May 2023 Sony State of Play

Hey Folks! Yesterday was a big Sony State of Play event revealing a good number of games to be released largely in the remainder of this year. It has been a while since I have done a post where I talk about a game presentation so I thought I would do so this morning and cover my personal highlights. There are some big-name games that I am not going to spend much time on. For example, a remake of Metal Gear Solid 3 was announced… and given that I hate stealth gameplay that series is very much “not for me”. Similarly, a new Assassin’s Creed game was announced that is supposedly a return to the stealthy gameplay form of the original games… but again… not my jam, and I preferred the more Witcher-3-inspired Open World gameplay.
You can watch the full presentation in the above link, without anyone annoyingly talking over it. Maybe this is just Old Man Bel talking here… but I detest the modern tradition of streamers milking these things for content and giving their moment-to-moment commentary. I’m largely frustrated by this because the Streamer SEO is way better than the official companies and it is much harder to find a “clean” stream link than any number of “talking head” ones. Right now Sony is winning the console power struggle… but that might change rapidly as folks shift to more and more cloud gaming options like Gamepass. At the moment… Sony is well behind the curve in their cloud gaming options and needs to rapidly catch up. However, the majority of the show really plays towards their strength of console domination.

Teardown

The show started off with a rather bland heist game called Fairgame$, but what caught my attention was a voxel destruction-based heist game that appeared not that far after it. I know nothing about Teardown but it looks outrageously fun. The idea of rampant voxel destruction combined with smash-and-grab gameplay looks like it would be a heck of a lot of fun to play. One of the games that I remember the most fondly was Midtown Madness 2, and the “capture the gold” gameplay mode where you had to pick up the loot and make it back to your base before someone crashes into you and steals it back. Teardown looks like it might be a similar style of multiplayer gameplay. I’m on board with this particular brand of nonsense.

Tower of Fantasy

I am calling this one out only because I think it is probably good for the longevity of Tower of Fantasy as a whole. I’ve written at length on this blog about how much I enjoyed my time spent playing TOF. It is my hope that I will be able to link my existing PC account to my PS5… which is not a thing I can do with Genshin Impact given that I played it exactly ONCE on the console and as a result cannot undo the fact I have a different account on the console. I personally liked TOF much better than Genshin Impact, and the pull rates and freebie currency were much more beneficial to the players than a Hoyoverse game. If you’ve never played TOF then you might check it out when it launches here.

Granblue Fantasy Relink

I know next to nothing about the Granblue Fantasy universe because while I have downloaded it a few times… I’ve never really gotten into the mobile game. I am just not much of a mobile gamer at the end of the day. That said I think this game looks awesome and I am looking forward to its release. I greatly enjoy the Genshin-Impact-style action combat gameplay, and based on how many people are gaga for this setting… it would be an interesting way to learn about the world of Granblue Fantasy. That said… this game has been teased for years at this point so I have no real confidence that we will actually see it this year.

Dragon’s Dogma II

I feel like I largely missed the boat with Dragon’s Dogma as a franchise. I’ve attempted to play it a few times and largely enjoyed what I played of it. That said the general clunky nature of the original game… made it hard for me to attach. It is my hope that maybe Capcom has learned a thing or two about system design in the intervening years. However… I also played Monster Hunter World and we loved that game in spite of its completely scuffed UI and multiplayer settings. I am somewhat taking a wait-and-see approach for this one. I will have to see what else I am playing at the time to determine if I am going to give it much attention when it ultimately releases.

Spider-Man 2

Okay, this trailer looks really freaking cool, and I am excited to see Symbiote Peter Parker in action. That said I should probably actually play Spider-Man and Spider-Man Miles Morales before getting too excited about this one. I am not sure why but it has never really been the right time for me to dive into these games, and I should fix that. Essentially it feels like I have homework to do before I can look forward to this game. We will see if that actually happens before it launches. Still looks freaking cool and I dig the setup for Kraven. It will be interesting to see how it all plays out given they are blending a bunch of existing storylines.

