Playing for Breadth

I’ve been playing Warframe with a bunch of friends lately, and it’s been interesting to me to see how each of us has approached the game. While not open-world, it’s nonetheless a very open game as far as experience goes, and you can work towards various things and move various directions, none of which appear to be wasteful. You can focus on frames, mods, weapons, research, pets, and all sorts of other things that take time and resources to work towards.

Playing for Breadth

Playing with my friends, I’ve been fascinated at the differences in what motivates me versus what seems to motivate others. Bel, for example, has been playing Excalibur and seems to prefer it to the point of playing it nearly exclusively. I get the impression he’s going for total mastery of Excalibur and leaving other frames for other people. Ash has a handful of weapons and frames, but virtually everything he’s got is max rank– he picks a new thing and deep-dives until he understands it thoroughly, then moves on. I, on the other hand, have gone for breadth. I’ve got 12 Warframes, with 3 more building as of the time of this post. It’s about double what anyone else in the clan has, but I also have far fewer maxed out frames and weapons.

I do the same kind of thing in Infinity. I don’t have a full collection of any of the factions I play, but I play nearly every faction in the game to some extent– enough to know what they do and how to pull it off, even if I’m not an expert at it. I play a different list that’s doing a different thing every time I play, often flitting between factions and playstyles extremely rapidly. When I start a new faction in Infinity, or a new Warframe, I generally try to pair it with an entire new suite of weapons. It varies my playstyle as much as possible from the get-go, showing me how different the game can get from what I was previously doing.

Playing for Breadth

I admire the folks who pick a single class, a single weapon, or a single playstyle and play it to the exclusion of all else until they’ve mastered it completely. It’s not for me. I generally favor seeing the game as a whole, which tends to mean that I rarely master any one thing, but I’m capable with a huge variety. In World of Warcraft, most people knew me as a Rogue player. I was a fairly capable Rogue, but I knew people who’d put in the effort to master the class; I picked a niche that I could fill and stuck with it. What I did know, however, was how Mages, Hunters, DPS Warriors, Priests, Druids, and Warlocks worked, and actively worked on understanding Paladins and even Shaman, despite us playing Alliance. When Death Knights came out, I switched pretty much full time to that class, and the Monk was the only reason I resubscribed for that expansion.

For me, seeing the entire game is my motivation. I want to know about the secrets, and the different approaches that most people don’t realize. It’s the high-level strategist in me; it’s not enough for me to know the ins and outs of one particular approach, I want to know how that approach stacks up against another one, what the pros and cons are, and how I’d work them together. Being stuck playing only one thing bores me; my excitement about Infinity is because compared to other games, I can try every faction. I could never really do that in Warmachine, and the concept is laughable in a game like 40k, where you’re looking at an $800-$1000 investment just to start your first army. With that kind of investment in Infinity, I could put together workable list pairings for four or five factions at least. That’s super compelling to me.

Playing for Breadth

I think this motivation is a big part of what makes me a good designer– I want to build things with lots of approaches and let players pick the one they like best. When I write tabletop campaigns, I like to imagine all the twists and turns my players might go down, and I write them out at least enough to entertain them as ideas. I’m thrilled when I’m presented (as I was in a recent session) with a situation I didn’t predict, because that’s another twist to explore and one I didn’t think of. When I’m designing scenarios in video games, or talking about how to build things, I like to know as much about what options are available so that I can make informed comments– a boss that is flatly immune to fire damage is not a great idea, no matter how much the story supports it, if a primary path a player might take involves dealing fire damage to the exclusion of all else… unless I’m trying to encourage some other kind of thing.

This extends to other parts of my life, too. I like to pick up new skills as much as possible, and try lots of new things. There’s an immensely broad world out there, and I want to understand as much of it as I can, even if it’s unrealistic to experience it all personally. I love change, because change is something new to try out, like that new faction or new warframe. It’s what keeps me going.

What motivates you in a new game? Is it different from what motivates you outside of the game?

Voice in Multiplayer

I learned to type quickly, efficiently, and accurately playing Everquest. While other people I knew were enrolled in typing classes to increase their speed and precision, I was trying to keep up with my Befallen group, letting them know between heals that I was low on mana, and had about three pulls left in me before I needed a rest. I learned to communicate on the internet through text primarily.

