Aggrochat GOTM: Secrets of Grindea

Secrets of Grindea is a great little jaunt through a Zelda-style world with a ton of RPG-style character customization and a lot of self-aware humor. It’s like Children of Mana meets A Link to the Past, and it’s frankly delightful. It’s probably the only Steam Early Access game that I haven’t minded playing before it’s finished, and for me that Early Access tag is often a great big warning sign: “Wait for a while to see if this actually releases before playing”.

Aggrochat GOTM: Secrets of Grindea

One of the comments that came up on the podcast is that SoG is a retro-styled game that isn’t relying exclusively on nostalgia to prop it up. It’s a great description, and I pretty much completely agree with it. It’s the Zelda game that Nintendo will never make, because it’s designed for people who grew up on Zelda but have since moved on to more challenging, more complex games. Secrets of Grindea delivers on that– the bosses are MUCH more complicated and difficult than Zelda bosses, and progression is similarly advanced.

My two biggest complaints with the game are the animation delay when swinging your weapon– it’s a gorgeous animation but it stops you dead, so it’s very difficult to stay mobile as a melee character– and the lack of a reasonable “full respec” option. Ashgar says this has a lot more to do with the fact that we played co-op (did I mention this game has a perfectly reasonable co-op story mode?) and thus had XP coming in a lot faster than money, but this is the sort of thing that needs a rebalance pretty badly. Presumably that’s something that can be done in the Early Access phase. Anyway, I found it easy to get locked into a build that I couldn’t do much about and wasn’t as functional as I would’ve liked. On the other hand, I thought it was awesome being able to fill in party roles in co-op; Kodra was playing a character build that would have been entirely untenable had he been playing solo, but was both functional and awesome in a group.

Aggrochat GOTM: Secrets of Grindea

The game cheerfully pokes fun at RPG and Zelda tropes without forgetting that both of those types of games are genuinely fun and awesome. A lot of parody games fall into the trap of just blasting away at a particular genre in the guise of “parody” and forget that there’s a reason people like those games in the first place. Secrets of Grindea hits a nice balance of both parody and genuine cheer, and it takes some jokes seen elsewhere and pulls them off extremely well.

The best part about this game, for me, is the co-op multiplayer. This is probably not a shocker to anyone– I’ve talked a lot about how much I like small-group multiplayer co-op, but SoG reminds me that I almost don’t care about the genre; running around a game with my friends experimenting is a lot of fun. One thing I want in Grindea (though it looks like it’ll be added, given some of the NYI progression options) is a stronger “support” playstyle, with some heals and protection. It would really round out the rest of the group, which is mostly super defensive or super offensive, but lacks terribly much in the way of force multipliers. Another thing I think would be interesting to see is some more battlefield control options, slows and binds and knockbacks and whatnot– possibly I just didn’t see them in our playthrough, but they seemed relatively rare.

Aggrochat GOTM: Secrets of Grindea

All in all, though, the game is a lot of fun and I have no problem recommending it, even as an Early Access title. Even the unfinished story was fun enough to be worth the price of the game, and there’re updates coming apparently fairly regularly.

Week in Gaming 11/1/2015

Goodbye Summer

Week in Gaming 11/1/2015

This is the week where we finally started to see some colder temperatures.  Its funny that this has been the case for the last few years…  that October for the most part has still be warm and sunny and if we still had our pool open… we probably could have swam in it all month long.  We still have yet to see a freeze but this past week it was regularly in the 40s, when the week before it pretty much never dropped much down past the 70s other than the early morning.  As a result this means our hibernation instincts are starting to kick into overdrive.  We recorded the AggroChat podcast Friday night, which left us with all of Saturday to do whatever we wanted.  The end result… is that we pretty much just stayed inside apart from a mad dash out of the house around 4 pm to run a few errands.  I am perfectly fine with a weekend like this…  my wife however has some inborn instinct that tells her that we if did nothing over a weekend… that the weekend is somehow a failure.  Me… I see those as the most wonderful weekends ever.