Marathon

So this is the fastest I have gone from excited to uninterested in a long while. I am not and have never been an “Apple Guy” and as a result, Marathon is just a piece of gaming history that I have no real context for. I was absolutely a rabid ID Software fan and Bungie devouts have told me that Marathon was effectively “better than Doom in every way”. So when I saw that this funky trailer I was watching was for a reboot of that franchise… I was admittedly pretty pumped. Then those hopes were immediately dashed when I read some more information about the game and saw that it was a: “sci-fi PvP extraction shooter”. I am just completely uninterested in a PVP-only game full stop, no matter how cool the universe looks. After the recent Overwatch 2 debacle… I won’t hold out hope for a PVE version of the game either. I guess I will follow this one from afar.

Alan Wake II

This was one of my highlights of the show, seeing more footage of the continuation of the Alan Wake story. I’ve become a zealot of the “Remedyverse” and I am so on board with more of this game and more of the funky shared universe they have created across multiple titles. I did not love the flashlight gameplay of the first Alan Wake game, and I am happy to see folks roaming around with more “traditional” weapons in this game. I have so much hope for this title and I am ready to geek out about the deep lore of this series once again. I want even more entangling with Control which is my favorite of the games in this series. I would LOVE it if the agent we see in the trailer crosses paths with the Federal Bureau of Control or even Director Faden herself. So pumped folks!

Revenant Hill

This was the highlight of the show for me. I love beyond love A Night in the Woods, and this is from a studio created by the two remaining creators of that game. The cat that you see in the trailer has deep Mae vibes and there is absolutely a statue from NitW about 10 seconds in. I have no clue if this will actually connect up to that game, or if those are just easter eggs for the faithful… but whatever the case I am here for it. If you have not played A Night in the Woods, please stop whatever you are doing and proceed directly to whatever platform you probably already own it for thanks to copious giveaways. It was a relatively short game and honestly… I kinda hope this one is as well. In reading there are books that I consider a “comfy read” or a “light read” and NitW was sort of the gaming equivalent of that. I really need to mix in more games like that as palette cleansers between my bigger titles.

The Not-Vita-2

On an investor call on Tuesday, CEO Jim Ryan indicated that Sony was about to announce some aggressive plans for cloud gaming. When you combine this with the fact that in the show they announced Project Q a game streaming handheld… my guess is that Sony is about to make a bigger play for the Gamepass/XCloud market share. The biggest problem with that is that right now… their product offering is pretty lousy. I have access to the rebranded PlayStation Now which is now confusingly called PlayStation Plus… and it isn’t that great. The gameplay hitches constantly and there is zero support for auto-resuming your last progress like you can with XCloud. Fundamentally if Sony wants to make a play for this market they need to update their infrastructure and improve their overall product offering. That is not to say that they can’t do precisely this… and honestly, I HOPE they do. What I want from Sony is the ability to stream every single game that I own on my account over a PC or Mobile device with full access to the latest save state for all of them. That said I likely won’t be buying this device that looks like Earl from R&D sawed a PS5 controller in half and J-B Welded it to an Android Tablet. A device like this needs to come in around $100 for it to really be successful, and knowing Sony we are probably looking at another $300 appendage to an already $500 console. Until then it will just be better to keep buying cheap Android devices for this purpose.

What were your favorites?

I am sure I missed some that were crowd favorites. Like I did not talk about the Destiny 2 expansion trailer that shows the return of Cayde-6. I am not entirely certain how I feel about that one. If they can bring back a character that they spent so much time killing off… maybe they can bring back all of that content that I paid for that is now cut from the game. I’m largely checked out of Destiny 2 so I didn’t spend much time on this one. What were some of the games that I did not talk about that excited you? Drop me a line below. I think for the most part it was a very strong showing for Sony, and with the news coming out that it is likely going to be three or more years before exclusives release on PC… I guess I will have to suck it up and learn to enjoy playing on a console with a controller so I can experience some of these games. The post May 2023 Sony State of Play appeared first on Tales of the Aggronaut.

