Luofu Caught Up

So when I wrote yesterday morning, I was lamenting whether or not I would actually be able to catch up in the story for Honkai Star Rail by the time the next content drop happens on June 6th. Then last night… I apparently caught up. The conflict on the Xianzhou Luofu has not completely resolved itself, but I did manage to get a massive story drop that ultimately concludes with the game telling me it is time for an intermission. I am certain there are still a number of side quests that I have to catch up on, and I need to do more daily content on the Luofu to be able to gain enough of the shop currency to purchase the rest of the Eidolons for the Fire form of your main character. This is probably a good thing honestly because it means I can likely rip through the content remaining in an hour or so… rather than needing to mainline the game.
What I did not expect was to care so much about some of the characters. There are some storylines that just hit you right in the feels. That is something that I did not really remember from Genshin… actually caring about any of the characters. There were a bunch of storylines that were “cute” or “entertaining” but I never really felt like I had any actual emotional connection with those characters. Most of my choices were because I liked the way certain abilities felt or the way specific characters looked. I love how side missions are presented in this game, through text messages from the characters because as you meet new people you are teaching them how to join this global network that all of the planets are connected to. It is allowing extended stories to roll out slowly over time and fill in the details that took place after the main conflict involving those characters was resolved.
The other thing that I am deeply enjoying about this game is how Hoyoverse seems to be making some very specific statements about things. Like yesterday I talked about their characterization of “Space China” as a large inefficient bureaucracy. The more I think about this, the more certain I am that this was very purposeful. For example above is an example of them making comments about ChatGPT, and there are other places where they have thrown digs at the “Metaverse” as a concept. One of my favorite tropes is the fact that March 7th… keeps pointing out every time we are walking into a situation that seems like the beginning of a horror movie. At first, I thought this was a single throwaway line… but she has pointed something like this out like three times so far. The characters in Honkai Star Rail feel so much more vibrant than what I remember from Genshin Impact, and I think in part that is what is making this game so enticing for me.
In other news… since I own Diablo IV and it was given to me as a gift… I figure I am going to go in for this madness and see if the game has improved or gets better as it approaches the end game. I have the game installed and ready for the launch this evening. Blizzard can play the game by saying the launch date is the 6th, but really it is launching today and this early access nonsense is really just penalizing players who would not pony up the extra bucks to play it. Anyways I am not overly positive about this game but I am also a sucker for anything actively in the zeitgeist so… shocking to no one I will be joining the madness. Of my immediate circle of AggroChat friends, I fully expect I will be the only one save for maybe Eliyon who is way more of a “Blizzard gamer” than the rest of us. I know my friend Cylladora is really excited for it, so if nothing else I hope to spend some time hanging out with her.
I am a glutton for punishment and plan on rolling another Barbarian, because at the end of the day… that is really my class of choice in most Diablo games. If the Crusader existed, I would probably play that but for the moment I am loosely planning on leveling as Upheaval since I enjoyed that fairly well during the last test period and it also gave me some ranged gameplay options for fights when I could not stand in melee. I fully expect to recreate something close to this beefcake murder hobo from the last testing round. I’m hoping there have been some significant changes since the last round of testing, but I am not banking on it. My personal preference would be to bip around the map doing all the side content and leveling myself up… to over level the content and then steamrolling the story. However, Diablo IV doesn’t exactly work that way and all that seems to do is serve to make story fights more annoying. So I will likely mainline the story at least until I have consumed everything in the first area… then spend some time catching my level up doing side content. If we are mutuals on any social platform, feel free to add me to your friend list. My Battle Tag information is over in the sidebar of this blog under the Diablo III graphic, or you can go to my one size fits all rarely updated list of game account information here. If you use a name that I don’t recognize however you might expect a “new phone who dis” message from me. The post Luofu Caught Up appeared first on Tales of the Aggronaut.

