Zubat Infestation

So Many Zubats

Zubat InfestationI’ve slowed down a bit on the Pokemon Go namely because it is getting harder and harder to find new ones.  At this point I have captured 49 different critters out of the 52 I have seen, and I’ve noticed an extreme deficiency in the number of electric, fire and plant types.  I’ve spent my lunches roaming around to other areas of town, attempting to sort out where they might be hiding.  I would assume that plant types could maybe be found in a park, but as far as Electric and Fire types…  I have no clue at all.  The single Fire type that I have managed to pick up comes from a Chilli’s parking lot… which I found more than a little hillarious.  As far as electric types I have been near the electrical switching station in our neighborhood with little luck, but past that there is really nowhere that streams “electrical types”.  I’ve heard rumors that they often times come out during thunderstorms, but considering we have had several and I have not seen any yet I am doubting that one.  The reality is there are as many rumors for how to find specific Pokemon as there were for how to summon the Ancient Cyclops in Everquest, and I figure none of them are really true.  Given that this is a map based game, in theory everything should be based on some sort of obvious landmark.  Following that logic I keep wondering if I can go to a graveyard to find Ghost types, but I have not been willing to cross that line yet.

The huge truism however is that we have an over abundance of Zubats.  Right now they are way more common than quite literally any other type of Pokemon.  There was a point where I recently had 25 that I had captured and had just been too lazy to hand them in to the trainer.  I’ve made six different Golbats, and now am simply just ignoring the flappy critters when I see one.  Someone has been pretty much chain summoning lures on one of the Pokestops that I walk past on the way in and out of work… and every single time I get within range it is loaded with nothing but Zubats.  As I walk through the parking garage… more Zubats.  All of this is hilarious when I hear from Ashgar that he has yet to even catch a single one.  Then things that are super common for other people like the Oddish…  are next to impossible to find around me.  At some point I am thinking I need to make a trip over to Fayetteville because my friend TangerineDada has all sorts of Pokemon that I have not seen anywhere near me.  Then I ask myself… is it silly to take a road trip just for capturing Pokemon? Almost certainly but it is nonetheless entertaining.

Necropolis

Zubat Infestation

For a little bit now my friend have been talking about Necropolis, a new dungeon crawler from Harebrained Schemes the makers of the very awesome Shadowrun tun based RPGs.  This game keeps getting compared to Dark Souls, but I am not completely sure why the reference.  Essentially this is a rogue-like dungeon crawler with procedural generated levels.  This is the sort of game where you are not designed to get terribly attached to your character, because more than likely you are going to die quickly and often.  Similar to Rogue Legacy it has a mechanic built into the game where your deaths serve a greater purpose in that your actions garner favor with the deity of the labyrinth.  You can then purchase abilities at the scriptorium which tweak your experience allowing you to have more health, or hit harder all in an attempt to fine tune your character experience.  The concept of the game seems right down my alley, and the art style is reminiscent of Journey or any number of not quite realistic cartoon shaded games of late.

Zubat Infestation

The game however has a bunch of problems, that I am not sure if they are intentional or if they are simply bugs that will be patched out later.  Combat feels more than a little bit maddening at times in that there seems to be no limit to the number of things that can be registering attacks on you at the same time.  So this means that if you are unlucky you might round the corner and get six or seven mobs swarming you at the wrong moment.  Normally speaking in brawler type games this is manageable in that the game gives you invincibility frames in the form of being staggered… so that not every thing attacking you can actually register damage on you at the same time.  In Necropolis you can absolutely get surrounded and watch your health go from full to zero in seconds.  However for all I know there might be a scriptorium ability that changes how that works.  The other slightly frustrating thing is that combat feels a little sluggish.  I played with an xbox controller and right bumper is the light attack and right trigger the heavy.  Even light attacks are nowhere near as responsive as I would hope them to be, and heavy attacks require near perfect timing because of the extremely lengthy swing animation.  All of this said…  I enjoyed the little bit that I played and I want to figure out more of the game.  There are two kinds of unfair gameplay… the ones that make you just want to throw your controller across the room, and then the ones that make you want to figure out how to avoid the pitfalls of the system.  This at least for me appears to be the later, so I fully expect to play a bit more tonight and get a bit further.