Regularly Playing: October 2022 Edition

Good Morning Folks. It was this morning that I had the sudden realization that I seem to have let one of my long-term reoccurring segments just completely die. For years I have done this thing where I update my blog sidebar with the games that I am regularly playing, and then create a semi-monthly post talking about where I am with each game and the games that are cycling out of the mix. However, the last one of these that I have done was from March of 2021. Some pretty significant things took place last year that derailed a lot of events in my life, but it would be nice to get back in some sort of regular cadence with these posts as there are often games that I am playing but not really actively talking about. Generally speaking, one of these posts is broken down into subsections:
  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.
Unfortunately given the length of time that has passed I am not sure if any of these really make sense for this “catch-up” post. Instead this time I am just going to talk about the games that I am poking a stick at periodically.
Cyberpunk 2077 – PC
While waiting on the New World patch drop, I found myself in a bit of a doldrum where nothing much sounded good. When this hits, I tend to dive into some sort of open-world game like Fallout New Vegas, Skyrim, or Witcher 3… and more recently Cyberpunk has been in that “nothing else sounds good” rotation. Generally speaking, I tend to play for a few nights and then nothing much comes of it, but this time around I am precariously close to a second complete playthrough. I am also finding a ton of content that I missed the first time around, and I think I am way more attached to femme Nomad V than I was to my original male Corpo V. Judy is without a doubt the best romance option in the game and it ends up being super sweet.
Diablo III – PC
I got a bit of a late start on Season 27, and because most of the conquests are sorta butts this time around… I have yet to finish things up. Essentially I need 3 Conquests to get Set Dungeon Mastery. I need to do this at some point but other things have just been drawing my attention. It is a bit harder than in past seasons because I am mostly soloing everything and don’t have my partner in crime Ace along with me. I need to buckle down and finish things off, but ultimately what caused me to fade for a bit was the severe performance issues that I was having. Hopefully those have passed now.
Fallout 76 – PC
Another game that I have been poking around for a while now is Fallout 76. I am not playing it super often, but at least once a week I dive down into the world of irradiated West Virginia. Right now the AggroChat folks seem to be going through a bit of a renaissance launched by Thalen’s discovery of the game. I need to figure out a time I can join in, but I am way behind in levels due to a reroll recently. I spent some time fucking around in a custom world and it seemed as though I was gaining levels… but said levels did not carry over to the main game.
New World – PC
If you have been reading my blog lately you will know that I am back in New World and created a brand new character over on Themiscyra to experience the game from level one again. The new player experience is so much better and the leveling and balance are much better than it was at the original launch. I am closing in on level 60 without really trying terribly hard, and my goal is to effectively complete all of the quests in the game. For the moment I am filling all of the various stashes that I have access to with materials and I hope to grind up Armoring and Weaponsmithing to 200 so I will have a good start at the game. At some point, I will need to find the various legendary crafting materials that unlock the 600 item-level weapons and armor, but I have plenty of time.
Path of Exile – PC
