I were going to try and get to this currency node then I would start looking at the armor node and azerite nodes that I have highlighted. There is not enough room for a path to break off the Cartography node above the highlighted area, and while technically the singleton Lightning node could break north, that seems to happen really infrequently. Again you can have a single point of connection, three points of connection, or four points of connection but never two.
This is not my image, but it represents a concept that took me a bit to grasp. Delve is aligned to a strict grid of nodes. So when thinking of the way things connect up… there has to be enough room for a path to travel through without interrupting nodes you have already revealed. The way the biomes are laid out gives you a hint for where the edges of the individual blocks are. if you were to start drawing along those boundaries, you would eventually end up with a grid similar to the one above showing you where your hidden node has to be connected to. In the above example, we are going back to the rule of two again making it very clear where the connection is going to be. However in my example, if I follow the biome boundary lines, I cannot rule out either the two four connections that I have highlighted or the potential of that singleton going north.
Delve has long been something that was largely instinctual for me. I would get a feel of which tunnels I could dive down into the darkness and find riches, and which I should skip. However, I knew there had to be a method to the madness, and understanding the rules… makes it so much more straightforward to find those hidden nodes. Again this is something that EVERYONE might already know and I am just slow on the uptake… but I am going to take the risk to look like an idiot and explain it clearly regardless. That has been the problem I have had with most Path of Exile knowledge transfer, is that there is a general assumption that folks already understand core concepts. I’ve played roughly 2500 hours of the game and there are still core concepts that I am finally grasping all the time. It is my hope that this will help someone out there because I am too old for posturing that I know everything.
The post Finding Hidden Delve Nodes appeared first on Tales of the Aggronaut.
Good Morning Folks! I find myself starting to feel that old familiar itch… the one that involves me leveling a second character. I have no clue what I actually want to make but that isn’t important. What is important is that I know before long I will wind up chasing some new character and trying to make it work. That is not to say I am not still having a heck of a lot of fun on Righteous Fire Chieftain, and would honestly probably keep playing it for a while. I just always end up starting several other characters during a league and then trying to make them work. I would love to see a redemption arc for Volcanic Fissure of Snaking, but I am not sure if I want to roll another Marauder in this league. It has been a few leagues since I have played Toxic Rain, and bows are dirt cheap due to the corpse-crafting meta right now.
Remember me talking about going all in on my sceptre yesterday? Well… about that. I had this fractured +1 fire gem base that I had been tinkering with for a while. Essentially I had been spamming all of my alts at it hoping to roll the ideal setup… and then survive the regal. Yesterday I had farmed up another stack of alts and threw them all at the weapon… and happened to land a pretty optimal setup. Which then prompted me to spend my last to Divine Orbs to meta-craft this the rest of the way to completion. Now I am back farming blue juice from Harvest so that I can shift this to an alternate quality setup for elemental damage and do the 30% corruption beast again. At that point… I think maybe just maybe I will have the final form of my weapon.
Some “new tech” from this patch that I have been playing with is The Perandus Pact Prismatic Jewel. This is a grave crafted item that can be influenced to roll with a specific stat package on it. I did not do this thing, I just bought mine because the “6% Increased Fire Damage” version is apparently not the sought-after version. Essentially allocating this in my tree gives me a ring that includes 18 passive tree nodes that each gain +6% for a grand total of +108% Increased Fire Damage. I had already planned on picking up the Sanctum of Thought node to push myself up to 90% reduction to critical damage, which will give me another +18%. This seems really good and it would be significantly better if I were building something on the right-hand side of the tree with much tighter clustering of nodes. Alternately I could have gone with +5 life per node, but I wasn’t sure if that would matter as much in the grand scheme of things.
I’ve gotten deep enough into Delve that I am starting to see a few survival issues, so I decided to try something. I was out perusing POE.Ninja as one does… and noticed a Korean player running RF Chieftain with Vampirism allocated on their amulet. This seems really good because it would give me another source of recovery that is not entirely dependent upon my regeneration rate. The big problem is diving into packs of mobs while waiting on an explosion to proc, and while that is going off I would be getting both life on kill and some life recuperation from damage taken. Thankfully Golden Oils are cheap this league so if I want to go back to my Damage Over Time setup that I had been running it would be easy enough to do so.
I picked up another crafting project, that has frankly already cost me around 150 Chaos Orbs of potential value. I found this chestpiece for 10 Chaos Orbs and while I do not care in the least about the level of socketed curse gems… I am a huge fan of that 5% reduced Fire Damage Taken. I am running a lot of beyond on my maps and as such finding quite a bit of tainted currency so essentially as I find tainted fusing I am throwing them at this item. All I need is one to hit with a favorable result. When I fail I go back to the bench and craft 4 linked sockets… restoring me back to the state of just needing one fusing to six link it. Like I said I have made 3 attempts, each attempt with a value of 50 Chaos… and sooner or later I am going to hit it and then swap over to this chest piece and likely sell my RF-colored six-link Cloak of Flames for a bit of a profit.
