What Buys Loyalty?

Bonus post today because there’s news and I am an opinionated space zombie!

On Wednesday the “Cosmic Rewards” or loyalty program for WildStar’s F2P conversion was explained in detail. Overall I’m very excited. I’ve played a little on the PTR and seen some of the cosmetic rewards, and they are glorious. That house that they had a preview of in that announcement? Amazing!

What Buys Loyalty?

How awesome does this new reward dye make me look?

Down below all the lists of cool shiny rewards, they explain the details of how exactly you earn these cosmic reward points. For the most part it seems pretty generous. It looks like you get might get points for purchasing NCoin, and for spending NCoin in the shop. That’s great! It also rewards folks who have purchased the game, paid account services, or a subscription in the past. That’s why my bags were so full of cool stuff when I copied my character to the PTR.

How else can you get these rewards? You earn 3000 points per month for having a subscription to “signature service.” You also earn 4000 points for purchasing a CREDD with real money. Hey that’s great! It may encourage people to spend the $20 to get in-game cash, and keep the CREDD market supplied. Now we get to the part where I start to have some issues with this system.

What Buys Loyalty?

I’m pretty sure this guy is sick of seeing me.

Here’s where I tell you that I’ve been subbed continuously since launch. Via CREDD. I have a 3 month subscription plan on my account, and it has never been billed. Everybody wins from this setup. I get my subscription for “free”. The cool folks who bought CREDD with real money have gotten a large amount of platinum to spend in-game on whatever their hearts desire. Finally Carbine has gotten extra cash, about $75 so far. Since CREDD is more expensive than a month’s subscription, every time I pay with CREDD they’re getting an extra $5. Yes, someone other than me gave them that money. I’m not “directly contributing” to the bottom line. But if I and folks like me stopped buying CREDD in-game then there would be no market for it, and nobody would pay $20 real money to get a pittance of in-game currency. The system works in everyone’s favor because all the pieces are necessary and interdependent.

Now let’s look at the loyalty reward system. It gives 4000 points to someone who buys a CREDD with real money, 3000 to a credit card subscriber, and only 1000 points to someone like me who uses CREDD to pay for their subscription. Ouch that stings. I understand incentivizing multi-month subscriptions. I have no issues with those bonuses. Carbine wants people on a long-term recurring plan so that they have financial stability. But one month of subscription is worth the same credit whether you pay via one-use time card or recurring credit card. Just not CREDD.

One of the great things about the CREDD system was that, other than the loud noises it makes when you redeem it, nobody can tell whether you’re using it or real money to play the game. I was 100% equal to anyone else playing. Or I thought I was. Turns out I was being less “loyal” that whole time. While I was playing extra hours to earn plat so I could pay for my subscription. While I was blogging, podcasting, and singing the game’s praises on social media. While I was contributing to a system that earned Carbine more than a regular month’s subscription fee. That’s all worth less than someone who subbed for 4 months and then got bored and wandered away. Ouch.

Maybe I need to relax a bit, and like Syp just be happy to be getting a pile of free stuff when F2P happens. But I wonder if this might undermine the CREDD market in the long run. It suddenly seems a lot less appealing to me to spend tons of time earning plat to subscribe with CREDD. I could just buy game time cards when I’m playing a lot, and let my sub lapse (and still play for free!) when I’m not. The rewards for me are way better that way, and I get to spend the extra plat on cool stuff for myself. I wonder how many others might feel the same way? How many will it take to make the CREDD market unstable? I love this game and I dearly want it to succeed in the long term. I don’t even want this post come across as overly harsh because overall I think WildStar’s F2P system is incredibly generous and fair compared with other F2P MMOs. I want to keep playing this game until, hopefully many years from now, they shut down the servers and chase me out.  I just wish I got the same credit for that as everyone else.


What Buys Loyalty?

Stealing Good Ideas

Blaugust 2015, Day 19

So I guess I’m super late to the “react to the WoW: Legion announcement” party. I’ve been trying to digest how I feel about it, and it is tricky. I don’t even play the game anymore (for now) after all. Why should I even have an opinion? Honestly after pouring years of my life into WoW, and having so many friends still there I have no illusions about how quick I will be to buy the expansion and try it out. Whether I will stick around much after leveling is the question.

Stealing Good Ideas

This was pretty much peak WoW for me.

With this in mind I’ve been thinking about what features from the MMOs I am currently playing I’d like to see added to WoW, and vice versa.