Riding the Astral Rails

Friends… I have been playing an excessive amount of Honkai Star Rail. I realize that I am about a month late to this particular party… but at least I eventually made it here. I’ve talked a bit about this game in another post, but one of the points that I want to underline again is how much better of a game Star Rail is than Genshin was at launch. I mean it makes sense, at this point Hoyoverse has more than one major hit under their belt… but everything about this game really shows the lessons that they have learned. The narrative is extremely solid, and I would put it up there with other greats of the RPG genre. I made the hot take the other day that this is at least as good as Final Fantasy VII with zero digs meant towards either game in that equation.
Right now I have landed on a primary party of the fire incarnation of the Traveller, March 7th and Dan Heng… largely because I have become attached to both of them as characters, and Natasha is another character that I really love… but I’m mostly using her because she is a healer. All of these characters are given to you by the game as you wind your way through the story. I have a handful of characters that I have pulled through the Gacha system, but I wound my way around to just using this four-star team and I don’t really feel like I am missing out on anything. It feels like there is a really strong synergy between abilities, and wide enough elemental coverage to get weakness breaks in most fights. I did not feel nearly this strong while using only stock characters in Genshin Impact for example, and honestly think the free characters there were fairly awful compared to what you could get through pulling.
That said I feel like it is also important to talk a bit about how generous this game is. Right now I would be what you would term a “low spender” in Gacha games. I bought the $5 monthly pass because those generally give you a ton of pull currency over time and other side benefits. However, the game itself seems to just be constantly throwing pull currency at me and I’ve pulled the slot machine enough times to get three pity five stars. At the moment I am saving up my currency because I know a new banner is coming soon that is probably going to have a few characters I might want on it. I picked up the chase 5-star Jin Yuan seen above, while also picking Tingyun and Sushang while getting enough dupes to take them to 3 and 5 eidolons respectively. This just feels WAY different than Genshin Impact did, which makes me wonder what other lessons they learned from that game. At least as an outsider, it certainly seemed like they had trouble sustaining widespread interest in it.
The other thing that I think is interesting about Honkai Star Rail is that it is honestly much more mobile-friendly than Genshin ever was. Touch controls are not great at replicating a controller and doing complicated combat, but they are really good at letting you complete turn-based actions. This puts Star Rail in this weird hybrid category of allowing you to move around freely but when the action really matters… you are able to strategically work your way through combat in a strict turn-based system. A lot of the reason why I never played Genshin on mobile is that I just did not feel that I could trust the touch controls to get me through anything other than the most simplistic of combat scenarios. With Star Rail I can happily play this while sitting in the backyard on my phone because it isn’t like I am concerned about the limited range of motion of touch controls will screw me over.
The first two acts of the story so far have been phenomenal. Essentially your tutorial takes place on a Space Station and after you resolve that core conflict, there is a constant dribble of side missions that let you get to know those characters far more over time. The second planet Belobog is equally rich and has this whole… Firefly meets Wildarms meets Frostpunk. This also serves as the planet that lets you see the dire consequences of a Stellaron gone out of control and brings you further into the central conflict. It also introduces this wide cast of characters that you legitimately come to love, even though they are largely just playing bit parts in the tale. This makes it all the more rewarding when one of these characters reaches out to you over the in-game “text message” system asking for your help again.
I am working my way through the third area of the game, and it is effectively “Space China”. So far I am not the biggest fan. Generally speaking much like Liyue it is a grossly inefficient bureaucracy filled with a lot of annoyingly self-important people who care way more about appearances than they do about doing the thing that needs to be done. After seeing this setting effectively playing out in two different Hoyoverse games… it does make me wonder if there is a bit of a thinly veiled political statement being made here. I’m hoping that the deeper I get into this story, the more engaged I will become with these characters… because at the moment I would be fine with pushing them all off a pier into the sea. If you have a game about planet hopping… they can’t all be winners and so far the first two were amazing so I guess they are due for a stinker.
I think what has impressed me more than anything, is that I am still having fun with the game when I have effectively bumped up several times against hard barriers. Like Genshin Impact or Tower of Fantasy, there are some hard daily progression caps where you can only really make so much progress in a single play session. I’ve been bumping up against this barrier of needing to increase my Trailblaze Level in order to be doled out the next chunk of the story. If you played Genshin you would be familiar with this quandary of needing to keep increasing your Adventure Level. The thing is… even though I have been stalled for a few days, I am still finding things that I want to pop into the game and do, and there is enough fun to be had in activities that don’t have some sort of daily limiter on them. I am not certain how long that will hold, but for the moment it seems to have more staying power for me personally than Genshin did at launch.
I realize that I am coming into this game a month late, but my hope is that I can catch up in time for the first update. Last week there was a bit stream that announced the 1.1 Patch called Galactic Roaming which will be launching on June 7th. Essentially it adds new storylines to both Jarilo-VI and the Xianzhou Luofu. Then there will be two different sets of banners, one for Silver Wolf the hacker you meet very very early into your story, and Luocha that you meet during the Xianzhou area during a side story with Dan Heng. I have no real interest in the second character, but I am absolutely stockpiling currency now in a vague attempt to pull Silver Wolf. I dig the retro arcade-looking effects that they showed of her attacks. Mostly I am hoping to get caught up enough to be able to participate in all of the new events. I’m also hoping that the team that I have chosen will effectively be good enough to get me through all of the content. So far the only thing I struggle with are the challenges that require you to kill things within a certain number of turns. My team is extraordinarily tanky… but not necessarily the fastest at destroying things unless wildly over leveling the enemies. The post Riding the Astral Rails appeared first on Tales of the Aggronaut.

