I am getting around to posting a bit later than normal today, because I am a bit sick and fighting some generic respiratory crud. I think it is largely allergies because we are in Ragweed season… and it is by far my worst allergy. I also kicked up a bunch of dust last week in the garage and think I am paying for it. I am struggling a bit right now and find myself in a bit of a funk where nothing seems to “fit right”. I am certain I am dealing with a depression, because how could I not after losing my spouse earlier this year. There is likely no way I got out of that without mental and emotional baggage that I am dealing with pretty regularly. My emotions feel like a scalded tongue… that I cant quite taste things in the way that I used to before. Joy is hard to find… and I keep wandering back and forth between things without much luck. The other day Tipa commented “I don’t know how you fit so much into your day!” and the secret is… I keep bouncing around like mad between a dozen different things and never really making much traction in any of them. I also have no other human to suggest that I do something other than desperately look for something to kill the time.
I am still popping into Destiny Rising each day to play some of the various daily activities, but this is honestly a game that I find myself enjoying the most when Ace and I happen to connect with our schedules at the same time. I am doing the thing that is very familiar in Gacha games where I am trying not to spend any currency and bank it up, so that when the next character banner drops I can immediately purchase a bunch of pulls for it. I am 16 away from the five star choice on the default banner, and whenever I hit that, I am likely going to choose Ning Fei so I have an Arc Champion that is actually pretty decent. Mostly I am chipping away at various lore tasks from different champions and forcing myself to do the planetary dailies on Ikora just to get them done. I think my favorites are still Jolder and Estela right now… with Gwynn and Umeko being close in the running. Wolf has sadly been relegated to the sidelines, and I actually started playing some Tan-2 to get used to the way that he plays a bit.
In Diablo 4 I have officially respecced to the proper endgame build, but am still lacking some of the components. It gave me a bit of survival so that Torment III is now as comfortable as Torment II was previously. Bossing on T3 is still a bit of a crapshoot and depends upon the type of damage that a given boss is dealing. My resistances are still complete crap, and I should probably work on that. The biggest challenge that I am having at the moment is that everything I am doing… feels like a complete waste of time. I need two things… an Ancestral Vasily’s Prayer, and an Ancestral Tibault’s Will. The first comes specifically from Echo of Varshan which means I need to be running Whisper caches to get keys for that. The second is a general drop unique and can come specifically from anywhere… but specifically is apparently on Andariel and Harbinger of Hatred loot pools. The challenge in both cases is that it feels like Ancestral gear drops so freaking infrequently. The above image shows a T3 Beast in the Ice drop pool… with zero ancestrals dropping which is pretty much the norm.
Mostly I have been focused on chipping away at various seasonal trappings like the challenges, battlepass, and the Reign of Chaos quest chain. The amount of farming required to finish the last bit… seems excessive. I feel like Blizz has made the determination that they need to slow things down… to eek more player engagement out of a season, when in truth Season 7 was the best… because it felt like a really fun weekend, similar to how Diablo III seasons used to feel. The game is not detailed enough to be played in a manner like Path of Exile… so any slowing of things down just feels like overstaying its welcome. Wouldn’t you rather have your players saying “wow that was a blast, can’t wait for next season” instead of trying to decide if they give a crap enough to keep grinding. I am rapidly the approaching the point where I am questioning how much I still care.
Legion Remix starts next week on the 7th, and as a result I have been trying to poke my head back into World of Warcraft in an attempt to get into the swing of things. Friends… I really want to finish up the War Within campaign but I am finding it so hard to care about anything that is going on. I tried again last night, and I was just checking boxes off a spreadsheet in the way that I was engaging with the content. I am playing my Dark Iron Dwarf that I rolled during the Pandaria remix event, and honestly… I like playing a defensive warrior about as much as I like playing anything else. The combat though… just feels so much less interesting than it does in Guild Wars 2, which is the game I have mostly been mainlining in the MMORPG world for awhile. I think mostly movement just feels bad, since at its core… World of Warcraft is just prettier Everquest and there is not any real action elements of my movement that factor into how combat resolves. So long as I am in rage of the target and my bounding box is connected to their bounding box… mashing a button makes a thing happen. It does somewhat make me worry how Legion Remix is going to land… but regardless I am still going to give it a shot I think.
