The Gank Squad

Random aside before I get into the meat of the topic this morning. Apparently it is my 11th anniversary on Twitter this morning, or probably more likely later this afternoon. Twitter and blogging have forever been inextricably linked. I joined Twitter for better engagement with other bloggers and creators, and wound up staying there because I found a terribly interesting and engaging gaming community. Sure there was a challenge in trying to hold a conversation in what was then 144 characters at a time, but somehow we managed to string together some pretty interesting topics. Now that we have proper threading, longer character counts, and @ing in people not eating up all of the conversation space, it is staggering just how much easier it is to hold a proper discussion. Which leads me to a segue to the topic at hand, which actually came up yesterday in a Twitter thread but has also been something I have been discussing with the AggroChat folks. Each time I see a new game advertised as a massively multiplayer sandbox survival game, I have to resist rolling my eyes back into my head. This is a design pattern that budding designers seem to think they can make work, but so rarely does. They set out with this ideal of simulating a realistic world with consequences and one that forces interesting decisions to be made for the sake of survival. What ends up happening is either a barren wasteland that no one is playing or a brutal and toxic kill box that eats anyone who did not start on day one or does not have the fortitude to wade through a river of feces to get to a stable place.
There is a very vocal minority of players that will scream at devs about wanting the ability to kill other players and loot their corpses, but what they really mean is that they want to prey on the weak. So a new game is released with a bunch of tantalizing world building elements or intricate crafting systems, which draws in players like myself that have always wanted an interesting modern PVE sandbox experience. Then like blood in the water the gank squad shows up to ruin everyone’s day. My working theory is that this is effectively the same group of players that show up in every new game. Much like FPS players are fickle and will flock to whatever title has the most traction, the gank squad shows up in whatever environment they feel has the most hapless noobs. It begins a cycle of these player killers making life hell on the PVE populace until they ultimately log out never to return. I still remember the opening weekend for ArcheAge there was a quest that involved having to cross a bay in a rowboat to continue the storyline. Lined up were a bunch of players with massive ships that would do nothing but ram into the poor innocent rowboats and sink them. Eventually I logged out and decided that the game just wasn’t for me, and perpetuated the cycle. The gank squad flocks to these fertile hunting grounds and once their toxic behavior has turned them fallow, they move on to the next new hot game trying to make this design pattern work. The PVE player wanders off feeling frustrated and swearing that they will never go through this process again… only to be lured later by some killer feature in an otherwise frustrating game.
The funny thing is in my experience if you return to those same games six months later, what has grown up from the dead earth is often times a thriving oasis of cooperative players that more or less ignore the player versus player aspect of the game. Some two years after the launch of ArcheAge I returned to the game and found that I could roam freely and enjoy the world for what it was. Sure it was hell trying to find a plot of land since those had long ago been snapped up in the process, but I managed enjoy the leveling process without ever encountering another hostile player in the process. From what I understand from friends currently playing Sea of Thieves the same thing is happening there, and they ran treasure missions without encountering another hostile ship throughout the weekend. Ultimately my question is… why do companies keep trying to make the PVP and PVE elements work together? If it is actual player combat that folks are craving, then they are far better served by a game that ONLY supports player versus player engagement. However that is not what the gank squad wants. They want unfair fights where they roll in and “pwn noobs” and then laugh about how weak their prey ultimately is. So when I hear complaints on forums about there not being enough players engaging in a system like “war mode” from Battle for Azeroth, what I am actually hearing is that there are not enough lambs to slaughter for the gank squad to get their jollies. The players who actually care about challenging combat are off playing games that are solely focused on player versus player engagement. The folks that want to feel powerful as they dominate the weak… well they roam off to the next new game looking for victims.
To answer my own question, the reason why these games keep trying to make this work is that player versus player engagement is effectively free content. Story driven content is time consuming and thus costly to make. However dropping a bunch of players into a kill box looks enticing because the theory is that the players will ultimately create their own content. Visions of giant continent wide battles dance in the designers head as they envision players creating complex social structures as they duke it out in multi-tiered warfare. This didn’t even work in the games that folks hold up with praise like Dark Age of Camelot, because ultimately one faction became so dominant on a specific server that it forced a defacto alliance between the other two factions if they had any hopes of delaying the slaughter. Ultimately I welcome continent wide battles… but I want those battle to be waged with intricately crafted NPC factions and not a bunch of random players. Where I get hung up with playing games that have open flagging for player combat is that I could have a lovely evening where I get a bunch of things accomplished that I wanted to. However equally likely is that I will be minding my own business and wander across a band of player killers and wind up logging out of the game rather than trying to recover my body while dealing with the spawn camping. At its core, I don’t like the idea of having my fun impacted by other players. I realize in an PVE game I might have this sort of impact when I queue for a dungeon and people are assholes. However there are plenty of other activities I can do entirely solo that dilute those negative interactions. When engagement with the world alone paints a target on my back, I find it really hard to get hyped about going through those motions.
I would love to see some of these games that really no longer have active player killer populations simply remove that functionality from the game entirely. Taking your otherwise interesting game with PVE sandbox mechanics, and making it “safe” for players who want no part in the other aspects would be essentially igniting a beacon to those of us who had been avoiding it. Hell even having a PVE only server would go a long ways. I mentioned Dark Age of Camelot earlier, and the moment they opened Gaheris which was the co-op server I re-rolled there without a second thought. That server was an awesome thriving environment of folks who wanted to engage in the awesome PVE and raiding content in the game, but wanted nothing to do with the battleground experience. If it worked so well in the game that everyone holds up as the pinnacle of making a PVP game engaging, it can pretty much work in any game. I still feel like there is effectively a single loud mouthed PVP Gank Squad that roams from game to game, and an ocean of PVE only players that are turned off by them existing. It seems like it would make business sense to create those PVE only servers that players ask for. I admit a lot of my lack of excitement over the Fallout 76 changes are knowing that there is a slim chance of my enjoyment being adversely effected by some other player as I wander the wasteland. I was originally not interested at all in the New World until they took a massive uturn and moved away form the multiplayer kill box concept. I’ve avoided Sea of Thieves similarly because while I am fine with a piracy simulator, I want to be engaged with interesting NPCs and not running away from players. Similarly I have always been interested in the Dark Zone in The Division, but have avoided it like the plague because I don’t want to engage in combat with other players. Each time I bring up these points I realize how not alone in this line of thinking I am, as was the case on Twitter yesterday. Surely there is a market here that is more or less being ignored by the constant striving for a design pattern that doesn’t actually seem to work.

