Tiny Bel, Tiny Enterprise, Tiny Cid

Flight in Draenor

WoWFlight

This mornings post is going to be a little odd, because I have already written it once before.  I sat down at the keyboard like normal this morning and started banging out a post, and within a paragraph of finishing it and hitting publish…  we had a power outage.  Unfortunately I was composing on my local machine, and also unfortunately it seems that LiveWriter only recovers if it crashes… and not the entire computer powering off.  As a result I am composing a second post… in which I am going to attempt to say all the sage things I said before.  This experiment is likely going to fail miserably.  In my original post I got a little salty over the announcement yesterday that Blizzard was adding in a meta-achievement that would allow you to unlock flight in Draenor for all of your 90+ characters.  The problem being I was grumpy for a silly reason, and now upon rewriting this post I have realized that.  Sure it felt good to rant a bit, but overall it was largely meaningless.

What I do feel like yesterday’s announcement signals is that Warlords of Draenor has been a testament to the fact that Blizzard does not understand its core demographic at all.  As a friend said last night, Flight is a Genie that you cannot put back in the bottle.  Once it was given to the players they will always crave its freedom.  While I personally agreed with the decision to take flight away, and supported the supposed line in the sand they drew, it seems like the villagers with pitchforks storming the ramparts made Blizzard change their mind.  Warlords as a whole has been a bit of a comedy of errors, with extremely good aspects like the raid encounters… and extremely bad aspects like the facebook game style garrisons and the demolition of crafting.  Ultimately my frustration with the flight move is it seems so rushed, and that they simply drew a card from the Final Fantasy XIV deck on how to deal with it.  Last October Square announced that they would add flight, but through a system that forced the player to explore a zone and learn how to harness the winds.  This meta-achievement seems like a rushed clone of that concept, and while it made me grumpy at first… I realize that every single game draws upon the best parts of every game before it.  I guess next week when Heavensward head start begins we can determine if it really was the good idea that Square hopes it is.

Clockwork Mayhem

KittyBelglaive

I spent a good chunk of my night playing ArcheAge and I have to say the more I play Kitty Belghast the more I enjoy him.  Technically I am not Belghast at all… because apparently someone on Tahyang has my name.  To make matters worse they made an Elf Archer… which is pretty close to being the “anti-belghast”.  However I am getting by just fine with Belgrave the Nuian and Belglaive the Firran.  I finished up my questing in the mines and have moved now into a junkyard of clockwork machines.  I am really enjoying my Darkrunner build, because it just feels awesome to rush headlong into things with two swords drawn.  Everything was going well until I stumbled onto a quest to kill 20 discarded clockworks.  As I wandered through the junkyard I found them sitting there in several clumps of smaller mobs surrounded by an aggressive Harani.  At first I thought these were like the other packs of mobs I had encountered, so I pulled and popped my AOEs… only to get murdered in the most horrible fashion.

It turns out that when ArcheAge says something is an “Elite” quest it means it.  It also turns out that these are part of the Clockwork Rebellion event, which is the mirror of the Oblivion Rift event I had done before on the Nuian side.  These are absolutely scaled for groups to complete them, but instead being the stubborn fool that I am, I tried to solo it.  What I like the most is the fact that this game allowed me to do just this.  Through careful pulls I was able to peel smaller chunks of the large packs off and take care of them in multiple passes.  I found that I could take three or four of the little robots if I absolutely had to, and then would need to regenerate my health and mana back before trying another pass.  In doing this I whittled down the quest until I was able to complete it and get an achievement for doing so.  I have to say this sort of careful and methodical gameplay was extremely rewarding, and reminds me of an older era of gaming.  My hope is that once Kodra gets the ability to play ArcheAge that he too will find the game he had been looking for with Pathfinder Online.  In the meantime, I am having a lot of fun being kitty bel.

Tiny Bel, Tiny Enterprise, Tiny Cid

tinybeltinycid

Several weeks ago I had ordered the Final Fantasy XIV Art Book from the Square Enix store, and last night when I got home it was sitting there waiting on my doorstep.  The coolest part so far is the fact that it has almost all of the weapon and armor designs from the game, and shows the production art behind them.  What makes that even more awesome is that each one of them has a sentence or two of notes below that explains some of their ideas that went into the design.  If it is a weapon with animated parts it explains how the weapon bits actually move and function together and the idea behind them.  If that was not cool enough it also included a tiny Enterprise minion that also has an even tinier Cid sitting on the deck.  I am thinking this is the ideal minion to run around with as a Lalafell, because Tiny Cid actually makes me feel big.