What WoW should steal:

  • WildStar’s housing: People have wanted player housing in WoW for years. Garrisons did not do the trick. WildStar’s housing has the best customization and depth I’ve seen, and unlike Garrisons you never really feel trapped there or obligated to spend tons of time if you don’t want to. It is a great balance.
  • WildStar’s double jump: WoW partially stole this, but just for the new Demon Hunter class. I worry if they have jumping puzzles like in WoD either they will be super easy for Demon Hunters and there will be an outcry, or people will discover that their version of double jump is more cosmetic than useful and be disappointed. I hope it gets spread around to everyone.
  • Final Fantasy XIV’s content schedule: FFXIV never seems to give me much time to get bored or complacent, there’s always an event or something new being added every few weeks. WoW is infamous for long content droughts, if they could figure out FFXIV’s secret they should steal it.
  • FFXIV’s combat precision: Some folks dislike FFXIV’s combat because of the long GCD that slows everything down, which is fair. One thing their combat does amazingly well though is telegraph very clearly and precisely. If I’m standing 2mm outside of a telegraph I know for a fact I am safe. WoW’s telegraphs are not always well defined, and even when they looked clear I often still took damage when I thought I would not.
  • WildStar’s costume interface: It is still not perfect, but WildStar’s holo-wardrobe is lightyears ahead of WoW’s transmog. I know it is a ridiculous ask since WoW’s system is based on old code that never had these types of vanity options in mind. But who wouldn’t want to be able to clear out all that inventory space, have tons of dyes on multiple channels, and share your outfits across all your characters?
  • FFXIV’s commendation system: I don’t pretend that this one change would transform WoW’s toxic community into FFXIV’s somewhat more appealing one. It would be nice though to occasionally have a chance to reward people for being awesome instead of trying (and usually failing due to WoW’s inadequate vote kick system) to get rid of people who are awful. WoW would be way more enticing for me if I thought the devs were even slightly trying to turn the toxic atmosphere around.

To look from the other direction, there’s also a few things I think these games could steal from WoW:

  • WildStar should steal flexible raid sizes: Yes the population in WildStar should be growing again very soon when F2P happens, but it will probably never be as big as WoW or even FFXIV. Flexible raids will let more people experience their end game content, and let raiding guilds focus on killing raid bosses instead of the roster management boss. Alternately they could just steal the much smaller raid sizes of FFXIV.
  • FFXIV should steal the WoW token: Ok, so WoW stole this from WildStar (and EVE, etc.) first, but still- having a way to buy game time for game currency would encourage people who are on the fence to try the game knowing they wouldn’t always have to commit to a monthly sub.
  • FFXIV should steal WoW’s account management and store: There’s a ton of neat things in the FFXIV store but I will never get them. Even if I had the money to spend, the Mogstation is such a nightmare to deal with it just isn’t worth my time. Blizzard has a streamlined, well-oiled system. No matter what you think of their cash shop items, the fact is everything is accessible and just works.
  • WildStar should steal (and refine) WoW’s legendary item quest chains: Sure, this is probably going to be replaced in Legion by upgrading your artifact weapon, but the original idea was good, if poorly executed at times. Having a long quest chain that takes months to complete and gives you a best-in-slot item is a great way to encourage people to get into content. You just have to be careful that the tasks you set are accessible and reasonable (I’m looking at you, PvP requirements). Both WoW and WildStar could look to FFXIV’s relic weapon quests here I think.

What do you think? What ideas are so good that all MMOs should steal them?


Stealing Good Ideas

Shiphand Buddy: Space Madness

Blaugust 2015, Day 18

Welcome back for another episode of Shiphand Buddy! Today’s mission is a cautionary tale about breathing dangerous chemicals.

Shiphand Buddy: Space Madness

Space Madness is very colorful, and deadly.

What: Stave off Space Madness and cleanse the ship!

When: Available at level 30

Where: Farside

Gold Timers: Normal: None   ; Vet: 35:00

Gracie’s Run Time: Normal: 7:25   ; Vet: 8:22

Shiphand Buddy Says:

Shiphand Buddy: Space Madness

Buy a drink from a talking spider? Seems legit!

Space Madness is broken up into a few sections. First up you will have to progress through the ship, collecting datapads and rescuing survivors. The mechanic here is that you have a sanity meter to keep track of. It starts at 100 and ticks down as you spend more time in the contaminated air. You can use the air canisters scattered around to counteract this effect but there’s a catch: the three creatures you need to find for your gold medal objectives can only be found at different stages of “madness.” From 80-60 (“You don’t feel quite like yourself”) you’ll be able to find the slank, 60-30 (“You feel quite delusional”) the rockmite, and below 30 (“You have gone quite mad. Ooooh, rainbows!”) the dawngrazer. Each transition brings about changes to the environment, and different enemies will appear. I tend to use the air canisters once or twice at the beginning to avoid fighting through excess monsters during the phase transitions. Be careful not to use the canisters too much, however, or you’ll be sitting around wasting time waiting for the critters to appear before you can move on to the next area.