Voice in Multiplayer

When I started raiding in World of Warcraft, VoIP was still relatively new; the idea of logging onto a server to talk with internet strangers was a bit much for a lot of people. I thought it was fascinating, and quickly joined the server. If memory serves, I was one of the first, and I realized that when I spoke out loud, people would listen, largely because I was one of the only people (in a raid group of 40) who would talk aloud. Eventually, the raid required that people at least log into the server, though no one was required to talk and we kept a close eye on the chat log.

Over time, we got comfortable with each other and more and more people spoke. There was always a miniature celebration when someone who’d lurked for months or sometimes years would finally speak up– it wasn’t always great for people’s anxiety about speaking to begin with, but it was as welcoming as any of us knew how to be. We were always happy to hear a new voice, and I know a lot of people built up confidence in just talking to others through our raid– I know this because I was one of them, and I’ve talked to others.

Now, pretty much all of my in-game communication is over voice. When folks are all playing the same game, voice chat is hopping and busy, with people congregating into one or more channels to play games together, or even just chat while we play. It’s so embedded into my sense of gaming that I (and others) have arranged our gaming spaces so that we can sit on voice and play games together, even if we’re on a console and not the PC. It’s like an extended living room where we’re all playing together, except better, because we can customize it for our own comfort.

Voice in Multiplayer

 

I occasionally run into other folks who are reticent to log into voicechat, or shy about speaking. I understand it; I was there once. My approach now is the same as it was then– if someone feels like joining the server, great! If not, no worries. If we’re doing something where they absolutely need to listen, I’ll ask that they log in and listen; but no one is ever required to say anything. At this point, it’s pretty comfortable, I think, and I hope people feel welcome joining us.

I get a lot out of being able to communicate verbally with my teammates while in a group. It makes the experience feel a lot more “multiplayer”, to me, to the point where even playing with others in a game without voice, I feel like I’m playing solo. If I feel like playing alone, I’ll simply not log into voice, though more often I’ll join voicechat even playing a solo game.

Voice in Multiplayer

One of the things I really want is the ability to loop services like Teamspeak and Ventrilo into my consoles. One of the things that keeps me off of playing games on my console is my inability to use the VoIP server that my friends hang out on. I would pay good money for a controller with a push-to-talk button and a plugin for Teamspeak. If one of the major consoles released with Teamspeak support, I’d likely use it exclusively for my console gaming, and I’d get to spend more time on my comfy couch.

At this point, I can’t imagine not having the group of folks to log in and “play games with”, even if we’re all playing different games. When voicechat is quiet, or there’s a lull when people aren’t around, it often feels like something’s missing for me.

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Finally Time

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On December 18th I walked into a theater, and had my faith in my favorite childhood memories restored.  So powerful was this restoration that I had to talk about it immediately…  so I went onto slack and joined a channel that we had created just for this purpose.  Similarly powerful was my desire not to spoil the experience for anyone else.  So after some thrashing about, I declared over twitter in the above tweet that I would give it a month…. that on January 18th I would feel able to finally talk about Star Wars Force Awakens in the open.  Today is January 19th, the day after my self proposed embargo ended, and I am ready to talk.  This however it is a bit of a lackluster statement, given that it seems like the global internet embargo was something along the lines of “any time after the first of the year”.  While we recorded the AggroChat spoiler show a few weeks back, I kept to my original stated date.  Now the floodgates can open and you can expect me to be less measured about information regarding the movie.  Essentially my theory is that if you cared at all about this movie… you had a month to go see it relatively unscathed…  any spoilers are now on your own damned head.
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For starters…. I love this film.  I love so much about it.  Largely because it made me realize how much I really did love Star Wars after all.  In the post Phantom Menace era I spent much of my time suppressing my joy about the franchise even though there were really awesome offshoots like Star Wars Rebels and the Clone Wars cartoons that absolutely redeemed just how frustratingly bad at times the prequels were.  I guess part of me didn’t want to get hurt again, and while I started off trying to fight the hype… by the time Force Awakens launched…. I was a gibbering mess of fandom.  The most awesome part of all of it, was sitting in the theater and listening to the entire place erupt in applause when the opening scroll came on screen.  I did find it funny that in my theater a few people booed when they saw the Lucasfilm logo, but that quickly gave way to much cheering.  Then at various moments, like BB8 flipping the thumbs up…  made everyone laugh and cheer as well.  I am so happy that I got to see it on opening night, because I feel like the energy was so amazing that it would have been painful to have missed that.  Now to delve into some of my characters and thoughts about them.

