Regularly Playing: April 2020 Edition

Okay folks, this is Topic Brainstorming week for Blapril 2020, and I thought I would use that as an opportunity to talk about one of the things that I have traditionally done where I update you all on what I have been regularly playing. I use this opportunity as a time to update the sidebar of the blog and talk about my feelings about some of the games that are in heavy rotation. I have been exceptionally bad at keeping this updated over the last few months, but that isn’t really a new thing either because I have gone through serious lapses before. The idea is that you have a dialog with your readers and talk about what has been going on in your gaming life. This topic could be adopted to pretty much any subject, talk about movies you have been watching, music you have been listening to or any number of other hobbies. Since this is mostly a gaming blog I have simply chosen to call that aspect of my life out, and as such I talk about the games that are new to the list, the games that are still in regular rotation and the games that are departing the list. Last edition of this feature I also included the “ships passing in the night” feature where I talk about games that I have been enjoying but that won’t really have much staying power.

To Those Remaining

Destiny 2 – PC
Destiny sweet Destiny… I am not sure what is going on between us. You right now are hanging by a thread and are just barely making the list. I am not sure what it is about the seasonal format but it actually disincentives me from playing, because deep down I know I won’t have the staying power to unlock everything and squeeze every last drop of good from the season before it expires. I think mostly I just have a problem with expiring content. If the seasonal content allowed me toe work through it at my own pace like something along the lines of Elder Scrolls Online, I would feel significantly better about playing Destiny on a regular basis because it doesn’t feel quite so much like wasted effort. I hope they re-evaluate the seasonal formula and make the additions to the game stick around a little longer. If they maybe give you three seasons to complete the content before it expires that might go a long way towards making this feel like a better experience.
Diablo 3 – PC and Switch
I had an awful lot of fun at the beginning of the season hanging out with Grace and Byx and have since then sorta faded away. Diablo 3 is never really far from my mind however and I am sure at some point I will finish building a reasonable set and push toward the end goal. I did at least get the 4 chapters of the seasonal journey knocked out, but Set Dungeon Mastery right now is what is holding me up because it is the one step I hate doing each season. I end up delaying it until I finally can’t anymore and now it is holding up two separate seasons journey ranks. I just really don’t like being on a timer when I am gaming.

To The New and Returning

Animal Crossing New Horizons – Switch
This is effectively my very first Animal Crossing game, and as a result there has been a mountain of knowledge that I needed to climb in very short order in order to figure out what the hell was going on behind the various mechanics. This is a game that is exceptionally bad at explaining itself, and really this should have been their “Monster Hunter World” moment, because given that the Switch is an extremely popular console makes it attractive to a whole new generation of players. This should have been the title that they added a bit more scaffolding to the game in order to hand hold you through the process of engagement. There are so many things that I have had to take to external sources to figure out, and I feel like maybe some hand holding would have been nice at least to have an option to say “Hey I am a First Timer, Explain to me like I am 5 Years Old”. All of that said it is adorable and while I am not playing with the length I was in those first few days I am at least logging in each day to move the bar forward a bit.
Atom RPG – PC
This one is making this part of the list because I feel like there is a lot more here to explore. I have not finished the game, and I want to spend time once other things calm down a bit getting back in and roaming around. Essentially this poorly named game is “What if Fallout 1 and 2 were Russian themed and came out recently”. It is a re-imagining of the Fallout genre and plays like you remember those games playing, which is to say it plays much better than they do if you were to buy a copy from GOG and play it today. It can be brutally hard, and I seem to have more issue with ammunition than I remember having back in the day, but it did serve for several fun nights of gaming and I want to return to it.
Wolcen – PC
While I have not been playing this a lot recently, there is still a lot of meat on these bones and I want to return to it. Wolcen has released a bunch of patches and tweaks since I last played and it will be interesting to see if my tanky spin to win build is still functional. Wolcen is the best Diablo game we have gotten in recent memory and does a great job of sorta cherry picking the best features of both Diablo 3 and Path of Exile… in a formula that feels closer to D3. Essentially it is a recipe for what I like in an ARPG, but I realize for the folks that hold Diablo 2 up in high esteem it might not be their jam. I wish this was available on the Switch because as much as I like playing D3 from the bedroom… if this supported cross save and allowed me to progress my character while chilling out horizontally… this would become my new sleepy time jam.

