Blackhand Down

Gliders Away

ARCHEAGE 2015-06-09 18-56-11-46

Whatever has a hold of me allergy wise is driving me insane.  I struggled my way to work yesterday only to be not so subtly asked to go home by my boss.  Apparently I sounded fairly horrible.  So I headed to the house and took a breathing treatment and attempted to be productive remotely.  Last night I took several Benadryl before heading to bed so I am hoping that helped get me over whatever hump I was struggling with.  This morning my head feels a lot clearer, but that might all change the moment I open the front door and are exposed to the world again.  My friends have joked that I need a bubble… and there are days that I agree with them.  To make matters worse we are under an Ozone alert day meaning that the air quality levels are already going to be horrible today.  There is a whole list of things that we are not supposed to do during an Ozone alert day, but the show must go on.

Yesterday I was a little bit spread out in what I ended up playing.  It was of course my World of Warcraft raid night, and at least on some level I was excited about getting in and getting more attempts in on Blackhand.  I spent quite a bit of time last night playing around on Cat Belghast in ArcheAge and honestly the more I play that side of the fence the more charming I find it.  I am naturally drawn the Nuians simply because it is the race I can create the closest facsimile of “Belghast” proper in.  However it is pretty much a bland European fantasy world, with the same vistas and characters we have encountered in essentially every MMO.  What makes Haranya interesting is they combine the tribal Firran with the Harani that are essentially steampunk engineers.  Quite honestly the Harani remind me of the Al Bhed from Final Fantasy X, and doing quests just seem more interesting than the Nuia side of the house.  I know Ashgar has a preference towards the cat people, and I guess I am developing that as well.  In any case I am really enjoying my time spent piddling around in ArcheAge.

Blackhand Down

Wow-64 2015-06-09 22-10-57-40 Last week on Thursday we had made a significant amount of progress on Blackhand.  On our best attempt we managed to get hit to 11%, so it was my hope that after some time away from the fight we could pop back in and pick up where we left off.  What made last Thursday challenging was that we were extremely short on melee so the walls were going down very slowly.  Last night we had some of our normal melee which made that part easier, but we were also down two of our main healers which added its own challenges.  However right out of the gate we managed to push to phase three like it was easy and at least match that 11% progress.  The rest of the night was spent fine tuning things and on our very last attempt of the night our raid leader managed to bring in a additional healer which seemed to push us over the top.  Unfortunately I spent the tail end of that fight in the lava as I managed to get clipped by one of the smashes while trying to execute spam Blackhand.

It feels extremely good to have defeated this raid tier, especially since Heavensward is right around the corner.  This was functionally my last week of raiding in World of Warcraft before going on a bit of a sabbatical.  I had hopes that we would be able to down him at least by Thursday, but now we are in the interesting position of not really knowing what to do with ourselves.  I guess Thursday if we have the people we will venture back into Heroic and see what mischief we can get up to there.  I know several of us are a single kill away from being able to get Mythic gear out of our Garrison loot boxes.  So in theory it would be nice to knock that kill out as well.  Similarly it has been talked about maybe just having a Heroes of the Storm night instead, since several of  the raid are also playing that game.  In any case it feels like I managed to squeak by another milestone fight before the buzzer.  So that is two raid Warlords raid tiers I have managed to defeat in this expansion and I am pretty happy with that.

Closure

Wow-64 2015-06-09 17-09-25-10 Even thought I am not enjoying World of Warcraft fight now as much as I had hoped I absolutely loved getting to raid with the guild again.  Coming back I was in an odd situation where I simply did not know many of the folks that had joined the guild I founded in my absence.  I am so happy to have been welcomed back with open arms and been allowed to get to know so many of them.  I am not saying I am “done” with World of Warcraft, but if I was I would be able to end on a happy note.  In a months time I might be raring to go and begin raiding again and pushing forward into Hellfire Citadel.  Right now however I just know that I need a break from this game.  I don’t want to try and split my attention between the new and shiny Heavensward content and Warcraft that feels very much like a worn in shoe.  It is comfortable, but as you walk down the street you happen to notice every blemish and scuff and remind yourself that you really should buy a new pair of shoes.  I am just thankful for the most part that people seem to “get” why I am taking a break.