Destiny

Week in Gaming 11/1/2015

I had all of these plans to play some themed games for Halloween… but those plans pretty much died yesterday.  Instead I ended up working on my Warlock and getting it to 21 from about level 8.  I have to say the Warlock is growing on me over time… and I really really like Nova Bomb as a super goes.  It is this awesome mix of the way the Havoc Fist super and Shadowshot super feel, where I can deliver death from above…  but at a target instead of jumping down in the middle of everything.  Having played all three classes… I have to say they have done an excellent job of giving them all something really neat and special about them that makes it rewarding to play.  The hardest thing for me so far however has been adjusting to the Warlock jump.  It just works so different than all of the others… and while I am starting to get the hang of it…  I still have zero desire to do any of the platforming encounters with it.  We will see when I get to the dreadnaught if I can figure out how to do the various chasm jumps with it.  Hunter is simple…  double jump, and Titan is similarly simple… you just have to sort out when you want to hover over your target before you land.  Warlock…  is just fiddly and annoying and I never can seem to do the sort of jump I need when I need it.

The secret of my success honestly was getting high enough level to where I could break out my Stranger’s Rifle and I plan on riding that puppy up as long as I can.  That weapon is just so damned amazing…  and I am ultimately going to have to sort out the process for getting the modern version of it.  Sadly I don’t have much faction with Future War Cult, which is ultimately required to get the No Time to Explain exotic.  As it stands right now my hunter is running up Future War Cult faction, but since I don’t play him nearly as much as I do my Titan it is lagging behind.  I did manage to get my hunter up to 285 light, and I can now consistently him 297 light on my Titan.  Getting 300 and beyond items just seems to be the problem, and I still decode so many 260ish items that are just trash.  While I don’t mind so much if they are weapons… since I am consistently struggling to keep enough weapon parts on all three of my characters…  but armor…  I have more than enough to share.  I want to take a moment to talk about how much I love the Bungie.net website for swapping stuff between my characters, and the fact that you can do it in the middle of a game play session.  This is a really amazing feature.. and I have heard there are chrome plugins that streamline this process considerably.

Week in Gaming 11/1/2015

For the last several weeks I have been on this mission to grind as many strikes as possible to get Exotic Engrams…  and there was a method behind my madness.  There was one weapon in this game that I wanted more than anything else… and that was.. the Zhalo Supercell.  From the moment I saw it in a video, I loved the look of it as some sort of futuristic AK-47/Bolt Action Hybrid thing.  What I loved more about it was the functionality of being able to chain lightning to all of the mobs around your target.  The only problem being…  I never seem to get weapon engrams.  I get Helms and Gloves… and the occasional Chestpiece… but have pure hell getting any sort of weapon to drop.  So you can imagine my excitement this Friday when Xur had none other than the Xhalo Supercell available.  The only negative of course is that all Xur weapons start at 280 instead of the 290 that they are usually dropping for me as.  I have managed to pour enough stuff into it to get it to 287 which will have to do for the time being.  I love this gun, and more importantly I love the way it rips through mobs that always frustrated me.  I’ve noticed when the lightning procs… it can hit Phalanx and Knights even if their shields are up which makes this gun freaking amazing.  When I wrap up my post this morning I think I am going to stream/record for a bit and talk about some of my favorite weapons currently.

Week in Gaming 11/1/2015

Another huge positive from this week is that one of the Armsday orders was the above Suros DIS-43 Scout Rifle.  One of the rolls available had full auto… which makes this gun freaking amazing.  It has good impact, solid range and really great stability which makes it pretty much the perfect scout rifle for me.  This has now completely replaced Hung Jury in my current weapon load out.  My Hung Jury essentially has maxed range which is nice… because I can use it much in the same way as I would a sniper rifle, but the Suros DIS-43 is just a much better all around weapon.  I noticed it was available for Armsday orders again this week, and I put in for another one… so hoping that I can end up getting a third one for my Warlock.  I have two of these now and they are just excellent.  Hoping that everyone managed to get in on the full auto version from this past week because man… I am really enjoying it.  My only problem with Suros weapons… is that I really don’t like the Red and White paint job.  So this is another case that I would love to be able to repaint my weapons…  like if I could put a Dead Orbit paint scheme on this thing… it would be perfect.