Ships Passing in the Night

Star Wars Galaxies – Legends Server – PC
In the months since January I have been on a bit of a MMORPG Emulator server binge. The first of these was Star Wars Galaxies because my good friend Tam got into the game heavily, as it was one of his nostalgia jams from the past. For him this was a great experience about space combat in the Star Wars universe. Since I do not really like flight simulators, it was less enjoyable, but I did greatly appreciate the first few levels that felt similar to a WoW or an Everquest 2. Unfortunately once you have finished the first ten levels and the game opens up… this helpful scaffolding falls away and the “real” game was far less enjoyable for me. What was there instead was slow progression and the unpredictable difficulty curves that I remember from Everquest. I was happy that Tam was having so much fun, but I was a bit saddened that I really was not.
City of Heroes – Homecoming Server – PC
This lead me down a path towards one of my nostalgic remembrances… and the game I was likely playing while Tam was playing SWG… City of Heroes. I had so much fun with this game and for the full nostalgia trip, I opted to play a Katana/Regeneration Scrapper. The game itself was way different than I remember it being, but not in a bad way. The homecoming server effectively is picking up where the game left off when it was shuttered, meaning it is several years worth of patches past the point at which I actually left off playing. For the most part the game holds up well unlike SWG or Everquest, and I could see myself maybe returning to it at some point in the future when I am not deluged with other games I want to be playing.
Everquest – EZ Server – PC
Eventually this path of madness lead me back to the progenitor of MMORPG gaming (for me at least), Everquest. I tried a few different server options and eventually landed on EZ Server, which is a super fast progression and super low difficulty Everquest experience that lets me play tourist and revisit areas I loved in the game without having to deal with finding a group. I realize this largely defeats the purpose of Everquest, but I also don’t have the time or patience that I did when I first played this game, and as a result I am down for cheat mode. It was a lot of fun for about a week and then I wandered away like a bored toddler. I might return the next time I get nostalgic about Norrath, given how hard I have found it to ease back into Everquest II.
Mars: War Logs – PC
This is the third game by Spiders that I have played and it suffers from a lot of the same problems. However still like Greedfall and Technomancer there is something about the gameplay that I find compelling. They all sorta play like low rent Bioware titles, but they are doing a thing that Bioware no longer seems to be doing which makes me interested in them nonetheless. Mars: War Logs was the first game in a series that continued with Technomancer, and I could definitely see some merit in playing this game first because it does introduce parts of the Mars setting that never get explored fully in the sequel. That said it is a much more primitive gaming experience, and while I enjoyed it I could see a lot of the awkwardness turning others off. If you want to experience a spiders game and have never done so… probably start with Greedfall and see if it leaves you wanting more before diving in deeper.
The Touryst – Switch
This game was in heavy rotation for me for about a week and then once again as is my usual I wandered away like a bored toddler. It is really charming and interesting, and I liked the pace of feeling like I accomplished something each day. What I did not love about it were how many precision jumps that were required to complete some of the puzzles. The basics of the game is that you are visiting an archipelago and each island has a different them, as well as a central puzzle to solve in how to unlock its shrine. There is no real combat, and if you fail something you start over immediately at the beginning of the room that you are in so it allows you to fail fast and rapidly iterate through ideas. The voxel theme is a lot of what makes the game charming, and the engine that is running it is among the more impressive ones available on the switch. The lighting, the animations, the subtle details all add to the feel of it being a living and breathing world.
Doom (2016) – PC
It only took me four years… but I finally buckled down and finished my play through of Doom 2016 in anticipation of the release of Doom Eternal. It was a fun if nonsensical ride through a world of exploding demon corpses. I had an awful lot of fun pushing through the final bits of the game and would definitely suggest it to anyone who loved the earlier era and arcade shooters. I’ve not really had a chance to dig into Doom Eternal but it also seems to be a similar style of enjoyment. Right now I am buried under a bunch of games and I need to dig out before I really tackle anything else.
World of Warcraft – Retail – PC
During the crisis we currently find ourselves in… I’ve struggled to allow myself to sink into the warm embrace of a video game. I’ve had trouble disconnecting mentally enough to really allow myself to engage fully with another universe. As a result I have been in desperate need of something that I could more or less play while at the same time shutting off my brain and just giving it time to rest. World of Warcraft fits that bill perfectly because all of the patterns of engagement are more or less muscle memory at this point. I’ve been taking advantage of the experience bonus currently going on in game and the speed of leveling is pure nonsense. I took my Horde Paladin from 110-120 in a few days and hit 118 before I had finished the first zone I chose to go through, Zuldazar. Now that I have that character at 120 I am swapping over to pushing up my Warlock, while at the same time dipping my head in periodically to gobble up any upgrades from World Quests. I’ve also leveled my Paladin on Alliance side as well, since it was the closest to the level cap… and am in the process of working my way towards unlocking the allied races.