I’ve wound down the experience of playing Path of Exile Lake of Kalandra league, and I have to say it was pretty frustrating overall. I feel like I chose a bad league to go all in on. I did manage to knock out a number of the achievements and completely unlocked my altas, so I accomplished the things I had set out the do. I am not sure if I am going to be quite so amped to dive into whatever the 1.20 league ends up being, however. I am just not sure if Chris Wilson’s vision for the game fits the sort of experience I actually want to have. I am still interested to see what mobile Path of Exile ends up being like and the 2.0 experience… but my hopes are being tempered greatly by the frustration we experienced with this past league.
Torchlight Infinite – PC and Android
I have to admit I am not playing a ton of this yet, but slowly easing into it. I would greatly prefer that it supported a controller and whenever that patch lands, I have a feeling that it will become my primary phone game. The touchscreen controls are not amazing, though probably better than most mobile games. The game seems way less greedy with its mtx or at least the things that you can buy with real-world cash don’t seem to matter that much yet. I need to try some of the other classes but so far I am digging the “not-barbarian” character. I am not playing much of the game on PC mostly because if I am sitting at my PC… I have other games I would rather be playing.
Tower of Fantasy – PC
I think I am mostly winding down Tower of Fantasy. While I do enjoy it much more than I did Genshin Impact, I find myself in the old familiar trap of only logging in to collect my freebies and then logging right back out. I am not sure why the experience went flat for me, but I just stopped wanting to play it quite as much. I think maybe around the time I was winding this down is when the Brimstone Sands patch landed on the PTR and re-ignited my love of New World. As one star rises another sets, and as a result, Tower of Fantasy was on the losing end of that equation.
World of Warcraft – Dragonflight Alpha/Beta – PC
I played a ton of this game when I first got into the testing. I really liked the more directed testing phases of giving us a new zone to explore each week. I have to admit I ate that up and completed the quests in each of the new areas. Unfortunately when things opened up more and I was given access to play the entire experience from start to finish… I deflated a bit. I think the biggest frustration is that it seemed every single time I logged in, I had to reset my talent points and the profiles that I saved were getting wiped. There were several times I logged in… stared at the wall of talent points and noped out of choosing them and setting back up my bars again. As far as Dragonflight itself… the pre-patch has landed and I still do not have a World of Warcraft subscription or own the expansion. While I had a lot of fun playing the test phases, I am not sure if it was enough to really draw me back into the game. I have to be honest… World of Warcraft feels like a really old game at this point. A lot of what I have been focused on of late is more action-oriented games, and Hotbar combat just feels weird. Like I never thought I would get to that point but here we are. I still don’t feel amazing giving Blizzard money either… so I guess time will tell if I get caught up in the expansion launch zeitgeist or not.
NDA Game – PC
Then there are games that are bound by NDA that I can’t talk about other than in the vaguest of terms. One I have access to and is eating up a bit of my time, and another I have created an account but have not received the game client. I am torn on whether or not I like NDAs in general because, on one hand, it keeps the players from getting just completely burnt out and bored with listening to news about the game before launch. On the other hand as a content creator, it sucks having a void that you are afraid to talk about. I get to the point where I am almost afraid to cover even public news of a game for fear that maybe just maybe something that ISN’T public knowledge will slip out. The post Regularly Playing: October 2022 Edition appeared first on Tales of the Aggronaut.