I had logged out of ArcheAge and into Final Fantasy XIV last night because in theory it was the night our second static runs.  Whenever my schedule works with it, I try and offer my services to make sure it can fill.  Last night however after sitting around and waiting for a bit we were standing there with four people.  The leader called the raid, and we instead shifted focus to running Art the bear tank from our WoW raid through some instances.  The most frustrating part about leveling a DPS right now is the fact that the queues are so ridiculously long.  As I have been leveling my Ninja lately my average wait time is around 40 minutes.  So we built a free company group and I got the job of tanking.  I tanked Copperbell as a Warrior, and Halatali as a Paladin and enjoyed both of them.  I like tanking lower level content in part because it makes me realize just how limited my toolbox used to be, and how hard it was to actually hold aggro on mobs.  Was a fun night all around, and I actually look forward to doing more of this as I work on leveling my Dark Knight eventually.



Source: Tales of the Aggronaut
Tiny Bel, Tiny Enterprise, Tiny Cid

Whitespace

A friend of mine made a comment recently that really resonated with me. She commented how she found it frustrating that J.K. Rowling was being asked to “clarify” things about the Harry Potter world, and how asking for that kind of clarity devalued imagination.

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It’s a thought that’s stuck with me. I think about the stories I’ve gotten deeply invested in, and I realize that so many of them leave questions unanswered, little details left up to the imagination. If the story and setting are rich enough and robust enough, the actual story told feels like a snapshot, a thin line cutting through a much larger unwoven tapestry. All of this blank space leaves room for the imagination to play, where you can tell stories to yourself or other people about what’s going on in that unseen space. Sometimes this is just your own thoughts on what’s happening over there, or a conversation with a friend. Sometimes it’s more involved: some fanfiction, a fan film, Knights of the Old Republic.

I’ve thought a lot about the settings that really hook me, and they’re often ones where I can feel the story spiraling outwards, beyond the bounds of the actual narrative. In media studies, we refer to that ‘actual narrative’ as the text of the work, the actual, literal words and scenes that are happening on the page, or on the screen, or through whatever medium. That uncharted territory that gets filled in by your imagination is whitespace, a blank canvas for you to fill in your mind, based on the snippets given in the text.

I’ve been watching a lot of anime lately, and it’s striking to me how much whitespace most anime leaves in its worlds. Even very simple worlds are explicit about the scope of their stories, and generate lots of little questions and curiosities that go unanswered– by design. It’s a stark contrast to the way western media does things. We want to know the answers, we want those answers to be the right ones. An offhanded comment by an author about what she thinks might happen off-camera sparks a searing argument, and can drive people from a formerly beloved property. I know many people who were driven away from Star Wars by the prequels. Too much was explained in unsatisfactory ways, and it tainted what had come before; it filled the whitespace when it didn’t need filling.

I think a lot of this was the appeal of early MMOs, and some of what drove that deep attachment I and many others formed. The low fidelity of the storytelling and the world itself left a lot of whitespace for us to fill in our minds, that we could directly play a part in. Even before I started seriously roleplaying, I had an image in my mind of my character– one-dimensional and not fleshed out, but there was a faint persona there that was me filling that whitespace in a small way. In Vanilla WoW, the storytelling was a little more explicit, enough to give me hooks around which to build a fully realized character, and the things I did weaved in and out of the narrative I’d come up with. I felt attached to those characters, enough that I can still tell stories about them, rather than stories about myself as a player.

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I find myself sometimes wanting to know too much about a setting, wanting to fill in that whitespace until I’m satisfied that it’s full and “correct”. Sometimes I’m able to do this, and my interest in that setting drops off dramatically. There’s no more room for my imagination to play, and the world seems small. With MMOs, I’ve often felt constrained by the story being told. Rift is a really good example in my case– the introduction of the game establishes a very specific, narrow path that says a lot about my character and his or her background, and separates me from the world. I’m important to the game’s story, but only in the context of me performing heroics and stopping threats; I don’t really belong in that world. As our fidelity in MMO storytelling has risen, we’ve gotten more specific and more personal with our stories, and in so doing we reduce the whitespace we have to play in, and lose that hook that keeps us invested and attached.