In other things happening on the 7th… the Monster Hunter Wilds crossover event is opening in Final Fantasy XIV. I thought this might have been a good signal to get back into the game and quest through things… given that I have not really played actively other than logging in to keep my house active since the patch that dropped the Arcadion. As a result I am fully decked out in that gear… but am going to be yet again… too short to ride the ride since the Guardian fight is going to require 725 gear. This is the thing that I always hate the most about playing Final Fantasy XIV, is that when it comes time for a new expansion… my gear is never good enough to make it through all of the content without either grinding a bunch… or buying my way out of the problem. I hate having to buy a crafted set from the auction house to bail my ass out for having not played reliably during the patch cycle. Since Stormblood… I have basically been a player that plays heavily at the beginning of an Expansion, and then returns at the very end of one… and it is honestly a play pattern that feels like crap because of the required catch up. Even Gacha games every so often throw you a bone with a full set of gear that is good enough to do whatever the latest content drop is.
Since you have made it this far, and listened to me whine about my frustrations and struggle to get attached to anything right now… I will reward you with another photo of Gracie. So often when I am gaming anymore, she will crawl up on the headrest of my new office chair and complain that I am not giving her attention. I am just looking for anything right now that gives me some focus.. and ultimately delays me thinking about the fact that my human is gone. I could be out doing things with friends… but I feel way more “alone” when I am out in public than I do when I am finding something to distract me at home. I spent a lot of time alone since shifting to remote work… but I almost never left the house without my spouse. So going into the world… makes me realize all that I am lacking and missing. There are a lot of things that I want to do around the house, but I end up in ADHD logjams while trying to do them. Mostly I am just trying to keep moving the needle forward with small amounts of progress every single day.
Anyways… if you have made it this far. Thanks for reading.
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Good Morning Folks. Yesterday was a bit of a wild ride work-wise for me and this morning has been similarly wild but I have a bit of a gap and am going to try and bang out a blog post in the spirit of Blaugust. After I finished with my sixteen hour day I unwound with a bit of Path of Exile while listening to various YouTube videos. I managed to get my last round of memory altars and finish up Eldritch Expeditions giving me 35 of 40 for the league. The challenge here is the fact that memory tears aka the things that replaced atlas memories, are pretty freaking rare even though I have stacked up +40% chance on my atlas. There are a bunch of mechanics like this that I wish we had scarabs to force onto a map… like I would love to do that with Sentinel for example. I fully expect that Memory Tears are permanent, since they were part of an endgame expansion to the game and not necessarily tied to a league mechanic.
I would really like to knock out another challenge so that I could finish unlocking the cosmetic armor. The issue is that all of the remaining challenges are a pain in the butt. In theory the one I am closest to, also requires me to “get gud” as it were. Basically you have to complete the new endgame encounters while avoiding taking specific attacks, and quite honestly I am not sure what half of the effects that are called out are and would have to look them up. I made an attempt at Incarnation of Fear but failed to correctly identify which mechanic I needed to care about. Strenuous Summons is the easiest but also the one that requires the most grinding. Recollections Realized is pretty straight forward… I have more than enough memory influenced maps so it is just a case of running them. Then I would need to buy a bunch of boss tokens from the currency exchange and run those as well. All of that is doable even though I don’t really enjoy fighting bosses in Path of Exile. Any fight that takes longer than few seconds feels like a massive bore, and since I do not play bossing specific characters… they all take longer than I care to commit.
The reality though is that I am pretty much out of time. Tomorrow at 11 am the Beneath Ancient Skies season for Last Epoch drops, and at that point… I am pretty much going to stop playing Path of Exile for awhile. After Last Epoch has run its course, I will probably swap over and play the new Path of Exile II league. That means that if I do not finish it up tonight… it is highly unlikely that I will return after those two games to knock out another achievement before the next Path of Exile league in October. I am pretty amped about Last Epoch and I know that once I get back into the game, all thoughts about the Mercenaries League are going to fly out of my head. The one that I absolutely COULD complete tonight is the one that requires all of the boss summons, because it is simply me setting my mind to doing it and then acquiring all of the stuff to complete it. I am back up to just shy of 90 divines after my massive currency dump on my alts and I am sure I can probably afford to buy my way out of this problem.
