Final Thoughts on Tron 2.0

The most recent episode of Aggrochat was our discussion of Tron 2.0, which I had picked as our Game Club game for September. As it turned out, only Kodra and I finished the game, but everybody at least played far enough to form reasoned opinions and we had a good discussion about the game and about the evolution of the FPS genre over the past decade.

Overall I feel like my memories of Tron 2.0 weren't terribly inaccurate. There was a definitely a bit of nostalgia coloring them, but the annoyances I ran into were mostly things that I remembered from playing it when it was new. I do feel like playing Tron 2.0 and Wolfenstein: The New Order back to back highlighted a number of the changes that have taken place over the years in the genre.

Final Thoughts on Tron 2.0
Programs can get bored and fidgety too.

There were little things like using the scroll wheel for weapon zoom instead of the right mouse button, but also things that were still common in FPSs a decade ago that no longer are, such as jumping puzzles. There really weren't that many of them, but it's telling that jumping puzzles where what ended up making a couple of the others call it quits. Jumping accurately when you can't see your feet isn't easy. There's a reason you don't see it come up as much in modern games (Portal being the main exception that comes to mind).

I still think the mechanic of memory for your subroutines (weapons, armor, and general power ups) which changes when you enter a new system is pretty clever, especially combined with the ability to upgrade subroutines to both make them more powerful and make them take up less memory space. It's a little disappointing though that you don't get access to some subroutines until it's too late to reasonably upgrade them and use them properly.

Overall, I feel like Tron 2.0 remains a game worth playing both because it's fun and has an entertaining story, and for a look back at the kinds of experimentation that were being done in the FPS genre 12 years ago. I only wish it had a gotten a sequel that could have really polished the systems and made them all fit together just right.

AggroChat #76 – The Tron 2.0 Show

Lithtech 2015-09-26 13-33-09-65

Tonight we celebrate our Eighth Aggrochat Game Club game, Tron 2.0.  What makes this week so interesting is the fact that this is a game from 2003.  For a point of reference this is the year that the original Call of Duty was released, as well as the PC port of Knights of the Old Republic.  This is an era when the Quake 3 engine still reigned as the king of all shooters, and people were branching out to do some interesting things with the FPS model.  The results of this week are a bit mixed, and represents the first time we had a few people reach rage quit moments.  Listen into the show to see how our group fared and some of the commentary we have about this interesting title.

Nostalgia is a Hell of a Drug

Fallout: New Vegas continues to dominate my gaming time as I continue my adventures in the Mojave. At this point I've hit level 24 and the main storyline has me going to meet Caesar (not to self: bringing Boone to this meeting is probably a BAD IDEA). Mostly though, I'm running around doing side missions, and in doing so I found someone whose presence in the game made me incredibly happy.

Nostalgia is a Hell of a Drug
They even got Michael Dorn to voice him again.

Marcus was one of my favorite companions in Fallout 2, and seeing him again, even just as a regular NPC with one quest to offer, was awesome. All of the references to the first two games that show up in New Vegas are like that to some degree; it's enough to give me the urge to break out the original Fallout once I'm done with New Vegas. Even though I know that going back and playing them might be a bit rough given their age.

Playing Tron 2.0 again has had a little bit of that. I still enjoy it, but I know a lot of that is because I love the original movie, warts and all. There are a lot of aspects of modern FPS games that simply didn't exist yet in 2003, and it can feel weird and a little clunky not having them. Control standards have changed over time too so I had to relearn, for instance, that the mouse wheel zooms in, not the left mouse button.

I'm hoping there'll be some good discussion about how things have changed over the years when we talk about Tron 2.0 for this week's podcast. I have to admit I'm a little terrified that nobody will have played beyond the first couple levels and everyone will have hated it. I just can't divorce my view of the game from Tron as a whole, so I worry that folks without that attachment just won't get into it. I guess we'll find out this weekend.

Week In Gaming 9/20/2015

Allergies Suck

This week has been a tale of the universe conspiring to kill me… otherwise known as horrible horrible pollen count.  When you go to one of those sites that tracks air quality, my neck of the woods has been bright red for the last several weeks.  As a result I have been walking around in a bit of a stupor.  Friday I felt like I was coming out from behind a fog, but this morning after running around yesterday I am once again feeling miserable.  Essentially it seems like my best option is to huddle inside and forget the world outside exists.  The biggest problem I have is that the only allergy treatment that seems to really work is Benedryl…  which puts me to sleep.  So as a result I take a cocktail of other medications in the hopes of blunting most of the things going on… and then combining that with copious amounts of caffeine in the hopes that somehow someway I will be able to function as an adult.  Adulting is really damned hard sometimes.  In spite of all of my time hunkered down this week, I really don’t have a wide variety of things to talk about.

Star Wars the Old Republic

Week In Gaming 9/20/2015
Treek is a Badass

Once again this week my primary source of gaming entertainment has been Star Wars the Old Republic.  As I mentioned last week during the recording of the AggroChat podcast I started working on my Smuggler, and I have continued that process throughout the week.  As of last night I am now on Alderaan and level 34.  The extremely level gap that I had on the content is starting to shrink and as a result things are getting more difficult.  I need to look up and see when the next upgrades are available because I am starting to feel like I need to spend some commendations on both myself and Treek to get some more gear.  I had been trying to do this every other level range, so that I skip one upgrade step but the levels have not been coming nearly as fast as they were on Taris and Nar Shadda.  I am however rolling in the commendations because they just seem to keep coming quickly.

I am absolutely enjoying the smuggler storyline because it feels so vastly different than any of the other storylines I had experienced.  The Jedi Knight and Jedi Consular stories interweave as you go throughout the game, but it seems like the Trooper and Smuggler don’t really work this way.  I am very much on my own mission through the galaxy with my own cast of characters to interact with.  I am still really happy I made my choice to go with Treek over Corso Riggs, because even listening to him running Crew Missions is enough for me.  I’ve managed to unlock three of the faction story bits with Treek and I am wondering if she has a special mission at the end or not.  She just seems genuinely happy to roam around the galaxy killing things, and I am happy to keep her in business.

Tron 2.0

Week In Gaming 9/20/2015

Yesterday I went through the steps outlined in this video link to attempt to get Tron 2.0 up and running on a Windows 8.1 system.  It took a little bit of fiddling but I finally managed to get things running.  I have to admit right now I am struggling a bit, because quite honestly it feels like a decade old game.  The controls are not nearly as responsive as I have come to expect from a shooter, also it returns to an area without functional auto-save.  This means that yesterday I died…  after playing the game about an hour, realizing that the last time I had saved was during the tutorial when the game specifically asked me to do so.  The combination of wonky controls, and not having auto-save to lean on… is going to mean that I have to shift the way I think about the experience.  I’ve decided already that when I restart the game I will be lowering the difficulty and skipping the tutorial since I already saw it once.  Here is hoping that I can manage to get through it before the AggroChat show next week!

Final Fantasy XIV

Week In Gaming 9/20/2015

This is going to be the first week period that I have not actually logged into Final Fantasy XIV.  Allergies and generally feeling like shit kept me from raiding on both Monday and Wednesday nights, which was unfortunate.  I’ve been in this holding pattern waiting on the 3.1 release to come in and sweep me off my feet with overwhelming love for the game again.  However over the weekend at the Tokyo Game Show they announced that we can expect the 3.1 patch in November.  That seems a really long ways away… considering that people are desperate for content right now.  The only thing we can think is that maybe the pet battle system might be what is delaying it… but honestly it would seem like a much better call would be to bump pet battles to 3.2 and get some fresh content now.  This is precisely the problem we went through at the launch of 2.0 and ultimately why many of us quit playing when we did.  We got tired of grinding the same two dungeons over and over.  In the mean time  I will have SWTOR and Wildstar to entertainment.  I don’t plan on quitting the game, but I will probably not be playing a lot of it until November to be brutally honest.

Disney Infinity 3.0

Week In Gaming 9/20/2015
Boba Fett is Overpowered

The other thing that I have started playing with yet again is Disney Infinity.  I managed to catch a silly deal on the Disney Infinity 3.0 set while only spending $15 out of my pocket on it.  This gave me the 3.0 base game with five figures… the exclusive Boba Fett and then Luke, Leia, Anakin, and Asoka.  The 3.0 interface itself is much refined from the 2.0 version and features an almost MMO like feel to it where you have various hubs in a persistent main world.  Additionally there seems to be some sort of arcade feature that allows you to connect to players around the world and play with them.  I have not really explored much other than talking to each of the quest givers off the main hub, and unlocking their specific area.  Boba Fett is pretty damned overpowered as he has rockets that pretty much destroy anything they hit.  The only negative that I see so far with the Star Wars characters is that unlike Iron Man or Thor none of them seem to have flight abilities.  I halfway expected that Boba Fett could use his jet pack, but instead that is just used as a sort of charge attack.  I am guessing that also means that most of the play sets will be built in a way where they don’t need flight in any fashion.  Right now there are really only the two playsets that I have seen for 3.0 but I am sure more will be coming shortly.