I talked with Rylacus the man who wears the crown these days and explained it as this.  If I was forced to play Warcraft, when there was another game I would rather be playing… it would ultimately lead to me quitting the game again.  I think instead of I just back away for awhile, and let myself get Heavensward out of my system…  or at least to a manageable level I will once again be able to juggle multiple games.  The only problem I see is that there are a lot more people than just me that are in desperate need of a break.  Yesterday it was revealed that once again World of Warcraft is timing their next infusion of crack with the launch of a major game.  It seems that the 6.2 patch is going to land right around the time Heavensward officially launches.  The current rumor is June 23rd, and for some that might be just enough to keep them from straying.  For me personally, my heart already belongs to Final Fantasy XIV… I just spend time in Warcraft so that I can hang out with the friends that are still there.



Source: Tales of the Aggronaut
Blackhand Down

Playing To Your Strengths

In FFXIV, the raid group I lead uses an unpopular strategy for part of Turn 9. Rather than an “everyone do this” strategy, requiring everyone in the group to move to a single point and then run around in sync, we use what has affectionately been called the “Benny Hill” strategy, which has everyone running around and more or less panicking through the phase.

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I’ve been roundly criticized, both directly and indirectly, about pushing this strategy over the “standard” one. It’s been described as less efficient, more random, and unreliable, not to mention counter to what our players with experience in T9 are used to.

So, why do I insist upon it? Because I know my team. My raid group is contemptuously good at controlled chaos in fights. Put us in a situation where we just need to REACT and handle things as they come up and we absolutely dominate. By comparison, set up a situation in which we need to precisely execute a specific, detailed plan and we’re passable, but not amazing. The group has incredibly good instincts, and so as a result any strategy which focuses on general concepts versus specific solutions is far more successful for us.

It’s a pretty significant departure from how a lot of groups operate. Many raids go by a sort of stimulus/response strategy– “when X happens, do Y”. Very lengthy, detailed plans arise from this sort of thing– “when X happens, do Y if A is also happening, otherwise do Z if B is happening, and if neither A nor B is happening, do nothing”, which everyone needs to just internalize. It works very well for a group that’s focused on following orders and being told what to do. In large part, this was true of LNR– we divided fights up into specific stimuli that people needed to watch for and react specifically to and otherwise ignore. I knew a great many people in LNR who had no idea how certain fights worked, just what to do as their specific class at specific key points.

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In FFXIV, the group is very different. Everyone is very active and very involved. Instead of describing stimulus/response strategy, I focus on what the boss is going to actually do, and leave the solutions up to individuals. The only time specific “do this” strategies come up is when we need a coordinated effort in a very specific way, but most of the time I can let the strategy adapt itself as people figure out what they need to do.

Tonight, we went into Shiva Extreme, a fight that a lot of groups break down into very specific, very detailed stimulus/response strategies. All of the guides I’ve read online talk about “when you see X, do Y”, but not what’s actually happening or what you’re avoiding. I find it frustrating, because there are often multiple ways to deal with a particular situation, and boiling it down into a single strategy that works for a single group doesn’t necessarily spread evenly across all groups (in fact, it rarely does). Instead, we quickly described the kinds of things the boss did, and some general concepts for dealing with them, and did extremely well as a result. Rather than proscribing specific behaviors, we described the situation and let people handle it as best they could. We certainly did things “wrong” in a number of ways, but we had a lot of success with the fight as a whole, and will probably beat it with little difficulty next week.

