Warlocks are Slow

There are times when I make significantly bad decisions. This is potentially one of them. I’ve been back and enjoying Destiny 2, and of course my brain has decided that I should totally sabotage that progress with playing the game “optimally”. There is a correct way to deal with the seasonal light grind, and that is to grind up all three characters and focus on your least favorite two first before moving on to your main character. The theory being that any light gain in your weapons along the process will help to boost your “main” character further each week. My main is of course my Titan, and probably my least favorite character is my Hunter… so I have instead been focused on grinding all of the weekly objectives on my Warlock. Don’t get me wrong I do enjoy the Warlock quite a bit, but Titan and Warlock jumps are polar opposites. When I switch between the two I have to do a sort of mental remap of my reactions, during which I am performing horribly. I decided to use this period of time to get the two crucible objectives knocked out. Basically whenever I am having fun, I swear my brain purposefully goes out of the way to destroy that notion. Thankfully I was hanging out with my friend Grace on voice and more or less stopped caring about performance while we chatted away. At some point during the night I noticed that both my instincts and performance suddenly improved and I once again started taking down enemies. Since they apparently disabled skill based matchmaking… apparently I improved rather than just being de-ranked enough to no longer get put up against good players.
The impending weapon sunset is having interesting effects upon me. Firstly I am being way more brutal with deciding whether or not I want to keep a weapon. I have a bad problem with digital hoarding in games that allow me to do so, and my vault is filled with artifacts from the launch of the game. The fact that most of this is going to be useless in a few months makes me realize that I need to have a massive house cleaning and shard all the things. Essentially anything with a power cap of 1060 is going to stop being relevant when the next season changes. I believe everything in this screenshot minus the exotics is going to effectively become trash as soon as the seasonal reset happens.
This means that there are a lot of weapons that I really enjoyed using… that are just going to stop being useful. Take this Hero’s Burden, I got it from Iron Banner some seasons back and have used it a ton over the seasons whenever I didn’t want Riskrunner taking up an exotic slot. It is going to be sad to see it go, but I have a vault filled with tons of these things that just no longer have the value they once did. Sure I could keep it and run around completing bounties with it, but what is the point long term because I know that there is going to constantly be a refresh of new items to chase. Essentially I am going to have to start thinking of Destiny 2 in the same way that I think of seasonal content in Diablo 3… that it is entirely disposable.
What pains me however is to lose access to what has been one of my favorite auto rifles to date… what I consider to be the perfect roll of Steelfeather Repeater. At least in the case of this weapon it looks like I probably have one more season left in it after this one is over given it has a cap of 1260 rather than 1060. This seasonal reset could be really good, if Bungie plays it correctly. When Forsaken came out all gear in our vaults was magically upgraded to 750 light, and I think Bungie needs to do this each time a season changes. So when the next season releases we should all bump up to 1060 light, which was the previous cap so that everyone starts each season on a level playing field.
I admit that a significant amount of why I have not played my Hunter is because she is currently sitting at 857. The baseline starting point for this expansions content is 1000, and Bungie would love to sell me the ability to catch up to that point quickly. It is not however worth 2000 Silver to boost up to that point, but it also represents a non-zero amount of time to sit down and grind that level up. If I am having that feeling about a third string alt, then I imagine there are a lot of players who have not participated in months or years that are feeling the same way. I know my friend Warenwolf had not played since the gear boost to 750 and as a result had a lot of catching up to do before he became “viable”. Ultimately I would love to see them get into a cadence so that each time the game moves forward in level, your characters get mailed a set of gear that represents the minimum level required to start the next grind. Eight blues don’t really do anything to destabilize the game or the gear economy, but they go a long way to making players feel like catching up is within reach. This makes it significantly easier for those of us who are playing the game actively to successfully talk our friends into returning to give it one more try. As it stands now however… the progression of the game feels like a runaway train to anyone who has not been actively playing, which is bad for bringing folks back into the fold. The post Warlocks are Slow appeared first on Tales of the Aggronaut.

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