Legendary Weekend

Legendary Weekend

Good morning folks.  Shocking to no one I spent pretty much the entire weekend playing Anthem.  We had some winter weather come in and I became the Oklahoma version of “snowed in”.  Aka we could easily get out if we really needed to but the yard was indistinguishable from the streets and figured it just was not worth the hassle.  As a result we drew upon our heavy stores of meals and just stayed snuggled inside with the cats.  This meant that I spent a significant amount of time on the couch in my blanket cocoon playing Anthem remoted into my gaming machine upstairs via Parsec.  I am still shocked at just how damned well that works… but I have found a hitch in the set up.  It appears to be blocking voice chat either on the microphone transmission side or the key press side.  I need to sort this out, but for the time being it means if I want to do proper group activities I have to go upstairs.  Which means 99.9% of the time I am just pugging everything…  including Grand Master 1 Legendary Contracts and Strongholds…  which in truth is what I spent most of the weekend doing.

Legendary Weekend

As of right now I have a Masterwork or better in every slot other than the support item.  I have no clue at all how one upgrades that and gets a Masterwork Muster Point, but I am hoping they add in a new type of activity that has a guaranteed drop for those.  For those that did not already know this…  if you do a Legendary Contract on Grand Master 1 or higher you get a guaranteed Masterwork Component at the end of the mission.  Similarly if you do a Stonghold on Grand Master 1 you get a guaranteed Masterwork Ability at the end, and in my experience you often get at least one additional masterwork somewhere along the course of the run.  The best run ever saw me getting 1 off each of the chests and two off the final boss.  As such once I burn through my Legendary Contracts, my jam right now tends to be running Hive Tyrant over and over because that appears to be the fastest of the strongholds, or at the very least the one everyone knows the best.  Regardless I have collected enough components to feel like I have some semblance of a build working there as well.

Legendary Weekend

I am still relying heavily on my Double Detonator build that I talked about on Friday, and have officially given up on using any weapons other than Ralner’s Blaze which is not necessarily a part that I think I covered.  When the perk states that it ignites the target after a hit-streak of 5… what that means in practice is after landing 5 hits on a target you apply the ignited status effect, which means that target is primed and ready to combo.  So even though I don’t technically have a primer in my build… I have two solid ways of priming targets either through this amazing weapon or through my melee primer.  As such I stopped using a second weapon and instead just run a second Ralner’s Blaze so I never run out of ammunition and can always swap to a backup version to continue priming targets.  So often people are running a frost AOE primer… which allows me to swoop in with a frag grenade and get to detonation city…  but even if I am alone I can prime single targets all day long. A B D…  Always Be Detonating.

Legendary Weekend

The highlight of the weekend was getting my very first Legendary drop…  and it was off some random mob in freeplay.  I am super thankful in that I got a good lego on my first attempt, and didn’t get something like a sniper rifle like my friend Shadoes did.  Even better…  I got the same assault launcher I had already been using in my current build allowing me to just swap everything over without changing much.  Now if I could get a Legendary Ralner’s Blaze the luck gods would really be smiling upon me.  One of my only complaints with Legendaries is that there appears to be no re-roll system in that you cannot learn the pattern in order to craft more of them.  That is the thing that I like the most about Masterworks is that you can just keep crafting more until you get the set of inscriptions you really wanted.  Legendaries…  appear to be entirely on random chance for you to get one to drop in the first place…  and even more so you are up a creek if you didn’t get a good role.  Like…  Sniper is a worthless inscription for me personally…  but everything else is pretty reasonable so I still consider myself extremely lucky.