Rey

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Rey for me is the Star Wars equivalent of Amy Pond… the girl who waited.  The question is who exactly was she waiting for.  Right now there are two competing camps in fandom…  that peg her at either being the daughter of Luke Skywalker or the grand daughter of Obi-Wan Kenobi.  There is another group of people who seem to think she is the lost child of Han and Leia…  but I seriously think that someone might have known about this before now and maybe just maybe they would have recognized her.  I mean this is the universe where a Senator can go from pregnancy through delivery without receiving any prenatal care and be completely baffled by the fact that there are twins.  So maybe they lose babies all the time.  Part of me wants it to be as simple as Luke’s kid, because Disney talked about how the “Saga” movies centered around the Skywalker legacy.  If Rey is not a Skywalker… that means that the focus of the movie according to Disney has to be on a Skywalker… and the only one of those that we know is Kylo Ren.  I want this movie to be about Rey, because she is hands down the best character we have seen.  Part of me still hopes that Mara Jade gets brought back from the now destroyed Expanded Universe… and we end up seeing Rey as the child of Luke and Mara.  I could see Mara having to hide her on a backwater planet.  Going to go into more about the staff she carries around all the time….  but mostly I love Rey with all of my heart and she is the sort of character we need to carry forward the franchise for the next generation.

Finn

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Finn is super awesome… and I think his story arc of how the reluctant Stormtrooper escaped to join the Rebellion is great.  I fully expected him to be the new Han Solo in that he is the one that is super reluctant to “do the right thing”.  This over reaching desire is to get as far as humanly possible away from the First Order, and rightly so… given that he was abducted as a child and placed into their creepy mind control scheme for breeding perfect warriors.  I need to actually read the novel related to Finn, but enough of a summary was that basically the other Stormtroopers you see him interact with… were all in his four member pod that he trained with.  He served as the captain.. and the guy who plants the bloody hand on his helmet is suggested to be the “screw up” of that team named Slip.  When Finn is confronted by TR-8R the shock baton trooper…  it seems super personal… which makes us think that maybe he was either Zero or Nines one of the other two members of that team.  The Finn story arc is one of redemption, but he comes across as such a likable character from the moment we meet him.  Like there was part of me that wanted Rey and Finn go to off into the sunset having amazing adventures together.  As far as how he works into the trilogy…  there are folks that seem to think he is going to be Lando’s kid but that would just cheapen the character of Finn.  If anything I think Finn might somehow end up being related to Sana Starros, a character introduced in the “in canon” comic book series.  I just keep thinking that the various characters that have been carefully introduced in those comics will eventually make their way into the movies in one form or another.

Poe Dameron

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Poe is one of those characters that I thought I would end up being annoyed by.  In every single pre-release shot had this strutting and preening nature to it… and I guess in theory he does do that.  His character however is super likeable and ends up being this awesome character from the moment he hits the screen.  Firstly he wins huge points with me by being devoted to his droid… since droids are in essence the pets of the Star Wars universe.  The folks that care about them as more than just a walking toaster…  always win huge points with me.  On top of that he is like the best damned pilot legitimately.  I don’t remember what Tam had his kill count at, but it was irrationally high.  What makes it even better is the fact that Poe and Finn make such an amazing team.  There is talk as to whether or not this is a “bromance” or a romance and I am honestly fine with whatever that ends up being.  I don’t necessarily feel the need to ship these two together, but at the same time I wouldn’t mind if that was the direction the movie was going.  For me the interactions in the Tie Fighter mimic those of Han and Luke in the Millennium Falcon  taking out Tie Fighters.  I personally feel like Finn was so interested in seeing that he survived, because he is super loyal to his team members…. and from the moment they escaped together Finn I think considered Poe as part of his “new” team, just like he seemed to have the same instant loyalty to Rey.  Supposedly there is a bunch of backstory about his parents in a comic series leading up to Force Awakens and I need to track it down… but the lineage ties back to the Rogue Squadron from what I am hearing.  Which makes me wonder if Poe is going to be the star of the Rogue One movie.