The Titan Controversy

The Medals show Titans by a Massive Lead
First off I think we need to get it out of the way that I am in fact a Titan main in Destiny 2, always have been, and likely always will be. It is the class that I enjoy the most and I don’t see anything changing that. However I have not been actively playing the game because I am more or less checked out on this season. However yesterday I heard about a controversy that is happening over there which lead me to log in and check it out for myself. So for those who are unaware the Guardian Games are going on right now and in theory they are an Olympics themed event where all three classes compete to collect Gold Medals by doing activities, getting laurels by getting ability finishing blows and by completing bounties. Going into the games however Bungie had a problem that they would have to deal with. Hunters are simply the most popular class in the game period. As I understand it there are more than enough Hunters to account for the population of Titans and Warlocks combined. So going into the games they decided to weight the contribution from each of the classes in an attempt to even things out a bit. To the best of my knowledge there is no real information in how this “leveling of the field” has worked, and I would not be surprised if in an attempt to quell the rumors we see something posted in the TWAB (this week at bungie for the uninitiated). However in the state of things currently there are so many tinfoil hat theories going on about what is happening, and how the hunters who are apparently super vocal are being robbed of what should have been otherwise a certain victory. If you look at the image above you can see the total progress for each of the classes and Titans are leading by what appears to be a massive margin. So clearly they are cheating right, or at least that is what the rumors are focused on. However last night I decided to hop into the game and check out the games for myself. I queued up for some activities and in each case I was grouped with at least one other Titan, which is highly unusual. I’ve played most activities for years as being the only Titan in a group. However it appears when class pride is on the line, the Titans are showing up in droves. It also helps that Titans have a lot of builds that center around constant regeneration of grenades or melee attacks. For example last night I was running around with middle tree Sunbreaker and the Hallowfire heart chest piece. Middle tree alone allows me to throw my hammer at targets and pending I pick the hammer back up in time, regenerate my melee instantly so I can throw it again. Hallowfire Heart chest massively increases the recharge rate of your solar abilities while you are holding onto an unused super charge. So this combined with the Grenadier affix that was currently in play meant I had nearly instant recharge on my thermite grenades which do a phenomenal job of wave clear. I was generating so many laurels that it was hard to keep track of them all and make sure that I pick them up. I wish that they would have changed this mechanic so that your and your team mates just automagically gathered them. So ultimately, are hunters probably getting screwed by math? Absolutely. I have a feeling that Hunters probably account for a lot of the player base who has logged in, created a character and then wandered away from the game. Titans on the other hands are probably played by far more loyalists because they have never been the flashy or popular class. What I also think is happening is a snowball effect and once Titans got the lead, it is bringing wayward Titans like myself out of the woodwork to try and make sure they keep it. I have a feeling that Hunters have just given up, because while I got matched with Warlocks, I didn’t see a single Hunter last night. Titans for days, the occasional Warlock but nothing from my triple jumping friends. Admittedly this is just anecdotal evidence and Bungie might be doing something to try and match make you with the same class. However I also saw a ton of my Titan brethren in the Tower.
Lastly we are going to close this mornings post out with a bit of elation. As I have talked about before, we have a number of neighborhood cats that come to visit… namely to try and find food. “Big boy” as we call him is the most common and the only one friendly enough to actually pet. However the one we try our best to keep tabs on is the three legged female calico that we refer to as “tripod”. We can go months and months without seeing her, and when she finally does show up it is an occasional for cheering. Last night we managed to catch her on the front porch security camera and she looks alive and well. We are always concerned when we don’t see her for any extended period of time, because I get afraid that something “got” her. Big boy had gobbled up the food that was out there, and after she did a bowl check I fed again. Unfortunately she did not show up on the feed over night, but a new cat that we have never seen before did. We’ve also not really seen much of the cat we refer to as “three”, because are are super creative in our naming of animals. We didn’t want to give any of these a proper name since they are not exactly “ours” but instead just passing by. The camera had been malfunctioning for an unknown amount of time, and I recently had to replace it. So here is hoping we have better luck catching our visitors in the coming weeks. I think all that is wrong with the old camera is the batteries, so I am researching what it would take to swap those out since they are soldered in place. I never expected to get so much joy out of catching glimpses of the random animals that visit.

