Expedition Buddy: Quiet Downs

Note: This post was originally published on the now-defunct Wildstar-Core. Although it will be a while until Shade’s Eve starts back up again, I wanted to archive this here for posterity.


Quiet Downs is the Shade’s Eve seasonal expedition. It is a great way to earn seasonal goodies like decor, costumes, and mount flair! To get the most enjoyment of the spooky ambiance, I’d recommend trying it once before reading this guide. Spoilers ahoy!

Expedition Buddy: Quiet Downs

Spoooooooky!

What: Escape from a spooky forest, and discover the spooky mysteries of the town of Quiet Downs.

When: Only during Shade’s Eve, available at level 10.

Where: Thayd/Illium

Gold Timers: No overall timer, but there is a 5 minute timer to find the fountain in the first section.

Expedition Buddy Says: This expedition has 3 major sections. First, you need to escape the woods, then investigate the town, and finally wreck up an evil lair. Let’s get started!

If you are doing this for the daily quest you currently need to enter through the portal in Thayd/Illium for it to count. Otherwise you can use the group finder to queue like any other expedition. After the cutscene, you will spawn in a very dark wood. There are multiple different spawn locations, which are chosen randomly. If you enter with a group you will likely all spawn in different places and have to find each other. Your goal is to make it to the fountain, which is roughly in the center of the map. To make it extra difficult, your minimap works but doesn’t highlight the fountain, and pressing “m” to bring up the full map will show your location but not any of the details of the terrain.

Expedition Buddy: Quiet Downs

This dark ominous path actually leads directly out of the woods

This is the part where you’d probably like me to tell you exactly how to find that fountain, but since the starting locations are always changing and everything is super dark that’s very difficult! I will tell you that you are aiming for the center of the map, and that the fastest path is often slightly hidden or small. The fountain is also slightly higher up than the starting points, so keep an eye out for changes in elevation. There are a few places where the “correct” path might involve a switchback up a small hill. If you start running into bear traps you’re getting close! It will probably take you a couple runs to learn the maze, and that’s ok! The other helpful thing is that after the 5 minute timer expires, the Angel will start helping you. Just follow the big glowing will-o-the-wisps and they’ll lead you to your destination.

Expedition Buddy: Quiet Downs

Your flashlight, Anti-shadeling flare, and signal beacon

You’ll also lose access to your normal abilities for this section. Instead, you have 3 new ones, a flashlight, a small anti-shadeling flare, and a signal flare/beacon. The flashlight is your best friend. It will illuminate a small region in front of you and help you avoid the many many traps and dangerous plants on the ground. It will only last for 20 seconds, and then you’ll be stuck in 5 seconds of darkness waiting for it to recharge. The flare will stun shadelings and buy you time to escape from them (more on this in a moment). The signal beacon places a large pillar of light that in theory should help your companions find you. In practice it is still pretty difficult to see from a distance.

Expedition Buddy: Quiet Downs

Shadelings are jerks.

Shadelings patrol the darkness, and you need to avoid them as best you can. If they catch up to you they’ll turn you into a shadeling too, and you’ll need to use your one ability to attack one of the ghostly humans wandering the woods. Placing an anti-shadeling flare will stun them, but use them wisely since you only get two. Yes, there are more boxes of supplies scattered about, but they are generally not worth the time to open versus just getting the heck out of the woods.

Expedition Buddy: Quiet Downs

Mayor Goodthorpe. He’s a very bad man.

Once you make it to the fountain, you’ll get your normal abilities back and the rest of the instance is much more normal. Talk to the mayor and two other citizens of the town, and then you’ll be presented with a choice. You can either help the villagers prepare for their “celebration” or you can help Eva Courtly investigate the town. Your choice determines your tasks in this section of the instance. In order to get the achievement for killing all the villagers you will need to do both, and specifically you’ll need to get the attention of all of the patrolling villagers in the “Investigation” pathway.

Expedition Buddy: Quiet Downs

Your four potential “guests of honor”

The objectives of both pathways are very clearly marked on your map. As you near the end of this section you’ll have to fight some townsfolk and also the Mayor for the “Helpful” pathway. Once that’s done you’ll be heading down into the underground bunker at the northwest edge of town for the final portion of this expedition.

The last phase of the instance is a straight up dungeon crawl. You need to kill 22 cultists, and have optional tasks to kill the 3 plaguebearers and destroy their equipment. If you’re lower level or undergeared, be sure to pull carefully. The groups of cultists can spawn in slightly different locations and it can be a bit easy to catch too many of them at once. Bringing lots of interrupts is definitely helpful too. If you are alone or with only one friend they will not have interrupt armor which makes things simpler.

Expedition Buddy: Quiet Downs

Stay away from those bubbling pools of green goo.

You may notice bubbling green puddles on the ground. These will spawn shadelings if you get too close. Most of them can be avoided if you are careful. There’s also plenty of lore to be found on your first time through, so be sure to check out all the hallways if you are interested in filling your lore log!

Expedition Buddy: Quiet Downs

Jack Shade himself.