Blaugust and the Grand Experiment

Good Morning Friends! How is your day going? I just spent the last twenty minutes trying to figure out why ShareX was not working… only to realize that it is no longer August and I should be looking in the September folder instead. My wife is a teacher and we are pretty sure she brought home some generic crud to us. She is a few days ahead of me but I am very much starting to feel awful. We’ve been playing the “is it allergies or something worse” game for a bit, but so far neither of us has run a fever or had the traditional Covid symptoms. Regardless I am more than a bit mentally lagged at the moment and I am just very thankful that I made it through “Blaugust Hell Day”, or the day that I have to tabulate everything and post the final tallies. So far it appears that I have mostly been okay on my counts, but I had minor stress out yesterday when I thought all of my graphics were posted in a non-transparent mode.
The truth about Blaugust is I am floored that it is still as big of a thing as it is. The entire idea behind it was somewhat dumb. At this point, I think my blog is known more for the frequency of my posts rather than if any of them are good. However, that was not always the case. In the first several years of the blog I would go months between posts, and each time I did… I found it harder to get up the confidence to post again. So on April 26th of 2013, I set forth on my “Grand Experiment” and decided that I was going to be posting every single day. Why April 26th? I legitimately have no clue other than that was just the day that I started posting… and kept posting for several years in this fashion. After a year of doing this nonsense, I somehow got it in my head that everyone should just hit the post button and challenged folks to a month of posting.
It cracks me up a little when I catch hell for not making it to 31 posts during a contest I started in 2014. It is all in good fun, but after doing the daily posting thing for 1120 days in a row… I decided that it probably was not healthy for me. I dropped my streak on May 21st of 2016 when I took both Saturday and Sunday off from posting. For me, at least the whole daily posting routine had become such a concrete part of my life that I was constantly in fear of failing. Even though Blaugust is just a month-long event, for 2018-2022 I have taken Saturdays off just like I do in my normal posting routine. Now I allow myself the leverage to just not post whenever I am “not feeling it”. This weekend for example is Labor Day weekend here in the United States and it is probably a crap shoot if I am actually going to post or not. I called Blaugust a “dumb idea” earlier because in part I think I thought I had figured out the formula for how to blog post… and the contest was pure hubris. Now I am more in line with the thinking that you have to figure out whatever pattern works for you and then stick to that rather than some dogmatic requirement.
I am not making a ton of traction in Path of Exile at the moment in part because I have generally felt like crap and the content that I am doing requires entirely too much concentration and reaction time for me to succeed. I did clear a few more maps to add to my total of 60 out of 115 cleared. I managed to pick up a few more uniques from Kirac’s quest and failed miserably at a third. I’m in this awkward phase of not quite having the survival to just run amok killing everything, and I am not entirely certain which knobs I need to turn in order to get there. Right now I am at the default cap of 75% on all elemental resists, 20% chaos resist, and 5% spell suppression… which seems really hard to get. I need to get through my 4th ascension honestly and have a couple of tokens saved up now. That is probably going to be my next major focus. I got through to the final boss phase and died to his slam, but have upgraded a few pieces of gear since then.
Because it requires so much less focus, I am spending more time playing Diablo 3 at the moment and have a mostly viable Whirlrend Barbarian build. I can comfortably clear T13 content and uncomfortably clear t16. Mostly my core problem right now is survival… which is admittedly always the problem with an early whirlrend build. I have all of the components to make a functional build, I just need to start upgrading things to ancient and finish upgrading my gems. I think my next push is to get my GR75 out of the way so I can start getting a chance at primal ancient legendary drops. I was able to do a GR66 without much issue other than having to be careful of stray projectiles, so I am certain I will be able to do it without much concern. I am back to being stalled on my old friend the Set Dungeon, so another focus soon will be getting one of those mastered so I can clear the way for other objectives.
I am also spending a minimum amount of time playing Tower of Fantasy each day. Essentially I knock out my bounties and then move on to other things. The biggest problem that I am seeing is that since I am no longer farming content… my character level is not keeping up with the requirements material-wise to keep leveling things up. I can technically level my main three weapons from 90 to 100 but I am lacking all of the materials that I would need to do this. My account still seems “lucky” as I have already pulled the new rate-up banner character/weapon called Balmung which is a matched pair of frost swords. All told it seems pretty cool. I will likely continue to dump free summons into the limited-time banners as I have everyone on the standard banner that I care about. Other than all of this nonsense, if you are in the United States I wish you all a great extended weekend. For the rest of the world… sorry that Monday is going to be oddly quiet. I will likely take the day off unless I have a burning passion to get something out of my system and into a blog post. The post Blaugust and the Grand Experiment appeared first on Tales of the Aggronaut.

