Guardians of the Galaxy Review

This weekend I wrapped up my play-through of Guardians of the Galaxy and had a pretty great time with the game. I started the game up on Thursday and last night early in the evening I finished the final chapter. All told if steam is to be believed it was a little over fifteen hours worth of game-play. I have to admit I had initially shown zero interest in this game because I fully expected it to be similar to Marvels Avengers since it has that same sort of feel to it. If someone would have told me that this was originally intended to be an expansion for that game but was spun off into a single player adventure… I probably would have believed them because it is going for the same “almost MCU” graphical style.
However where Avengers felt like a generic rehashing of the looter shooter genre… Guardians of the Galaxy has so much fun and heart packed into this short experience. It does a really excellent job of splitting the difference between the comic book Guardians and the MCU Guardians. If you were a fan of the comics, you get a better version of Starlord and Gamora as well as a lot of interesting easter eggs along the way and characters you likely never expected to encounter. If you were only a fan of the MCU movies, then the characters are close enough to make it feel fairly familiar and still be an enjoyable ride. The story told is extremely enjoyable and has all sorts of twists and turns and chaotic interludes before wrapping up with some pretty damned emotional moments. Each of the characters grows as you travel through this adventure… well minus Groot maybe because we still don’t really know for certain what the hell he is saying.
Probably the worst thing that the game has going for it, is that combat in general is pretty bland. It starts off fun enough and as you unlock additional elemental weapons those sprinkle in some entertaining effects, but ultimately feels very repetitive. Combat tends to come in waves where you encounter a few packs of baddies before moving on to the next area, and there are absolutely times especially towards the end where I wish I could have skipped some of it. The game would have also benefited greatly from an ability to swap your perspective between the Guardians. You are stuck playing shootmans the entire game when it would have been more entertaining if you could have taken over Gamora or Groot and changed up the pace of combat greatly. There is a “skill reload” system where if you time your reload at exactly the right time it fires a pulse of energy that deals a large amount of damage. However after doing this hundreds of times it just feels gimmicky and not really fun anymore.
The game also has a lot of mini-games, where you are asked to do a thing with little to noexplanation of how it works. The worst of these is the Llama puzzle. Essentially Kammy the Space Llama likes it when certain characters sing, and hates it when other character sing… and you have to use this in order to steer her into this target zone. I do not love mini-games in the best of times, but I sincerely wish that there were skip buttons when one of these comes up in a game so that we can resume playing the ACTUAL game. The other problem that I ran into constantly is the fact that ship combat really does not work with a mouse and keyboard. The controls are way the hell too twitchy with the mouse and I wound up having to hook up a controller each time the game decided I needed to dog fight in the Milano.
The other challenge that I encountered constantly is that the game is exceptionally bad at messaging things that you need to do. Often times you learn what you need to do by failing… over and over again until you finally realize where you were supposed to jump at a moments notice. This happens constantly with any section where you are sliding down a chute, and pieces of the ground drop out from under you… and you effectively need to know to jump BEFORE this happens not in reaction to it happening. Generally speaking the game resets you back quickly and you can get into the action and try again. However there are a few cases where this happens AFTER a cutscene and the checkpoint is before the beginning of the cutscene forcing you to sit through the dialog again before trying to do the thing correctly. You can manually save, but these are mostly useless because upon loading the save you will start back at the beginning of the nearest checkpoint rather than the exact moment you saved.
One of my favorite parts about this game is the huddle system. Every so often during the battle a synergy meter will fill and you can “Huddle Up”. During this you talk to your team and based on their current moods you either need to tell them something to bolster the moods or something to calm them down and keep them from getting sloppy. If you make the right decision, they get pumped, gain a buff, and you are treated to a montage set to some 80s song. The music is absolutely one of the highlights of the game, and much like the MCU movie it is a soundtrack picked out from the greatest hits of that era. The huddle theme though can be a little weird at times… like during one boss fight it started playing “Don’t Worry Be Happy” which is not exactly asskicking music.
I get that at this point… you are thinking… Bel you have mostly just talked about negatives here, why should I play this? The truth is, I was sold entirely for the story experience. In fact at some point pretty early into this experience I dialed the difficulty down all the way just so I could get to the next bit of story a little quicker. Honestly for me I probably would have liked this better as a walking simulator or something more akin to the Telltale Style of adventure game. Combat was fine, but not terribly enjoyable and the boss battles often times felt like they drug on two or three times as long as they should have. The story though was a freaking blast and I hope that maybe this same team gives us another Guardians adventure in the future.
So where I land on this game is that I am very glad that I played through it. Would I suggest it to someone who is a fan of the Guardians comic? Absolutely, there are a ton of Easter eggs that you are going to spot along the way. Would I suggest it to someone who has only ever seen the movies? Absolutely, it is going to be close enough to what you remember to still feel familiar. However in both cases I would probably suggest waiting for this to go on sale. The combat is not terribly enjoyable and just feels like busy work to gate you from getting to the next bit of story. If you do pick it up I suggest playing on the lowest difficulty because I think it will be the story that keeps you going rather than the combat that mostly feels the same at the end of the game as it did at the very beginning. The post Guardians of the Galaxy Review appeared first on Tales of the Aggronaut.

AggroChat #374 – Microsoft Buys Everything

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Tonight we are trying to get back into the swing of regularly recording shows.  It was a bit of an odd week because no one saw Microsoft acquiring Activision Blizzard King before it was announced.  We talk about this a bit, and Game Pass…  then Bel shares a whole bunch of games that he has been playing from Game Pass.  We also talk a bit about a game called OneShot that Kodra has been spending some time playing.

Topics Discussed

  • Microsoft Buys ActiBlizz
  • Game Pass
  • Nobody Saves the World
  • New Super Lucky’s Tale
  • Oneshot
  • Old School Adventure Games
  • Wadjet Eye Games
  • Interactive Fiction
  • The Gunk
  • Forza Horizon 5
    • Car MMOs
The post AggroChat #374 – Microsoft Buys Everything appeared first on Tales of the Aggronaut.

New Super Luckys Tale

Good morning folks. I thought I would continue this morning with some of my discussion about titles that I have been playing over on Microsoft Game Pass. I think one of the great things about that service is that it serves to breathe new life into titles that maybe got lost in the mix. For example I remember Super Luckys Tale coming out, but I also don’t remember much press positive or negative about it. Out of curiosity the other night I decided to give it a spin, because with the Game Pass it is super easy to dip my toes into new experiences. Much to my surprise this is a really freaking fun game, and I think it deserves a lot more attention than it has gotten.
You play as Lucky, a fox that got sucked into another realm by an evil wizard and you ultimately need to collect all of the pages of a magical book in order to return home to your family. Structurally the game works a lot like Mario 64 with its stars mechanic, but instead of stars you are collecting pages of the magic book. Once you have enough pages you can use the book to unlock the door to the boss of a given zone which will then allow you to progress to the next zone. In any given level there are multiple objectives which also might remind you of that Mario 64 formula.
Mechanically you have a tail whip similar to the Raccoon suit from Mario 3, and the ability to burrow in the ground to move faster and avoid certain combat situations. Popping up under something knocks the target up into the air. The game has a pretty broad mix of 2D style side scrolling levels and more open world 3D levels. I think for me what makes the game work is how freaking well animated everything is and who good it feels to run around as this cute fox. The levels are not exactly challenging, but the fun and pacing makes it a really enjoyable lighthearted game experience. This would be the ideal platformer for a kid just getting used to the controller because it is extremely forgiving with plenty of lives to be found.
Similar to the Koopa Kids, each world that you encounter is controlled by a member of the “Kitty Litter”. So far I have fought a Ninja, a Mad Scientist, and the realm that I just started is seemingly controlled by a Kitty version of Napoleon and his giant oafish companion. The end of zone fights feel more like a Sonic the hedgehog encounter than that of Mario, where you are trying to interact with the zone in order to defeat the enemy more than stomping on their head three times. In one case I had to fling enemies back at the boss by burrowing under them and popping up, and in another case I had to interact with a number of switches to make something happen. Easy to figure out puzzles in general but still enjoyable.
Scattered through the levels are also a number of hidden secret areas. This zone for example had a number of these puzzles where you had to move pieces in such a way as to land the fox statue on the green plus sign. None of them were terribly complex but still fun to solve. Essentially this is not a frustration side-scroller, so if you crave that sort of interaction then maybe look elsewhere. Over the last few years there are a number of games that have come out that are really wallowing in that “nintendo hard” games model. This is more something you play casually for awhile for enjoyment rather than something that you fight with to feel pride in surviving the battle. Seeing as I play games for the escape that they give me, rather than as an achievement… I am perfectly fine with this style of experience.
If you already have Game Pass then I highly suggest you give this game a spin, especially if you have younger gamers in your midst. For those who don’t have game pass and are still curious, this was released widely and is I believe available on pretty much every platform. I’m three zones in and have been playing this as my wind down game each night. Having a lot of fun doing so. The post New Super Luckys Tale appeared first on Tales of the Aggronaut.