The other major distraction is that today at 3pm CDT there is a Path of Exile II reveal stream with the upcoming Third Edict league. Over night however there were a massive series of leaks from a French publication outlined on Reddit. Sir Gog released a video that is essentially him going over the leaks on livestream if you are curious. I am only really interested in terms of seeing how much more is in this league than was released on that site, because it seems as though at some point during the publishing of this content Grinding Gear Games caught on and asked them to stop. During the stream today there will be Twitch drops so manage your lives accordingly so you can pop in and get a finisher effect. If the leaks are correct there are a massive number of changes coming to Path of Exile II that are going to fundamentally shift how the game plays. What really matters though is how it feels to play, and we won’t know that until the 29th.
Lastly we got a cinematic reveal for the next World of Warcraft expansion yesterday and I feel mixed about it. This trailer does not feel like Blizzard trailers usually do. It feels as though it came from a trailer house and not from the in house team that has done all of the amazing cinematics in the past. I know the Blizzard marketing team was recently dismantled… and I can’t help but think the uncanny nature of this trailer is a direct result. It could also be that I am further removed from the Warcraft fandom than I have ever been at this point. I barely played Dragonflight and I started War Within but never made it out of the first zone. There is a heck of a lot of cool stuff coming with this expansion, and my friends who are still engaged with the game seem to be excited. I can’t necessarily say I will not play it at this point, but I am also not nearly as drawn to it as I am for example with the new Guild Wars 2 content drop on October 28th.
Wrapping this post up. I am hoping that I can maybe squeeze out one more challenge before I put Path of Exile to bed. If I can do that, I can walk way with a clear conscience and not look back.
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Good Morning Folks. This weekend on the AggroChat podcast, Tam brought up a topic that sort of went in a bunch of different directions. The idea basically was a discussion around how he as a game designer, could build a communications system in an MMORPG that encouraged players to interact with each other. We know that forced voice chat does not work, and in the games that have open voice chat… the first thing I do is disable that option. We also know that pushing players of wildly different skill levels into the same content only leads to toxicity. We also know that across the board… MMORPGs are struggling. While Steam only represents a tiny slice of the FFXIV player base… it has seen a 78% drop in players since its all time peak in June of 2024. While again not representative of the totality of the player base… Steam does tend to allow for viewing trends and if it is happening there… it is usually also happening in the larger pool of stand alone client players.
I think one of the challenges of MMORPGs is that they are effectively being driven off a cliff by the most hardcore and as a result vocal player base. Here is a hard truth that we need to understand. If you use gaming forums, reddit, discord, or post about video games on social media… you are already among the most hardcore players in a given fandom. If you are regularly engaging in raid or other challenge content… you are further filtering your bias down to the needle point of the most serious of players, and they cannot survive with only your support. The challenge for developers is that as a whole, the feedback they have been getting is that the content needs to be harder in order to cater to the most dedicated players. However doing so… continues to push things out of bounds for the most casual players to a point where they feel like they can no longer justify that $15 per month in order to log in and do some busy work each day. When you lose casual players… you lose staff and money to make significant improvements to the game.
I think in part, Classic World of Warcraft has been so popular because it hearkens back to an earlier game design ethos. Molten Core and Blackwing Lair are masterpieces of zone design, and in both case… the fights were not actually that challenging. You needed 20%-30% of the raid that had a clue what was going on… and the rest could more or less be populated with warm bodies that were pushing buttons, and also getting to experience content they might not be able to otherwise. I started out as one of those warm bodies, and then eventually over the course of years of raiding developed the skills necessary to lead and function at a high enough level of get recruited into more hardcore groups. The thing is though… the golden age for me were those first raids. We had fun. It was a party atmosphere with comms filled with bad jokes and even worse stories… as we all fail-boated our way through the content to eventually get shiny loot. When these games got super serious focus time… they just stopped being all that enjoyable.
