Battle for Azeroth: First impressions

Battle for Azeroth: First impressions

Last night might have been the most chill expansion launch I’ve ever experienced. I hung out in Discord with just a couple friends and we explored on our own while chatting with each other. Nobody was racing to get to 120. I stayed up until around midnight, and got to 112. Both friends had left long before that. It was nice to take my time to read quests and watch cutscenes without feeling like I was getting left behind.

And oh, there are a lot of cutscenes this time around! When it launched, Legion felt like the most cinematic expansion ever, and BfA is already blowing it out of the water on that front. In the few hours we played last night, several comparisons were drawn to FFXIV and its frequent cutscenes. I hope they continue to find a good balance with them throughout the expansion. Cutscenes give more story and flavor, and they help you feel connections to the characters you are meeting. Too many cutscenes, however, can lead to boredom and frustration when you are on a roll and trying to level.

Battle for Azeroth: First impressions

I’m not going to talk about the story too much since I haven’t even finished one zone yet. I am relieved and not too surprised that, at least at the start, we’ve left the faction war behind and are focusing on local concerns for the Zandalari. If I could just wander the continent with Meerah and Dolly and Dot, solving problems and fighting monsters with no horde vs. alliance conflict in sight forever I’d be pretty happy.

So that sums up my first evening with BfA. What do you folks think so far?

 

Dolly and Dot Are My Best Friends

Dolly and Dot Are My Best Friends

Last night was the launch of Battle for Azeroth the new expansion for World of Warcraft, and as I said yesterday it sort of snuck up on me.  Blizzard was doing a global release for the first time in my memory meaning that while a lot of the world did in fact get the game on August 14th…  the United States got it in the evening of the 13th.  So it was in fact midnight CEST on the 14th for Europe but for me personally it launched at 5pm my time.  I was not however sitting at the keyboard waiting for the gates to open as it were…  because it was 5 before I managed to get to town from work.  That then triggered the whole list of things I need to do when I first get home as well as nomming some tasty noms…  finally ending up at the keyboard around 6ish.

Dolly and Dot Are My Best Friends

At that point I was pleasantly surprised that I got right in with zero queue or waiting.  There were reports of folks having some issues with the login server, but thankfully I had none of those issues and effectively sailed right in.  I even tempted fate about 8:30 last night and decided to swap from my desktop upstairs to my laptop downstairs…  and even at that point I was able to log straight in without much issue.  I am not sure if this is a smaller than normal launch day, or if they were just really that prepared for the launch.  Whatever the case it went smoothly and collectively myself, Grace and Mor decided to get the desert zone out of the way first and spent the rest of the evening roaming around Vol’dun.

Dolly and Dot Are My Best Friends

For my troubles I managed to get my amulet-of-not-artifact-power to level 2 just barely shy of level 3, collected 2 pieces of the upgradeable gear that has talent point unlocks on it, and dinged 111 with about halfway to 112.  I consider it a very productive night given that I did not take any time off from work and really didn’t “grind” that hard at anything.  I believe both Grace and Mor are further ahead than me, but at some point I will catch up and hopefully reach the first dungeon unlock, though in truth I didn’t notice if there was one we could queue for already or not.  I am surprised at just how much story there is in this expansion… like not just text story but I seem to be drowning in really awesome cut scenes.  If the rest of this expansion carries on the same way as the beginning has… it is going to maybe be one of the better expansions in World of Warcraft history even with the questionable PVP narrative.

The above video is going to be a bit of a spoiler, but if you care to watch… it features my favorite moment so far in Battle for Azeroth.  Meerah the awesome Vulpera responsible for driving the caravan around Vol’dun serenades her pair of Alpacas.  Dolly and Dot are the best and are probably going to be the break out hit from this expansion.  It reminds me a lot of the singing Quaggan from Guild Wars 2, and is similarly memeable.  Meerah herself was apparently voiced by the very amazing Deva Marie, so extra awesome bit about the quest.  ~Dolly and Dot are my best friends~  ~they pull my wagon through dunes of sands~  ~they have small teeth and they love to eat…~  then sadly the song is cut off by a mean ole troll who doesn’t appreciate awesomeness.

I am hoping we get a lot more Meerah, Dolly and Dot as I go further into this zone.