Summary

When I allow myself to go more than one month without an update it ends up being this mammoth post as I have a bunch of things that I feel like I need to talk about. My hope is that I can get back in the swing of doing these early in each month. I find it helpful to sorta clear the slate each month and talk about what is and is not seeing play time. There are a lot of games that I might play, but ultimately don’t feel like dedicating one of my daily posts to, and this gives me the space to address those.

Regularly Playing: April 2020 Edition

Okay folks, this is Topic Brainstorming week for Blapril 2020, and I thought I would use that as an opportunity to talk about one of the things that I have traditionally done where I update you all on what I have been regularly playing. I use this opportunity as a time to update the sidebar of the blog and talk about my feelings about some of the games that are in heavy rotation. I have been exceptionally bad at keeping this updated over the last few months, but that isn’t really a new thing either because I have gone through serious lapses before. The idea is that you have a dialog with your readers and talk about what has been going on in your gaming life. This topic could be adopted to pretty much any subject, talk about movies you have been watching, music you have been listening to or any number of other hobbies. Since this is mostly a gaming blog I have simply chosen to call that aspect of my life out, and as such I talk about the games that are new to the list, the games that are still in regular rotation and the games that are departing the list. Last edition of this feature I also included the “ships passing in the night” feature where I talk about games that I have been enjoying but that won’t really have much staying power.

To Those Remaining

Destiny 2 – PC
Destiny sweet Destiny… I am not sure what is going on between us. You right now are hanging by a thread and are just barely making the list. I am not sure what it is about the seasonal format but it actually disincentives me from playing, because deep down I know I won’t have the staying power to unlock everything and squeeze every last drop of good from the season before it expires. I think mostly I just have a problem with expiring content. If the seasonal content allowed me toe work through it at my own pace like something along the lines of Elder Scrolls Online, I would feel significantly better about playing Destiny on a regular basis because it doesn’t feel quite so much like wasted effort. I hope they re-evaluate the seasonal formula and make the additions to the game stick around a little longer. If they maybe give you three seasons to complete the content before it expires that might go a long way towards making this feel like a better experience.
Diablo 3 – PC and Switch
I had an awful lot of fun at the beginning of the season hanging out with Grace and Byx and have since then sorta faded away. Diablo 3 is never really far from my mind however and I am sure at some point I will finish building a reasonable set and push toward the end goal. I did at least get the 4 chapters of the seasonal journey knocked out, but Set Dungeon Mastery right now is what is holding me up because it is the one step I hate doing each season. I end up delaying it until I finally can’t anymore and now it is holding up two separate seasons journey ranks. I just really don’t like being on a timer when I am gaming.

To The New and Returning

Animal Crossing New Horizons – Switch
This is effectively my very first Animal Crossing game, and as a result there has been a mountain of knowledge that I needed to climb in very short order in order to figure out what the hell was going on behind the various mechanics. This is a game that is exceptionally bad at explaining itself, and really this should have been their “Monster Hunter World” moment, because given that the Switch is an extremely popular console makes it attractive to a whole new generation of players. This should have been the title that they added a bit more scaffolding to the game in order to hand hold you through the process of engagement. There are so many things that I have had to take to external sources to figure out, and I feel like maybe some hand holding would have been nice at least to have an option to say “Hey I am a First Timer, Explain to me like I am 5 Years Old”. All of that said it is adorable and while I am not playing with the length I was in those first few days I am at least logging in each day to move the bar forward a bit.
Atom RPG – PC
This one is making this part of the list because I feel like there is a lot more here to explore. I have not finished the game, and I want to spend time once other things calm down a bit getting back in and roaming around. Essentially this poorly named game is “What if Fallout 1 and 2 were Russian themed and came out recently”. It is a re-imagining of the Fallout genre and plays like you remember those games playing, which is to say it plays much better than they do if you were to buy a copy from GOG and play it today. It can be brutally hard, and I seem to have more issue with ammunition than I remember having back in the day, but it did serve for several fun nights of gaming and I want to return to it.
Wolcen – PC
While I have not been playing this a lot recently, there is still a lot of meat on these bones and I want to return to it. Wolcen has released a bunch of patches and tweaks since I last played and it will be interesting to see if my tanky spin to win build is still functional. Wolcen is the best Diablo game we have gotten in recent memory and does a great job of sorta cherry picking the best features of both Diablo 3 and Path of Exile… in a formula that feels closer to D3. Essentially it is a recipe for what I like in an ARPG, but I realize for the folks that hold Diablo 2 up in high esteem it might not be their jam. I wish this was available on the Switch because as much as I like playing D3 from the bedroom… if this supported cross save and allowed me to progress my character while chilling out horizontally… this would become my new sleepy time jam.

