As promised yesterday, today we return at least for a bit to proper gaming news… or more so the news of the gaming I have been up to over the break. I’ve been spending a significant amount of time playing Destiny 2 which is not terribly shocking. That said I did manage to hit 650 light, the current cap for the rest of the current season and even have managed to push up my standard loadout of Breakneck, Ikelos Shotgun and Thunderlord to that level as well. Now begins the slow process of bringing the other things I care about up to that level as well.
I also managed to get my Hunter to 50 and have finished the Warmind content now and am slowly chewing my way through Forsaken. I’ve swapped over 650 weapons and am using them to slowly push up her light level which I have managed to get to 625 in a day of trying to do this. I will probably be spending a good deal more time working on her than the Titan seeing as I hit my initial goal of hitting the light cap during the break. At some point I will probably also start working on pushing up the Warlock, but seeing as that is my least favorite class to play… it always ends up lagging behind significantly.
The core problem I am having with Destiny 2 is a pretty good one to be having. There is more content to do each week than I have time to really do it in. At launch time I could push through all of the powerful gear options in a single night, and could easily run out of things that I felt were “worth doing”… and as a result spent a good deal of time working on alts to spread out that list of things to do enough to get me through the week. With the current state of the game there is no way I have enough time to do all of the things that could create progress so instead I just focus on the things I feel like doing in a given night. I am leaving so much progression on the table in a given week that I am having to learn to be okay with it.
Lastly I have been tooling around with a weird Dark-Soulsian game called Ashen that is currently only available on Xbox One and the Epic Games store. Once you get over the fact that all of the characters are faceless poppets, the game does a much better job of making you care about the world that you are exploring in the fact that you are essentially recovering after an apocalypse. As you roam around you meet new people that you can help and in turn they join the village that you are building. They start to offer you whatever it is that they can do from forging weapons to letting you futz with your stat layout.
There are times the game reminds me of Breath of the Wild as well… albeit with way more hardcore combat. It is very easy to die in this game as pretty much everything in the world hates you. This can get a little frustrating because in my rush to attack before they can attack me… I have accidentally killed a few NPCs. I am enjoying myself quite a bit, but I am not really playing it anywhere near as much as some of the other games I have on my plate. I still thought it was worth mentioning in case anyone else was interested. They have managed to create a game that is very much in the Dark Souls genre… that is also very hopeful and not quite so soul crushing. I linked to the original trailer above.