BB-8

Embargo OverI had some serious reservations about this droid before the launch of the movie, because it seemed like Disney was setting this character up to be the new Jar Jar.  Disney films all have quirky often annoying animal sidekicks… and I think that is precisely what Jar Jar was trying to be… and what BB-8 seemed to be based on the insane amount of merchandising.  On top of everything else…  the design seemed to make no sense.  Like I could not sort out what the robots primary function was, and I guess in theory… they are designed to be small compact astromech droids.  Seeing BB-8 on screen however melted all the ice, and made me just simply gush.  The thing about BB-8 and its head tilt ability… is that it makes the droid far more emotive than any other to date.  Sure R2-D2 could convey a bunch of emotion with his antsy little back and forth dance…. but BB-8 can simply tilt its head to the side or let it drop… to convey curiosity or sadness.  From the moment the little guy flipped open the lighter to signal a Thumbs up…. I was completely sold.   I think BB-8 is pretty much the best dog ever… and if they ever made an open world Force Awakens game… I would want to run around the wasteland with BB-8 in the same way as I do Dogmeat in Fallout 4.

Kylo Ren

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Kylo Ren was exactly the type of bad guy we needed in this film.  We had heard before the film released that he was a Vader groupy, and I was not really sure how that would play out on screen.  However they made it work… because he is still very much a boy trying to play for the affection of his grandparent.  He never fully grew up… and far as much as he wants to be like Vader… he ends up nothing at all like him other than the same taste in clothing.  Vader was this stoic force that made you afraid to even be in the same room with him… in part because his emotions were unreadable.  Kylo on the other hand lets the entire world know at all times what he is feeling, and throws these temper tantrums anytime something does not go his way.  He is a brash child, demanding to be respected…. when in truth no one actually respects him.  Any fear they have of him, is not because of his power, but instead because he serves as this loose canon that does more harm to the First Order that he actually seems to do to the Resistance.  There was one plot point that I knew would happen somehow… and that was the death of Han Solo.  Once we learned the parentage of Kylo it pretty much decided that by the end of the movie he would end up killing his father.  While I saw that scene coming… I still thought it did an excellent job of showing just how NOT in control Kylo really was.  How he was continuing to struggle with his light side up until the very moment he ignited his saber into his father.  I have this feeling that by the time we see Ren in the next movie, he will be more like Vader and be significantly more machine than he is man.

Snoke

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The last character that I am going to talk about specifically is Snoke, the enigmatic leader of the First Order.  There is a lot of speculation as to who he really is… and I am absolutely putting my hopes in the Darth Plagueis basket.  There are so many little things that are either purposefully trying to mislead us… or are there intentinally.  Firstly the music that plays when they go talk to Snoke is apparently the same music that plays in Revenge of the Sith during the Tragedy of Darth Plagueis the Wise scene.  Also Snoke is referred to as “wise” in the movie, which might also be a bit of foreshadowing.  Similarly on the cover of the Darth Plagueis novel he is shown appearing to Palpatine in a hugely inflated hologram much the same way as Snoke does.  When you look at his face… there is something going on… almost necrotic which would make you wonder if he is being kept alive through the sheer force of the Dark Side.  Now on the other side of things… Plagueis was a Muun apparently at the request of Lucas.  However since this series is departing from the Lucas approved universe… he could in theory be brought back and just about any damned thing they wanted to.

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The other thing that I keep coming back to as well is Rey’s staff looks oddly like pretty much every single incarnation of Plagueis’s Staff Lightsaber we have seen in comics and the toys.  I think there would be an interesting symmetry if she had this Sith artifact with her all along.  Also given that Plagueis was essentially betrayed by the old Sith ways… he would be suspicious of the old “Rule of Two” thing and even the Sith lineage in general.  So instead we have the Knights of Ren, which is a group of force users…. that he even talks about have not completed their training, in that he tells Hux to bring Kylo’s body so they can finish.  Since he was thought destroyed by Palpatine his apprentice, it would absolutely make sense for him to create an order of a bunch of “less powerful” force users, instead of bestowing all of his knowledge onto a single apprentice that could easily depose him again.  If we believe the whole “vergence in the force” stuff from the prequels… it would also mean that Plagueis either intentionally or not… created the Skywalker lineage.  This loops back to the whole Saga movies being about the Legacy of Skywalker, which would be a pretty nice bookend especially if Plagueis ends up legitimately destroyed by the end.  In any case… I need to wrap this post up because it has gotten pretty long.  At another date I will talk about some of my disappointments in the movie, albeit super minor ones.