Secrets of Grindea

Week in Gaming 11/1/2015

Another title that I played this week was Secrets of Grindea to get prepared for the Friday night podcast.  I of course talked about this at length on the podcast, but this is a game where I went through a few different phases with it.  At first… it didn’t really grab me.  This was my pick for the month, and I largely picked it because some of the game footage I saw reminded me of Legend of Zelda: A Link to the Past and Secret of Mana.  The early gameplay however… is kinda boring, and the first “boss battle” on the bridge felt a little uninspired.  That was quickly followed up by the Giga Slime boss… which was absolutely brutal to do as a melee character.  So I have to admit that knocked a lot of wind out of my sails as far as this game went.  I did however manage to pick it back up this week and saw the game that I had not quite gotten to yet.

All I can say is… boy was I wrong to doubt this game.  The quests are cute, and a parody of traditional RPG tropes…. without being cruel or slapstick about it.  It is kinda a sly nod and wink to the fans of this genre…  saying “we know” rather than trying to rub your face in it.  We talked about this on the podcast, but this is essentially the game I had wished Citizens of Earth was.  It is well written, has some interesting and often times hilarious characters, and presents a world for the grown up fans of the original Zelda games…  not necessarily the same audience those games were targetting.  The boss fights are really challenging, but each of them have a trick or a pattern that once you figure it out it becomes doable.  That said I do think this game might have significantly more challenging encounters than Zelda did, because the above Hydra was essentially the point where the game broke me.  After talking with my friends on the podcast… there was essentially a pattern that I was missing that hopefully means I can get in and wreck it now.  There was not a single boss that did not take me multiple attempts… other that the first bridge encounter mind you.  The game does a great job of check-pointing your progress so you start pretty close to where you died allowing you to get right back into the action and try again.  Even though this is early access… I highly suggest checking it out…  though admittedly you might just wait for the final version.

Devilian

Week in Gaming 11/1/2015

The other game that I spent some time playing is Devilian, that was having another beta test weekend.  I still have issues with the game, at least in the style of the character classes… and their gender locked nature.  That said I do actually enjoy playing it, and I think it is a cool take on a normally Diablo clone environment.  It feels like something different, and I find it significantly more challenging already than anything I saw in Diablo.  Diablo gameplay felt “cheap” at times… where bosses would just straight oneshot you if you were unlucky or lacked the armor/skills to deflect the blows.  This game requires you to react a lot more quickly to things happening and dodge out of the way of incoming damage.  I’ve already encountered a boss that I just cannot currently beat, and I am hoping to come back to it once I have picked up a few more levels.  I have this feeling that the boss is designed for multiple players to take him down…  because he is right there out in the open rather than hidden behind a bunch of mobs.

The game is really damned pretty, and I will give it marks too for running extremely smoothly.  I am still getting used to its somewhat quirky control scheme, but it makes sense.  If I were in the permanent test group I would probably be playing this more regularly but with only having weekends to play it… it somewhat disincentives my time spent.  My ultimate hope is that Trion has more control over this one than they do over ArchAge and that maybe just maybe they can get some of the changes in that will make the game more enjoyable.  Like for example the game is desperately in need of some inventory management tools…  like sort and compact.  It feels so odd to be playing a game without those things at this point.  I doubt the whole Gender locked classes thing will ever be solved, because that will mean a TON of art and animation work to get there.  In truth, as I look at the other classes… it is highly unlikely that I would play any of them other than the berserker in the first place.  I am just not much for ranged classes…  and I have zero desire to play a character with a habitually open shirt.  In truth I wish there was some sort of a “tanky” character like the Crusader in Diablo 3.  That would probably ultimately be the class for me.

[Spoilers]

I don’t get to talk much about the games I’m playing anymore. I’ve gotten very good at talking around them, being suggestive but vague, so as to avoid the constant concern about spoilers. It’s not very satisfying. Some of the most impressive game experiences I’ve had have been reduced to “it’s really neat!” and a desperate hope that someone else I know plays through it so that I can talk about it openly. It doesn’t happen much, but there’s always the possibility that someone is going to play whatever game, so I still can’t talk about it.

[Spoilers]

It’s frustrating for me, because games are a social space. I may have mentioned previously that I don’t watch TV on my own, and the quick, flippant explanation I give is that years of interactive media have made me fidgety when just watching a show, and I like to have someone else around to talk to and share the experience with. That latter part is very true, but it’s also because what I want is someone to talk to about what I’ve experienced, who I know is in the same place I am. The delicate dance around spoilers runs extremely deep, and I catch myself shushing people who are a little too open about them, and hating myself for it. As before, games are social for me, and if I can’t talk about them, what’s the point?

I get similarly antsy when there’s nothing my friends and I are playing together. Without someone to share the experience with, games and honestly, most media feel someone empty and uninteresting. This doesn’t necessarily mean multiplayer, and in fact often doesn’t– it just means we’re in the same place and experiencing the same things, so we naturally have something to talk about.

[Spoilers]

It calls to mind the experience of playing Heavensward. Twenty or thirty of us were hanging around regularly, NOT talking about the game we were all playing together, dancing delicately around spoilers. By the time we actually talked about it (relegated to a specific Aggrochat episode, where the reins were off), the exciting glow of the experience had dimmed somewhat. The Aggrochat Game of the Month has a similar effect– we all play the game together but often pointedly avoid talking about it until “it’s time”. I’ve started playing the GotMs a lot closer to time, just so they’re fresher in my mind when we talk about them.

My game is coming up for our Game of the Month, and I’m hoping I can talk the rest of the crew into a) not keeping mum about it until the show and b) keeping the muzzle off for spoilers. It’s going to be a big enough game that we can all go our separate ways and do different things; in this case I think spoilers might actually add to the experience we all have rather than detract.

[Spoilers]

Really, though, I just want to talk about the experiences I’m having without worrying that someone is going to jump down my throat about sharing them. I’ve long since passed the point where I find experiences for their own sake terribly compelling; my experiences have meaning when shared with other people. I respect other people’s wishes to keep said experiences pristine and fresh and new, but I’ve realized that in so doing, I’m denying myself a huge part of the enjoyment I get.

I don’t know of a good solution to this. I know that it’s lately left me listless about various games I’m playing, even the compelling ones. Maybe I’m just waiting for a kickstart.

Overwatch Frustrations

Overwatch Hype
Overwatch Frustrations

On Tuesday October 27th Blizzard opened the doors of Closed Beta for it’s highly anticipated shooter called Overwatch.  As you might expect, the internet as a whole quickly lost their shit and reverted to a state of chain refreshing the battle.net account page to see if they were among the lucky few to get granted access.  What I did not expect however was all of the infighting this process called as folks essentially called down a pox on the house of those who did manage to get in.  It is one thing to be frustrated that you did not get into whatever the hot new Beta happens to be, but it is an entirely different to wish harm upon those who did.  There were even a few folks who decided to flail about declaring that their not getting into Beta shows how little Blizzard cares.  Others talk about how they should have earned access with this or that deed.  At first I thought to myself…  are we really this entitled?  Because seriously… there have been some serious entitlement issues going on over the last few days.

Then I noticed something else happening that disturbs me even more.  For those mere mortals like myself that do not make a living off gaming…  then absolutely it would be entitlement.  However for the folks that make a living through creating content related to Blizzard games…  I started to read this impotently lashing out…  as cold hard fear.  When you make your money by presenting the freshest content on your Stream or your YouTube channel… you are in essence relying on being able to play whatever everyone else is playing.  Not having access means you are missing out on all of these eyeballs that are now suddenly flocking to the internet to gaze into the window at those chosen few who get to play whatever game they want to play.  Right or wrong…  Blizzard is essentially saying who is really important to the future of their product and who is not.