If a game exists in this mode, where it is being driven by the most dedicated players… eventually it starts to shrink in size and with it comes downsizing of the studios. You can look back at all of the games that I used to play fairly seriously… and eventually dipped out of because of cost cutting and lower frequency of content. I played the heck out of Destiny 1 and 2, and got frustrated when they started vaulting content… in part because they did not have the resources to keep updating it. I played the heck out of Rift but eventually bailed because it could not consistently keep a player base interested in the game in order to do much of anything. Wildstar was amazing… but its raid content was way the hell too complicated for most players and the casual content while great… just did not have enough meat on its bones to keep people engaged. Both Guild Wars 2 and Final Fantasy XIV were driven by decade long story arcs… and both began to flounder a bit when they lacked the story chops to keep people coming back for more.
In truth… I shifted my focus away from MMORPGs and began devoting the majority of my time to ARPGs where I could group up with friends if I wanted to… but the majority of my time was spent soloing. Other games have similarly become way more solo focused, like Elder Scrolls Online which churns through regularly story content updates… all of which can be completed in their entirety without the help of other players. We’ve lost this whole era where doing group content was a heck of a lot of fun, and I believe it is in large part because the players driving the narrative are the players craving challenge in their games. This also coincides with the birth of Streamer culture, and the focus on showing off how good you are at games in a public manner. If you are not doing something on the hardest of hardcore difficulty modes… then you are wasting your time… or at least that has become the prevailing public sentiment. However none of this takes into account the fun factor. Players who get their satisfaction by doing the sweatiest content ever… are a minority in the total player pie.
What you don’t hear publicly talked about is the number of players who bounce because they realize that none of the content is actually designed for them. The majority of folks don’t storm out the front door raging about how bad the game is. Instead they simply slip out a side door, cancel their subscription, uninstall the game… and then gravitate towards games that are giving them a better experience for their limited game time. There is a reason why Gacha games have seen this massive rise in popularity over the years, because they really hone in on the feeling of giving the players power… without actually increasing the difficulty terribly much. It is very easy to busily chase a bunch of objectives and feel like you are doing important things… regardless of whether or not the game is largely playing itself. They feel just connected enough so that you know you have friends who are also playing… but unfortunately there is no real meaningful multiplayer experiences.
I feel like for the most part Guild Wars 2 has done a pretty good job of catering content correctly, however there are still numerous cases where they drank the hardcore Kool-Aid and it shows. With the most recently expansion Janthir Wilds, they introduced a zone meta that is quite honestly… not capable of being completed without a large number of ringers in zone participating. As a result it is pretty rare that you actually find a group doing it, and succeeding at it. Similarly Dragon’s End to this day still fails more often than not. Contrast this with old classics like Tequatl, Octovine, or Chak Gerent that pretty much succeed damned near 100% of the time… and have full zones of players showing up every time they are run. The events that are being completed are just better designed, and it does not matter how much the “hardcores” turn their nose up at them… the participation proves it. People will come out of the woodwork for something that is chill, fun, and rewarding… and honestly does not ask that much of them.
Ultimately my theory is that MMORPGs have been struggling and shrinking… because they have been listening to the wrong voices. They lost sight of the inclusive content design that made their best zones great… and have leaned into chasing and ever shrinking piece of the player-base. World of Warcraft was a game changer. The number of people that I knew that had never really played another game seriously before that… was pretty freaking massive. However as the content kept getting more and more finely focused… the folks who did it for fun and did not have the time to devote to all of the prep work… quietly faded away. Essentially there are two paths to take… either you make it so that class design exists in a way that the difference between the most hardcore player and the most brain dead casual is about 10% efficiency… or you make the content designed in a way that you only need about 20% of the player base to be really paying attention to complete it. The best content tends to follow that second path. I am not saying do not put the double mythic extra plus hardcore content into your game… but make it for bragging rights only, and in no way connected to the flow of necessarily content.