Follow Up to Yesterdays Post

Dolly and Dot Are My Best Friends

As a follow up to yesterdays post about Monster Hunter World PC… when I took a break to move downstairs to the laptop I decided to fire up the game there to see what sort of settings I would have to play on to get the game functional.  What you are seeing is MHW on Low settings and 720p resolution and even then… I was only managing to see about 25 fps.  For reference the gaming laptop I have is in the top bar of the site but also linking it here.  As far as the stats go… it has:

  • Intel Core i7 4th Gen 4720HQ (2.60 GHz)
  • NVIDIA GeForce GTX 960M 2 GB GDDR5
  • 16 GB Memory
  • 1 TB HDD
  • 128 GB SSD

The game is effectively unplayable given that I am only seeing 25 fps in town and even then it wildly fluctuates down into the teens and up into the thirties.  Essentially hopefully you can make your own determinations as to how well the game is going to run on your system between the two baselines I have given you.  Now the positive is…  steam does allow you to return games if you end up trying it out and it simply not working at all.  Personally right now I am streaming Monster Hunter World through Parsec on my gaming desktop upstairs when I am playing downstairs on the laptop.  This is honestly the way I am gaming most of the time these days and is probably going to keep me from upgrading that laptop anytime soon.

 

Pug tales volume 3

These are a little bit delayed since I had a few other things I wanted to post about. I have been running these vanilla dungeons pretty steadily so far. With the expansion upon us, I’ll have to set this project aside for a bit.

Gnomeregan: This group had a monk tank and a pally that pretended to be a tank. Even though the pally kept pulling everything went fine. Well, except for the fact that I forgot to turn in one step of the quest chain in there, so I didn’t get the quest to kill the last boss. This is possibly my most hated classic dungeon, but I felt like I hadn’t completed it without doing the quest so I went back a second time. I’m glad I did because the second group was super fun. People were chatty, emoting and dancing and having a good time. We even killed one of the extra bosses and people were happy to do it instead of complaining about wasting time. It was definitely the best group I’ve had so far, and I was actually sad when we were finished.

Scarlet Halls: Fast, quiet, no-nonsense group with a warrior tank. There were a few spots where the whole group was taking damage and I didn’t feel like I had enough tools to handle it well, but I did at least handle it. It is very strange to me how different the lengths of some of these vanilla dungeons are now. Blackfathom Deeps seems to go on for days, but the two Scarlet dungeons are over in just a few minutes.

Scarlet Monastery: Paladin tank this time. The group was very “gogogo” but given how short the dungeon is I didn’t really mind. The only time it caused trouble was when I stopped to turn in a quest and everyone ran on without me. Line of sight is still a thing, so one person died. If people pull without looking to see if they have a healer then I can’t be bothered to muster sympathy for them Pug tales volume 3

Monster Hunter World PC Thoughts

Monster Hunter World PC Thoughts

This weekend I played a significant amount of Monster Hunter World on the PC.  This morning I am going to talk a bit about my thoughts related to it and why it maybe isn’t the dumpster fire that the internet seems to think it is.  First off you are not going to get much general Monster Hunter commentary since I have belabored that point at length on this blog.  I love the game and think that for the most part everyone should give it a shot on whatever platform seems most comfortable for you personally.  I played the hell out of it on the PS4 and only backed off a bit when I got bit by the Elder Scrolls Online bug again…  which has moved recently into desperately trying to prepare for the World of Warcraft expansion.  Basically don’t ever take me moving on from a game as a reason not to play it because quite honestly I am fickle as hell when it comes to game.  I play a lot of different things and shift wildly between them as the mood suits me.

You can get a link to my current PC build up in the menu of this site but for those reading via RSS I will summarize the high points.  The relevant information:

I technically have an SSD in this system but have long since run out of space to run games from it…  so for the most part I linked the drive that the game itself is running on.  For sake of reference I attempted to screenshot all of the relevant graphical settings I am using.

Monster Hunter World PC Thoughts

Essentially I set the resolution to 1080p and attempted to max everything out to see what sort of gameplay that would give me.  For the most part I get 60 frames per second, with the occasional dip into the 55ish territory as you can sometimes see sub 60 numbers in the lower left hand corner of these screenshots.  However it feels very smooth given that I personally cannot seem to differentiate between about 40 fps and 60 fps that well.  Ultimately I wanted to throw these numbers out there however  I have a 5th gen x99 setup running a still fairly beefy GTX 980 graphics card.  Your mileage may vary wildly if you are using a system less capable than that, but I am not really sure how far below.

The game looks infinitely better than it did on the PS4 and had I the time this weekend I would have installed it on my laptop to see what sort of concessions I needed to make it get it running on a far lower end machine.  The laptop being a 4th Gen i7 which is the generation of processor in the recommended settings, and a mobile gtx 960M… which given the rules of mobile cards means it likely performs about the same as a desktop 700 series since the desktop did not get the 800 series.  Regardless it is further testing I want to do so that I could give some estimates of what the game would run like and look like on a lower end machine.  The truth is I played most of the weekend on the laptop, but I did so using Parsec streaming off of my gaming machine upstairs.  I still am deeply in love with that software.