Fun With Infinite Climbing

Good Morning Friends! I am going to start out this post with a reminder to submit questions for the 400th episode of AggroChat Q&A show this weekend. I’ve been spending most of my gaming time playing Tower of Fantasy and I have to say I am more than sufficiently hooked. For the most part, it seems to have an answer to all of the things that used to bother me about Genshin Impact. Namely, with that game, it felt like I only had about thirty minutes of gameplay that was enjoyable each day, before ultimately waiting for the next reset when I got more resin to do things with. Tower of Fantasy on the other hand seems to have plenty of activities that are actually meaningful without spending “vitality” which is the equivalent of resin in the game.
Most recently I have been obsessed with farming Behemoths. Ultimately there are three spawns in the world that I know of, and they respawn on roughly a 3-minute timer. They have the extremely rare chance of dropping “Omnium Beast Right Arm” which is the last piece I am missing to craft the Omnium Beast VII Mount. Why do I want this so badly? Well, it looks like one of the Magitek walkers from the Final Fantasy series and if I am going to start pouring resources into a vehicle, I would love it to be this one. The first two parts are extremely easy and are obtained through hidden quests involving talking to members of the NPC Hyenas faction… aka the dudes that look like they were pulled straight out of the Borderlands series. This last part, however, requires a certain amount of brute force farming and as such, I’ve mostly stalled out on trying to get this item.
What I should be doing instead is working on world completion, and farming up even more Orbs for doing openings. According to one of their maps, there are roughly 100 gold orbs and 500 black orbs out in the world, and it is honestly sorta relaxing to just do the assorted mini-games required to unlock them. For example, this involves finding a colored spore laying on the ground that matches the center of this flower and then tossing it into the center. The flower will close up tight as a result and an orb will spawn nearby for you to collect. Genshin had a lot of puzzles that involved matching various elemental attacks, but Tower of Fantasy seems to have a much wider variety of these things that involve specific attacks or even using a specific relic at the right time.
I contemplated trying to create a guide to all of them… but this seemed like a daunting task considering there are ones in later levels that I have yet to even encounter. Instead, if you are struggling with figuring out how these puzzles work, the above video seems to have recorded footage of how each of them functions. My two favorites are the mushrooms and the musical notes, in both cases if you are doing them correctly there is audio and graphical feedback. In the case of the mushrooms, you essentially have to hop on them in the correct order, causing them to light up. The musical platforms puzzle is similar but hopping on a platform will cause another platform to start glowing… and you essentially have to follow the sequence of always going to the next glowing platform until the treasure spawns.
The most useful tip that I have seen that I feel like I need to share with anyone who will listen… is Infinite climbing. Tower of Fantasy has a number of movement abilities that can be chained together in unexpected ways. For example, if you have a cybernetic arm relic (grappling hook), you can use that while gliding to pull you up to higher destinations. Infinite climbing uses an interaction between the double jump and the normal climbing mechanic. Essentially you push off the wall (the default key is Control) and then immediately double tap your jump button (spacebar) and then push forward to move back into a climbing position (W). The end result is that you essentially double jump up on the face of the wall without it consuming any stamina. Now you want to reserve some stamina because there were points on some walls that have to be climbed over because you can’t fully attach until you are over a lip. Using this technique though, you can essentially scale anything in the game without worrying about your stamina bar.
There are also some interesting interactions with jetboards that effectively allow you to get out of combat quickly. For example, as part of the titan farm that I am doing for the mount piece, there are times I want to get out of combat quickly so that I can teleport again to the next spawn destination. If you hop on the jetboard and take to the water, it seems to instantly reset your combat status flag. I think that is honestly one of the things that I am digging the most is all of the interactions that the various relics have. The way that they have designed the game… it feels like the sky is the limit to the sorts of unique things that they can design in the future. Everything feels very open-ended, especially when it comes to combat and the different sorts of weapons they might be able to create in the future.
The one thing that I wish is that it was more reasonable to effectively level up every weapon. Right now I have mostly had to choose four weapons that I use the most: Scythe, Dual Pistols, Greatsword, and whatever the heck thing Nemesis uses. However, I sort of wish that I had enough currency to level up everything… including all of the purple weapons that I have gotten enough duplicates of to max their stars. None of the weapons feel like copies of something else in the game, so for example the Ice Hammer just doesn’t really have a legendary equivalent that feels quite as good as it does. Then there is the big cannon thing that you can effectively turn into a turret… which still feels great even as you get technically better weapons. Maybe that is something that you can work on during content droughts, but I sorta wish there was a way to upgrade the rarity of some of those purple options to make them mechanically viable long term.
Yesterday was the first day that I fell behind the daily curve. Essentially each day the level cap has increased and more story has been released. I finished the story but because I spent so much time grinding the Behemoths for drops, I did not finish leveling. The truth is I am largely okay with this because I am certain that there will come a point where I just simply cannot keep up. Especially with the new Path of Exile season starting on Friday and then Diablo 3 season starting the Friday after that. This game is going to fall by the wayside a bit as I get my footing in both of those games. However, I think it is going to be something that I have been in the rotation for a long while. I really enjoy the group content as well, even though it would be far better if I actually got to run it with some friends.
That is honestly my core complaint right now. The game does not make it easy for you to play with your friends. The servers once again get in the way of the experience and there needs to be a way to either do cross-server UID-based grouping, or the ability to transfer your character to a new server. I mean we all have this unique identifier associated with our accounts. There should be a way for us to friend each other based on that idea and then invite each other to groups, with the group existing on the leader’s server. The game makes it relatively trivial to reroll, and you effectively get all of the starter currency on every character you create. However with the luck that I have had in snagging six legendary SSR weapons… there is no way I am restarting somewhere else. If your weapon progress was account based, then in theory I would be fine completing all of the content again on another server. Ultimately it is a problem I hope they can come up with a solution for in the future. I am over on Observer if anyone is interested in checking out the game. Originally I was targeting Solaris, but that appears to be where all of the streamers ended up so I am more than happy NOT being there. The post Fun With Infinite Climbing appeared first on Tales of the Aggronaut.