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One particularly unsuccessful raid group I ran with focused exclusively on the “right” way to do boss fights, often to the detriment of the group, because deviating from the “correct strategy” was unthinkable, even when the group’s strengths clearly lied elsewhere. In one specific case, after multiple weeks of wipes to a particular chain of mechanics, I suggested we simply take the damage that we were trying to avoid, and have our healers heal through it. The suggestion received widespread derision, but since it was late and people were tired, we tried it anyway… and beat the boss handily on that attempt. The next week, we were… back to the “official” strategy, losing, even though we’d proven we could win a different way.

One of the most important things about raid leading, and I suspect leading teams in general, is paying attention to what your team is good at and can excel at and slightly altering your parameters to play to those strengths. Sometimes this leads to some really bizarre behavior, but however weird your approach might be, if your output is successful, it largely doesn’t matter. Every successful new paradigm started as a weird idea, and not every successful approach is going to be universally successful for everyone who tries it. Paying attention to what’s good about what you have to work with is an important part of a team’s success.

Square peg and a round hole.  Metaphor for a misfit or nonconformist.

Square peg and a round hole. Metaphor for a misfit or nonconformist.

In a lot of cases, I’ve seen people use the phrase “square peg, round hole”. Most of the time, this is used as critique of the person or team or strategy– the “peg”, and suggests that maybe the peg should change to fit, or that a different peg entirely should be used. Sometimes, I think, it’s worth looking instead at the hole, and changing that.



Source: Digital Initiative
Playing To Your Strengths

Cat Bel and Snowlion

Alone and Awake

ARCHEAGE 2015-06-08 09-43-12-18 This morning I am doing everything a bit discombobulated.  I ended up taking a massive name yesterday, and as a result took some melatonin to force myself to get to sleep at a decent hour.  The end result is me waking up at 4:30 instead of 5:30…  so I am just going to roll with it.  Today is the first morning I am getting ready by myself, and that is always a strange prospect.  We are now entering the season when my wife travels to go to conferences, and this time she will return in a little over a week on my birthday.  It is always strange to go through this each year, and as normal as it is I never seem to get used to it.  Technically yesterday was my first day without her, but since my allergies were trying to kill me, my focus was on simply surviving the day and less on living in it.  The allergies seem to be improved, but then again I am not actually out in the world yet.

Yesterday however I was struggling to breathe from the moment I woke up so that at least is not happening.  You’d think that staying home all day would have been an excellent opportunity for some gaming, but alas I actually tried to do some work.  Around noon I was feeling worse and opted to lay down for a nap… and wound up sleeping until 4 pm.  So I am guessing that maybe there was more at work than just the allergies.  I am not a big nap taker because generally it means I cannot sleep that night, and even when I do take a nap it is rarely longer than an hour.  So for me to sleep that long probably means I needed it.  The end result today however is that my time scale for everything is a little off.  As again I am mostly just going to roll with it and see if I can function normally today just offset by an hour.

Cat Bel and Snowlion

ARCHEAGE 2015-06-08 18-25-31-72 So as it turns out you apparently do only get two character slots in ArcheAge regardless of what the tooltip says.  Thanks to everyone for helping explain this one, because even Trion support seems not to know.  As of the conversation I had two nights ago they thought I should have at least gotten four.  So I purchased a third slot and moved on with the creation of my own Cat Belghast also known as Belglaive on the Tahyang server.  I have to admit, that at first I thought I was not going to like this whole cat man thing, but the longer I play the character the more I am actually enjoying.  I will admit part of the enjoyment is the snowlion mount I get to ride on.  If you thought carrying a foal around on your back was adorable… just wait until that is a lion cub.  One of the first quests is to go out into a field and cheer up a forlorn lion cub… and absolute adorableness ensues.   The animations are a little strange to get used to, like for example when I do a charge attack instead of sliding into the target with my shoulder I seem to leap into the target feet first, which is a little disjointed.