Shiphand Buddy: Space Madness

Sorry Exact Change 3.1, I already filled up on drinks from the spider guy…

There’s one more datapad to find in this room, and then you can access the spacesuits. If you are feeling adventurous, you can also buy some lemonade from a friendly spider (along the wall on the left as you enter). Once you hit the access panel you’ll be knocked out for a few seconds. When you return you’ll face 3 waves of adds followed by the vending machine mini-boss. Keep an eye out for his “Self Service” ability and interrupt it if you can. It is a substantial self-heal that will make the fight drag on if allowed to succeed. Once you finally defeat him you can grab a spacesuit and move along.

Shiphand Buddy: Space Madness

Exploding livestock. Avoid at all costs.

The next area is often the part that ruins a gold run for folks. In this section you have to contend with hallucinating crew and livestock, all while avoiding exploding rowsdowers. It pays to be patient, there are some safe spots that the rowsdowers avoid if you watch them long enough to see their patterns. Pull enemies back to safe areas so you don’t have to worry about fighting and dodging explosions at the same time. Be aware that sometimes the crew members you try to help will turn hostile too, so clear some space before you talk to them. Finally, if you do trigger an explosion dodge out of it if you can. You absolutely can still get a gold medal if a rowsdower explodes as long as you do not get caught in the explosion. You just have to react quickly.

Shiphand Buddy: Space Madness

Facing off against the inferno boss

Once you make it to the final room you can turn on the air scrubbers and begin the last event. Waves of enemies will spawn and must be defeated until you are left with the final boss of the mission. The last boss is random, you can tell which one you are getting by the color of the distortion in the room as you are fighting the earlier waves. Electricity means you’ll be fighting the construct boss “Thunder Surger”, fire means you’ll get “Inferno Intensity”, and darkness leads to “Decrepit Atrocity”. They each have one annoying cc-type attack, either knockdown, blind, or disarm, respectively. Otherwise it doesn’t matter much which one you get. Kill it, activate the console at the back of the room, and pat yourself on the back for a job well done!

Differences between normal and vet: The huge difference between the normal and veteran versions is that on normal you don’t have to collect the 3 critters. This means you don’t have to descend completely into madness in the first section and can progress much faster. The other major difference is that there are no exploding rowsdowers to dodge, which makes that section very easy compared to vet.

Other Thoughts: I think the “madness” mechanic is interesting and spices up an otherwise pretty standard instance. I like the art style and the strange things that appear for you to fight. I do recognize that this mechanic can be problematic or unsettling for some folks. The good news is that if you don’t enjoy it there’s not a lot of reason to run this one unless it is the daily.

That’s all for today. Come back next time for Shiphand Buddy’s longest mission: Deep Space Exploration!


Shiphand Buddy: Space Madness

Ravana Attempts

Unbreaking Google+

Last night I had a message from a long time friend of mine, asking me why I was no longer posting my daily posts on Google+ to which I kinda gave a head tilt and went “huh”?  I had certainly seen my posts making their way to G+ anytime I checked my messages over there.  Then I took a closer look and saw that they all said “shared only with you” which kinda defeats the purpose of syndicating posts in the first place.  It turns out that nothing I have posted since July 28th has made it to G+ which is more than mildly frustrating.   I un-linked my account from Jetpack Publicize and relinked it a few times, but I never saw the prompt that I once saw asking me to select what type of sharing level for my posts.  So I took to the search engine to try and figure out what was happening.  Sure enough it seems like Google did something to change its policies with what level of access external apps have access to your account.  You apparently need to go into Settings > Manage Apps & Activities and then find the WordPress app or whatever else you are using for syndication.  This will allow you to edit the permissions for how it will be sharing to your feed, and like I said before apparently the new default is “Only You”.

