Rant: High-Fidelity Nonsense

Poor communication is not a substitute for depth. If an idea cannot be adequately communicated such that it can be understood without ambiguity, it’s either not a good idea or it’s not being expressed well. In a similar vein, not telling half of a story and implying that there’s ever so much more to be told, but not paying that off is BAD STORYTELLING.

Rant: High-Fidelity Nonsense

It’s worth noting that there’s a difference between “telling half a story” and “leaving details to the imagination”. Star Wars is an incredible example of the latter– it presents a complete story in a setting, but there are details that hint at a larger universe but aren’t laid out explicitly. These details are entirely unrelated to the story, but they enrich the setting and leave room for the imagination to play, without compromising the storytelling.

A great example of the former is a game I recently finished: Cradle. It presents an incredibly compelling world, and a mystery of identity. What is this world? Who are you? What’s going on here? It’s presented as a compelling mystery, with you collecting scraps in order to put it all together. It builds and builds, answering questions with new questions and hinting at ever larger pieces of an overall story. Then, it ends, paying off none of its questions and only leaving more unanswered ones in its wake. The best you can hope for is to piece together some semblance of a story or an ending from bits and pieces, until you’re satisfied that whatever you came up with is acceptable. Essentially, you can write the rest of the story for yourself, doing the creator’s work, to complete the job left unfinished.

Rant: High-Fidelity Nonsense

This kind of writing tends to attract a cult following, that will describe it as “genius” because it is incomprehensible, and “intelligent” because it “forces the audience to think”. The hardest part of a story to write, especially one that’s a mystery, is the ending. Skipping that part robs the audience of the payoff the rest of the story is trying to set up. It’s the difference between a sudden plot twist that makes perfect sense in retrospect and a breakout of deus ex machina, where suddenly things change or get resolved out of nowhere. If the culprit in the mystery is some random character that doesn’t appear in the story until the “big reveal”, it’s a pretty lame mystery. If the last part of the mystery is “I know exactly who did it! I’ll tell you when we get there,” and then you roll credits, that’s also a pretty lame mystery.

Hiding something from the reader until the very end is hard to do. It’s not easy to set up all of the little hints and details that don’t quite form a complete picture until the end, but it’s vital to selling any kind of big reveal, and you actually have to let on what the big reveal ACTUALLY IS, or you’re just being a poor storyteller. If you don’t know what the reveal is, and build up to… something… without a clear idea of what you’re building to, you can’t simply never say what the build-up is for and take credit for some kind of hidden depth.

Rant: High-Fidelity Nonsense

Ambiguity is a powerful tool in storytelling, and leaving certain parts to the imagination is vital, but these things can’t compromise the actual narrative. It should be clear that whatever actually happened, whatever events and decisions led up to the big finish, are actually explainable. Sudden changes or resolutions with no build-up are, frankly, nonsense. If a giant, hollow framework has been built up around a payoff that never comes, that’s just high-fidelity nonsense. Rendering lavish detail on something with no substance doesn’t magically give it substance.

It frustrates me to see this kind of writing, because it’s blatantly disrespectful of both the audience and their time. It often seems to be very good up until the point where it abruptly stops being coherent, at which point it hopes that the audience is invested enough to gin up the rest of the storytelling from whole cloth, or piece together what scraps are available into something resembling a finished product. That isn’t cleverness, or depth, or hidden genius.

Rant: High-Fidelity Nonsense

One of the best storytelling reveals I’ve seen is in the original Bioshock, where tiny, easily missed details are laced throughout the entire narrative leading up to the big reveal. One of the worst is in There Came an Echo, where suddenly, out of left field, everything you thought you knew turns out to be wrong. The former is good because in a second playthrough, you can catch all of the little things that hinted at the reveal. The latter is bad because the reveal has no buildup, no hints, no suggestion of its existence until suddenly it happens. Similarly, a great mystery that builds and builds until the final narrative closure is Gone Home, which tells a complete story without letting on what actually happened until the very end. A terrible mystery is Cradle, which hints at a complete story and lays a lot of compelling groundwork and then never pays off, providing little more than vague hints of what MIGHT have happened, maybe.

To writers: it’s better to have your audience figure out your ending before it comes than it is to ensure they can’t possibly figure it out, up to and after when it actually comes. Finish your damn stories, don’t make your readers do it.

