Reading Challenge #74: Old Man’s War by John Scalzi

It’s reading challenge time again. After the months it took me to get through The Diamond Age, this one only took a couple evenings. This time I’m reading John Scalzi’s Old Man’s War, published in 2005. I enjoy Scalzi’s work, which is often fairly light and humorous. I read this novel a few years back, and was curious how I’d feel about it on this re-read. Spoilers Ahead!

This story follows John Perry, an old man whose wife passed away. On his 75th birthday he enlists in the Colonial Defense Forces for a term of at least two but as many as 10 years. Nobody who enlists is ever heard from again, but the rumor is they will turn you young again so you can fight. That’s sort-of right. In truth they clone new bodies for all the recruits, and swap their consciousness from their old frail bodies into shiny new green super bodies full of patented technology.

There is a fun section of the book where John gets adjusted to space and the CDF, meets new friends, and they try out their fancy new bodies. This ends up being bittersweet, as throughout the book we see most of that group of friends end up as casualties of the sprawling conflicts the CDF is fighting on multiple planets. The book has a lot of humor in it, but it also doesn’t let you forget that it’s a military sci-fi novel where there is lots of war and horrible death. There’s even a moment where our protagonist is hit with the emotional weight of all the strange horrible things he’s seen and done. Instead of being removed from combat, or told to repress those feelings, he’s basically told “good, everybody goes through this sooner or later, and now you can start working your way through it.”

Perry keeps moving up the ranks through a combination of dumb luck and occasional quick thinking. It serves him well right up to the point where he is severely wounded. This is where the story gets more interesting. As he is nearly dying he sees what looks like his dead wife, Kathy, there to rescue him. It turns out that it wasn’t a hallucination. Ten years before John enlisted, he and Kathy went together to the recruitment office to declare their intent to enlist and do a pre-screen. It turns out that people who do this and die before they can actually join up still end up serving the CDF. Kathy’s DNA was used to make a clone. If she had lived it would have been set up for her to swap into when she enlisted. When she died they started making modifications to it to prepare it for the special forces “ghost brigade.” John was rescued by his wife’s clone, Jane Sagan.

It turns out the special forces of the CDF is made up entirely of these “ghosts.” They are independent people with no memories from their DNA donors, with extra upgrades. While the infantry gains value from the lifetime of experience their recruits come with, special forces soldiers have the benefit of never knowing what it was like to live in a fragile, normal human body. They do crazy, superhuman things in combat because they are superhuman and they never had any reason to doubt it.

The rest of the book involves John and Jane getting to know each other a little, and John having the unfortunate opportunity to repay Jane for saving his life by saving hers. While they never actually see each other again during the novel, they do still communicate and eventually plan to meet each other again, if and when they both retire.

I enjoy Scalzi’s style and I’ve read several of his other novels. Re-reading this book actually made me realize how he has grown as a writer. His newer works like Lock In and The Dispatcher have a bit more depth and subtlety while still bringing his trademark humor. There are a few places in this one where it feels like things could have been fleshed out a bit better, or the connective tissue between sections could have been a bit more developed. Still, Old Man’s War is a very enjoyable read and I would recommend it.

TL;DR: Military sci-fi with heart and humor. Definitely worth the quick read.

Old Man’s War by John Scalzi

Rating: 4/5 stars

Next up: The Legend of Drizzt Series by R. A. Salvatore

The height of fashion

The height of fashionI haven’t had much time today to put together a post, but I don’t want to break my Blaugust streak. Therefore, please accept this screenshot of my character. I have found what is perhaps the most “me” hat in the history of hats. It may even be better than my scholar’s top-hat from FFXIV. Now I need to run a bunch of dungeons to farm the rest of this set.

Player Housing Wishlist

A few days ago Alunaria asked me in the comments what my ideal player housing in WoW would look like. I figured it would be more fun to answer with its own blog post, because I’m also curious how you folks would answer this question.

Player Housing Wishlist

There’s a lot of things I love about WildStar’s housing, and would definitely steal those for my perfect player housing.

  1. Full control over item placement. Great player housing must allow for player creativity. For me that means lots of cool housing decor, and the ability to move it, rotate it, and scale it in any way I want. “Hook” systems are frustrating. Let me place all my decor freely.
  2. Multiple ways to acquire decor. WildStar’s decor can be crafted, earned through repeatable activities, dropped from mobs, and gained through quests. Decor should drop in pretty much every type of player content so there are always new items to discover or chase.
  3. Some pre-built set pieces can be nice. WildStar gives you choices for when you didn’t feel like building your own buildings from scratch. Having some modular pieces like pre-built houses is great for people who want housing but don’t want to micro manage every inch of their space.
  4. A reason to go back there. Like WoW’s garrisons, WildStar lets you earn some resources through your house. Unlike garrisons, the amount of resources never completely removed the need for gathering in the world. Also WildStar lets you choose other useful things for your plot, like portals to zones you like, or mini-dungeons you can run for fashion or more housing decor. No matter what, there should be some benefit to having a house.
  5. Social controls and social events. I love that WildStar lets you choose who can enter your house, and what they can do there. For example, you can let your friends  harvest your resources, and you can set it so you split then so you both get a benefit when they visit. I would also steal WildStar’s use of housing during seasonal events. Visiting different housing plots to trick-or-treat at Halloween is something every game should do!
  6. Housing should be accessible. You don’t have to be anywhere near the end game to unlock housing in WildStar, and it doesn’t cost very much to get started. I know WoW loves to add features specifically for new expansions at the level cap, but housing should be something like pet battles, that everyone can hop into right away. Save some fancy decor until higher levels if you have to, but at least let folks get their foot in the door early.

