AggroChat #128 – Warrior of Moderation

Tonight Ashgar, Belghast, Kodra and Tam discuss Geek Girl Con, Destiny, The Kunark Effect, and Final Fantasy XIV patch 3.4

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Tonight we were down Thalen and Grace, but continued on… all the while typhoon rains battered Tam and Kodra.  The core goal of this week’s show was to discuss the Final Fantasy XIV 3.4 Soul Surrender patch, and the changes to the game and world that were hinted by it.  Additionally we talk about some of the changes coming to FFXIV in 4.0 that were announced at Fanfest.  However in addition to this big topic we landed on some discussion about the awesome Geek Girl Con that took Kodra away from us last weekend, as well as Tam venturing into Destiny this week and talking about some of his experience.  Squeezed somewhere in the middle is a discussion about why Legion feels different and what Bel calls the “Kunark Effect”.  Finally one last note… Bel is on a brand new computer and with it a different editing environment.  If you hear anything bizarre please let us know.

Topics Discussed – Geek Girl Con 2016 – Destiny Taken King and Rise of Iron – Legion and the Kunark Effect – Final Fantasy XIV patch 3.4 and Fanfest

Last Second Success

Surprise! I played something in the last week that wasn’t Legion! I realized that the Diablo 3 season was ending on Friday evening so I decided to hop in quickly on Friday afternoon to sort through my stash and prepare for merging my seasonal characters back into my non-seasonal stable. Usually I end up doing this after the season ends and I have a ton of items in my mail, and let me tell you, doing it ahead of time is way easier. While I was throwing away everything that wasn’t an ancient legendary, I realized that I was one conquest away from finishing the Destroyer tier of the season journey for season 7. I was pretty close to having 3 gems at level 65, so I decided to run a few rifts and try to go for it. In the process of farming rifts for keystones, I saw the season progress pop up for getting a speed run on a TXIII rift, which is one of the requirements for the stash tab. With just about 2 hours left in the season, I got my gems leveled and completed the Destroyer tier. Since I had gotten that speed run, the only thing I needed to finish Conqueror was a second conquest. About 45 minutes worth of running the Ruins of Corvus over and over again and I finally managed to get a 50 million gold streak and unlock my extra stash tab. It was pretty close to the wire but I did it.

Last Second Success

I think the most satisfying part of the whole thing is that this is the first season I can remember where I didn’t really get carried by anyone else. The friends who usually carry me didn’t play in season 7 or just barely played in the first week or 2 until the pre-Legion hype took hold. I managed to unlock the stash tab all on my own, and even got a personal best of greater rift level 71. Now I just can’t wait to see if there is finally some good news for Diablo fans from Blizzcon this year!


Last Second Success

Plenty of Tinfoil

Plenty of Tinfoil

Lately it has felt like there has been a bit of a mass exodus of folks leaving Blizzard or at least the World of Warcraft team.  The highest profile of these of course was the departure of Chris Metzen, but yesterday another fairly high profile name joined the group.  Tom Chilton posted a note on the forums stating that he would be leaving the World of Warcraft team to join an as yet unnamed project.  This leaves Watcher… aka Ion Hazzikostas in charge of the team.  This of course is simply two folks leaving a game… but in between there have been a number of lower profile departures as well.  The rumor mill of course starts churning and contemplating what might be going on at Blizzard to spawn these events, and honestly I think something more benign is at work here.  For some of these folks…  they have literally been working on the exact same project for over a decade.  Imagine if you, in whatever your line of work… had to work on exactly the same thing every single day.  Granted at Blizzard there is a lot of room to branch out and work on other teams as new games come down the pipeline, but I have long felt that WoW was essentially the product that no one seemed super excited to work on.

I feel like it is time once again to dredge up “The List”.  Years ago there was a supposed leaked list of expansions, that in theory covered the entire planned arc of the World of Warcraft franchise.  Of note… this list was floating around the interwebs before the launch of Burning Crusade, and I remember seeing it roughly the same time as the original Naxxramas patch was released.  I myself wrote about it prior to the announcement of Cataclysm, trying to draw upon it for wisdom as to what the path forward might be.  Cataclysm honestly threw a giant monkey wrench in the proceedings, and from that point onward it stops being terribly accurate, but for both Burning Crusade and Wrath of the Lich King it was down right prophetic.  What I think we can draw from it now however is that the “Legion Set” was always something that was planned to wrap up the cycle of World of Warcraft.  I believe that from day one, it was the intent of the original WoW team to bring us back into conflict with The Burning Legion, and it was simply a matter of figuring out what path we would take to get there.  For the sake of having this list in a more modern post I am reprinting it below.

Draenor Set

Azuremyst Isle – 1 to 10
Bloodmyrk Isle – 10 to 20

Eversong Forest – 1 to 10
Quel’thalas – 10 to 20
Hellfire Peninsula – 58 to 62
Zangarmarsh – 60 to 64
Terokkar Forest – 61 to 65
The Deadlands – 63 to 67
Nagrand – 64 to 68
Blade’s Edge Mountains – 66 to 70
Netherstorm – 67 to 70
Shadowmoon Valley – 69 to 70

Northrend Set

Borean Tundra – 67 to 70
Howling Fjord – 67 to 70
Dragonblight – 69 to 72
Grizzly Hills – 70 to 73
Crystalsong Forest – 72 to 75
Zul’drak – 73 to 76
Sholazar Basin – 75 to 79
Storm Peaks – 76 to 80
Icecrown Glacier – 78 to 80