It’s been ages since I’ve played an MMO that I’ve seriously roleplayed in, and it’s telling that my attachment to various MMOs has dropped off dramatically. There are other reasons for it, but in the past few months those reasons have evaporated and yet I haven’t returned to one of my favorite hobbies, despite having both the time and the mental energy to do so.

WoW-server

I understand why, from a business standpoint, a lot of MMOs have stopped giving servers explicit “RP” tags, but it’s something I dearly miss. It gave me a space where I knew I could play and fill in that whitespace with my own thoughts. I made a special effort to roll on the (unofficial) RP server in Archeage, just because I think I want to try to find some like-minded folks. I’m a bit worried that I’m coming into things too late to really take part, but the possibility is there.

I like my worlds large, full of uncharted space with stories that are never “officially” told. It sparks the imagination and keeps me thinking about what might be happening elsewhere in that world. I think that’s a big part of why Harry Potter was such a big hit– it painted a small picture of a world that was much, much larger than what you got to see. There were little hints that there was a lot going on that was never explicitly told, so you could fill in those blanks yourself. It’s a world full of stories, in which Harry Potter himself is a relatively small part. It’s a good world, because it’s big. We don’t need that whitespace filled– in fact, it’s better that it’s not filled.

Pursue the stories untold, paint your own pictures in that blank space. Fight the urge to fill it up and make the world you love small and cramped.



Source: Digital Initiative
Whitespace

On Getting the Party Started

It’s that time again.
Four Job Fiesta 2015
The Final Fantasy 5 Four Job Fiesta is an annual fundraising event that I covered in some detail last year. FF5 is one of my favorite games ever, so I’ve participated every year since 2010.In my attempts to get other people interested, I’ve had a few people ask me how the whole thing works. It is explained on the site, but it’s not exactly easy to find. With that in mind, here’s a guide for getting started.

Four Jobs

The major restriction placed on your party is that instead of having full access to all 20 jobs handed out through the story in FF5, you have access to 4 jobs which will be randomly determined by Gilgabot. These are handed out in a manner corresponding with plot elements in the first part of the game, namely visiting the elemental crystals. When you reach the Wind Crystal, which is normally where you get access to jobs in a normal run through of the game, you will have access to one job. Once you reach this point, you must have all of your characters in one of the jobs assigned to you and all of the jobs assigned to you represented in your party. At the start, this means that everyone will be in whatever job you got assigned, which is kind of a pain if you got White Mage.

Blue Mages
Each new Crystal will mean a new job for you. When you have 2 jobs, you can split them among your party in whatever way you like (3+1 or 2+2) , but you must use both of them. 3 jobs means that you get to choose which one is represented twice. By the time you have 4, you must have one of each job in the party at all times. That doesn’t mean that you have to always have a particular character as a particular job, but you can’t leave one out (unless you’re in one of the situations when your party is reduced to 3 people). A large part of the power of the job system in FF5 is giving abilities learned in one class to others, so switching classes around your party is highly encouraged.

#reg

It’s perfectly fine if you’re never played FF5 before to participate in the Fiesta. However, if it is your first time, I strongly suggest registering for a Normal run with no restrictions. This will give you one class picked from each set, where each set comes from one of the elemental crystals. I’m relatively certain that every possible party handed out with this method can beat the game, although they certainly aren’t all created equal.

jobs
If you’re a bit more adventurous, #reg750 will get you a team composed of mostly casters. #regNo750 will get you a team with no casters. Both of these are references to the price of elemental rods, useful weapons that boost the damage of their corresponding element in battle, but can be broken to cast a third-tier elemental spell (but only if your class can equip rods). #regRandom picks jobs slightly differently: instead of getting a new one from each set, every time you’re assigned a job one is chosen from the entire list you have available to you. This does mean you’re more likely to get classes from the beginning of the game. New this year is #regChaos, and deatils for how this works are scarce. It seems to be a selection of any of the 20 available jobs 4 times, handed out to you in whatever order Gilgabot thinks is most appropriate.

