Savior of Mars

This morning we are in the middle of a spot of winter weather and as a result all of the schools are closed down and there is madness on the roadways. As such I am going to shorten my normal morning post so that I can get out in said madness and contribute to it. Last night I wrapped up The Technomancer and across the board I considered it to be a really enjoyable game experience. My willingness and ultimate enjoyment of these games may be conditioned by having just finished Witcher 2 before starting down this descent into all things Spiders. If that is the case I am still very thankful for the shift in perspective because there is a lot of good happening in these titles. They are all deeply flawed experiences, and I keep bringing up that point because it is important. If you can look past those flaws there is underneath it all a really enjoyable narrative with some really interesting ideas at work. The Technomancer is a sequel to Mars: War Logs in the same sort of way that Dragon Age 2 is a sequel to Dragon Age: Origins. It contains some of the same settings and central conflict but with a significantly different cast of characters and perspective on the ongoing “war” between the water merchants of Mars. Technomancer is effectively the heroes journey of one Zachariah Mancer an initiate into this order that plays a similar role in their society as the Jedi did in the Old Republic. Your journey takes you across the face of Mars and two multiple city states in search of answers about the past and to uncover the secrets of your order. It also has a central theme about Mars being abandoned by Earth and the entire population striving to reconnect and ultimately waiting for a rescue mission that in multiple generations of estrangement never came. This central theme causes you to cross paths with so many interesting characters along the way that have moments of poor writing and moments of absolute genius dialog. The rough around the edges nature however seems to just be the hallmark of Spiders as I am now starting a third game and seeing the same sort of “almost but not quite” characteristics there as well. Were I to give The Technomancer a numerical rating, I would give it a solid 7 out of 10. There is a good story and a lot of interesting characters if you can make it far enough into the game to feel a sense of investment in the setting and the political intrigue. The biggest negative that the game has going for it right now is the fact that you are locked into playing a Male character, and I am wondering if Greedfall was maybe the first game where Spiders experimented with having a main protagonist that did not have a fixed gender. I hope they keep that up going forward because you are playing Zachariah Mancer in Technomancer and as I am starting “Mars: War Logs” you are also playing a fixed character as well.
Speaking of which I did in fact start Mars: War Logs last night, lighting that wick off the waning light of the previous candle. Graphically the game is attractive and the motions all seem to be fine. Combat once again is vastly different from either Greedfall or Technomancer, so it is going to take some getting used to another interface. Like I have said before it seems like they are constantly searching but never quite finding the ideal interface for their games. This game came out in 2013, and as such it really belongs to the previous Xbox 360/PS3 era of games. That said I am enjoying myself so far and I think I will have no problem getting engaged with it much the same as I have the others. I’ve said it many times before… there is something about these games that makes them deeply interesting to me even though their ambition greatly outstrips their technical prowess.

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