 

Pokemon By Night

No Seriously… Walking Simulator

Pokemon By Night

Pokemon By NightI named yesterday’s blog post “Walking Simulator” half jokingly, but after two days of Pokemon after dark…  it is really a truthful statement.  You can look at my activity tracker and see very clearly the impact of the launch of Pokemon Go.  While my wife thinks I am insane, I am however outside and getting exercise without really noticing it.  Last night for example I walked quite literally for an hour without really realizing it.  Sure I had broken a sweat because it was 94* outside, but thankfully there was a nice wind to greet me oddly enough in pretty much any direction.  The best part about this is… I am not the only one doing it.  This is the second night I have gone wandering, and Wednesday night I was really hoping I would not run into server issues.  However for the most part starting around 8 pm the server seemed to be more or less stable, or enough so for me to risk trying to find some of the night spawning critters.  Additionally bolstering that confidence, my friend Void had posted a link to a fledgling server status page for the Pokemon Go gateways.  So with all bars reporting green I ventured out into the world.
I had barely made it into the neighborhood next to mine when I saw a couple walking along staring at a phone…  and a few minutes later I saw the unmistakable action of throwing pokeballs at some critter.  I smiled and held up my phone and they held up theirs as a sign of recognition, which caused a round of chuckles from all of us.  It turns out they too were trying to take advantage of the shockingly good server connectivity and had just managed to catch a Pidgeot.  Unfortunately the critter did not seem to still be around but a few minutes later I found my own rareish Pokemon in the form of a Weepinbell.  I say rareish, largely because don’t know how common this or that Pokemon is… but the pre-evolved forms seem to be significantly rarer than the base forms.  I found this list last night which attempts to list the pokemon caught in beta based on relative rarity.  Which also made me super happy about one of my finds earlier in the day.  For the last several weeks I have been going by after work each evening to water the flowers of a friend of ours while she is out of town.  I had just pulled into the parking lot in front of her apartment and thought… I should probably check to see if there are any cool Pokemon around.  Sitting right there almost literally in the parking space was a Tauros, a critter I had never actually caught in any of the games.  It took a bunch of tries but sure enough a mixture of RNG and finger crossing got me that third little twitch that meant it was captured.

Pokemon By NightAt this point I have seen twenty eight different pokemon, and captured twenty six of them.  I missed a Butterfree on that first lunch outing, and then failed to catch the Fearow Wednesday night due to server issues.  I say not bad at all for two days worth of effort and doing all of this legitimately… aka not using the cash shop items to “attract” Pokemon.  Some things I have learned through hitting Pokestops apparently forty seven times based on the stats kept within the app.  Pokeballs are plentiful… I now have over 140 of them so don’t fret too much about tossing several to catch a single Pokemon.   Potions and Revives are also plentiful given that I have 54 and 36 respectively.  Pokestops also seem to have the rare chance of giving you some cash shop type items given that I have received at least one incense off of a stop, and one of the 3 charge extra incubators that let you keep more than one egg going at once.  Things I have learned from friends is that apparently you can bolster the defenses of a gym held by your team if you place Pokemon on it as well.  Right now the gym in my town is held by the team I ultimately chose, Mystic aka Team Blue.  So on my way out of town this morning I plan on stopping by just long enough to slap that hefty Weepinbell I got last night on the roster.  I have no clue if I will lose said Pokemon or if it will return to me if fallen, or if I can heal it with potions etc.  I do however know that if you hold a gym for your team you can earn pokecoins the cash shop currency as well as other in game items.

