- Frankfurt, Germany – 230 Servers
- Arlington Virginia, United States – 200 Servers
- Sydney, Australia – 70 Servers
- Umatilla Oregon, United States – 64 Servers
- Sao Paulo, Brazil – 44 Servers
Ready To Move
This weekend I was not certain how much time I would get to play, because the weekend tends to be when we do things. For the most part, I got to hang out and play New World all Saturday because it was raining buckets outside, and neither of us had the desire to leave the house. Sunday however it became rapidly clear just how untenable our current server situation is. Because of just the nature of how our Sundays go, I spent time in queues three different times for a grand total of four and a half hours spent watching this box tick down. Essentially if you cannot log in before noon, you are not going to have what I would call a reasonable experience. Thankfully my machine is capable of running multiple games at the same time so on the longest of these queues… 2.5 hours, I spent time over in Final Fantasy XIV doing roulette.
One thing that I can attest to with a fairly high degree of confidence is that the tool we have been using to estimate how long a queue is… is pretty freaking accurate. The three queues that I entered yesterday were pretty much dead on for what the queue estimates were at the time of me logging in. These are some sample queues from the site at the time of writing this, and I sorted them by the most players in a given queue. This more or less tells the tale of New World right now. Notice that a few servers have seemingly been bumped up to 2250 players as a test, but I am starting to doubt that they plan on scaling these up very much higher. In fact 2000 players seems to be an important number for the design and stability of this game. I provided some server data on Friday when I wrote about the game and since then 131 more servers have been added… only further increasing the fragmentation of the player base. The current data centers look something like this: