Levity

I’ve laughed with a lot of games lately. It makes me realize how high the writing bar for games has risen over the past few years. Whereas I’m seeing a lot of indie titles and smaller games play with fourth-wall meta-humor, at the other end of the spectrum I’m seeing a lot of high-production-value AA and AAA titles really focus on the quality of their writing, and branch out in different directions. One of the directions I’ve been most impressed by is humor. I actually had to step away from Tales of Zestiria today because I was laughing so hard at a particular scene.

Levity

Something I’m seeing a lot more of is topical, in-world humor. There are, broadly, two ways to get a laugh in a game. You can set up a joke that’s funny for the player but isn’t actually a joke in the context of the game, and you can set up a joke that’s funny in the context of the game and makes the player laugh, too. The second one is much, much more difficult to write, yet I’m starting to see it more in games.

As an example, KOTOR’s HK-47 is an example of the first kind of humor. HK-47’s thinly veiled menace and explicit, utter vehemence can be pretty funny, for you as the player. As the character standing right next to HK-47, he’s concerning at best and outright horrifying at worst; there’s no laughing along with his lines without being an utter psychopath. HK-47 separates you from the game world, and nods to you as the player while ignoring the character representing you in the world. In a similar vein, pop-culture references and other, similar in-jokes are another example– funny to you as the player but meaningless or tasteless for the character. Both are a LOT easier to write than jokes that are funny in-context.

In-context jokes are the kind of thing that would legitimately make a character in the game world laugh if they heard them. A lot of times these are one-liners, but you can get a more deliberate setup. They’re a lot more difficult to write because you have to have spent a lot of time setting up the game world’s environment and character personalities and, in general, laying down the ‘rules’ for how the world works and what social mores exist before the joke makes sense. Even then, it can fall flat if the player isn’t invested in the setting, or if you get the timing wrong and have an NPC laugh just a bit too early, or the wrong way, or deliver a line anything less than perfectly. It’s pretty rare that you laugh alongside an NPC in a game, because getting that timing down is not easy.

Levity

Mostly, this is the result of witty banter between characters, but sometimes it’s even subtler than that. Recently, I played a game where the characters ran across a landmark and, while looking at it, one of my party members made an absolutely awful pun which was followed by another character firing off a snappy quip, which made me chuckle. What got me was having yet another character, randomly while walking a little bit later, pipe up with “OH! I just got it!”, sparking another snappy quip that I (alongside some other party members) laughed at. A little bit later, that character pipes up AGAIN, having just gotten the original snappy comeback, and I found myself waiting for the other (third?) shoe to drop as we caught up to the last joke made at her expense. Just as I’d nearly forgotten about it (this is minutes later, as I wander through a dungeon), the character making the quips checks in: “Did you… not get that last joke?” as other party members (and I) snicker. The game actually waited until I was in combat, fighting for my life, to have the character go “OH! THAT WAS THE JOKE!” in response to the boss saying something vaguely reminescent of a previous quip.

Put another way, any time you “had to be there” for a joke to work, it’s probably an in-context joke. They’re a LOT harder to pull off, yet I’ve seen them in a bunch of games lately.

I’d be remiss if I didn’t give a bunch of credit not only to Tales of Zestiria for making me laugh, but also Knights of the Fallen Empire, the new SWTOR expansion. The writing team really nailed the humor in that expansion pack, and it really works through a lot of the content. It manages to balance serious characters who I legitimately look forward to bringing down with moments that crack me up or just make me happy in general. Pacing is really important, and having some laughs throughout the experience really helps.

Levity

It’s something I really notice when I go back and play older games. The writing quality just isn’t there, most of the time, and the sense of timing and pacing is much, much poorer, when it exists at all. I suspect a lot of it has to do with modern games’ shift towards voice acting, which helps deliver comedy a lot, but it isn’t just that. We’ve gotten better at writing, for the most part, and so when writing isn’t quite as good it’s really noticeable. I do a lot more laughing *at* older games than laughing *with* older games.

All of that having been said, I’m glad to be laughing as I play games. Delivering depressing sadness and yanking at heartstrings in all of my game releases has gotten a bit old; I can see the setups coming a mile away at this point, and I’m getting numb to them. A good laugh, though, catches me by surprise. It’s great.

Aggrochat GOTM: Secrets of Grindea

Secrets of Grindea is a great little jaunt through a Zelda-style world with a ton of RPG-style character customization and a lot of self-aware humor. It’s like Children of Mana meets A Link to the Past, and it’s frankly delightful. It’s probably the only Steam Early Access game that I haven’t minded playing before it’s finished, and for me that Early Access tag is often a great big warning sign: “Wait for a while to see if this actually releases before playing”.

Aggrochat GOTM: Secrets of Grindea

One of the comments that came up on the podcast is that SoG is a retro-styled game that isn’t relying exclusively on nostalgia to prop it up. It’s a great description, and I pretty much completely agree with it. It’s the Zelda game that Nintendo will never make, because it’s designed for people who grew up on Zelda but have since moved on to more challenging, more complex games. Secrets of Grindea delivers on that– the bosses are MUCH more complicated and difficult than Zelda bosses, and progression is similarly advanced.

My two biggest complaints with the game are the animation delay when swinging your weapon– it’s a gorgeous animation but it stops you dead, so it’s very difficult to stay mobile as a melee character– and the lack of a reasonable “full respec” option. Ashgar says this has a lot more to do with the fact that we played co-op (did I mention this game has a perfectly reasonable co-op story mode?) and thus had XP coming in a lot faster than money, but this is the sort of thing that needs a rebalance pretty badly. Presumably that’s something that can be done in the Early Access phase. Anyway, I found it easy to get locked into a build that I couldn’t do much about and wasn’t as functional as I would’ve liked. On the other hand, I thought it was awesome being able to fill in party roles in co-op; Kodra was playing a character build that would have been entirely untenable had he been playing solo, but was both functional and awesome in a group.

Aggrochat GOTM: Secrets of Grindea

The game cheerfully pokes fun at RPG and Zelda tropes without forgetting that both of those types of games are genuinely fun and awesome. A lot of parody games fall into the trap of just blasting away at a particular genre in the guise of “parody” and forget that there’s a reason people like those games in the first place. Secrets of Grindea hits a nice balance of both parody and genuine cheer, and it takes some jokes seen elsewhere and pulls them off extremely well.

The best part about this game, for me, is the co-op multiplayer. This is probably not a shocker to anyone– I’ve talked a lot about how much I like small-group multiplayer co-op, but SoG reminds me that I almost don’t care about the genre; running around a game with my friends experimenting is a lot of fun. One thing I want in Grindea (though it looks like it’ll be added, given some of the NYI progression options) is a stronger “support” playstyle, with some heals and protection. It would really round out the rest of the group, which is mostly super defensive or super offensive, but lacks terribly much in the way of force multipliers. Another thing I think would be interesting to see is some more battlefield control options, slows and binds and knockbacks and whatnot– possibly I just didn’t see them in our playthrough, but they seemed relatively rare.

Aggrochat GOTM: Secrets of Grindea

All in all, though, the game is a lot of fun and I have no problem recommending it, even as an Early Access title. Even the unfinished story was fun enough to be worth the price of the game, and there’re updates coming apparently fairly regularly.

Week in Gaming 11/1/2015

Goodbye Summer

Week in Gaming 11/1/2015

This is the week where we finally started to see some colder temperatures.  Its funny that this has been the case for the last few years…  that October for the most part has still be warm and sunny and if we still had our pool open… we probably could have swam in it all month long.  We still have yet to see a freeze but this past week it was regularly in the 40s, when the week before it pretty much never dropped much down past the 70s other than the early morning.  As a result this means our hibernation instincts are starting to kick into overdrive.  We recorded the AggroChat podcast Friday night, which left us with all of Saturday to do whatever we wanted.  The end result… is that we pretty much just stayed inside apart from a mad dash out of the house around 4 pm to run a few errands.  I am perfectly fine with a weekend like this…  my wife however has some inborn instinct that tells her that we if did nothing over a weekend… that the weekend is somehow a failure.  Me… I see those as the most wonderful weekends ever.

Destiny

Week in Gaming 11/1/2015

I had all of these plans to play some themed games for Halloween… but those plans pretty much died yesterday.  Instead I ended up working on my Warlock and getting it to 21 from about level 8.  I have to say the Warlock is growing on me over time… and I really really like Nova Bomb as a super goes.  It is this awesome mix of the way the Havoc Fist super and Shadowshot super feel, where I can deliver death from above…  but at a target instead of jumping down in the middle of everything.  Having played all three classes… I have to say they have done an excellent job of giving them all something really neat and special about them that makes it rewarding to play.  The hardest thing for me so far however has been adjusting to the Warlock jump.  It just works so different than all of the others… and while I am starting to get the hang of it…  I still have zero desire to do any of the platforming encounters with it.  We will see when I get to the dreadnaught if I can figure out how to do the various chasm jumps with it.  Hunter is simple…  double jump, and Titan is similarly simple… you just have to sort out when you want to hover over your target before you land.  Warlock…  is just fiddly and annoying and I never can seem to do the sort of jump I need when I need it.

The secret of my success honestly was getting high enough level to where I could break out my Stranger’s Rifle and I plan on riding that puppy up as long as I can.  That weapon is just so damned amazing…  and I am ultimately going to have to sort out the process for getting the modern version of it.  Sadly I don’t have much faction with Future War Cult, which is ultimately required to get the No Time to Explain exotic.  As it stands right now my hunter is running up Future War Cult faction, but since I don’t play him nearly as much as I do my Titan it is lagging behind.  I did manage to get my hunter up to 285 light, and I can now consistently him 297 light on my Titan.  Getting 300 and beyond items just seems to be the problem, and I still decode so many 260ish items that are just trash.  While I don’t mind so much if they are weapons… since I am consistently struggling to keep enough weapon parts on all three of my characters…  but armor…  I have more than enough to share.  I want to take a moment to talk about how much I love the Bungie.net website for swapping stuff between my characters, and the fact that you can do it in the middle of a game play session.  This is a really amazing feature.. and I have heard there are chrome plugins that streamline this process considerably.

Week in Gaming 11/1/2015

For the last several weeks I have been on this mission to grind as many strikes as possible to get Exotic Engrams…  and there was a method behind my madness.  There was one weapon in this game that I wanted more than anything else… and that was.. the Zhalo Supercell.  From the moment I saw it in a video, I loved the look of it as some sort of futuristic AK-47/Bolt Action Hybrid thing.  What I loved more about it was the functionality of being able to chain lightning to all of the mobs around your target.  The only problem being…  I never seem to get weapon engrams.  I get Helms and Gloves… and the occasional Chestpiece… but have pure hell getting any sort of weapon to drop.  So you can imagine my excitement this Friday when Xur had none other than the Xhalo Supercell available.  The only negative of course is that all Xur weapons start at 280 instead of the 290 that they are usually dropping for me as.  I have managed to pour enough stuff into it to get it to 287 which will have to do for the time being.  I love this gun, and more importantly I love the way it rips through mobs that always frustrated me.  I’ve noticed when the lightning procs… it can hit Phalanx and Knights even if their shields are up which makes this gun freaking amazing.  When I wrap up my post this morning I think I am going to stream/record for a bit and talk about some of my favorite weapons currently.

Week in Gaming 11/1/2015

Another huge positive from this week is that one of the Armsday orders was the above Suros DIS-43 Scout Rifle.  One of the rolls available had full auto… which makes this gun freaking amazing.  It has good impact, solid range and really great stability which makes it pretty much the perfect scout rifle for me.  This has now completely replaced Hung Jury in my current weapon load out.  My Hung Jury essentially has maxed range which is nice… because I can use it much in the same way as I would a sniper rifle, but the Suros DIS-43 is just a much better all around weapon.  I noticed it was available for Armsday orders again this week, and I put in for another one… so hoping that I can end up getting a third one for my Warlock.  I have two of these now and they are just excellent.  Hoping that everyone managed to get in on the full auto version from this past week because man… I am really enjoying it.  My only problem with Suros weapons… is that I really don’t like the Red and White paint job.  So this is another case that I would love to be able to repaint my weapons…  like if I could put a Dead Orbit paint scheme on this thing… it would be perfect.

Secrets of Grindea

Week in Gaming 11/1/2015

Another title that I played this week was Secrets of Grindea to get prepared for the Friday night podcast.  I of course talked about this at length on the podcast, but this is a game where I went through a few different phases with it.  At first… it didn’t really grab me.  This was my pick for the month, and I largely picked it because some of the game footage I saw reminded me of Legend of Zelda: A Link to the Past and Secret of Mana.  The early gameplay however… is kinda boring, and the first “boss battle” on the bridge felt a little uninspired.  That was quickly followed up by the Giga Slime boss… which was absolutely brutal to do as a melee character.  So I have to admit that knocked a lot of wind out of my sails as far as this game went.  I did however manage to pick it back up this week and saw the game that I had not quite gotten to yet.

All I can say is… boy was I wrong to doubt this game.  The quests are cute, and a parody of traditional RPG tropes…. without being cruel or slapstick about it.  It is kinda a sly nod and wink to the fans of this genre…  saying “we know” rather than trying to rub your face in it.  We talked about this on the podcast, but this is essentially the game I had wished Citizens of Earth was.  It is well written, has some interesting and often times hilarious characters, and presents a world for the grown up fans of the original Zelda games…  not necessarily the same audience those games were targetting.  The boss fights are really challenging, but each of them have a trick or a pattern that once you figure it out it becomes doable.  That said I do think this game might have significantly more challenging encounters than Zelda did, because the above Hydra was essentially the point where the game broke me.  After talking with my friends on the podcast… there was essentially a pattern that I was missing that hopefully means I can get in and wreck it now.  There was not a single boss that did not take me multiple attempts… other that the first bridge encounter mind you.  The game does a great job of check-pointing your progress so you start pretty close to where you died allowing you to get right back into the action and try again.  Even though this is early access… I highly suggest checking it out…  though admittedly you might just wait for the final version.

Devilian

Week in Gaming 11/1/2015

The other game that I spent some time playing is Devilian, that was having another beta test weekend.  I still have issues with the game, at least in the style of the character classes… and their gender locked nature.  That said I do actually enjoy playing it, and I think it is a cool take on a normally Diablo clone environment.  It feels like something different, and I find it significantly more challenging already than anything I saw in Diablo.  Diablo gameplay felt “cheap” at times… where bosses would just straight oneshot you if you were unlucky or lacked the armor/skills to deflect the blows.  This game requires you to react a lot more quickly to things happening and dodge out of the way of incoming damage.  I’ve already encountered a boss that I just cannot currently beat, and I am hoping to come back to it once I have picked up a few more levels.  I have this feeling that the boss is designed for multiple players to take him down…  because he is right there out in the open rather than hidden behind a bunch of mobs.

The game is really damned pretty, and I will give it marks too for running extremely smoothly.  I am still getting used to its somewhat quirky control scheme, but it makes sense.  If I were in the permanent test group I would probably be playing this more regularly but with only having weekends to play it… it somewhat disincentives my time spent.  My ultimate hope is that Trion has more control over this one than they do over ArchAge and that maybe just maybe they can get some of the changes in that will make the game more enjoyable.  Like for example the game is desperately in need of some inventory management tools…  like sort and compact.  It feels so odd to be playing a game without those things at this point.  I doubt the whole Gender locked classes thing will ever be solved, because that will mean a TON of art and animation work to get there.  In truth, as I look at the other classes… it is highly unlikely that I would play any of them other than the berserker in the first place.  I am just not much for ranged classes…  and I have zero desire to play a character with a habitually open shirt.  In truth I wish there was some sort of a “tanky” character like the Crusader in Diablo 3.  That would probably ultimately be the class for me.

[Spoilers]

I don’t get to talk much about the games I’m playing anymore. I’ve gotten very good at talking around them, being suggestive but vague, so as to avoid the constant concern about spoilers. It’s not very satisfying. Some of the most impressive game experiences I’ve had have been reduced to “it’s really neat!” and a desperate hope that someone else I know plays through it so that I can talk about it openly. It doesn’t happen much, but there’s always the possibility that someone is going to play whatever game, so I still can’t talk about it.

[Spoilers]

It’s frustrating for me, because games are a social space. I may have mentioned previously that I don’t watch TV on my own, and the quick, flippant explanation I give is that years of interactive media have made me fidgety when just watching a show, and I like to have someone else around to talk to and share the experience with. That latter part is very true, but it’s also because what I want is someone to talk to about what I’ve experienced, who I know is in the same place I am. The delicate dance around spoilers runs extremely deep, and I catch myself shushing people who are a little too open about them, and hating myself for it. As before, games are social for me, and if I can’t talk about them, what’s the point?

I get similarly antsy when there’s nothing my friends and I are playing together. Without someone to share the experience with, games and honestly, most media feel someone empty and uninteresting. This doesn’t necessarily mean multiplayer, and in fact often doesn’t– it just means we’re in the same place and experiencing the same things, so we naturally have something to talk about.

[Spoilers]

It calls to mind the experience of playing Heavensward. Twenty or thirty of us were hanging around regularly, NOT talking about the game we were all playing together, dancing delicately around spoilers. By the time we actually talked about it (relegated to a specific Aggrochat episode, where the reins were off), the exciting glow of the experience had dimmed somewhat. The Aggrochat Game of the Month has a similar effect– we all play the game together but often pointedly avoid talking about it until “it’s time”. I’ve started playing the GotMs a lot closer to time, just so they’re fresher in my mind when we talk about them.

My game is coming up for our Game of the Month, and I’m hoping I can talk the rest of the crew into a) not keeping mum about it until the show and b) keeping the muzzle off for spoilers. It’s going to be a big enough game that we can all go our separate ways and do different things; in this case I think spoilers might actually add to the experience we all have rather than detract.

[Spoilers]

Really, though, I just want to talk about the experiences I’m having without worrying that someone is going to jump down my throat about sharing them. I’ve long since passed the point where I find experiences for their own sake terribly compelling; my experiences have meaning when shared with other people. I respect other people’s wishes to keep said experiences pristine and fresh and new, but I’ve realized that in so doing, I’m denying myself a huge part of the enjoyment I get.

I don’t know of a good solution to this. I know that it’s lately left me listless about various games I’m playing, even the compelling ones. Maybe I’m just waiting for a kickstart.