Monster Hunter World PC Thoughts

The biggest takeaway for me personally is just how phenomenally good the game looks on the PC.  On the baseline PS4 everything felt very muddy for lack of a better word.  There were lots of moments when everything seemed like there was a thin coat of vasoline on the lens and you couldn’t quite focus on anything specific.  This means that a lot of the vistas in this game were completely lost to me and might as well have been static background images.  However on the PC there have been numerous points where I just stop and stare the the scenes in awe of just how cool everything looks.  I have a hard drive full of screenshots already and according to steam I am only twelve hours into the game.

Monster Hunter World PC Thoughts

It is highly likely that this is an experience that the Xbox One X and PS4 Pro players have already had… but for use plebs still stuck on the lower end machines in this generation…  the difference is extremely noticeable.  Now all of that said…  my awe of the game comes from a console player getting to see the world I already love in much higher detail.  From the general standpoint of a PC gamer… the game still has some wonky stuff going on in the way that the world looks and it is the same sort of stuff you see in a lot of console ports.  Textures don’t always look as crisp as you might expect and what appears to be in focus versus blurred out is all over the place.  Notice in the above image who the background appears so much crisper than the character in the foreground for example, just random goofy stuff that you don’t notice in motion but do notice when the action stops.

Monster Hunter World PC Thoughts

One of the weirder revelations for me personally is that the game is completely connected into steam groups… and seems to rely on your steam friends list and the groups you are a member of in place of the clan system.  This means that I already happen to have a Greysky Armada group ready to go and you can see me up in the gathering hall flying the colors of our guild…  even taking into account the custom imagery we uploaded for it from FFXIV.  The only problem here is…  I think those of us who have lots of groups and massive friend lists at this point…  are maybe bogging down the network?  It seems to take forever to bring up a friends list dialog, or to browse the sessions that your friends are in.  This seems to have improved over the week, but is still way more sluggish than it felt on the console.

Monster Hunter World PC Thoughts

The real problem however is that the network connectivity seems to be extremely fickle, with Match Making generally not working at all…  and the browsing of existing sessions working about as well.  You are going to see this window a lot with a 50382-MW1 error being throw which is essentially the “cannot connect” generic error message.  Spawning your own instance however seems to work reliably well, and joining an instance a friend is in also seems to work fairly well.  I’ve managed to play with my friend Wolfy at several points during the weekend, but just go into the situation expecting things to be less than reliable.  I feel like the PC is a leap forward overall given that it allows you to integrate with your existing list of Steam friends…  but the overall way that grouping works in Monster Hunter World is still extremely awkward.  This is one thing that Dauntless has going for it, is that grouping as a whole just feels more natural.

If you want to see me fail miserably at a hunt and mash the shit out of my keyboard and mouse here is the stream from Sunday morning.  The keyboard is getting more comfortable as I go but I will say it was a challenge to get used to after being fairly comfortable with the PS4 controller.  For the most part I have rolled with the default keybinds, but you can in fact remap most everything.  The only thing that I really have changed is that the initial set up for Longsword was Left Mouse for basic attacks, Right Mouse for thrust, and Ctrl Key for Spirit Blade…  which was functional but not exactly fitting with the priority that I have those attacks.  I swapped Right Mouse and Ctrl to give me something that feels more natural given that I rarely actually thrust, the only negative however is that it makes it more challenging to do the leap out of the way slash attack.  My fingers are long however and for the most part I can hit any ability that I need to.  Your mileage may vary given how comfortable you are reaching into odd spots on the keyboard.  I do however need to sort out something other than F1 + Number to get to the quick bar items because that really doesn’t work for me right now.

Monster Hunter World PC Thoughts

All in all I am really happy with the PC port and especially if you have been waiting in the wings due to a lack of console…  you should totally pick this up.  From what I am hearing it is both the biggest selling Japanese Steam game of all time, and the biggest Steam launch of 2018 so far…  so much of the issues that are happening currently are probably just compounded by that fact.  As the crush of players coming in to hunt some monsters dwindles a bit…  I think a lot of the network weirdness is going to mysteriously go away.  It is 7 am CST and right now Steam Charts is showing 245,535 concurrent players…  with an all-time peak of 329,333 which was also achieved apparently in the last 24 hours.  Basically it is super popular right now and as a result there are going to be some growing pains.  If you cannot deal with that maybe wait a month before picking it up, however the game does always default back to a single player state allowing you to get in and experience the game play regardless of the current network conditions.

Monster Hunter World PC Thoughts

If you found yourself on the fence about this title I hope this post offers some wisdom.  Like I said I need to get in and actually install the game on my laptop to give it a lower end impression as well.  I will try and do that over the coming days…  but not likely tonight given that apparently Battle For Azeroth launches at 2pm CST?  Talk about that game release sneaking up on me.  I hope you have a great day and an awesome week.