Legendary Weekend

Since it was interesting last week, I figured I would throw this up again this week.  This is what my Alliance leader board looks like this week, and quite honestly I am not entirely certain why Wei and Maeka are giving me more gold than the others.  The closest I can figure out is that the bar continues to go up even after hitting rank 10… and once it fills one more time you start getting a message that you have reached your maximum alliance rank for the week.  I hit this and I am guessing that both of them have hit it as well…  meaning they are now worth 2345 instead of 2105…  which incidentally I should also be worth that 2345 if you get everyone else to rank 10 on your list as well.  That means the if that logic olds…  while I have 11,005 incoming for how the board is set up currently… a theoretical “maximum” contribution would be something like 11,725 gold if you could somehow get everyone to that full bar rank 10.

Legendary Weekend

That said I am not expecting the gold train to last that much longer.  I am playing a truly silly amount of this game, and I thought I would post my hours played just to prove it.  At this point I have put in 132 hours in effectively 16 days that the game has been out… which works out to be 8.25 hours a day.  Now there was some heavy skewing there because we have had a few weekends where we didn’t have much planned and also I was fighting some respiratory nonsense so that had me home sick during part of it as well.  Regardless of how you slice it though… I have been playing a significant amount of Anthem and really show no signs of letting up yet.  I spent some time working up Interceptor and Colossus last night but most of that time has been spent on the Ranger working on getting to the point I am at right now.  I still think the game needs a lot of tweaks, but for now I am enjoying the game that is… as well as being hopeful of the game that is to come.

AggroChat #242 – Voiced vs Silent Protagonist

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

aggrochat242

This week we talk about the topic that has spent the most time so far rolling from show to show because we didn’t feel like we had enough time to properly address it.  We have a Trello board where we stub out future topics, and before Christmas Tam put the topic of Silent versus Voiced protagonists on that board… and we are finally getting around to talking about it.  Not surprisingly we spent almost the entire episode on this one topic as there is a lot of stuff to unpack here about characters and whether or not we are meant to place ourselves into them. We also talk briefly about the Warframe Nightwave alert system that just went into that game.

Topics Discussed:

  • Voiced Versus Silent Protagonist
    • Personal Preferences
    • Times when it works and Fourth Wall breaking.
    • Jarring nature of a character you don’t relate to that is supposed to represent you.
    • Classic game examples
  • Warframe
    • Nightwave Alert System

 

Double Detonators

Double Detonators

This morning I am struggling more than I do on the average morning.  I did not sleep well last night and wound up not falling asleep until almost midnight.  Then that got compounded by the fact that I kept waking up every so often for unknown reasons.  It was one of those “the bed is not comfortable” sort of nights.  As such I feel like I can’t really get into any higher logic yet.  I didn’t even make coffee this morning until my wife noticed that she didn’t have a cup…  I knew something was off but could not quite put my finger on it.  That has since been remedied, but suffice to say I am not firing on all cylinders…  which is evidenced by the fact that I just backspaced the word cylinders several times until I got it right.

Last night I spent some time testing out the new loot system and it does in fact seem to be giving better options.  Gone are the days of getting a Light Machine Gun with weapon only (gear icon) Heavy Pistol effects on it…  but what has arrived instead are a lot of instances where you just get a suit wide weapon bonus in general rather than it being something specific.  I have not gotten anywhere near enough items to test this out more thoroughly but it seems like they might have dropped some of the nuance and landed on the side of “make this more universally useful”.  In fact those gear only inscriptions seem to be the exception rather than the rule now, with most things just simply giving Javelin wide effects.

During the course of the night I ran three strongholds, still focused almost entirely on Hive Tyrant since it is fast and predictable.  The first first one lead me to believe that they maybe tweaked the drop rates at the same time as applying this patch.  That first stronghold rewarded me 1 weapon, 2 abilities and the every so sought after component.  However after tweeting that out and making a fool of myself…  the second stronghold rewarded only the guaranteed masterwork ability that you get for completing the mission.  On the third stronghold however, I did manage to get one additional masterwork to drop…  meaning I got a weapon and an ability.  This is still better than Wednesday night when I chain ran strongholds and got nothing but the same ability over and over.

As such I thought I would go over my build this morning and talk about my choices a bit.