Twenty-Seven Years

Good Morning Friends! Yes, I realize I have already shared a version of this photo of Greybie but there is no reason not to again. Look at how precious he is. This morning however he is mostly just a placeholder because I would never actually post a photo of my wife on my blog. For the entirety of our relationship we’ve celebrated two dates as anniversaries… the date when we became a couple, and then of course the date we got married. As of today, we’ve been together Twenty-Seven years, which is one heck of an achievement if I do say so myself. We’ve long passed the mark of being together “half of our lives” and are well into “majority” territory. Heck, I am just realizing as writing that… that we’ve been in our current home for half of our lives, so I guess we are pretty much the picture of stability at this point.
Lately, we have been spending quite a bit of our evenings in the backyard hanging out with our adopted feral children. I am not sure exactly when it started, but Greybie jumping the fence has pretty much become a nightly ritual. Usually, my wife sent me a message whenever he shows up and I make my way downstairs and then take up a seat in the chair where Tripod is resting near. I’m the human that feeds the feral cats so apparently that affords me some sway. Sunday night Greybie had set up camp over near the diving board quite away from my wife, because while sociable apparently he is not super affectionate with her. The moment I sat down in my chair, Greybie came bounding across the yard for some head scratches and I gotta say… it about caused my heart to burst from sheer joy.
So much is the ritual that we caught on the security camera that he was roaming around last night looking for us. normally speaking I feed around 5 pm but at that point, we had a real “gullywasher” of a storm blow in really fast… dump a ton of rain, and then blow out. So our normal ritual of hanging out in the backyard was put on hold for a bit, but apparently, some 40 minutes later the backyard was relatively dry again and Greybie was looking for us. We never really made it out there, but I did go out and feed around 8 pm last night and by that point, I got to see him on the front porch. Far as we can tell his permanent roost is about three houses down in our culdesac. Apparently, he heard me step out onto the front porch because the next thing I know there is a grey streak careening across the yards running towards me. He’s always seemed way more interested in attention than the food, and last night was no different.
Tripod on the other hand was waiting around on me this morning. She tends to mill around near my chair just before I get up and then is waiting on me under the table over on the patio when I come out to feed. You can’t really see it in the footage but Splotchie another area tomcat is laying on the brown patio storage box. Tripod always acts like she wants attention but I’ve never been able to get close enough to her to touch her. Since she and Greybie seem to be getting along fairly well, it is sort of my hope that maybe seeing us pet him every night will eventually make her curious enough to come over toward us. There was one night when she ran over behind me while I was sitting in the chair… but then she thought better of it and ran back under the table. There is no doubt that I am her human… but she just doesn’t really know how to engage in that whole thing yet. I mean she’s been with us for roughly five years now, and I am largely just happy she is safe.
In other news, last night my Dad texted me a photo of his babies. I’ve shown off pictures of Fang, the Tomcat that is from a litter of kittens that showed up at their house some years ago. Well apparently Fang brought home a young pair of cats… one male and one female… obviously from the same litter. We have no clue WHY, but it seems like he told them my Dad was a friendly human and that he would take care of them because suddenly Bonnie and Clyde as Dad named them, have become a fixture of his world. Bonnie was very clearly “with children” when they showed up, and she now pretty much lives in his shop. He goes out every night, and she comes into the shop when he is shutting up for the evening and makes sure she has food and water. A few weeks back she had her litter of kittens and now they are apparently old enough to be roaming around freely. There is a fourth kitten that is apparently shy, but they definitely look healthy and happy. Bonnie is extremely friendly and just like Fang comes up to me for attention whenever I come to visit. I’m hoping she will be fine with me playing with her kittens as well. A few weeks back for Mother’s Day it seemed like she was trying to run interference in the shop to try and keep me from finding wherever she had hidden them. So she clearly has protective mom instincts going on.
As far as gaming goes… I pretty much spent all of the extended weekend mainlining Honkai Star Rail. I’m really enjoying this game and yesterday I released a video of me playing through the second Simulated World instance. There is a game still under NDA that was having an event last weekend, and while I had every intention of playing some of it… I really mostly just kept playing Honkai. Originally I was going to write about my weekend adventures, but I sort of pivoted into anniversary and cat land. I am certain no one will mind me filling their feed with cute cats instead. I hope you all have a wonderful week ahead of you. I’m already ready for another weekend. Thankfully it is a short week for me, so we will see how fast I can get there. The post Twenty-Seven Years appeared first on Tales of the Aggronaut.

A Simulated World

Hey Folks! Since today is the Memorial Day holiday I opted not to do a traditional blog post. However, I did decide to record a video. This is another of my bits of nonsense where I talk about some aspect of a video game I am playing. In this case, I have been playing a lot of Honkai Star Rail and I thought I would talk a bit about Simulated Worlds. This Rogue-Lite mini-game within a game does not require any of the limited daily “activity currency”, which means you can effectively farm it forever for at least some amount of resources per run.
Unfortunately, it just takes a significant amount of time to run through a Simulated World, which means this is clocking in at roughly 24 minutes long. If you are curious about the game and have not given it a shot, feel free to watch the video. I am running on autopilot largely because I was trying to keep the size of this video down, and the NPCs can complete battles much faster than I can when I am being more strategic. The post A Simulated World appeared first on Tales of the Aggronaut.