Sleepy Raiding

Bleary Eyed

For whatever reason this week has been significantly more difficult than most.  I’ve been struggling with maintaining consciousness, and by that I mean it feels like I have just been dragging my way along through slowly drying concrete.  I am not sure if this is still a side effect of letting me get completely out of my sleep schedule  over the Thanksgiving break… or instead just that I slept horribly on Sunday night.  It might also be that I seem to be fighting some cold like crap that just doesn’t seem to want to let go of me.  Whatever the case, I’ve been tired enough to sleep at 8pm most nights, and generally finally give into its sirens call around 10pm.  Since getting the new Kindle I end up reading for a bit until my eyes are too tired to keep propped open, and then finally I sleep.  From everything I can tell I am sleeping extremely soundly because I when I finally wake up it feels like I’ve slept the entire night through.  The only problem is I have been waking up 20-30 minutes ahead of the alarm clock.  I know I should just get on up… but its cold out in the real world and the bed is so comfy.

I keep thinking at some point I will have repaid whatever sleep debt I have built up, but then again…  I’ve never slept the supposedly needed 8 hours a night.  Maybe I have decades worth of lost sleep waiting to be repaid and it is finally catching up with me.  Whatever the case, I am struggling…  which means that when I am actually online I tend to be wandering around aimlessly.  Over the last several nights I have missed message after message in game by friends, and I always feel horrible when it happens.  Sometimes it is simply the scroll of combat, other times I am alt tabbed out looking at something else.  In any case right now in this current daze I am struggling to keep moving forward, let alone be functional when it comes to interacting with others.  I seriously feel like I could take the day off… and sleep literally all day right now.  Unfortunately I am not sure if that would do me a world of good… or simply make this whole situation worse.

Heading for Burnout

Sleepy Raiding

Last night one of my friends commented that I was probably heading for a burnout by trying to raid on both Horde and Alliance…  and there is at least part of me that absolutely believes her.  While I intend on making the Wednesday night raid tonight, I know at some point there is going to be a place where I simply cannot make both raids each week.  In truth I have been feeling the desire and need to go off and level something new, instead of doing nothing but level capped content.  Right now however it seems like all I have time for is to attempt running LFR on Belghast and Belgrace… and that simply doesn’t leave much time left for the rest of the activities.  At least on Belghast I managed to pick up a 695 warforged baleful weapon, which gives me something decent to move forward with.  On the cow I have a 690 two hander that has been valor upgraded twice, so once again a completely viable weapon.  There are technically slots where LFR gear would potentially be an upgrade, but I am starting to question the logic of running it just for those handful of potential upgrades.  I need to run Highmaul on the Cow for abbrogator stones, and Hellfire on Belghast for tomes…  but past that I think I am going to cut out the rest of the LFR unless I am literally gearing a new character.

Looking for Raid is cool in the aspect of being on demand raiding with zero commitment.  The problem being… it always feels like slamming your face against a wall even when it goes smoothly.  Highmaul was really fun to LFR because it went so quickly, and you could pretty much ignore all of the mechanics.  Hellfire however… the bosses just feel like drudgery when doing it with a group of randoms.  Don’t get me wrong I love the feel of that place when I am running with players that are going to do the things they need to do to make it through the fights.  But both Hellfire and Blackrock are both “real enough” to make them frustrating when folks are attempting to faceroll them.  I seriously have yet to get a group that has a shot in hell of doing Archimonde.  Generally speaking I get grouped into a raid that has already failed a few times… as a replacement, and we then wipe five or six times… and ultimately end up leaving because over half the raid abandons ship.  I really think that the perfect LFR fight takes no longer than five minutes to kill, because that seems to be the absolute upperbound of PUG attention.