Patio Open Time

It seems like each weekend we have attempted to tackle one big thing. While the options are limited due to the fact that we are still very much sheltered in place, we have done a fairly decent job of finding something meaningful to do. Before the wider lock down happen we made a trip out to Garden Ridge, or whatever that store is currently called and found new outdoor rugs and throw pillows that have been sitting in the garage waiting on us to open the back yard officially. We’ve had a very cold and wet year thusfar and as a result we pushed this back further than either of us would have liked. However our little backyard oasis is officially open for business… or at least open to the two of us. In theory we should be opening the pool within the next week, which will be nice because I think given the amount of time we are at home I might actually start using it every day. We need to figure out some sort of clothes line or something for swim suits and towels. The last step will be getting flowers, and from what I can tell our favorite greenhouse is open for business. We are trying to avoid leaving the house when possible, but I think at some point we will risk a trip out to get flowers. The flowers and the ritual of watering and care will start making things seem more normal, even though we are largely stuck in stasis. As far as Friday’s post goes, I want to thank everyone for their comments. It seems like every so often I need to get one of those sort of posts out of my system and once I have I can move on with life. It is like I am putting all of those thoughts onto the written page and sending them out into the world where they develop a life of their own. However the process of exorcising them from the recesses of my mind helps me to get on with life and stop dwelling on them. I could just as easily write them on a piece of paper and then wad the paper up and toss it into the trash can, but at least on some level I think it is helpful to let those around you who are also struggling know that they are not necessarily alone.
On the gaming front, I managed to hit 120 on the Dino Druid. I actually dinged a few minutes into the podcast on Sunday evening and have since gotten his gear up to around 380 in a few days of World Quests. What I need desperately is a weapon upgrade, and I might actually target some of the LFR options that I have open to me trying to get a polearm or something similar. I’ve been spending some time working on factions on the Alliance Paladin, and managed to unlock Dark Iron over the weekend. The next target is Kul Tirans, which requires me to keep doing daily quests… and there are probably a few zone quests that I could also do to help speed that process up.
That is me and leveling four 120s in very rapid succession. Rather than start with another lowbie and run it all of the way up, I feel like I should probably finish off my Warlock as it is sitting at 113. I could in theory finish it off in a few days and would at least make me feel like less of a slacker for leaving it sitting in BFA level ranges for so long. All of this is oddly soothing because it gives me micro objectives to play towards without really having to think much about it. I know that is not exactly everyone’s idea of fun, but for me it is helping me bring order to chaos. Special thanks to my wife for providing a picture of the bedroom patio, since I failed to take one over the weekend. I hope you all have an excellent week and that you find peace in the midst of the nonsense times we are living.

AggroChat #296 – Sea Shanties and Scurvy

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen
We welcome Grace back after a few weeks away and talk a bit about life in pandemia.  Bel talks about the introduction of RTX Voice and its nonsense ability to filter out background noise from your microphone.  Kodra and Thalen talk a bit about gaming with youngsters focusing on Mario Kart and Katamari or “The Ball Game”.  Ash talks a bit about how bad the storytelling is in Phantasy Star Online 2.  We shift over to some talk about flying in Eorzea and some general talk about alting in Final Fantasy XIV.  Finally we wrap up with Sea of Thieves as Tam has been recently exploring this title and how PVP apparently doesn’t matter as much as it once did.

Topics Discussed:

  • Life in Pandemia Updates
  • RTX Voice
  • Games with 3 Year Olds
    • Mario Kart
    • Katamari
  • PSO2’s Terrible Storytelling
  • Flying in Eorzea
    • Alting in FFXIV
  • Sea of Thieves
YouTube Version of the Show