The last bit of findings is that I actually managed to hit some T4 Harvest Beasts and wound up pulling Bear’s Girdle which is a key component for a Cleave of Rage build. Again it is something that I have wanted to play with, but I am not sure I want to make a second marauder this league. It isn’t like the girdle is worth a ton on its own, but I was happy to get it nonetheless. I’ve never fought the actual harvest endgame boss and keep wondering what is involved in doing so. I guess I should look that up at some point because I know there is a league achievement the includes them as one of the options. I should probably make some general strategy around finishing enough achievements to get my sad little totem pole again. Right now I am mostly working on Maven witnesses so I can attempt to take her down for a voidstone.
How has your league been going? Are you still trucking along or have you moved on already? Drop me a line below.
The post The Perandus Pact appeared first on Tales of the Aggronaut.
Good Morning Folks! Things continue to truck along happily in the post-patch Necropolis league. The only real problem I am having right now is that there are too many things that I would like to be doing. Normally speaking I tend to focus hard on a single mechanic, and more often than not that is Delve. I am down around 230ish depth and having a grand ole time… but also I find myself really enjoying mapping this league more than normal. Having access to three Atlas trees seems to have made all of the difference in the world because I can shift things up depending on what I want to run. The shocking winner for this league is the tree that I have focused hard on Einhar, Beyond, Rogue Exiles, and Ritual. It ends up creating some extremely rippy maps but they are also ridiculous loot bonanzas.
When you have a large number of red beasts, corrupted rogue exiles, and beyond packs spawning… your screen often looks like this. I have a lower-density magic find filter that I occasionally swap to, but more often than not I just toggle off items entirely while I am fighting and then run around the room picking things up after the battle is over. The biggest problem that I have with a more restrictive loot filter is that there are things that I still want to pick up. For example, I am not going to pass by a stack of Jewelers Orbs or Chisels because I hate dealing with currency trades. I would instead rather have a full vault of that sort of stuff for when I potentially need it later down the line. The magic find ethos is to ignore anything that isn’t worth a lot of money and then buy the things you need… but I still enjoy looting normal stuff occasionally.
There is a nonsensical strategy where you essentially force every rogue exile to drop a unique, and then do some shenanigans with allflames and scarabs in order to force hundreds of them on your map. I’ve done some of this and it is truly silly. I am not chain-running it as a mapping strategy because I hate buying resources… but when I get the right scarab drops and the stars align I will run one of these maps. I think the challenge I have when it comes to making currency in Path of Exile, is that I can’t ever bring myself to grind the same thing over and over save for Delve. When I am mapping I like to shake things up a bit because it gets extremely tiring running the same map over and over under optimal conditions in order to maximize your profit margins. Instead, I would greatly prefer throwing things at the wall and seeing what sticks and then being pleasantly surprised when something pays off.
I am still seeing the occasional raw divine drop and I am still occasionally moving random items that I chuck in my trade tabs. I think the league mechanic is adversely impacting my normal money maker, aka Delve Resonators. Though I have to be honest there are some things that it seems like are a massive pain in the ass to craft with corpses. I’ve mostly had complete failures myself each time I tried to craft anything. I’ve also seen a lot of failed craft videos out there, so I think at some point… good ole tried and true fossil crafting will win out and there will be a significant spike in prices. I am not willing to sell delve goods at the prices they are currently going for, so instead I sit on my mountain of stock in the hopes that eventually the prices will turn around.
I decided to go ahead and commit to the scetpre that I have currently and took it to 30% quality with an alternate quality harvest enchant. It is not a bad weapon, but a couple of the stats only really benefit fire trap and not both of my abilities. I have a project weapon with fractured +1 fire gems on it but have currently run myself entirely out of alts from spamming to try and get t1 Damage Over Time Multiplier or Fire Damage Over Time Multiplier. I managed to get this once… but failed on the regal and then failed again on an annul. Basically, I need the regal to add a prefix or be able to annul off a suffix for it to work. If I ever get the craft to work it should give me a significant upgrade, at which point I will do the alt quality harvest craft again and then beast craft corrupt it to 30% quality like I did this one.
Over the weekend I bought the three maps that I needed to finish out my Atlas. Thankfully they are all pretty cheap this league, but I realize this was a deeply selfish thing to do rather than sharing the love and inviting folks in to get credit. The thing that sucks is right now something is going on with my machine and Path of Exile and every time I attempt to run ANY maps with anyone I crash to the desktop. As a result I made the decision to go ahead and knock out my maps rather than spend the currency and risk not getting credit, with the thought that the moment I unlock these maps the sooner I get additional copies of them. For example, I have already gotten another copy of Coward’s Trial for the guild bank, and hopefully, folks who are not crashing out while doing multiplayer content can group together and run it. I’m hoping to see the other maps soonish so I won’t feel quite so bad for going ahead and knocking them out.
That has been a point of frustration for me ever since they started integrating the POE2 tech into the game. My performance has gone to shit, and every time I have tried grouping with anyone I end up without fail crashing out. Last league I attempted a number of Blight maps with Kodra and in every case I ended up losing one or two portals because I would crash when trying to group together. The other night I tried to bring along Ric to farm Black Morrigan and risked missing the capture because I bombed out right as we were fighting it. For now… I am just going to solo and feel slightly bad for being selfish with maps. My hope is that I will be farming up enough of everything else to make up for it.
The post Fun with Rogue Exiles appeared first on Tales of the Aggronaut.