After posting about this last night it seems that this pretty much happened for everyone universally.  I thought I would take a quick moment and at least explain how to fix it.  As far as syndicating my posts… I tend to take the approach of broadcast what I write pretty much everywhere.  Each of the social networks kinda has its own vibe and while I greatly prefer using Twitter, there are folks that read my content that equally greatly prefer G+ or Facebook or even Tumblr.  My goal has always been to deliver my content as in as painless of a manner as possible for folks to read.  I personally am not a huge fan of Facebook, and in fact I went through the crazy process of deleting my personal account once upon a time because it annoyed me.  However when I started blogging I signed up for an account just for the purpose of reblogging my content because I know there are people who do prefer to use Facebook.  Granted it might get annoying as shit if you follow me on multiple platforms to constantly see duplicate postings, but I guess that is a chance I am willing to take because I don’t want anyone to feel excluded or left out of the process.  Maybe this is strange but my daily posting thing… feels like all of us are taking a journey together and I don’t want to leave anyone behind.

Ravana Attempts

Ravana Attempts

As is always the case last night was we gathered up the Monday team and did some eight player content in Final Fantasy XIV.  We started the evening by burning through all four parts of Alexander Normal for the folks who are not running it and capping out early like I am.  At this point my Warrior is sitting at level 190 and I have everything I can get out of Alexander other than the chest piece.  So as of today I will be largely running the place to help out the gear on my Dragoon.  At some point I hope to get the chest piece but largely for cosmetic reasons because the Alexander gear set looks amazing.  Last week we managed to burn down Bismarck Extreme and now both the Monday and Wednesday teams are keyed for the next primal encounter.  As such instead of beating the sky whale again we decided to make attempts on Ravana Extreme.  Now going into this place we had heard horror stories about how rough the encounter was and how it was another Titan Extreme where you had to move exactly at the right time and keep repeating a pattern.  Honestly I didn’t see that at all.  Instead I saw an encounter with a repeatable pattern but significantly more wiggle room  to adjust as we went.

We made some serious progress last night, and I think more than  likely we will be able to defeat him next week.  Each attempt we kept creeping closer to the goal, and essentially what is going to be the make or break moment is dealing with the Final Liberation phase.  If we can learn that particular dance we will have the encounter, and it honestly did not feel like we were too terribly far off from that process last night.  Granted at this point we are significantly better geared than the first groups that attempted the fight, but my hope is that we can get in and start farming this guy so that folks can get the really awesome weapons.  In truth I hope that we can farm both primals because there are absolutely weapons that come from both of them that I would like to see.  We had the two handed sword drop from Bismarck last Monday and it looked amazing.  It is the stupid things like getting glamour items that motivate me, and at some point I want to organize 2.0 extreme primal farming runs so that we can start to get folks their ponies.  As it stands we only have a couple of ponies in the guild, and I think my Leviathan pony was the first.  We need to figure out a method because really I would like to make sure everyone gets at least ONE primal pony before other people roll on it.  Granted eventually it would be awesome to have people get a full set, but I would be happy with having everyone with just one as a starter.

Entering Whitevale

Ravana Attempts

This morning I am having one of those mornings when I am easily distracted.  The cats are tearing through the house chasing each other like they have gone mad.  There is a dog barking and it sounds like it is coming from my back yard… even though it is really across the green belt.  I keep flipping over to twitter, and having to force myself to put my fingers back on my keyboard and type in my WordPress window.  Largely since this is Blaugust I wanted to include this little tidbit because it absolutely happens to me too.  There are days when you cannot keep your train of thought, and I have learned to just go with it.  Start writing the things that seem most natural and eventually somehow you will get back on track.  Last night was one of those nights for me as well, and I flipped back and forth between games quite a bit as the evening wore on.  Before the raid I spent time over in Wildstar with the purpose of trying to “finish Galeras”, which is a bit of a daunting task because there are a silly number of quests in that zone and many of them you will never actually find unless you go wandering around aimlessly.  Bit by bit however I explored the regions of the map that had yet to be explored and I am now relatively confident that I have at least gotten most of the quests out of the way.

That now means the moment I have been dreading is upon me…  and I had to take the flight out to Whitevale.  I guess in part the reason why I have been avoiding doing this is that Whitevale ultimately was the zone that broke me when I played the game at launch.  I am not sure entirely what it is about the place, but it felt like moving slowly through molasses.  I think in part it was due to the fact that Dominion side there simply were never that many players in the zone, meaning that I could never get a group to do any of the group objectives, and the mob density meant that it was super hard to move anywhere without having to fight a dozen mobs.  The zone also seemed to have a higher concentration of the challenger and superior difficulty mobs than the other zones.  It seemed like I could not move anywhere without seeing one of those horrible flashing red shielded mob types that I had to try and chew through in vain.  As a result I have honestly been scared of getting to this zone because it was my fear that once again it would break me.  I have actually been enjoying the content so far, and finding playing the game refreshing.  So hopefully maybe I can make my way through Whitevale because supposedly everything on the other side of it… is significantly better.