I also opted to go for a completely different path.  Always in the past I had chosen to go Battlerage and Defense, but instead I am mixing things up and going Battlerage, Shadowplay and Auramancy which is apparently the “Dark Runner” class.  I felt the more feral nature of the Firran character called for something more vicious and less tanky.   For the time being I am going down the path of Dual Wield which is giving everything a really awesome feel.  Right now I charge in, whirlwind, and then hit my normal attacks and things seem to just evaporate.  I just got a new attack from the Shadowplay tree but honestly I rarely have time to hit it, things are simply dying that fast.  Now I at least feel comfortable that I have something on both sides of the fence whichever direction we plan on going as a group.  I think the last thing said was that we would let Kodra decide which direction he wanted to play.  I feel comfortable on either side now, but I will say my leaning is still towards the side that will eventually get dwarves.

Ice-skating with Primals

ffxiv 2015-06-08 21-21-03-01 One of the things that has been noticed with our group is that we start out extremely solidly on a fight and then deteriorate over the night.  This means our first or second attempt will almost always be the best of the evening, and then maybe just maybe we pull things out by the skin of our teeth at the end of the evening.  As a result Tam wanted to try something slightly different last night and we went into turn nine for a half dozen or so attempts before moving on to something else for the evening.  Sure enough we had some of our best attempts early on and then got significantly worse from there.  When we hit that point where we were just making stupid mistakes we opted to shift focus and go make attempts on Shiva Extreme.  This is the last of the primals that we have not attempted and beaten on Extreme mode.  I have to say I was not really fully prepared for how annoying this fight ended up being.  I’ve said before that there are two types of fights in Final Fantasy XIV.  The first is one where you have to learn a dance and repeat that dance over and over until you win.  The second type is where you adjust to things that are happening and move around to account for this fact.

We are extremely good at the second type, and tend to defeat those encounters quickly.  However when a fight requires us to memorize a pattern and execute said pattern over and over…  we tend to struggle there a bit.  Last night however I feel proud of the progress we made.  We were consistently getting Shiva into the 30% range for most of the night, we just need to get better at two things really.  The first thing… we are really bad at moving behind her and stacking tight enough for the bow attack which does a 270 degree arc attack in front of her that will oneshot everyone including the tank.  When she hit me with it, the attack dealt 18,000 hit points… which even for my  silly warrior health pool was way too many.  The other thing is that we need to get better at dodging circles.  These come in the form of hailstorm that causes the group to spread out and not overlap, and later in the form of circles on the ground.  Between these effects and the bow… that pretty much accounted for all of our party deaths.  If we can figure out how to stay alive through all of that mess we will easily defeat her.



Source: Tales of the Aggronaut
Cat Bel and Snowlion

PvP and the Value of Investment

I don’t play PvP-heavy MMOs anymore. I haven’t for over a decade now. I have, occasionally, participated in organized PvP battlegrounds, but it’s not a big part of what I spend my time doing, and a lot of people have, over the years, assumed that it was because I simply didn’t like PvP. My previous Dark Age of Camelot and Shadowbane posts wherein I talked about spending a lot of time not just PvPing, but as a straight-up player killer surprised some people, and I’ve had a few people since then ask why I never participated in battlegrounds and whatnot.

Diagram

Straight answer: it’s because it feels artificial to me. PvP flags, organized battlegrounds, it’s more a sports team metaphor than a high-stakes danger metaphor. I’ve never been one for team sports, and organized PvP feels, to me, like a team sport with a slightly different interface. It’s occasionally entertaining, but it doesn’t really thrill me.

It’s probably worth telling a brief story about the first MMO I played, which wasn’t Everquest. I played Ultima Online, one of two games to break my spirit (Star Wars Galaxies was the other). I was excited about a game in which I could be a crafter, and make items for the really skilled heroes. I didn’t have a lot of faith in my own abilities in games at the time– I loved them, but I never considered myself very good. Rather than trying to play something good at combat, that might fight on the front lines (scary!) I decided I would instead be a blacksmith, and make swords for the real heroes.