Timewalking

I noticed this morning that the Burning Crusade era Timewalking event has started, and I have to say… I am kinda amped.  Granted I would have rather they simply made Timewalking a permanent part of the game, but I left the game before it actually went in.  So I am hoping to be able to do several of the dungeons to get the feel of how they work.  I have a whole bunch of nostalgia about the Burning Crusade dungeon running experience, and the thought of getting modern versions of the items I used to love… seems pretty awesome.  Then again at the 675 ilevel cap… the items will pretty much just go in the transmog bin.  I am not sure which side of the fence I will focus on, but whatever the case I just want to see some of the dungeons.  Similarly I really want to experience the Mythic dungeon content, but in order to do that I really want to find a group to go in with.  That does not seem like something that would be fun in any fashion to pug.  Mostly…  I am hoping I get over whatever thing I am going through, and can remain awake enough to function at a high level in content.  Today already seems like a pretty sleepy day… so I am not holding out much hope.  I guess my general answer is to feed myself enough caffeine until I begin to function appropriately.

Opportunity Cost

I’ve had a number of conversations recently about selecting gameplay options in games. Character builds, unit selection, upgrades, anything that provides you tools or options or effectiveness (read: not cosmetic stuff). These things usually have a cost associated with them, and occasionally dependencies, and then an overall effect or suite of options in-game for you to then use.

Opportunity Cost

From chatting with people, I’ve discovered that a lot of people look at the cost to effectiveness comparison alone. Essentially, it’s an “I put points/resources in, get results out” evaluation. If that exchange looks good, then great! We’ll take this option and move forward. What ultimately results from this kind of selection process is a fairly haphazard end result. Most people will take this a step further and ask whether the choice they’re making fits into an overall plan before making the selection. Does this talent mesh with the other talents I’ve taken? Does this unit work well with the other units I’ve chosen, or offer me options I wouldn’t have with my currently-chosen selection? Having an overall strategy is good, and refines the selection process quite a bit. It’s also where most people seem to stop in their evaluation.

There’s a step further that I like to take when making selections. Evaluating options based on the choices you’ve already made is strong, but can be stronger if you take into account the choices you HAVEN’T made. An option might provide you with tools and effectiveness at a fair price, but still not be the best, or even a terribly good choice. It comes down to what you’re giving up by making that choice. To use Fallout 4 as an example, the Ninja and Mister Sandman perks both cost a point and provide similar benefits– raising your sneak attack damage. Assuming you’re good at getting sneak attacks, both appear to be good options. However, it’s notable that Mister Sandman requires that you be using silenced weapons, whereas Ninja does not. Assuming you can’t take both, you’re cutting out the possibility of having your laser weapons benefit (which can’t be silenced) if you choose the Mister Sandman perk. Ninja, however, allows the use of all weapons. Choosing Mister Sandman has the opportunity cost of not benefiting your laser weapons– not necessarily noticable if you opt out of using laser weapons entirely, but it does provide a limitation, or at least makes you less than optimal if you do choose to use a laser weapon.

Opportunity Cost

To use a different example, in Infinity, most factions have a “basic” Heavy Infantry, a sturdy unit in a suit of power armor who can take more damage than a basic unit, has good stats (and usually equipment) and costs in the 40ish point range. At the same time, the game has basic line infantry, who tend to have very basic weapons and low stats and cost in the 10 point range. A question that is generally worth asking when picking one or the other is “what is more valuable to me, a 40-point powerhouse or four 10-point basic units?” This is going to depend on what else is in the force– a strong 40-point unit is good at being a spearhead but only contributes one action to the pool every turn, whereas four basic units can’t fill the spearhead role but provide four actions to the pool every turn. If you need more actions, or if you need a strong spearhead, it can make a big difference. Given the point costs involved, if you’re taking a 40-point basic heavy infantry unit, you’re probably not also taking a 60- or 70-point elite heavy infantry unit, which may be significantly more powerful or flexible. Many Infinity players tend to opt out of taking the “basic” heavy infantry, and instead either make room for the more expensive elites or downgrade to cheaper, more plentiful units. Despite being fairly priced for its benefits, the “basic” heavy infantry unit represents too high of an opportunity cost to make the cut; it’s not better than four basic units, whereas the 70-point elite *is* better than its equivalent value in basic units.

Opportunity Cost

This kind of evaluation often seems to strike a nerve with game communities. As a friend of mine put it, many people seem to view game design as a kind of mysterious black magic, and assume that everything is “meant” to be as it is. Having done it, I don’t view it as any sort of unknown quantity, and have no problem evaluating things at, essentially, a high-tier design level. Factoring opportunity cost into a choice can be, at some level, a design critique– as a player, I’m saying that even though this choice LOOKS reasonable, it actually isn’t due to a flaw or oversight in the game’s high-level design. Something that appears to be a valid choice turns out not to be if you zoom out to a broader view. Sometimes a choice is simply outclassed by a similar choice that offers the same benefits. Sometimes a choice fills a role or solves a problem that didn’t need solving, or is redundant with other options that offer more flexibility.

