BfA dungeons (so far)

I’ve officially done all of the dungeons I can queue for in BfA, on normal mode. That specifically leaves out a few things, because I haven’t run anything that is mythic-only yet. So far I’ve mostly enjoyed all of them, although there are a few things that concern me as I prepare to face the heroic versions. I do think the alliance got the cooler dungeon themes, but I’m glad we hordies get to see them too. Potential spoilers here for BfA dungeons and some zone stories.

I’ve ranked the dungeons from worst to best. This is based solely on my opinions after healing each of them on normal mode once. I suspect this might change a bit once I start getting into heroics and mythics.

The snake god (Temple of Sethraliss)
This was the first BfA dungeon I ran with my friends instead of pugs. It was not bad, but it makes the bottom of the list for a couple reasons. Firstly, it was the least interesting to me story-wise. I really enjoyed the zone story this dungeon wraps up, but I was disappointed that we don’t actually get to fight the big bad old god minion. Instead we’re going to wake up the snake people goddess to ask for help. This dungeon also suffers from two mechanics that make me worried for the harder difficulties. One is a room that reminds me of the brazier gauntlet room in blackrock depths, and the other is a healer gimmick boss. I am strongly opposed to these kinds of fights because they almost never play nicely with my UI. I hate having to fumble around with my targeting and keybinds to heal NPCs.

The allergy overload (The Underrot)
This dungeon is entirely, perfectly on theme, and it makes me feel like I need to take a shower and 10 benadryl. I can practically smell the mold spores through my computer. It’s made worse by gross exploding ticks, mutated monstrosities, and various worms and bugs. It is really well done, it’s just super super gross. The boss mechanics at least are not too bad. There is one section of the trash where some mobs cast a fear that is going to cause a lot of misery in pugs though.

The mechano-trashpile (The MOTHERLODE!!)
Goblins. So many goblins. I still am not entirely clear on why we were in this dungeon. I know I got a quest from Gallywix and queued right up. My initial impression of this place is pretty rough because I pugged it and my group sped through super fast. Some of the bosses definitely reminded me a lot of the Protogames bosses from WildStar. They were mostly fun, especially the last boss, but it didn’t overcome how much I dislike the goblin scrapheap aesthetic of the place.

The prison break-in (Tol Dagor)
This was the first alliance-side dungeon I did. It has a lot of floors, and we did get turned around a few times while we were trying to make our way through it. It has this spot in the middle of the pack for me mostly because I don’t have strong feelings about it one way or the other. I think it might be pretty enjoyable once I know where I am going.

The tentacle pope (Shrine of the Storm)
We get to see Queen Azshara! Does she play more of a role in the alliance-side questing? She sort-of ducks in and out quickly here. Also did I miss when she got tentacles? I thought she was a naga? Azshara sightings aside, I love the theme of this place. Creepy tentacle cultists is totally my aesthetic. There was one boss here with a mechanic that was pretty brutal to those folks who didn’t know it yet. That made it a rough time for me to brute force heal my way through. If it weren’t for that it might be slightly higher up the rankings. I want my in-game house to be this place.

The zombie dinosaur (Atal’Dazar)
This place was so cool-looking. Plus, I was invested in it because I really wanted a resolution to the zone story this wraps up. I was sad to have to fight zombie Rezan, but I was glad we got revenge on the lady who betrayed the king and was running around stealing Loa powers. It does sometimes feel very strange that we are now friendly with the Zandalari and dealing with so much troll lore from their perspective. Side note: the most annoying part of this dungeon was the screaming pterodactyls. Make your healers love you and keep them on lockdown if you can!

The haunted house (Waycrest Manor)
The theme of this dungeon is absolutely perfect. I love the creepy haunted house vibe. It definitely reminds me of the haunted house dungeon in FFXIV, in the best way. The creepy mansion thing gets in its own way a tiny bit, because it is confusing to maneuver around and camera angles sometimes become an issue. We got lost a few times but managed to get back on track quickly. Unless some of the mechanics get tricky in harder versions, I’ll be looking forward to running this place a lot in the future.

The pirate fun times (Freehold)
This one is another dungeon whose theme is perfectly up my alley. I enjoy pirates and mostly lighthearted fun. I especially enjoyed the “shark puncher” boss who had sharks on his arms, and punched us with them. He also had a Sharknado attack. This whole place felt like a breath of fresh air, a silly diversion from all the super serious, creepy evil stuff happening everywhere else.

I should say here that most of these dungeons were really interesting designs. I disliked some of the mechanics but they were all on theme and very pretty to look at (even when they were full of goblins or mold). I’m excited to see how to handle them on harder difficulties.

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