Cinematic Universe 2.0

Worldbuilding is kind of my jam. As entertainment media has shifted away from the Stories As Told By A Storyteller model to something a bit more ephemeral and interactive, I feel like worldbuilding is more important than ever. I remember writing research papers on the move from narratives that were entirely about characters to the idea of introducing an entire world with its own rules and concepts. It’s a surprisingly recent shift, as far as the whole of human storytelling goes.

Cinematic Universe 2.0

I’m also fascinated by big shifts in media development. The Marvel Cinematic Universe shifted the entire concept of the “summer blockbuster” from throwaway fun to a surprisingly deep, interconnected web of movies and shows that all link up. The biggest issue the MCU is dealing with right now is audience fatigue– people are getting a little tired of superhero movies dominating the scene. It makes the reintroduction of Star Wars so relevant, especially since it’s really apparent that we’re going to see a Star Wars Cinematic Universe in much the same vein as its Marvel precursor.

What I find interesting about this is the postmortem of the MCU– it’s obviously not finished yet, but there’s an interesting question about what lessons have been learned from the MCU’s arc– specifically, what is Star Wars going to do differently? Rogue One hints at this– it’s essentially a war movie set in the Star Wars universe, and I think it speaks to a bit of playing with genre within the setting. It’s a strong differentiator, since most of the Marvel movies follow the same theme of “superhero-action films” which likely drives audience fatigue. It’s entirely possible that we’re going to start seeing a lot of Star Wars movies in entirely different genres.

While it hasn’t been done before, the idea of a Star Wars war movie makes conceptual sense, and on the extreme other end, a Jedi-heavy movie structured like a martial arts film would also fit the setting, while being a heavy genre departure. There are a lot of possibilities, and the setting is big and varied enough to support a lot of them– a crime procedural, a disaster movie, a romance (read Lost Stars for an example), even a horror film could all work within the setting pretty easily. If you’re anything like me, you’ve probably thought of the appropriate in-universe proper nouns that would go with all of the above.

I think that one of the big things that’s going to be important is figuring out all of the things that cause audience fatigue and working against them. Certainly they’ll have to do away with the classic opening crawl sooner than later, or it’ll become a tired trope very quickly. Character cameos will also need to be curtailed or kept to a minimum, lest the universe feel too small to fit all of these stories. I think Rogue One does a smart thing by emphasizing its unique title and not that it’s a Star Wars movie.

Furthermore, I suspect we stop seeing numbered “mainline” Star Wars movies after Episode IX, and a shift into a more disparate, more spread out series of movies rather than everything working towards a singular plot arc. It creates a lot of space for other media– comics, video games, TV shows, etc and allows the same experimentation that the MCU heralded with less risk of a single disliked offering bringing the entire thing down.

This might be my own bias talking– I checked out of the MCU because I find Captain America boring and eye-rolly, so I missed literally everything to do with Hydra. Essentially, two movies: the specifically Captain America one and Winter Soldier. Not wanting to spend the time with that section of the property meant that I found it hard to get into parts of Civil War (and disliking Captain America even more), and it left me uninterested in the MCU as a whole.

Star Wars can avoid this kind of outcome because it can separate its movies by genre and exclude entire portions of the setting without jeopardizing the setting. It’s entirely possible to have a Star Wars movie without Jedi, for example, or one that is entirely Jedi, and neither diminish the other. There’s even the possibility of setting up some unreliable-narrator stuff by having characters disbelieve the events of other movies– there’s already precedent for it in the original trilogy. It means that the audience can cherry-pick the parts of the cinematic universe that they like and skip the parts they don’t without necessarily being left behind by the whole.

Long story short, I’m really interested to see what happens in the next few years of Star Wars movies, and how they map to their Marvel predecessors.