God of War Thoughts

Good morning friends. This morning I am going to talk about the thing that I had originally planned on talking about yesterday… before the Blizzard news broke. I am about four years late to the party, but God of War is a pretty damned phenomenal game. On Monday I wrapped up my play through of the game and I have to say the characters have all grown on me. I went from feeling sorry for “Boy”, to wanting to throttle “Boy”, to feeling genuine love and affection for “Boy”. The game takes you on a ride and for anyone who has missed out on the memes surrounding this game, it focuses on a very grizzled and world weary Kratos and his son Atreus that becomes collectively referred to as “Boy”. Moments in to the game Faye dies, the mother of Atreus and we embark upon a mission to take her ashes to the highest peak in the realms.
This simple quest drives the entire game, but as we attempt to complete it… there are certain obstacles that keep getting in our way that we must deal with first. The flow of the game feels extremely natural as we are besieged immediately upon setting forth on the quest, and hunted the entire way by forces that we do not quite understand. We also find friends along the way that help us on our journey, and the entire narrative structure feels very much like one of the epic poems of antiquity from which we base the mythology that makes up this series. There is no straight path through this game but instead one that weaves and loops back on itself constantly as we slowly discover what still remains in our path keeping us from our final destination.
I’ve been jokingly referring to this game as “Bad Dad Simulator” on twitter, because so much of the game is actually really revolving around the relationship between Kratos and Atreus. We get the impression that Kratos really did not know what to do with “Boy”, and had mostly shunned him. We learn that Atreus was a sickly child and Kratos spent most of his time off hunting or doing other busywork to provide for the family. Atreus does not fit the mold of what a man should be in Kratos eyes, and throughout the journey he keeps trying to batter him down into the pattern that he is most familiar with, that of a Spartan warrior. Through this journey however I truly feel like the pair come to a point of acceptance with each other. Atreus has skills and gifts that never would have fit within that role, and Kratos is not the cruel immovable object that the son thought he was. The two understand each other and I think really come to love each other… as opposed to the resentment that is very obvious at the beginning of the game.
One of the things that somewhat shocked me about the game however was how short it ended up being. All told at this point I have put in 22 hours of gameplay according to steam. I’ve completed the main story, all of the major highlighted side quests, and a few of the hidden objectives. There is still an awful lot of scouring that I could do to tick off the last few checkmarks and hunt down the last few things to kill or collect. That said I think I have picked most of the meat off of these bones and am left with the competitionist busywork that every game has these days. The reason why I am shocked is pretty early on in the game you are presented with this screen, the Realm Travel system that includes 8 realms plus Midgard. For those who are not familiar with Norse mythos you have:
  • Alfheim
  • Helheim
  • Muspelheim
  • Niflheim
  • Jotunheim
  • Svartalfheim
  • Vanaheim
  • Asgard
  • Midgard
So upon seeing this screen I thought wow… I have only really been to Midgard so far and it seems huge, I cannot wait to see these other realms! The truth is… any realm that is not Midgard is tiny by comparison. Alfheim is involved in a single quest early in the game, Helheim is involved in two quest chains and cannot really be explored, Niflheim and Muspelheim are realms that each feature a specific mini-game that you can grind for zone currency that lets you craft specific things, and then Jotunheim is used for a single quest near the end of the game. The leaves Vanaheim, Asgard, and Svartalheim completely inaccessible and the vast majority of the game taking place in Midgard… that actually seems entirely focused around the lake of the nine and areas immediately adjacent to it. While I greatly enjoyed the journey, it does immediately hit you how small of a game this actually is in comparison to other “open world” offerings.
All of that said, it is an extremely enjoyable experience and mechanically the Leviathan axe now joins the pantheon of truly epic video game weapons. That seems like a really hard ask these days, to create a weapon for a game that feels unique and memorable enough to really break into the list of the greatest, but Leviathan absolutely earns its place. Similar to Mjolnir, you can throw the axe and summon it back to your hand no matter how far away it actually is. It also has the elemental effect of freezing certain objects, which allows you to use it in order to complete certain puzzles. When you finally get back your Blades of Chaos from the previous games, these also have their own puzzle uses which makes the weapons not only mechanically enjoyable in combat but also strategically interesting for traversal.
Ultimately this game is going to appeal to two sets of players. Firstly if you love a very interesting and well crafted story, then you need to play this game and experience it for yourself. Secondly if you are a player that really enjoys open world brawlers with RPG elements that allow you to fine tune that combat, then this is also going to be a game for you. Additionally if you really enjoyed the original God of War games and can handle the shift to the third person perspective, then you are probably going to enjoy this game as well. I personally am glad that I waited for mouse and keyboard because it felt extremely easy to dive into this title with a control scheme that felt familiar. Like I said at the beginning, I am four years late to this party but I am glad that I finally completed God of War and look forward to Ragnarok. The post God of War Thoughts appeared first on Tales of the Aggronaut.