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It took a ton of work, but I eventually was able to save up for a small house with all of the supplies I needed to craft things. I made nice items and stored them in my house, and sold them to other adventurers (keeping the money, of course, in my house). It was a pretty good time, and I enjoyed the brief conversations I had with people, all of whom were much more powerful than I was. Rather than fighting, I’d spent a lot of time working on my sneaking skills, so I could go out and collect ore for blacksmithing without getting into any trouble. Sometimes, if I needed an item that could be pickpocketed from a mob, I did that, rather than fighting– I had effectively no combat skills, but I could make fancy items and I was sneaky.

At one point, I had a window shopper looking at my wares and house. He hung around a bit longer than most people, and while I thought it was strange, I didn’t really think about it. What I didn’t realize was that he’d pickpocketed me while pretending to chat, stealing my house key, going inside, using the key to open my chest of valuables, and claiming the deed within. He made his move while I was standing outside of my own home, and when the deed transferred, the house belonged to him, and he locked me out. It was a pretty effective scam, and I’d (foolishly) put all of my valuables in one easy-to-find place, so he had my stock of items, my gold, and my house, and laughed when I raged at him.

NurseryOut

I was devastated, and angry. I’d worked hard for the house and money, and it seemed monumentally unfair that another player could just rob me of it all in a blink. I alternately whined and raged on forums, getting mild sympathy but mostly responses of “you didn’t use X to protect yourself? what were you thinking?” suggesting common knowledge that I’d somehow missed out on. Angry at the lack of help I was getting, I went after the guy who’d stolen everything from me, hunting him down at my own house and attacking him. In my angry frenzy of button pushing, I hit the pickpocket button, and for a brief moment, I saw his inventory window before he cut me down. It was surprisingly sparse, three teleport stones labelled “home” and some simple other things like potions and a spare weapon. I wondered why he would have three teleport stones that were all the same, and I returned, stealthily this time, stealing one from his pack. I was surprised at how easy it was– he’d spent time working on pickpocketing, but nothing on sneaking, so he never noticed me. As I left, I saw him looking around for the thief, because he must have looked in his inventory, and to hasten my getaway I hid and used his teleport stone without thinking.

I was dropped in a house, not unlike mine, but much more remote, in which there were simply piles of money and items, all stolen (I presumed). On a whim, I grabbed as much as I could quickly (after all, I had no qualms about stealing from a thief) and used my own teleport stone to leave, vanishing just as he got wise, used another teleport stone, and appeared in the same room. Not taking any chances, I deposited my loot in a secure bank and chuckled as he chased me down. In addition to a healthy pile of gold, I’d nabbed a handful of items I didn’t recognized, most of which I couldn’t use but grabbed anyway. It turned out these were incredibly valuable items, some of the best items in his vault, and without a care I sold them to other players. The thief would harass me as I did so, telling people who were buying that I was selling items I’d stolen from him, and every time I’d merely comment “You stole my house, turnabout is fair play!” and eventually simply “maybe you should’ve protected yourself better”, mimicking the jabs I’d gotten from other players on the forums.

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I was soon flush with cash, and had plenty to buy a new house and set up my blacksmithing shop again, several times over. I set up shop again, but this time spent a huge amount of money buying and preparing elaborate traps, ensuring that anyone who tried the same trick on me wouldn’t have it so easy. After all, I expected a vengeful thief. It wasn’t long before it happened again. I’d become paranoid, and kept my inventory open, so even though I didn’t detect the thief, I saw when my house key vanished. I waited a few moments, then walked in. The same thief that had started this mess was lying dead on my floor, having been variously shot, stabbed, impaled, ignited, and otherwise maimed by my collection of traps. Considering it my just desserts, I looted his body and replaced the traps. He never bothered me again.

I could say that I stopped my PvP-related theft there, but it’d be a lie. I wound up doing to several other people what the original thief had done to me, and ultimately realized what I was doing, felt awful about it, and quit the game while sitting atop a huge pile of ill-gotten gold.