Light Rising

Light Rising

I’ve been on a bit of a Destiny kick lately, and that has involved trying to do at a minimum all of the Rise of Iron bounties that Shiro hands out each week.  These largely involve running around the plaguelands and doing “stuff” like specific patrols and participating in world events.  I’ve also recently discovered the bounty that is the Archon’s Forge.  I admit I was a little intimidated for awhile, given that when you enter the forge it essentially locks you out of leaving.  My ultimate fear is that this place would murder me with great prejudice given my relatively low light levels.  That fortunately was not really the case, and I was also pleased to see that the same sort of “key trading” behavior exists in the forge as it did in the Court of Oryx.  I’ve been playing entirely solo so far since the launch of Rise of Iron, mostly because I am playing in short bursts rather than hanging out and making myself available to the clan for shenanigans.  However pretty much any time I have rolled down to the Forge, there have been people there waiting and willing to summon stuff for us to fight.  I still have trouble with the “purple” quality keys, but both green and blue ones seem largely feasible.  Unfortunately it seems like you have zero control over what sort of key drops for you, and at this very moment I happen to be sitting on a purple key myself.

Light Rising

The forge is quite literally a modern day version of the “loot cave” because after thirty minutes or so of running keys back to back… you end up with a full mail box.  This is not actually a screenshot from last night, but one I had laying around from one of my previous trips into the Forge.  Last night however it became significantly more lucrative for me personally.  Patch 2.4.1 did some juggling of things in preparation for the release of the Heroic Mode raid.  As a result the light economy of items got bumped up a bit, allowing folks a slightly easier time catching up.

  • Rare Engrams will now decrypt up to 365 Light
  • Legendary Engrams will now decrypt up to 385 Light
  • Exotic Engrams will now decrypt up to 400 Light
  • Faction packages will now provide drops up to 390 Light

So as a result to these tweaks… I entered last nights play session at 554 and exited at 560 and on the cusp of pushing over the line with several 361 items.  In the first screenshot I am decked out in Future War Cult colors… because I picked up some quest asking me to do a bunch of content both PVE and PVP repping the FWC.  I have no clue what that actually will lead to but I am interested to see.  The moment to moment gameplay of Destiny still feels as great as it ever did, and I am pumped that I can pop in for an hour and do a few things and feel like I moved the needle forward.  I am super loot centric in my games, and so long as I am progressing my gear levels I feel like I am making meaningful progress.

Light Rising

The ultimate short term goal is to get to 365 so that I can join in all of the reindeer games…  namely have access to the normal mode of the raid.  I’ve heard amazing things about it, but I have just lacked the drive to grind things out in the strike play list.  In fact I have yet to run a single strike since the implementation of Rise of Iron…  which seems a little odd given how often I used to run them for nothing more than burning Three of Coins.  I feel like I am torn in a bunch of different directions right now and trying to juggle actively playing four different games:  Destiny, World of Warcraft, Guild Wars 2 and Final Fantasy XIV.  As a result I am doing a somewhat shitty job of keeping up in any of them other than World of Warcraft, where I seem to be spending most of my time.  That said in WoW I feel like I am bumping up against the ceiling for the gear levels I can realistically achieve other than through my Wednesday night raid… so some of my drive there is siphoning off.  At the very least I am not really doing the world quests like I used to, because I know there is shit for gear out of them at my levels.  This excess time seems to be getting funneled right back into Destiny, but I do need to steal a little bit of it and work on my gearing in Final Fantasy XIV as well.  I am absolutely holding our group back from doing some of the new content because I am about 15 item levels short of being where I should be.  If only I could clone myself… and keep those clones at home all day long playing all the things I want to be playing.

Light Rising

Light Rising

I’ve been on a bit of a Destiny kick lately, and that has involved trying to do at a minimum all of the Rise of Iron bounties that Shiro hands out each week.  These largely involve running around the plaguelands and doing “stuff” like specific patrols and participating in world events.  I’ve also recently discovered the bounty that is the Archon’s Forge.  I admit I was a little intimidated for awhile, given that when you enter the forge it essentially locks you out of leaving.  My ultimate fear is that this place would murder me with great prejudice given my relatively low light levels.  That fortunately was not really the case, and I was also pleased to see that the same sort of “key trading” behavior exists in the forge as it did in the Court of Oryx.  I’ve been playing entirely solo so far since the launch of Rise of Iron, mostly because I am playing in short bursts rather than hanging out and making myself available to the clan for shenanigans.  However pretty much any time I have rolled down to the Forge, there have been people there waiting and willing to summon stuff for us to fight.  I still have trouble with the “purple” quality keys, but both green and blue ones seem largely feasible.  Unfortunately it seems like you have zero control over what sort of key drops for you, and at this very moment I happen to be sitting on a purple key myself.