Have an awesome week.. and May the Force Be With You!

 

 

Game Spaces

I had a conversation with a friend recently about Infinity tables, and how important layout is when playing that game. As far as tabletop minis games go, Infinity isn’t unique in having a lot of the game hinge on terrain, but it’s a lot more honest about it. The game is obviously unplayable with poor or no terrain, and both players will realize this quickly.

Game Spaces

Compare this to a game like 40k or Warmachine. In 40k, Dark Eldar want terrain to hide behind if they aren’t going first. If they are, they run a serious risk of getting shot off the table before getting to do anything. In Warmachine, several factions have a lot of Pathfinder units that benefit from rough terrain or forests or both– a board with none of these suddenly becomes an uphill battle for them, and factions without Pathfinder struggle on boards with a lot of terrain. It’s an unequal distribution which causes issues at the game level and skews the “competitive” selection of units for both games.

Spending a lot of the weekend playing Warframe made me think about Infinity terrain as well. Levels in Warframe are randomized, but they’re highly interactive. Maps are made up of cells (or tiles) which are hand-designed, attached to each other through connectors (hallways) and the occasional smaller room, all put together to form a map for a level. It’s a surprisingly elegant system, and despite how important level design is in the game, it’s still able to put together random maps in a fairly compelling way.

Game Spaces

It makes me think of Infinity tables. There are major set pieces (cells) with scatter terrain (connectors) and smaller buildings (rooms), all forming the game board. Mostly, these pieces are hand-placed by one or more players before the game starts, and they then circle the table, eyeballing sight lines and other details, before deciding that the table is fit to play on and starting a game. Because of this, Infinity draws a lot of attention from passersby, because the tables it’s played on are generally very intricate.

Infinity tables that are fun to play on follow a general set of rules:

  • No unavoidable corridors running the length of the table.
  • No sniper towers that can cover the entire board.
  • Plentiful cover and places to hide behind, out of sight.
  • Good opportunities to use every type of weapon– from short range to long range.
  • No obvious choke points.
  • (Advanced) One side should be slightly more advantageous to start on than the other.
  • (Advanced) Objective locations for the missions to be played on the table should be relatively even.
  • (Advanced) Multiple tiers of elevation, and ways to reach them.
  • (Advanced) Multiple exits from points on the board, to prevent getting locked down.
  • (Advanced) Models of all sizes need to be able to maneuver.

It’s a lot of rules, but a lot of players who are used to the game just sort of internalize them. Very rarely does anyone go down a checklist of the above, but you’ll occasionally see someone look at a table and say “hmm, this is too open” or “this is too crowded”. Playing the game enough, and getting experienced enough, allows you to see the problems with a table once you’re practiced at it. it’s not easy to do– I played a game recently with another very experienced player where we both thought the board looked reasonable until we started playing on it.

Game Spaces

The same attention and care goes into level design elsewhere. When League of Legends was first released, people criticized it for “only having one map”, and games are often judged for not having an adequate number of maps to play on. I remember Counter-Strike and Unreal Tournament, and the large number of maps those games had, of which maybe two or three ever got seriously played. The single map of League (and the smaller numbers of maps in other games) tend to have a lot more going on, and are carefully and thoughtfully created.

Game spaces are really important. They need to be functional, navigable, and visually appealing, and varied enough to stay fresh and not get boring. I remember complaints about the original Halo, and its endless samey levels towards the end of the game, and the major complaint of the first Assassin’s Creed that it got too repetitive. It’s telling that some of the biggest changes in those two games were in their level design, with AC going to an entirely new location with new architecture and Halo varying its levels much more in its sequels.

Game Spaces

Probably a lot of my care for good level design comes from a childhood playing Thief. That game’s area layouts were the lynchpin of the experience, and made the game in a lot of ways. I pay attention when levels are interesting and matter, as opposed to being irrelevant, or an afterthought.