What stuck with me, though, was the sense of weight to my actions. Exerting influence on another player, whether that was making them a weapon, stealing from them, having a nice chat, or brutally murdering them in my deathtrap dungeon, was a choice I made. It wasn’t fighting nameless AI-controlled mobs that were mostly dumb and offered me little in the way of challenge or thought, or wandering around gathering from static nodes with only those same AI-mobs to stand in my way, it was an actual interaction with another person.

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When I moved to EverQuest, the same sort of interactions with other players were there– I couldn’t do very much without a group, and so I spent a lot of time either seeking out people to play with or playing with (and getting to know) other players, who were doing the same things by necessity. It made our playtime horrendously inefficient in terms of getting to the highest level, and I often stood around doing nothing, because the penalty for going out on your own and failing was severe– a lengthy corpse run (that you had to do, or your body would disappear with all your items!) and often some severe experience loss. The stakes being high meant that I valued my time with other players.

As I’ve talked to people about Archeage, there’s a recurring comment that I hear: “I wish I could play that game without the PvP”. I’ve rolled this around in my head, because at first blush I’d agree. I (think I) want a game where I can better myself and build and have interesting, interlocking systems to explore without the fear of another player coming in and ruining my day. The more I think about it, though, the more I’m not convinced it’s true. I’m put in mind of Minecraft, especially its build-only mode, which some people love but I have no patience for. I can certainly build interesting things, but without anything to threaten my construction, I have little motivation to achieve. It’s the same thing that drives me to succeed in raids– taking something that looks impossible and gradually, over time, building and executing a strategy that overcomes it. Every new boss could be the one that breaks us, which makes every boss we defeat a rush. If we’re not challenged by a boss, there’s little joy in its defeat, only frustration if for whatever reason we fail at it.

In a game where other players might affect your experience, every victory has the weight of achievement. The threat of actual loss makes the world feel more organic and real, because you interact with it in an organic and real way. You don’t simply hop a teleport back to the local bank when your inventory is full, you think about what items you need to carry and you plan your excursions. You don’t throw yourself off a cliff to expedite travel back to a town, and you don’t treat other players like inanimate objects at best, direct opposition at worst. The next player you run across could be the one that saves you from a player-killer or the one who stabs you in the back. In most modern cases, the game doesn’t even let any of this happen to you until you’re fairly familiar with the game’s mechanics, so the bygone days of cheerfully slaughtering newbies are largely gone, outside of periodic exploits.

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I don’t think that PvP is a “better” way of playing MMOs, but it certainly shifts my viewpoint. Even in my short time poking at Archeage, there’s a clear culture and players have actual reputations, something I haven’t seen in ages. I couldn’t tell you who the notable people on my FFXIV server are unless I know them personally, despite playing for a year now, but inside of a week I can rattle off a handful of names that cause a stir in Archeage. There’s weight to your decisions, and the game lets you make your own bed, but forces you to sleep in it.

It’s possible to have the same kind of stakes in PvE MMOs, but the concerns about “forced grouping” become very big in that kind of game, because the “Environment” half of PvE has to be extremely punishing and essentially require multiple players working together at all times.

I’ve said it before, but I look forward to the next technological advancement that gives us MMOs-as-sims instead of MMOs-as-games again. I’ve come to miss the uncertainty of a game world that doesn’t conform to formulas, and that I can’t be assured of succeeding in so long as I follow the dotted lines. It isn’t for everyone, but that uncertainty makes every victory that much sweeter for me. In a weird way, it makes me feel like I’ve earned my place in the world, as opposed to simply putting my time in to accomplish it. Sometimes I do just want a ‘safe’ game to delve into with some friends, but other times I’ve come to realize I miss the uncertain, dangerous ones, too.



Source: Digital Initiative
PvP and the Value of Investment