The other thing worth talking about this morning is that through a combination of friends and a super helpful Reddit post I finally have a handle on what the tracking system in the game means.  When you click in the lower right corner of the screen you can see which Pokemon are near you.  Each of them will show a number of tracks out beside them with the default seeming to be three.  Number one thing I learned is that the list is sorted in order of distance from you, meaning the ones at the top of the list are closer than the ones at the bottom.  Second thing I learned is that if you click on a Pokemon it begins to track that specific one.  If while tracking your bar flashes, that means you are walking in the direction towards the Pokemon, and as you get closer the number of tracks will start decreasing.  When you eventually get down to zero tracks it should spawn near you, and allow you to try and capture it.  This would have been extremely helpful to know last night as I seemed to be wandering around trying to find one of two Psyduck in my neighborhood.  I will say years of seeing silhouettes of Pokemon have greatly prepared all of us for knowing precisely what might be in our neighborhood based on the outline.  Last night there also appeared a blip of a Tentacool for a bit, but I never found it either.  Hopefully you too are getting out and walking and finding your own stash of critters.  If you are curious what I have actually caught I am for the moment keeping a crappy spreadsheet until I figure out what I want to do properly.

Gotta Catch ‘Em All

By now I'm sure most of you are aware of Pokémon Go, the recently announced ARG being developed by Niantic. If you've previously heard of Niantic it's probably due to their current game / tech experiment Ingress. Where Pokémon Go will have you traveling to various locations to catch Pokémon, Ingress has you travel to locations to capture portals and establish territorial control fields by connecting them.

I played Ingress for a while, starting last year when I first got a smartphone (yes I'm a late adopter). It's a fascinating and compelling game, but in the long term there wasn't all that much there. Part of the problem is that where I live is not at all a pedestrian friendly city, so playing required driving around to get to various portals. The other problem, which ultimately was why I decided to stop playing, is that Ingress is an entirely PvP game. Players are all on either a blue or a green team and compete to control territory. In practice, one team seems to dominate in most areas with the other scrabbling for resources. A PvP game that requires traveling to real life locations also opens up the possibility of stalking and actual conflict; a combination of serious players being serious and stories of real life altercations between players was part of what led me to stop playing.

Gotta Catch 'Em All
Having a portal by my house sounds like an utter nightmare.

I'm hoping that Pokémon Go will be more of a fully cooperative game. Obviously there will have to be some sort of duel mechanic, but if Niantic avoids players having to compete over resources I think it will be for the best. I'm actually curious if there will be resource requirements to catch Pokémon. Will it be necessary to find / purchase Pokéballs, potions, and so forth? It seems like a logical part of the game; we'll see if an how its implemented.

The thing I really liked about Ingress was how it led me to discover interesting places that I never knew existed in my own hometown. Pokémon Go has the opportunity to do the same for a wider fanbase. In Ingress portals are supposed to be associated with unique points of interest. New portals get submitted by players, and there's some gaming of the system that goes on. I know of a 'memorial wall' portal nearby that's really just a wall near enough to where a number of serious players work that they can guard and collect resources from the portal throughout the day. In Pokémon Go I would assume that Pokémon will simply be placed by Niantic; hopefully a lot of them will be in places that are interesting in and of themselves. Not having the territory control aspect would also remove a major limit on placement; there's no real downside to having a lot of similar Pokémon all near each other.

One of the fascinating things about Ingress is how popular something that is ultimately an ongoing experiment in gamifying Google Maps has become. The fact that it's free obviously doesn't hurt, but there are massive community meetups and events, and many players travel hundreds or thousands of miles to capture out of the way portals. Imagine now combining that with a proven IP with tens of millions of existing fans. If done well, this has the potential to be the new biggest MMO ever.

I'm hoping that Niantic has learned the proper lessons from Ingress and that, combined with the greater resources associated with a true commercial game using a proven and massively popular IP, they'll put together something truly impressive. For now I'm cautiously optimistic, and I'll definitely be keeping an eye on the project. Maybe a year from now I'll be out catching Pokémon.