AggroChat #168 – Raptors and Jick

Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen

aggrochat168_720

Tonight we return to the normal course of our show after last weeks unintended break.  We start the show off with a brief explanation of what happened then dig straight into some talk about Guild Wars 2 and the impending Path of Fire expansion.  From there we talk about West of Loathing, the pseudo sequel to Kingdom of Loathing one of the longest running web games than I know of.  Grace has been spending some time in the mobile world and talks about two games..  Legendary: Game of Heroes and Rabbit Evolution.  Ash talks a bit about the Monster Hunter Stories demo and gameplay in general.  Kodra dives into a few board games he has been playing…  Macao, Potion Explosion and Scythe.  From there we talk a bit about Magic the Gathering and how folks have been playing a bit of Commander.  Finally we close things out with a discussion of just how well Orcs have clicked with Kodra in Warhammer 40k.

Topics Discussed:

  • Guild Wars 2
  • Path of Fire
  • West of Loathing
  • Mobile Games
  • Legendary: Game of Heroes
  • Rabbit Evolution
  • Monster Hunter Stories
  • Board Games
  • Macao
  • Potion Explosion
  • Scythe
  • Magic Commander
  • Warhammer 40k Orcs

 

Sehnsucht

I’ve been sort of circling around a drain lately that is Magic the Gathering.  I go through this every so often, thinking that I really wish I could play Magic again.   The key problem is when it comes to this game, I am largely a man out of time…  or at least out of synch with the community of the game.  I’ve talked about my experiences with this  before, but functionally I bought my first Magic the Gathering cards during Unlimited.  I managed to pick up a single starter deck, and then was ultimately confused how to make that starter deck work, not realizing that they were by nature completely unplayable without additional pack support.  I sat on that until around the release of revised when I finally pulled my head out and learned how to play the game.  At this point Magic was really not a big deal in the small town I grew up in, nor the neighboring town where I had a store where I could actually purchase it at.  During this time I picked up a smattering of things from Arabian Nights, Antiquities, Legends… and by the time Dark was released I was 100% in on this game and bought a ton of it the day it was released at my local comic shop.

Back then we largely ignored the way we were supposed to be playing the game and instead ignored the 60 card deck size and played an assortment of whatever the hell the best cards we had were.  Most of these decks were somewhere in the range of 150 cards, and were deeply filled with cards we just happened to like playing with like the Sengir Vampire or Hypnotic Specter.   I bonded heavily with Black as a color and still to this day I cannot really fathom playing any deck that is not at least aligned with black…  my perennial favorite being Black and Green which I have later found out is also called Golgari.  The thing is you can pretty much hand me any color combination that includes black and I will be extremely happy to play it.  The other place where we broke the rules is that we tended to play with a ton of people around a table and this went down one of two ways.  Either we played in a free for all fashion where anyone could attack anyone else…  or after the release of the Jyhad card game we adopted some rules from it.

That game had the concept of Predator and Prey…  so you attacked the player on the left and defended against the player on the right.  We functionally adopted this concept for Magic the Gathering and it left some really interesting things going on…  namely you never could completely go full tap on your prey because you would then leave yourself completely open for attack from your predator.  Additionally there was a significant amount of bargaining going on… and collusion.  Functionally we had one friend who refused to touch Black anything due to I think some pseudo religious conviction… and instead played largely mono White or White and Green.  The moment he played Karma which is a card that causes players to take damage for every swamp they controlled during their upkeep…  there were deals to figure out a way to either disable that card or outright remove him from the game.  Similarly there was usually a significant amount of aggro generated by someone who played a Rack or a Black Vise that has similar effects based on your current hand size.

It was an era when we played whatever seemed cool without a lot of forethought into the deck design.  You would sit down and never really know what you were going to encounter, and a good part of that made it exciting.  It was less about “combo magic” and more a period of just playing whatever the hell felt good.  There was this period during college where I really was not playing much, and I skipped most of Alliances and Mirage…  tagging back in during the tail end of Visions and was completely back in my prime for the release of Weatherlight and Tempest.  My world largely shifted with me starting to care about what was then called “Type II” magic…  which I believe is now called “Modern”.  Functionally it is a limited format and was the birth of what became block play where you were functionally limited to whatever the current block was and the previous one for deck construction.  I had entered a few tournaments before, but they were largely big sloppy messes that were super fun until the last rounds where they were completely dominated by whoever had the power nine.  In college however I started actually caring about proper deck construction and the game shop I played at was both extremely supportive to players but also a fertile ground for really fun pick up games.