The Hunt for Eyeballs

Overwatch Frustrations

I am a shitty Streamer and an even worse YouTuber…  but the most eyeballs I have ever had on my collective “stuff” is when I happened to get into the first wave of Alpha invites to Trove.  I got to be one of a handful of people playing around with that game, and broadcasting it to the world and it was really noticeable.  It is 6:30 in the morning right now… and one of the Overwatch streamers has over 10,000 viewers at this hour.  During prime time… Overwatch has consistently been the highest watched game on the network.  When you tune into one of these streams, especially the ones going on during the day… you will see a who’s who of internet celebrities fighting each other.  Whether or not they intended it… Blizzard did essentially judge who was important to them and who was not by determining who got into that first wave of invites.  That can be a pretty harsh reality check, especially if you have essentially devoted your career to supporting Blizzard products.

What worries me more however is what this says about the current state of video games in general.  I remember how I felt the first time I got into a Friends and Family Alpha program… or FFA.  I remember the excitement, and the desire to tell the entire world…  but the reality that was I was bound behind a very serious Non Disclosure Agreement.  I remember for one of these FFA programs I had to fax in a signed copy of a thirty page document back to the studio before being granted access.  What made this work is that the company could literally focus on testing the game… rather than having to showcase it to the public 24/7.  Sure it is frustrating to be in a thing that you cannot share… and sure it sucks for streamers especially to need to play something that they cannot show off to their viewers.  However I think the model worked pretty damned well because up until these last few years it has been the model that almost all of the games you can think about nostalgically have been released under.  It lets testing happen beyond the prying eyes of the public and bugs get fixed before it is ready for people to see it.  The problem is… we the gamers have started to feel that there is something dishonest about this process… and that if a company isn’t completely transparent in every single minute action that they take…  that it must be the sign of something horrible going on behind the scenes.

Marketing Cycle

 

Overwatch Frustrations

The big problem is…   we bore of games before they are released.  There are games out there that seem to have permanent alpha and beta cycles, and as we go through seeing them displayed on our screens for two years…  then the final release just seems lacking.  There have been numerous times on AggroChat for example when someone brings up a title… and I have to ask “wait that actually released?”.  There is this constant battle to control the hype cycle about a game, and make sure that your product is getting enough spin among the social media influencers.  So when a game like Overwatch goes into one of these lengthy beta cycles…  the company needs these streamers just as much as the streamers need the game to showcase to their viewers.  They need those all important eyeballs peeping their wares… and getting excited enough to plunk down their hard earned money to purchase goods in it.  The frustrating thing about it… is it feels like we are always in a hype cycle for something.  It becomes much like the American Political system… where the candidates… or games in this case are always running for the next election.  The market at this point is simply saturated with new titles that all sound interchangeable.  MOBA with FPS roots…  FPS with MOBA Character Styling…  FPS gameplay MOBA spirit…  the marketing spin that gets applied to games just seems meaningless after awhile.

Where I really start to get frustrated however is when this hype machine starts hurting people.  Sure watching someone have an internet meltdown is entertaining while it goes on… but behind the screen is someone obviously in pain.  I am not coming out to support those tantrums… but I am coming out to say that for all that is good and right in the world…  lets stop hurting each other over a game.  I have been just like you among those people frantically checking my battle.net account each time a new wave of invites comes out.  So I get it… I get the desire to play that new shiny game.  I’ve done this cycle over and over, and will continue doing this cycle until the games industry changes the way it works.  Even if I want something really badly…  I make it a goal in life to be excited for the people who are having good things happen to them…  rather than being that selfish person who is lashing out at others because they got left out.  I get the frustration and fear especially if you make your living from this sort of thing…. but having a meltdown in front of your followers isn’t going to help either.  The truth is… we are eventually all going to get in… and the additional truth is…  most of us will play a handful of games and then move on to the next shiny thing.  This is not as important as we happen to be making it out right now… and within a years time…  this will feel like another silly incident in the gaming community.  What will stick around however… is how people feel about you and the way you have treated them.  So lets just be awesome to each other while we wait for the next hype cycle to spin up.