Player Housing WishlistThere’s also some housing ideas I like that aren’t stolen directly from WildStar Player Housing Wishlist

  1. The ability to have both guild housing and player housing. This one is basically taken from FFXIV. Have a guild space that also lets players have a small personal section in it. This way folks who don’t want to mess with housing can still have a cool place to hang out for RP and guild events.
  2. Dynamic neighborhoods. This is my dream feature. I’ve got no idea how to make the tech work, but what I would like is something like FFXIV’s housing districts, but without the crazy prices and housing scarcity that is so annoying in that game. I’d like an instanced zone with 20 – 50 houses set up in a reasonable neighborhood that you can wander around. Unlike FFXIV, all the plots would be the same size, and you’d just pay to upgrade your house or the number of items you can place on your plot. Your neighbors would be semi-permanent, but to keep it feeling lively if someone hasn’t logged in for 60 days someone active or new would get moved into their spot. Maybe you could bypass this for people on your friends list, or in your guild. And if your neighborhood is feeling lonely you could request a new spot near a friend. You would never lose your house from inactivity, and people wouldn’t have to wait for someone to move out to find a plot. You’d just end up with a new neighborhood if you’ve been gone for a while.
  3. Housing districts in lots of different zones. Don’t just give us one size fits all housing. I want to spent hours agonizing over whether I want a fancy apartment in Suramar, a peaceful treehouse in Moonglade, or an underwater grotto in Vashj’ir. There should be lots of different housing districts to fit lots of different player tastes.
  4. A choice to link alt housing. I have lots of characters, but not a lot of time and energy to make an awesome house for each of them. Let me choose if I want to let them share a house. Maybe my main wants to have her own big fancy place with all her raid decor, but everybody else could share one cool house instead of each having a mostly empty space.

Most importantly, I would want assurance from Blizzard that if they add proper player housing they aren’t going to abandon it at the start of the next expansion. Garrisons and Order Halls are neat, but it was sad to leave them behind as soon as the next new thing arrived. If they want players to get invested in housing and be creative, the players have to trust that all their hard work isn’t going to get swept away.

Ding 120!

I actually hit 120 on Thursday evening. I didn’t use war mode for the xp buff, and I did take my time, read all the quest text, and watched all the cutscenes. There’s so much to do now I’m not even sure where I should start. I was so tired when I dinged that I didn’t do too much with it. Unlocking world quests was simple because even though I still haven’t finished the story quests in all three zones I am at least friendly reputation with their factions. I did a round of WQs so I didn’t miss out on the emissary for the day but then called it a night shortly after.

Ding 120!

I want to live here.

On Friday I worked a bit on the faction war campaign quests. I had already set up my bases in each of the Alliance zones, but now they were sending me back to start making excursions farther inland. I had the awesome surprise of getting to quest with one of my favorite characters, Lillian Voss. I’m not especially enthusiastic about faction nonsense, but it was nice to have the change of scenery and run around together as murdery bffs. The quest line ended without giving me any more breadcrumbs, so I’m not sure what I should be doing next to progress it. I wandered around to a couple places where there were flight points and found a few random bounty quests but not much else. There are plenty more horde flight paths to discover on my map so I know I’m not done. I suspect something else will open up when I increase my rep with the Horde war faction.

I’ve also run a few (normal) island scenarios. Supposedly they are a good source of azerite. I’m not really sure how I feel about them yet. I like the small (3-person) group size like scenarios in MoP. The islands do seem to be strangely freeform. I’ve seen groups stick together and roll through lots of enemies, and I’ve seen groups where everyone seems to wander off in a different direction. No group I’ve been in has ever done any of the quests that pop up, sadly. I’m sure soon an optimal strategy will evolve and everyone will start doing that. Overall they seemed reasonable to do, but I’m left wondering exactly what was the point. Maybe I’ll feel differently when I can do the more difficult versions with higher rewards. Side note: if you care about getting all your war campaign upgrades quickly, make sure to run a few islands sometime before reset. You have to finish five different ones to unlock one of the tiers of upgrades, and there are only 3 available each week.

I am sitting at the level cap but I still have most of the quests in Nazmir left to do. I plan on working on them slowly in between world quests and dungeons. I’m not in a huge hurry to gear up since I don’t have a raid group and will probably just be doing LFR, but I do want to get at least enough of an ilvl where questing isn’t too painful. As a fresh 120 disc priest the world quests aren’t horribly difficult, but it does take a long time for me to kill things.

I also want to start working on my crafting skills a bit now. I’ll need to find a good place for farming cloth, and send my druid through the intro quests so she can start picking herbs. I wish I had leveled with someone who had double gathering so I could have been selling raw materials all along, but my priest has alchemy and tailoring. They will be expensive to level right now, but should pay off nicely once I have a steady stream of bags and potions to put on the auction house.

Right now most of my friends are still leveling, so I’ll be focusing on getting my emissaries done every day and then branching out into whatever I feel like at the moment. It’s a good time to start working on alts for crafting and for seeing the alliance side of the story. I’m also looking forward to running some dungeons and/or islands with my friends this weekend, and hearing everyone’s reactions to the different zone stories.