While a major part of this even is the fundraiser, don’t feel like you have to give something to participate. Plenty of people give based on the number of victors, so even playing through helps out. Like Bel mentioned, this is kind of a thing for me each year, so look for more in the very near future.



Source: Ashs Adventures
On Getting the Party Started

The Downsides of Being a Mastermind

I’m a plotter.

This is distinct from being a planner, someone who comes up with an executes a plan. No, I’m a plotter, someone who creates plans within plans, working out unlikely contingencies and thinking about how things might go wrong. It’s not simply enough for me to drive to the store to pick up some food, I need to think about the precise time to optimally make the trip, the routes I’ll take at that time, what other things I can do on the way and while there, and in what order those are best accomplished, and what I’ll do if there’s unexpected difficulties– there’s traffic on my route, they’re out of what I want, and so on.

D.W. Frydendall, "Plotting"

D.W. Frydendall, “Plotting”

I’ve described the way I think to other people, and I’ve frequently heard the comment that it sounds “exhausting”. I wouldn’t know– I get agitated and stressed when I’m not thinking multiple steps ahead. When I take someone out to dinner, I’m thinking of what I’m going to wear, where we’re going to go, two backup places in case the place I chose is closed / busy / not to taste, I’ve probably looked at the menu and decided what I’m going to order before I go, put gas in my car, look for parking nearby… and if I don’t do one or some of these things, I’ll worry about them. I don’t get excited about things unless I’m watching all of the pieces fall into place, at which point it’s usually already happening and I’m feeling relief.

I’ve had friends call me a mastermind; it’s certainly what my Myers-Briggs profile uses, and it seems apt. I’m most comfortable when I’m making an effort to predict what’s going to come next. When I don’t adequately plan, I find that things don’t go well. If I plan to go out during the weekend, and I don’t have an explicit idea of where I’m going to go and with whom, I often find myself listlessly sipping a drink, bored and often regretting my choices. Even the places I frequent are places where I know ahead of time will have something for me to enjoy. I’ve found that if I don’t plan and make sure things are going to work out right, I’ll spend a lot of time sitting, bored. When I arrive somewhere, my first instinct is to look around to see who I might want to talk to and start thinking about how to approach them; if I don’t, I’ll wind up just sitting and wondering why I bothered. I’m very rarely surprised, partly because I’ve thought about things well in advance, and partly because if I haven’t, things tend not to happen.

bored-by-charles

As a result, I tend to only get excited when a plan is coming together nicely, when I think something unexpected and good might happen (exceedingly rare), or after I’ve gotten an unexpected, awesome surprise (also very rare). In recent memory, the latter two have only happened once (well, twice, at the same time), and it’s one of my most cherished memories of the past year. As a child, I got so good at guessing my birthday and Christmas presents that my mom simply stopped trying to surprise me, because I could deduce what she was going to get me. My dad has always been able to surprise me; he plays the game better than I do and is able to think further ahead than me, so he’s consistently been able to get me gifts I didn’t realize I wanted. It’s probably where I get it from; he also gets “pleased” that things are going well rather than “excited” that something is happening.

This blog is a conscious attempt for me to break out of my plotting habit. Except for the occasional series, I don’t think ahead to what I might write about before I’m sitting in front of the computer, and even when writing series, I have a vague idea but conscientiously avoid specifics until I’m actually writing. I do one draft and submit, doing only a cursory check for errors (more often editing them out later). It forces me to think on my feet, and write something without mulling over it beforehand.

thinker

In the past year, I’ve noticed that I’ve gotten better at spontaneity, especially when it comes to collecting my thoughts. I’m less worried about breaking from a plan or going off-script, and can adapt better than I was able to before posting regularly. Since moving to a five-day-a-week schedule, this has only gotten more noticeable. I’m forcing myself to think in the moment rather than having everything planned ahead, and it has simultaneously made me calmer about changing situations and more obsessive about making sure my plans are perfect and executed on point.

At this point, it’s undeniable that regular blogging has significantly changed my behavior, and I’m interested to see where else it goes. I still don’t get excited about things, and I still lean heavily towards planning than not, but it’s not at quite the same incorrigible level it used to be.



Source: Digital Initiative
The Downsides of Being a Mastermind