The shop was constantly opening boxes of product for singles to sell, because the massive internet sales thing was not really in place.  In fact the few sales that I made wound up with me meeting up on IRC with magic players and arranging trades.  This is how I completed my play set of Jester’s Cap and Helm of Obedience when I was working on my Millstone deck.  What all of these box openings meant more than anything was that the shop had a robust commons bin, and it became tradition to build cheap decks from it and then battle each other.  Some of the absolute best times playing magic were done playing with a few dollars worth of cards.  However I also had many competitive decks that I broke out when they had weekend tournaments.  This is the first and only time I have ever really been deeply engaged with the card shop life.  From there I graduated college and got busy with the real world… and largely stopped following Magic the Gathering.  It has always been something I am fond of, and over the years I pick up the occasional random booster pack just because I love that freshly opened pack smell.  There is something magical…  no pun intended…   about opening a pack of cards and having the possibility of getting something interesting.  I also find it somewhat magical about getting resented with a slate of possibilities in the form of all of those common cards that can potentially interact in interesting ways.

The problem is…  I just don’t have a card shop home to even begin to get involved with if I so choose.  Nor do I honestly really have the dedication to bring myself to go on a regular basis.  Sure there is Friday night magic, but it is a way more serious scene around here than I really want to be part of.  I wish there was a weird league of people who played oddball “fun” decks.  However for many Magic players…  “fun” seems to be “winning at any cost” and that is not exactly drift compatible with my views.  In this current nostalgia for a time that never really existed other than the scope of my close circle of friends..  I’ve found myself watching a lot of videos on Youtube about box opening.  The one linked at the beginning of this post takes me way back because while I’ve only ever cracked one box of anything… and it was Mercadian Masques that I happened to win from a drawing…  I have opened more than my fair share of old school packs of Magic the Gathering.  This is one of those moments when I lament not really having a good circle of geek friends in real life to hang out with.  Since college I have largely been focused on online communities and have let some of my real world ones atrophy to the point of simply no longer existing.  We have a pool of gamers at work and I keep kicking around the concept of trying to create some sort of magic the gathering scene there.  The only problem is I am afraid that it might end up not being what I am actually looking for.  More than anything I think I just want to travel back in time and partake of some of those big free for all matches that we used to play.

The Wall

The Wall

Originally I was planning on simply just calling this an off day and not making a post at all.  However you can blame Kiwi for suddenly summoning the desire to actually do this thing that she told me to do.  This is a segment of the wall behind my computer monitors and something I stare at a lot.  That map of Norrath has been up on my wall since the Kunark expansion to the original game.  The figures…  also have been up on the wall since I first got them…  and some random googling is telling me that the expanded universe line was released in 1998.  Considering we moved into the house in 1999 either my memory is lying to me or I got them awhile after they actually were released.  I am pretty sure the Cloud figure traveled with me to the house and then was put up in a place of honor.  I have a Vincent Valentine figure from the same set somewhere… but I have zero clue where that somewhere might be.  I have so many random figures and collectibles that I really do need to make an effort to display them in a more sane and rational manner.  Functionally like my original tweet states… I feel all glitchy this morning.  My brain is full of a bunch of segments of ideas but none of them really have cohesion enough to form an actual post from them.  So instead you are getting this non-post of a post largely because once the seed was planted I thought it was a funny idea.  I am sure I will return to being inspired and more or less functional tomorrow.  Today however you are getting complete nonsense.

Hunter Mount Quest

I finished this quest before my break from WoW, but only remembered to post it once I resubscribed. Whoops. My hunter was the last alt that is already 110 that hadn’t gotten her mount. My DK and shaman are 100 and 101, and my warrior is not even close, so they will all have to wait.

Hunter is in a strange place for me. I’ve always liked the class, and the archer archetype is second only to spellcaster in terms of my “player fantasy” preferences. In Legion, however, the class has seen some major changes that detracted from my enjoyment of the class. Beastmastery has always been my favorite spec, and even at 110 with all my gold traits on my weapon it still feels like something is missing. I like having pets but I don’t like feeling like I’m useless in comparison to them, and I also don’t like how much the pet survivability has been nerfed this expansion. Marksman is a nonstarter because the optimal way to play involves getting rid of your pet altogether, and while the new Survival spec is more fun than I thought it would be, I will always prefer ranged to melee.

All that grumbling about the state of the class aside, their mount quest was amazing. Unlike so many of the other class’ quests, there’s no gating, gathering, or extraneous running around. Instead you receive an invitation to Odyn’s great hunt and go straight there. The scenario takes place in the wilderness area of the trial of valor, and it’s just perfect. You get to eat and drink at a valajar feast (doing so gives you some nice buffs), and then you set out into the night to hunt the spirits of some great beasts and put them to rest. You have a few rounds of stalking around in the dark and fighting your prey, and then you get to fight the wolfhawk. The fights weren’t bad at all, even in my barely 110-for-a-week gear. If anything they were slightly too easy, but for this kind of content I’m perfectly okay with that.

The mount looks cool, and fits well with the hunter class theme. About the only thing I didn’t like about this quest is Odyn, because he’s a jerk and on principle I don’t want to do anything to help him. If you have a hunter alt laying around I’d highly suggest going for this class mount. It was a lot of fun!


Hunter Mount Quest