Ships Passing in the Night

Star Wars Galaxies – Legends Server – PC
In the months since January I have been on a bit of a MMORPG Emulator server binge. The first of these was Star Wars Galaxies because my good friend Tam got into the game heavily, as it was one of his nostalgia jams from the past. For him this was a great experience about space combat in the Star Wars universe. Since I do not really like flight simulators, it was less enjoyable, but I did greatly appreciate the first few levels that felt similar to a WoW or an Everquest 2. Unfortunately once you have finished the first ten levels and the game opens up… this helpful scaffolding falls away and the “real” game was far less enjoyable for me. What was there instead was slow progression and the unpredictable difficulty curves that I remember from Everquest. I was happy that Tam was having so much fun, but I was a bit saddened that I really was not.
City of Heroes – Homecoming Server – PC
This lead me down a path towards one of my nostalgic remembrances… and the game I was likely playing while Tam was playing SWG… City of Heroes. I had so much fun with this game and for the full nostalgia trip, I opted to play a Katana/Regeneration Scrapper. The game itself was way different than I remember it being, but not in a bad way. The homecoming server effectively is picking up where the game left off when it was shuttered, meaning it is several years worth of patches past the point at which I actually left off playing. For the most part the game holds up well unlike SWG or Everquest, and I could see myself maybe returning to it at some point in the future when I am not deluged with other games I want to be playing.
Everquest – EZ Server – PC
Eventually this path of madness lead me back to the progenitor of MMORPG gaming (for me at least), Everquest. I tried a few different server options and eventually landed on EZ Server, which is a super fast progression and super low difficulty Everquest experience that lets me play tourist and revisit areas I loved in the game without having to deal with finding a group. I realize this largely defeats the purpose of Everquest, but I also don’t have the time or patience that I did when I first played this game, and as a result I am down for cheat mode. It was a lot of fun for about a week and then I wandered away like a bored toddler. I might return the next time I get nostalgic about Norrath, given how hard I have found it to ease back into Everquest II.
Mars: War Logs – PC
This is the third game by Spiders that I have played and it suffers from a lot of the same problems. However still like Greedfall and Technomancer there is something about the gameplay that I find compelling. They all sorta play like low rent Bioware titles, but they are doing a thing that Bioware no longer seems to be doing which makes me interested in them nonetheless. Mars: War Logs was the first game in a series that continued with Technomancer, and I could definitely see some merit in playing this game first because it does introduce parts of the Mars setting that never get explored fully in the sequel. That said it is a much more primitive gaming experience, and while I enjoyed it I could see a lot of the awkwardness turning others off. If you want to experience a spiders game and have never done so… probably start with Greedfall and see if it leaves you wanting more before diving in deeper.
The Touryst – Switch
This game was in heavy rotation for me for about a week and then once again as is my usual I wandered away like a bored toddler. It is really charming and interesting, and I liked the pace of feeling like I accomplished something each day. What I did not love about it were how many precision jumps that were required to complete some of the puzzles. The basics of the game is that you are visiting an archipelago and each island has a different them, as well as a central puzzle to solve in how to unlock its shrine. There is no real combat, and if you fail something you start over immediately at the beginning of the room that you are in so it allows you to fail fast and rapidly iterate through ideas. The voxel theme is a lot of what makes the game charming, and the engine that is running it is among the more impressive ones available on the switch. The lighting, the animations, the subtle details all add to the feel of it being a living and breathing world.
Doom (2016) – PC
It only took me four years… but I finally buckled down and finished my play through of Doom 2016 in anticipation of the release of Doom Eternal. It was a fun if nonsensical ride through a world of exploding demon corpses. I had an awful lot of fun pushing through the final bits of the game and would definitely suggest it to anyone who loved the earlier era and arcade shooters. I’ve not really had a chance to dig into Doom Eternal but it also seems to be a similar style of enjoyment. Right now I am buried under a bunch of games and I need to dig out before I really tackle anything else.
World of Warcraft – Retail – PC
During the crisis we currently find ourselves in… I’ve struggled to allow myself to sink into the warm embrace of a video game. I’ve had trouble disconnecting mentally enough to really allow myself to engage fully with another universe. As a result I have been in desperate need of something that I could more or less play while at the same time shutting off my brain and just giving it time to rest. World of Warcraft fits that bill perfectly because all of the patterns of engagement are more or less muscle memory at this point. I’ve been taking advantage of the experience bonus currently going on in game and the speed of leveling is pure nonsense. I took my Horde Paladin from 110-120 in a few days and hit 118 before I had finished the first zone I chose to go through, Zuldazar. Now that I have that character at 120 I am swapping over to pushing up my Warlock, while at the same time dipping my head in periodically to gobble up any upgrades from World Quests. I’ve also leveled my Paladin on Alliance side as well, since it was the closest to the level cap… and am in the process of working my way towards unlocking the allied races.