Maelstrom Set

Gilneas – 77 to 80
Grim Batol – 78 to 81
Kul Tiras – 79 to 82
Kezan – 81 to 86
Tel Abim – 83 to 85
Zandalar – 84 to 87
Plunder Isle – 86 to 88
The Broken Isles – 87 to 90
The Maelstrom – 89 to 90

Plane Set

Pandaria – 1 to 10
Hiji – 10 to 20

Wolfenhold – 1 to 10
Xorothian Plains – 10 to 20

The Green Lands – 88 to 91
The Dying Paradise – 91 to 94
The Emerald Nightmare – 94 to 97
The Eye of Ysera – 97 to 100

Deephome – 88 to 91
Skywall – 91 to 94
The Abyssal Maw – 94 to 97
The Firelands – 97 to 100

Legion Set

K’aresh – 96 to 99
Argus Meadowlands – 97 to 100
Mac’Aree – 99 to 100
Maw of Oblivion – 100+
The Burning Citadel – 100+++

So at least in part…  I think some of the recent leaves from Blizzard or the WoW team… are because the job if finished.  Now please do not mistake me saying that I feel like World of Warcraft is done… but what I am saying is that the original story arc has reached its conclusion.  There were a lot of changes and reworks as time went on.. and we ended up fighting the Legion at level 110 rather than 100, but we got there nonetheless.  I think for some of these folks who have been working on the product for over a decade now, there is a sense of closure.  They can make a break and walk away feeling like they accomplished whatever job it was that they set out to do in the first place.  I imagine were I in their shoes, it probably would feel like a great time for me to go do something else now.  Among the AggroChat crew there has been a lot of discussion about the way Legion feels… and more than anything else that it feels like the first truly “fresh” content that we have seen in a really long time.  There is something going on in the game, and a stark difference between the feel of the awesome intra-zone stories and the bigger factional story that feels forced in there.  I think what we are seeing is the evidence of two different teams at work, with different visions and goals for the game.

So while we might be losing the old guard, it definitely feels like there is some fresh new talent coming in to infuse something exciting into the franchise.  I’ve said this several times but it bears repeating.  This is the first time since the launch of Catalysm that I have hope for the future of the Warcraft franchise.  What I mean by that is that this is the first time in all of those years that I feel like maybe just maybe the best days of this franchise are not something we will remember fondly from the past, but instead something that is on the road that lay ahead.  Almost two months into Legion I am still completely smitten by it, and that seems like a really good thing.  By this point in both Pandaria and Warlords at least I was losing significant amounts of steam.  Here I am still more than happy to run almost anything someone points me in the direction of.  I am absolutely enjoying raiding and happy to be sitting at 4/7 Emerald Nightmare now with our super casual raid.  I am interested to see what comes next, and what news might filtered out of BlizzCon about where the future will take us.  More than anything I hope that the awesome Class Halls can be a bridge to get us to finally bury the hatchet and take a step away from the vision of the red versus blue game play and storytelling.  I want the next decade to be one I get to share with my horde and alliance friends both.

Three Bosses Down

Three Bosses Down

Last night was an interesting night raid wise.  It seems like we reached some critical mass of gear to make the content largely doable.  Either that or we simply spent too much time fighting with the harder encounters first.  We’ve been able to down the first boss of Emerald Nightmare since our very first hastily thrown together raid on that Friday of the first week it was open.  However for the last several weeks we have had a slightly shifting raid composition as folks filtered in and out of the group, including several different tank and healer teams.  Last night however felt like things have started to solidify, and it really feels like a fairly solid team.  The biggest problem that has been facing us was the shifting from boss to boss trying to find the next one that worked for us.  On our first outing we gave Spiderbird a shot, and decided that maybe that fight had too many moving parts.  Then for whatever reason… we collectively decided that Il’gynoth was the next best target.  After a few weeks of wiping to the eyeball, we decided to shift focus back to Spiderbird at the tail end of last weeks raid and then were shocked we managed to get it easily to the 30% range before shit fell apart.  So this week we came back and focused on this boss and after about four or five attempts we managed to push it across with a victory that felt pretty solid.  Sure we were down several people at the point of the kill, but we had enough that after a little bit it felt certain we would get it.  Granted we were about 45 seconds away from the enrage timer due to the missing dps.

Three Bosses Down

From there we moved on to working on the Ursoc encounter because it seemed largely to be a tank, healer and coordination check.  On I believe our second attempt we managed to get the victory after a bunch of shifting bits around to figure out how to handle the charges more effectively.  As a tank however I have to say Ursoc is a bit of a heart attack.  I was constantly praying that I would have enough rage to hit my next reactive ability to help curb the insane damage that was coming in.  The constant tank swaps were a little strange to get used to as well, but Art and I managed to largely figure it out, and with it…  another new boss kill.  From here we moved to Dragons…  and on our second attempt hilarity ensued.  Several of us were down… and we THOUGHT we were wiping….  so Kylana started going into the whole spiel about how we could improve on the fight.  However the remaining living tank and the dps and heals that were still up just kept on pushing forward.  Apparently we were a lot closer to victory than we realized, because in the middle of this speech about the things we need to tighten up…  we saw the Dragons of Nightmare killed message pop across our screens.  It reminded me so much of the time we killed Sindragosa… with everyone dead.  Thalen had fired the last shot and then gotten frozen…  and the boss was dead but we all had to rez up and run back to be able to loot the body.  Because of this fact I didn’t get a screenshot of that kill, as I was running back at the time.  We put in some tries on the Eyeball but ultimately called it since it was getting close to our normal stopping time.  However I will absolutely take three new boss kills in one night.