The critique of this sort of thought process is often an accusation of “gaming the system”, or excessively optimizing, or powergaming. In miniatures games, an epithet thrown around is that a certain kind of play is a “Win At All Costs” (WAAC) sort of player, who is willing to make any sort of sacrifice in order to win the game, whether that means having an interesting force on the table to play, providing their opponent with a fun game, or expressing originality in their gameplay. Often, this kind of optimization is closely linked to “netdecking” or “netlisting”, where a (usually top tier) player has determined the “best” selection of options and the community tends to believe that deviating too much from that established selection is simply a bad choice, and thus many people make those specific selections and no others.

Opportunity Cost

I tend to feel like making these kind of opportunity cost evaluations is not only important to a game, but keeps it healthy. I don’t much care for Warhammer 40k, because it lacks even a remote semblance of balance between choices– some factions are simply better than others, and within factions some unit choices are flatly superior in every way to others. The community (and, indeed, the game’s designers) sharply criticize strategic evaluation as a “WAAC” behavior, which is considered “overly competitive” or “toxic”. As a result, the game balance is very poor. It’s one of the reasons I like Infinity, because there are very, very few units in the game that don’t hold up to a high-level opportunity cost evaluation; nearly every choice in the game can be a valid one in the right circumstances, and while not every list is created equal, almost every unit has a place in a list somewhere. Not only is nothing so bad it can’t be played on the table effectively, very few things are bad enough not to be the *best* choice in a list somewhere.

Opportunity Cost

This kind of evaluation leads to better game design, too. Years of WoW’s talent trees revealed that many talents were simply never the best choice, in any build, and what appeared to be a plethora of options was actually just a series of traps to catch those not optimizing properly, and the gap between an optimized build and a non-optimal one was very wide. While the removal of talent trees from WoW was met with criticism (because it offered “fewer choices”), it improved the overall quality of the game because while there were numerically fewer overall choices, there were a larger number of meaningful choices with multiple valid options.

A lot of the gap between a good player and an excellent player is their willingness to zoom out and take a bigger, more comprehensive look at their options. Despite sounding a lot like a hyper-optimization-focused player in Infinity, I play an extremely wide selection of the units in the game, and by doing that kind of high-level evaluation, I’ve found ways to make unbeloved pieces not simply playable, but shine, often in unexpected ways.

Kindle Arrives

A New Toy

Kindle Arrives

Sunday I wrote a bit about my troubles with Amazon and shipping recently, and I guess maybe that complaining worked.  Not only did I get additional prime subscription time added to my account to appease me, but yesterday mid day my new Amazon Fire 7 inch tablet showed up.  As a result I spent a good deal of last night fiddling with it, and I figured I would write a little bit about it as a result.  The tablet I am talking about is the one that has been widely advertised as being sold in six packs…. and singles go for only $49.99 so that the marketing can say “under $50 dollars”.  Over the recent holiday consumer madness… they were selling the tablet for $34.99 which finally got me to jump on buying one just to see what it is like.  I already have owned several android tablets, and even got a used ipad 2 since my wife loved hers so much.  After all of that I had pretty much decided I simply was not a “tablet” person.  If I have time to use a tablet… I am probably at home and could just play on my PC, PS4, Vita, PS3…  you are getting the idea.  What I lacked though was a really good device to read on… because the iPad and Android tablets were just too bulk to use in bed comfortably without nodding off every so often and whacking myself in the face.