Primary Weapon – Cycle of Pain – LMG

Double Detonators

This is one of the new acquisitions of the evening, and I am largely using it because the Sledgehammer with its slow rate of fire but decent punch with little recoil is my favorite archetype of the Light Machine Guns.  The perk called Marksman’s Swiftness makes it so that weak point hits increase weapon rate of fire by 10% for 10 seconds… and this stacks to 10.  In practice what this seems to mean is that if you can nail the weak point you get an improved rate of fire without added recoil making this thing just melt targets.  It reminds me a lot of how it felt to tear through things in Destiny 1 with Fabian Strategy, which is a weapon that only I seemed to like…  but I loved it.

Secondary Weapon – Ralner’s Blaze – Assault Rifle

Double Detonators

I’ve dropped Thunderbolt of Yvenia from my secondary slot for the time being only because this is also a brand new weapon and I am getting used to playing with it.  The perk is really vague, but what it means in practice is that you seem to constantly seem to be igniting targets given that it is fairly easy to hold this on target.  I like the feel of it quite a bit and it seems to do a reasonable job of just deleting lower tier trash mobs, which admittedly is nice that Grandmaster finally feels like that for me.

Assault Launcher – Recurring Vengeance – Seeking Missile

Double Detonators

This is a new acquisition from the night…  Recurring Vengeance which is an impact detonator and seems to pack a much harder base punch that the Argo’s Spite.  In my experience lots of people rock crowd control abilities, like frost or fire fields…  which means with double detonators I can just constantly sit back and be always blowing things up.  If I do need to prime my own targets, this allows me to use my melee way more liberally given that I get one of the primer melee options as a ranger.   So far the one two punch of melee to Seeking Missile can just delete a lot of targets, or at the very least make them hurt significantly.  If need be I can follow up with another melee and my next attack to finish it off.  While I don’t have any of my favorite combos in Masterwork form…  this works well enough for the time being.  I love the perk on this one that allows me to get back my charge if I can finish off an enemy with this attack.

Grenade Launcher – Last Argument – Frag Grenade

Double Detonators

I am super thankful that I managed to pull this ability, because Frag Grenade is sort of the most basic utilitarian detonation option for Rangers.  It doesn’t have the best package of inscriptions….  namely I wish it had something other than sniper seeing as I will probably NEVER use sniper in a serious way.  However the fact that it buffs my E ability by 31% speed is pretty phenomenal…  so even if I don’t manage to kill the target I am going to get it recycling pretty fast.  The perk of Last Argument which is hitting enemies causes you to gain 700% Ultimate Charge… which I assume is 700% of the amount you would normally gain for hitting someone with a grenade?  Whatever the case what this means in practice is that my ultimate charges really fast…  and I love this.  For those who have fought Hive Tyrant, you will know that it disappears every so often and you have a trash round to fight through.  I got enough ultimately during the trash out to predictably have my Ultimate or as I keep trying to call it… Super…  up for the next Hive Tyrant burn phase.  This is so damned amazing and makes me way more free with using my Ultimate knowing I can get it back pretty fast by lobbing grenades.

As far as the components go… right now I am just using the ones that fit this build the best for the moment.  However only having two Masterwork components so far greatly limits me.  As I said at the start of this… doing group content… having double detonators makes this work insanely well as someone is constantly applying a status effect that you can exploit.  In solo play however I find myself priming with melee a lot more often to get my own combos…  which still makes double detonators a very viable option.  I like to always be making things explode, even though the ranger explodey options are nowhere near as over the top as the other classes.  What I need to improve on is more efficient use of my DPS boost aura during burn phases.

What are your thoughts about a double detonator build?  What are you finding that is working really well for you… and more important if you are a Grandmaster Ranger…  what the hell build are you leaning on?  I am just happy that I feel like I have pushed out of that “high center” feeling phase to where I finally feel like I am a contributing member of the stronghold and not just being hopelessly carried.