Summary

When I allow myself to go more than one month without an update it ends up being this mammoth post as I have a bunch of things that I feel like I need to talk about. My hope is that I can get back in the swing of doing these early in each month. I find it helpful to sorta clear the slate each month and talk about what is and is not seeing play time. There are a lot of games that I might play, but ultimately don’t feel like dedicating one of my daily posts to, and this gives me the space to address those.

Substitute Amiibo Cards

On Friday I talked about the process of summoning an Amiibo Figure or an Amiibo Card to your Island. Over the years Nintendo has released a large number of limited edition Amiibo products associated with Animal Crossing. The products compatible with New Horizons are numerous but as far as I can tell you have the following to choose from.
  • Animal Crossing Amiibo Series – Cannot be invited to Campground
  • Villager SSB Amiibo – Cannot be invited to Campground
  • Isabelle SSB Amiibo – Cannot be invited to Campground
  • Animal Crossing Amiibo Cards (4 series of 100 cards) – Most animals can be invited with some exceptions
  • Animal Crossing Welcome Amiibo Cards (50 Cards) – I believe all can be invited to Campground.
  • Animal Crossing Welcome Sanrio Amiibo Cards (6 cards) – None of these are compatible
So for the purpose of inviting Villagers you have 450 cards and of those a number are characters like Isabelle, Tom Nook and the Nooklings that are not available for inviting to the Campground. The general animals like the ones shown above however can be. Side note… there is overlap between the Welcome and the 400 card series so for the sake of our purposes I am generally going to focus on the four series of cards that came out in 2015-2016 and are now exceptionally hard to find except for on the after market.
The problem with Nintendo and Amiibo products is there is a built in rarity to them. Generally speaking they have only one print run and when that is sold out they are gone other than purchasing from collectors or folks looking to flip product. Were they simply a collectible this would be perfectly fine, but the problem I personally have with them is that they also serve interesting in game functionality with specific titles. The challenge is that a lot of these cards are rather pricey in third party markets like Ebay. For example here are some prices for Cherry the dog, one of the Amiibos that I wanted to invite to my island. The prices vary wildly for authentic cards, and even more if you are hunting for a card that has never been scanned or associated with a system already. So if you were to say you could pick up the cards for an average price of $20 per animal… and say there are only 350 usable animals in the 400 card set. It would be rather expensive to pick up a full series run if that was what you are after.
If you were wanting to pick up the original packs of cards from the various 4 release series, they seem to be going for around $20 for each pack of 6 cards. As a result of these prices you will see replica cards available on grey markets like Etsy that look and function exactly like the real thing. They still are not exceptionally cheap and if you want to pick up a full series run you are still likely going to be paying a minimum of $2 per card with the cheapest I have seen a full set being around $600. For some reason Etsy seems to think I want prices in Euros, but you can do the conversion math yourself. At this point you might be asking yourself… how exactly can they replicate an amiibo card and get it to work perfectly with Nintendo games? Now we get into the meat of why I am posting today.
Amiibos operate on a technology called NFC or Near Field Communication. This operates in two varieties.. active NFC like that of your smart phone or passive NFC like that of a tap to pay credit card. Amiibos operate on the later of these two and as such require no power and also never stop working because they are relying on the reader device to supply an electromagnetic current which causes the device to spring to life and respond. This is also why when you hold an Amiibo to scan it, it takes a second or two before it gets a read. Amiibos more specifically work on a format known as NTAG215 which is an open standard, and as a result you can effectively take ANY NTAG215 compliant NFC card and write an Amiibo’s image to it. The above is a picture of some various form factors available on AliExpress the most common being the “Proximity Card” similar to your Employee ID card that lets you into buildings, and the sticker which can be adhered to anything giving you NFC functionality. Generally speaking it is around $15 for 50 NFC Proximity Cards and the price goes down significantly as you buy in bulk.
There is a piece of software called TagMo available on Android phones that allows you to use the built in NFC functionality of your device and use it to scan Amiibos, save off the information from them, and then write all of that information to a new blank NFC NTAG215 card or sticker. I took a few screenshots of the app after launching, the app searching for a tag to load and then the app with Al’s card image loaded in. From there I could very easily take a blank card and write Al’s data to it, effectively creating my own Amiibo Card that works as any other Amiibo Card in Animal Crossing New Horizons. Effectively this is what all of those sellers on Ebay or Etsy do to create their “replica” cards. In fact the Legend of Zelda series of Amiibos were so popular that Chinese factories were churning out really professional looking mini-cards that allowed you to carry the entire series run of figures in a form factor roughly as large as a pack of chewing gum. If Animal Crossing New Horizon maintains its popularity, I figure in the future something like that will probably be available here as well. In the meantime however I have crafted a few cards for the Villagers I am interested in inviting. There are archives online that have dumps of the data from the Amiibo cards. TagMo is readily available through the GitHub archive, but in order to get it to work you need a few bits of data in order to successfully write the cards. There is a reddit thread out there with information on how to get that set up, and where to find the important bits of data. All of these things combined and an Android 5.0 or higher device with NFC functionality… and you can write your own Amiibo Cards. Generally speaking the NFC cards can be written to once and then are effectively read only after that point. However there are a few third party devices out there like the Amiiqo which serve as an NFC tag emulator, allowing you to swap between Amiibo Images on the fly. These however generally run around $100 for the Amiiqo itself and the reader capable of writing data to it.
Of course none of this would be needed if there were not the built in scarcity of Amiibo products. If you could reasonably go purchase a brand new Amiibo at the normal $10-15 price you can find them for new in the store or on online retailers, it is unlikely that faking amiibos would have become quite so rampant. Once a series run is no longer available on the open market, you are effectively forced to pay collectors prices for them. I personally don’t care about the collectibility aspect, I just want the in game functionality. Essentially in the games that support them, Amiibos are like having DLC that only a handful of people can realistically acquire. So for the time being I will continue to fake out Amiibos, and now you have all of the knowledge needed to do it as well. Unfortunately iPhone users, to the best of my knowledge there is no equivalent of TagMo since iOS only allows reading tags not writing them.

Getting Amiibo Neighbors

Good morning everyone and welcome to another lovely day in Pandemia. This time I am actually talking about my Animal Crossing island and not the world of chaos surrounding us. I’ve talked about this being my first Animal Crossing game before, but also that in truth I played a bit of Pocket Camp. During my brief time playing that I did manage to bond with a few of the Campers, one specifically was Cherry the Goth Death Metal Dog. So when I found out that you could summon specific Villagers and get them to move in via Amiibo Cards, I had a goal. I always do a certain amount of nonsense to finish my goals but this one was considerably more than normal. The whole process of faking out an Amiibo Card is something I might get into in a later post, but for now I am going to focus on the actual process of getting someone you summon to move in because like many things in this game it is clear as mud.
The entire process becomes available when you build the campsite on your Island. You unlock the ability to build a campsite shortly after you have upgraded Resident Services from a tent to a proper building the comes complete with a nifty brickwork town square. If I am correct the sequence of events to get to this point looks a little something like this:
  • Pay off your first loan and upgrade tent to a house
  • Invite three new villagers to your island via island adventures
  • Build Nook’s Cranny Store
  • Place a Bridge
  • Designate land and craft random nonsense for the three villagers
  • Wait for them all to move in
  • Upgrade Resident Services
So much of the things that happen in this game happen on a very strict schedule and I am sure someone out there has a flowchart of all of it. After you get your campsite however you need to wait a full day, and then the next day a random camper will show up. You need to recruit this first random camper to your Island and wait for them to move in and clear out the campgrounds. Upon returning to Resident services you will get the ability through the ATM machine to summon an Amiibo to your campsite.
So the rules appear to be that you can use an Amiibo or an Amiibo Card, of which there are 400 of them release in 4 different 100 card series. The prices on cards vary wildly and you can pick up a Cherry card on Ebay for everything between $15 to $50 depending on the seller. Sealed packs of cards are now going for around $20 each because we are in the crush of the release of a popular Animal Crossing game. I “acquired” Cherry and was ready to begin the process. I scanned the card in and got a screen that looks a little like this where you invite her to your campsite.
Almost immediately she shows up in the campsite and you can begin the process of interacting with whomever you scanned. You have to talk to them a few times before they give you a dialog that asks you to craft a souvenir for them. If it is something that you don’t have the pattern for they will supply that as well. I thought to myself that surely once I handed off the item I would get a prompt to invite them, and for the most part that is the sequence of events that played out. However after the first time inviting them they said that they weren’t quite sure and would like me to invite them back some other time. This process played out three more times. The next morning I would summon Cherry to the island first thing and after a throw away dialog she would give me one asking for an item. I would go off and craft said item and once again on the second day I got the “invite me back again” prompt. However finally on the third day I got one where I managed to convince them to move to the island. They state that they will go talk to resident services, but immediately returns telling you that Tom Nook says the island is full. So here is where I did things in the wrong order for a bit. I thought okay… I will go make a new campsite which costs 10,000 bells and then when I invite her back the next day she will move in. However the next morning I wake to find a random islander had purchased my fresh new spot.
So once again I summoned forth Amiibo Card Cherry and after doing some research and following down a handful of Reddit and YouTube Rabbit trails, I found the error in my sequencing. Upon inviting your Amiibo and getting the dialog about the Island being full, you need to go ahead and make a new plot of land like I was originally thinking. However the thing I did wrong is you then need to go right back to your Amiibo and talk to them again. They will talk to Resident Services and this time around Tom Nook will tell them that they can move in immediately. The very next day you should see your Amiibo moving in and you have successfully jumped through all of the stupid hoops it takes to recruit someone. So to summarize the sequence of events in list form:
  • Build Campsite
  • Recruit First Random Camper
  • Get the ability to Summon Amiibos to Campsite
  • Summon Amiibo – Day One
    • Craft Random Souvenir
    • Get Shot Down
  • Summon Amiibo – Day Two
    • Craft Random Souvenir
    • Get Shot Down Again
  • Summon Amiibo – Day Three
    • Craft Random Souvenir
    • Get Move In/Island Full Dialog
  • Pay Tom Nook 10,000 Bells to Make a New Plot
  • Talk to Amiibo Again and get successful Move In Dialog
Why yes I do have a yellow diner seat on my beach… thanks for noticing. The other interesting thing that I have learned through this entire nonsense process is that you can use this trick of summoning campers to kick Villagers off your island once you have reached the point of being full. Apparently the entire process follows as normal, but when you have finally convinced the person and get the move in dialog, it asks you if you have heard of anyone who wants to leave the island. You then get a prompt to choose one of your Islanders that you want to swap for the newcomer. Upon doing this the Amiibo goes off and talks to this Islander and the next day they begin moving out and a few days later your new Amiibo arrives. This is in part why I am considering talking through the nonsense process of acquiring Amiibo cards through other means, so that you too can punt annoying islanders. However that is a discussion for another day. One last thing… I have a sign up sheet for an Animal Crossing Info exchange. If you sign up, I will end up dumping the relevant information into another google sheet and then sharing it back with you. The idea being that it tracks pertinent information like type of fruit, flowers and what stores you have access to. Feel free to add your info.