Once you’ve completed your objectives, it is time to enter the morgue and finally face down “Jack Shade”.  The fight has 3 phases, with bits of dialog in between. If you manage to interrupt most of his abilities the fight is nice and easy. If not, fortunately the Angel will sometimes turn his spells against him and help heal you. After you kill him, he has one last trick in store for you. The whole underground lab is rigged to explode and spread the shades. You’ll have to run straight down the hallway as fast as you can while avoiding the clouds of disease spreading around. Once you reach the end the Angel helps you escape and you’re all done!

Differences between normal and vet: None! There’s currently only one version of this instance. If you’re below level 50, you will get scaled up based on the ilevel of your gear.

Expedition Buddy: Quiet Downs

I love the epic feel of the plague tanks exploding around you as you run down this hallway!

Other Thoughts: This expedition is quite a lot of fun! While it is technically soloable even on lower level characters it can be difficult to do so. You are much better off grouping below 50. You can run the instance as many times as you like to keep earning goodie bags and shade silver. A gold run will earn you 50 shade silver (62 with the subscriber bonus). Even if you get turned into a shade, as long as you find your way out of the woods in the time limit you can still get gold. You’ll be riding that Shade’s Eve hoverboard around in no time!

Expedition Buddy!

Drop 6 renamed Shiphands to Expeditions. I figure this is a good time to pull all my guides together and remind you that shiphands expeditions are awesome and fun and still one of my favorite things in WildStar!

Introduction and Wrap-Up with useful general information.

Fragment Zero

Outpost M-13

Infestation

Rage Logic

Space Madness

Deep Space Exploration

The Gauntlet

More expeditions are in the works, and I’ll be adding new guides when they are released.

Expedition Buddy!

Definitely not the end! There’s more to come!

 

 

 


Expedition Buddy!

Expedition Buddy!

Drop 6 renamed Shiphands to Expeditions. I figure this is a good time to pull all my guides together and remind you that shiphands expeditions are awesome and fun and still one of my favorite things in WildStar!

Introduction and Wrap-Up with useful general information.

Fragment Zero

Outpost M-13

Infestation

Rage Logic

Space Madness

Deep Space Exploration

The Gauntlet

More expeditions are in the works, and I’ll be adding new guides when they are released.

Expedition Buddy!

Definitely not the end! There’s more to come!

 

 

 


Expedition Buddy!

Shiphand Buddy Wrap-Up

Blaugust 2015, Day 27

Shiphand Buddy Wrap-Up

Time for the money

Whew! We made it through all seven shiphand missions! Time to relax and reap the profit. But first let’s hand out some awards:

Most fun: Fragment Zero

Murdering swarms of things is super satisfying, and it also comes with a healthy dose of jumping around in zero-g. Win-win!

Shortest / Best cash per minute: Infestation/M-13 close call

If I just want one or two quick runs Infestation is my go-to, but if I’m chain running I will always throw some M-13 into the mix just for variety. I find waiting around for the hull breach section in Infestation extra annoying if I’m running them back to back.

Most annoying: Gauntlet

I hate exploding splorg. If the point requirement was a little lower or the timer was a little more relaxed for that section it would be fine. It is otherwise a fairly fun place but I can’t enjoy it knowing how much I struggle trying to get gold.

Shiphand Buddy Wrap-Up

Yep. Still really hate these guys.

Now for the best part of shiphands: making cash money. Sure, the daily quest rewards a little money which is nice, but really the market board and commodities exchange are your best friends. You’re guaranteed one imbuement-type item, which can sell from 5g to upwards of 1p. If you’ve managed to get gold the reward baggie can have some great stuff. Once you’ve collected the dyes and mounts for yourself, throw those extras on the market! Usually the decor doesn’t sell too well on the market, but they do vendor for 1-3 gold a piece so I don’t complain. The runes were my bread and butter for a while, but with F2P and the stat changes looming on the horizon the market has cooled off quite a bit. They will still sell, but prices are very low right now. You can also hold on to them and exchange them for runes of your choice when F2P arrives!

Shiphand Buddy Wrap-Up

Ooooooh! Shiny new intro cinematics!

Speaking of F2P – I did get the opportunity to run a few shiphands on the PTR, and there are some changes to keep in mind. First and foremost, they’ve been renamed “shiphand expeditions” or just “expeditions” in the group finder. All of the older missions have gotten fancy new intro videos a la Fragment Zero, which is a fantastic change. Not so fantastic is the re-tuning of the difficulty. I went in with the most badass raid gear I could buy from the PTR vendor, and the enemies were still noticeably more difficult to kill than they are with my normal gear on the live servers. Supposedly this is still being tuned, so hopefully when the drop launches these will still be closer to the difficulty we’re all used to already. The other big difference is that the rewards are being toned down a bit. Currently running quick shiphands is one of the most profitable pastimes in the game, and that will be less true when these changes happen. I’m disappointed, since I’ve been making a tidy profit from these, but I understand why the devs think this change is needed. I’m looking forward to the F2P transition no matter what though!

I hope you’ve enjoyed this series. I really love the shiphand missions in WildStar for content that is bite-sized and great either solo or in a group. What are you waiting for? Check them out and let me know in the comments which one is your favorite!


Shiphand Buddy Wrap-Up