Granted take everything I just said with a grain of salt. The fact that I have a gaming blog… already puts me on the narrow end of the “cares about games” spectrum. However I am very much a burnt out ex-raider who used to take this shit super seriously… until I realized that I would just be happier if I did not give a fuck about passing arbitrary skill checks in the games that I am playing. I mostly play ARPGs like Path of Exile and Last Epoch, where I only have to care about myself and my actions in order to complete them, and that reset on a regular enough basis that I can ignore a season/league if my devotion is elsewhere. That said… the whole conversation this weekend… did make me miss those glory days of raiding and a lot of the nonsense that used to happen on voice chat. To some extent I am getting some of this back with my small group shenanigans in Guild Wars 2, and I hope maybe we gather enough mass to be able to do some strikes at some point. I miss us progressing through Binding Coil in FFXIV and quite honestly… that was the last time when raiding with a large-ish group of people was super enjoyable for me. I had a blast learning the Arcadion with the release of Dawntrail, but that was pretty short lived.
Mostly I think we would be better of if games were designed to allow more casual players… to ride all the rides. I think the bar for entry for a lot of content has just gotten too high in order to keep the masses engaged anymore. That is the problem with the MMORPG design model… you need everyone bought in for them to succeed. We’ve spent the last decade filtering out who can reasonably play them… and they are going to keep shrinking unless that line of thinking changes. I say this as someone who has only one foot left in the genre… and could probably happily cancel the few subscriptions I have remaining without seriously impacting my enjoyment. If I am almost out the door… someone who is already well into the more serious end of the community… you’ve got problems.
The post The Hardcore Filter Problem appeared first on Tales of the Aggronaut.
Good Morning Folks. I was sort of all over the place this weekend, dipping my toes in a bunch of different gaming ponds. However the absolute highlight of the weekend is attached to some deeply strange circumstances. On the 16th I got an email from Nintendo outlining how the Switch 2 Preorder lottery would work… and in it included the phrase “It’s your time to purchase” which it stated would be in the email you receive if you were chosen. Obviously I immediately turned around and searched for this exact phrase… and while I did not uncover an email from Nintendo it DID include an email draft that I never actually sent to a friend of mine… where I was sending them SWTOR patch notes. Thing is… this is a person that I used to talk to on a near daily basis… but had not talked to in years. We apparently had a brief conversation in 2021 but I have no working memory of this event.
We always had this weird tentative connection, and for the life of me I have no clue how we met because so much of my time in World of Warcraft is crusted with the dusts of time. However we sort of had this dynamic of being friends that went to different schools. Occasionally I would convince her to join in one of my mad schemes… or recruit her to join a raid here or there… but for the most part we operated in completely different circles. So completely out of the blue… and unlike myself.. I decided to email to see how they were doing. What shocked me the most is that I got a pretty quick response, which led to us chatting on Discord off and on throughout the day. I’ve lost contact with so many people over the years from leaving World of Warcraft to leaving Twitter, people who meant a lot to me and were really close friends… but also when it comes to online connections you never know how you are perceived in their eyes and how much of a friend they actually consider you. When I made a break from World of Warcraft I sort of put all of that in a box and shoved it into the back corner of a closet… and I am glad that I made enough of an impression for someone to be interested in reconnecting.
For other non-gaming related stuff, this was Eurovision weekend and it is always a highlight. Ace and I have been watching this for awhile… and then making random often snarky comments over Slack during the show. I feel like it was a bit weaker of a total show than some years, because there were way fewer “fun” acts and way more “serious” acts. It seemed to be the year of the torch song, and I was at least thankful if someone was going to go in that direction… that the best one won out. However the absolute highlight of the show was a collaboration between Kaarija and Baby Lasagna… the 2nd place but significantly better than the winner contestants from 2023 and 2024. They did this amazing fighting game mashup experience of their two fan favorite tracks… and then broke into a brand new song that they created together and dropped on the day the semifinals concluded. Unfortunately the ONLY way to see this if you are not in an EU country… is via this reaction video because the REAL video of the experience is region blocked.
Enshrouded dropped a massive patch that they are calling the Thralls of Twilight update. As a result Saturday I spent most of the morning playing a brand new character and new save file. There are so many immediately noticeable visual upgrades, but I have not really gotten far enough to experience many of the new content updates. I did something that I had never done before… which was place my original base flame on the edge of a cliff and then proceeded to build off the cliff creating a very defense-able location. My idea is that as I expand my base area… I can eventually build down into the shroud below. So instead of actually playing the game and progressing my character… I spent most of the morning carefully excavating the cliffs surface one 2×2 block at a time. I made a decent amount of progress and created this work platform down at the lowest point that the original blueprint of my base would allow. At some point I will start expanding down again to see how far I can get this time. As Ash stated during the podcast… I really am apparently a Dwarf because I do love hollowing out a mountainside.
Another game that I have been playing quite a bit of is Slormancer, which is a 2D ARPG with an art style and quirky animation style similar to Rogue Legacy. It is a really simplified version of the ARPG genre, and uses a dual stick style control scheme that would fit perfectly for a device like the Steamdeck. I’ve not actually tried it yet but that is on my list of things to do in the near future, because this seems like an ideal chilling in the backyard type game. It also has a bit of a feel of the 2D beat-em-ups like Guardian Heroes or Castle Crashers. I’ve not made it terribly far yet, but have gone far enough to unlock all of the characters and fight my first mini-boss. I think I probably prefer the knight to the huntress or mage, but have not really gotten far enough to unlock the various skill specializations. I know the mage got instantly better as soon as I specced into the ability that fires a second bolt after the first. Really cool game and I can see myself poking at it off and on for awhile.
I am also still playing some Last Epoch because every so often I just want to run a map. I feel like I am not engaged in Path of Exile for the moment, or at least not forcing myself knowing that when 3.26 drops I will be back with new force. Eleventh Hour Games keeps releasing quality of life updates, for example I noticed that when you click on an egg and search your bank… it highlights items with no legendary potential so that you can easily see which items that will work. More importantly though is the differentiation between the Tomb marker and the objective marker, making it much easier to complete maps in general. I know that my Not-Righteous-Fire Paladin is going to eat a nerf… because it is a bit too powerful… but I am hoping it lands in a still very playable state for next season. Though since they have already said Season 3 is going to be all about Necromancers… I am probably going to be playing one of those.
Guild Wars 2 lately has become my main game, and I am spending a lot of time in Dragonfall. I am not exactly sure WHY… but when trying to figure out my next project I landed upon Vision. This is an extremely long process that involves doing pretty much everything there is to do in the Season 4 zones, and yields a Legendary Accessory as a result. I figured I would start on the hardest of the zones… Dragonfall and have been slowly chipping away at various achievements. It might be easier to knock some of this out in WvW through using the Dragonfall Reward Track. Since I like WvW quite a bit… that at least gives me something to be working on again since I do not currently need another Gift of Battle. Probably the hardest sub achievement is going to be Championship Bout, which involves killing a laundry lost of bosses that spawn after you finish the zone meta event. In theory if there is a good commander and everyone is working together, you could probably get this in a single go. However without fail… the group fragments and folks start taking on random bosses meaning that no one group gets credit for everything.
I’ve made a lot of progress on various achievements though, and have used the Memory Essence Encapsulator for Dragonfall to finish that bit of the quest. This is going to be the hardest bit honestly, because buying each encapsulator costs a bunch of crafted resources… some of which I cannot make and will have to lean on the market board to pick up. The big problem is the Lesser Vision Crystal which requires 500 skill in either Armorsmithing, Leatherworking, or Tailoring… and I have not hit 500 in any of those. I guess that could be a side quest for awhile… to try and push one of those up. According to GW2 efficiency, my tailoring is the closest sitting at 465 currently. Since my friend that I talked about at the top of the post just started playing Guild Wars 2, and is playing a Necromancer… I might get some levels crafting them some gear which at least gives me a purpose behind spending the resources required.
Anyways… what matters the most though… is that I have objectives. That seems to be my key to sticking with any MMORPG is that I have some goal that I am working towards. When I achieve the goals I tend to fade away, so as long as I can keep grabbing a shiny new objective to work towards… I am way more likely to stick around for awhile. It was a good weekend, and I hope it is going to be a good week… though that is doubtful considering we have bad weather for the next several days. I am hoping no more tornadoes that come close to my house.
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