The first shocker is the size, because really when you think about it… 7 inches sounds like a large size.  The tablet as a whole feels more like a large phone… so something along the lines of a Samsung Note and less like a tablet.  The build quality is solid, and the device feels nice in your hand… but the plastic back makes it feel a little on the cheap side.  Then again this is a tablet that I just paid $34 for…  and in the past that would have gotten me some shanzhai reject and not a perfectly viable device.  There are some caveats to know going into it.  Firstly there is no Google Play store on the device by default, and in theory it is set up in a way to keep directing you at the Amazon ecosystem for music, movies and everything else related.  This is good in one aspect, especially if you are a Prime user… since well it has one of the better interfaces for actually watching the free streaming with Prime.  The whole lack of Google Play would have potentially been a deal breaker since, as someone already embedded in the Android world… I already own pretty much all of the apps I need to function there and have zero interest in repurchasing them from Amazon.  Thankfully I did a bit of research before jumping into this device and apparently it is a relatively trivial experience to load the Play store, it simply involves loading four different android apps on your device in a specific order.  Luckily however the above video shows you the appropriate order and provides what seems to be a clean link to the downloads.  I personally just downloaded them from my device to save having to try and swap them over through a computer.

It Plays Hearthstone

Kindle Arrives

The other thing that I would really like to do with a tablet is to be able to quickly get into Hearthstone and play it from bed.  Previously most of my Android devices simply performed like crap in Hearthstone, with the best possible version being on my Samsung Galaxy S5… and even then it was super sluggish.  This device however, took a bit of time initially to boot into Hearthstone and sign into Battle.net the first time, but from that point on I have been able to get in and doing stuff pretty quickly.  The interface ends up being a little small, so things like the settings gear can be a bit awkward to click on at first, but the base interface of the game performed smoothly.  I played a few games last night, and experienced real issues, and even as multiple effects were firing on screen I didn’t see any noticeable lag.  So for my purposes the device passes with flying colors when it comes to gaming.  At some point I will throw other games on it and test those out as well, but since I was mostly concerned about running what is normally a fairly intensive mobile game like Hearthstone…  that is what I went with first.  Please excuse the kinda crappy photo but I wanted to take a photo of me running hearthstone ON the device…  which meant taking a photo with my phone since I have not figured out how to do a screenshot on Kindle Fire OS yet and the normal methods from my phone did not work at all.

As far as the other purpose of the device, it also passes with flying colors.  Any device can read a book, so that wasn’t really what I was concerned about… so instead I booted into my Marvel Unlimited account and attempted to read some comics.  I wanted to see if a full comic page was readable with the small screen size and my less than perfect eyes.  I have to say I was pretty happy with the end results, and the slightly strange format as you might expect fits a page size perfectly.  Laying in bed last night I read around a dozen or so comics and my eyes never felt like they were being strained.  The only time things got awkward is when I needed to read a double panel spread, at which point I had to mostly zoom in and move around the screen to read the panels.  These were still awkward as shit on my full sized iPad, so I am not really too shocked about this.  These are one of those things that only really works well in a physical book.  The next step will be to load the puppy up with books, since right now our Amazon account is loaded up with quite literally thousands of books that I have zero interest in… since my wife and her mother are the primary users of that account.  In the past I always preferred reading through Aldiko so I will have to install that and test it out as well.  All told though… I am really happy with my $34 purchase… which after using some built up Discover cash back bonus…  ended up covering the entire cost.

Best Laid Plans

Kindle Arrives

Last night I had every plan of running a bunch of LFR in the hopes of getting a main hand weapon.  However in the middle of piddling around in Tanaan jungle I got a Baleful Armament to drop for me.  Unfortunately… it turned into the lowest possible version I could get.  That said it is better than nothing and matches the 650 shield that I have as well.  I am at the very least “viable” as a tank, though I need to do some stuff to set up my bars.  It is my hope that at some point I will get a decent sword and shield to drop in normal that I will roll offspec on.  In the meantime I need to get used to tanking as a Paladin, and this at least gives me the ability to run the daily heroic relatively easily for Valor.  As to how much pug tanking I will be doing… that is an entirely different question.  The main problem with last night however… is that I did not really sleep well Sunday night.  So by the time I spent awhile fiddling with the Kindle, my wife suggested that it was bedtime… and for once I agreed.  Admittedly I went to bed and continued to play with the Kindle, but sitting on the couch was invoking the most furious of yawns.  At the very least tonight I want to run the Black Gate on both characters, in the hopes that Tuesday night LFR is still the best possible time to run it.  In theory I should probably do the entire LFR on Belghast in the hopes of getting an upgraded weapon before the Wednesday night normal raid with Jed and crew.