Light Rising

The forge is quite literally a modern day version of the “loot cave” because after thirty minutes or so of running keys back to back… you end up with a full mail box.  This is not actually a screenshot from last night, but one I had laying around from one of my previous trips into the Forge.  Last night however it became significantly more lucrative for me personally.  Patch 2.4.1 did some juggling of things in preparation for the release of the Heroic Mode raid.  As a result the light economy of items got bumped up a bit, allowing folks a slightly easier time catching up.

  • Rare Engrams will now decrypt up to 365 Light
  • Legendary Engrams will now decrypt up to 385 Light
  • Exotic Engrams will now decrypt up to 400 Light
  • Faction packages will now provide drops up to 390 Light

So as a result to these tweaks… I entered last nights play session at 554 and exited at 560 and on the cusp of pushing over the line with several 361 items.  In the first screenshot I am decked out in Future War Cult colors… because I picked up some quest asking me to do a bunch of content both PVE and PVP repping the FWC.  I have no clue what that actually will lead to but I am interested to see.  The moment to moment gameplay of Destiny still feels as great as it ever did, and I am pumped that I can pop in for an hour and do a few things and feel like I moved the needle forward.  I am super loot centric in my games, and so long as I am progressing my gear levels I feel like I am making meaningful progress.

Light Rising

The ultimate short term goal is to get to 365 so that I can join in all of the reindeer games…  namely have access to the normal mode of the raid.  I’ve heard amazing things about it, but I have just lacked the drive to grind things out in the strike play list.  In fact I have yet to run a single strike since the implementation of Rise of Iron…  which seems a little odd given how often I used to run them for nothing more than burning Three of Coins.  I feel like I am torn in a bunch of different directions right now and trying to juggle actively playing four different games:  Destiny, World of Warcraft, Guild Wars 2 and Final Fantasy XIV.  As a result I am doing a somewhat shitty job of keeping up in any of them other than World of Warcraft, where I seem to be spending most of my time.  That said in WoW I feel like I am bumping up against the ceiling for the gear levels I can realistically achieve other than through my Wednesday night raid… so some of my drive there is siphoning off.  At the very least I am not really doing the world quests like I used to, because I know there is shit for gear out of them at my levels.  This excess time seems to be getting funneled right back into Destiny, but I do need to steal a little bit of it and work on my gearing in Final Fantasy XIV as well.  I am absolutely holding our group back from doing some of the new content because I am about 15 item levels short of being where I should be.  If only I could clone myself… and keep those clones at home all day long playing all the things I want to be playing.

Last Second Success

Surprise! I played something in the last week that wasn’t Legion! I realized that the Diablo 3 season was ending on Friday evening so I decided to hop in quickly on Friday afternoon to sort through my stash and prepare for merging my seasonal characters back into my non-seasonal stable. Usually I end up doing this after the season ends and I have a ton of items in my mail, and let me tell you, doing it ahead of time is way easier. While I was throwing away everything that wasn’t an ancient legendary, I realized that I was one conquest away from finishing the Destroyer tier of the season journey for season 7. I was pretty close to having 3 gems at level 65, so I decided to run a few rifts and try to go for it. In the process of farming rifts for keystones, I saw the season progress pop up for getting a speed run on a TXIII rift, which is one of the requirements for the stash tab. With just about 2 hours left in the season, I got my gems leveled and completed the Destroyer tier. Since I had gotten that speed run, the only thing I needed to finish Conqueror was a second conquest. About 45 minutes worth of running the Ruins of Corvus over and over again and I finally managed to get a 50 million gold streak and unlock my extra stash tab. It was pretty close to the wire but I did it.

Last Second Success

I think the most satisfying part of the whole thing is that this is the first season I can remember where I didn’t really get carried by anyone else. The friends who usually carry me didn’t play in season 7 or just barely played in the first week or 2 until the pre-Legion hype took hold. I managed to unlock the stash tab all on my own, and even got a personal best of greater rift level 71. Now I just can’t wait to see if there is finally some good news for Diablo fans from Blizzcon this year!


Last Second Success