One of the tidbits of information that we knew going into Destiny 2 was that Mister Shadow Tentacles himself… Xur the Agent of the Nine would no longer be showing up in a social space. That meant that we would need to find him somewhere on a planet. At first I thought this would be somewhat of a scavenger hunt, where we had to scour the planets to find where he was hiding. However that does not appear to be the case because they put a familiar IX logo on the director map. This week Xur is located on Nessus in the Watcher’s Grave area, and in this case he is up high in a tree next to a golden vex scannable item. The other things that we didn’t know were the level of items he would be bringing…. and the cost. We knew that legendary shards would be the universal currency for lots of different things and now replace the familiar chase item… Strange Coins. It appears that everything is 270 and I have verified with a few videos of Xur that regardless of the players power level he seems to be handing out that same static level. The basic set up is similar to Destiny 1 in that he is bringing a single weapon and a piece of armor for each class. This week we have…
- Merciless – Fusion Rifle – 29 Legendary Shards
- Raiden Flux – Hunter Chest – 23 Legendary Shards
- Doom Fang Pauldrons – Titan Arms – 23 Legendary Shards
- Wings of Sacred Dawn – Warlock Chest – 23 Legendary Shards
If you only have the Legendary Shards to pick up a single item… I would say buy this thing. I was lucky enough to get it as an Exotic Engram drop while leveling… and this thing is amazing. It has a weird perk on it that speeds up the recharge rate until you get a kill. This combined with a perk that increases your damage if you reload after getting that kill.. makes it a machine to melt mobs. Especially on bosses the fact that it keeps getting faster lets you pour some insane damage into the boss in a very short period of time. This thing completely decimates the ship that flys in on the Cabal extraction event for example. This was one of the first legendaries that I infused up, simply because I like using it that much.
I went ahead and picked these up because I didn’t already have them. Effectively when you are in your super mode… kills with the shield bash reset the cooldown of your shield throw. I could definitely see this being useful since in general you only get one throw per sentinel super. Similarly melee kills help give you super energy… and since I run around punching everything already this should be a good exotic for me. The only problem is… I am currently using another exotic just for the light levels so in theory I need to find something to replace it with before I can rock these.
For the Warlock Xur is selling the Wings of Sacred Dawn, which is one of the fanciest chest slot items I have seen in game so far. The truth is however that I largely just bought this for the item level to help give my Warlock I am currently leveling a power boost, so I can start double dipping on those sweet sweet powerful engrams. The perk is Tome of Dawn, which causes you to suspend midair while aiming while you are in your super. Precision hits extend this effects duration allowing you to stay up in the air frozen longer. Since I don’t really like Dawnblade as a subclass and went Voidwalker the moment I got it as a drop and have never looked back… this really is all about the 270 light level for me and nothing else. If you like Dawnblade your mileage may vary.
I had to swipe an image of this one online, because I have not even begun to start my Hunter leveling… since it is probably the class I like the least in Destiny 2. I went ahead and picked this up however because I had the shards… and once again it will be a power level boost when I finally get around to leveling and equipping a third class. The perk on the item is called Synapse Junctions… which causes quick successive attacks with Arc Staff to increase damage output and the duration of your super. In truth this is probably a good item for me since I mostly like the Arc Staff super ability. Again however… its really about the 270 light.
One of the slight disappointments comes not from the exotics themselves… because I really do think that he brought a decent load out of items. What I am a little disappointed in is the fact that he ONLY brought the exotics. Previously in Destiny 1 there were a ton of other items that he sold… most of which are no longer still in the game. What I would have loved to see him sell in their place however were maybe some really nice gear mods to help those players who have yet to hit that 280 plateau get there. Additionally I would have loved to see him offer Fireteam Medallions as an alternate way other than Eververse dust currency to get them, since they appear to be the replacement for three of coins. The best method of getting Exotic engrams appears to be running one of those and chaining heroic events. Speaking of which… I need to do a lot more of that. Anyways regardless of anything else… I am just happy to see the Friday tradition of finding Xur continue into this new game.