Horizon Forbidden West Impressions
Shocking to no one I have been spending a lot of time over the last several days playing Horizon Forbidden West on the PlayStation 5. This is ultimately the game that sold me on upgrading my platform, because after experiencing it on PlayStation 4… I knew I wanted to go into this game with the best possible graphics I could. This is maybe the first game to come out so far that really makes it worth shelling out all of that money for the next generation of hardware. I never upgraded to the PS4 Pro, so honestly I was going to get a PS5 regardless… but now I finally have a game worthy of that system. This morning I am going to share some of my thoughts about the game and will try my best to do so in as spoiler free of a way as possible.
At it’s core… Horizon Forbidden West is everything that made the first game phenomenal… but improved upon. There is this almost uncanny valley experience of playing this game, because it plays like I remember the first game playing… even though pretty much all of the controls are tighter and more polished. It was shocking how fast my muscle memory came back upon picking up the controller and playing as Aloy once again. This was largely surprising in part because the last time I played through Horizon Zero Dawn, it was on the PC with Mouse and Keyboard and I was uncertain how quickly I would adapt to the more fiddling controller aiming. In short there has been nothing cumbersome about the experience of adapting to it, and to be honest there are so many new abilities that finding unique key binds for them might have been their own kind of fiddly.
The moment to moment gameplay is just as satisfying as I remember it being. Each encounter feels unique because of the way that combat works, and how you are trying to strategically separate parts from your “dinobot” prey. What is greatly improved this time around however is melee combat and your spear actually feels like a completely viable option even if you aren’t going down the path of “secret stabbing”. Combat for me is a dance of trying to whittle down the herd with careful strategic hits and then finally finishing off with my spear when it is time to “go loud”. There are so many new combat combos that do interesting things like allow you to flip up into the air and leap off of a target… giving you time to get some bullet time arrows shots off while flying backwards. As a result I find it very rare that I pass up combat, even though I have an inventory full of materials that I will likely never spend.
There are so many small quality of life improvements. In the first game when it came to climbing it was essentially a challenge to find all of the surfaces that were painted yellow and then move your way across them. This time around there is a “free climb” system, which looks significantly more natural but you can also just send out a pulse with your focus to get neon yellow glyphs indicating where the handholds are located. In the first game I found myself with the desire to constantly be trying to pick up everything in the world, but my bags filled extremely quickly and after awhile I stopped picking things up… even though I probably needed some of them. Now when you pick something up and you don’t have room in your bags, it “automagically” goes into your stash and you can restock from your stack with the press of a single button. If you need a single component to get that next upgrade, you can set a job as your main quest and the game will direct you towards where you can find that component. So many little things add up to a much better experience.
One of the big differences this time around is that the game expects you to go back to places you have already been before. There is almost a Metroidvania aspect to the game where instead of gating your access to weapons… the game is giving you special upgrades that give you new ways to interact with and traverse the large open world. One of your first items that you craft is a Pullcaster, which is part hookshot from Zelda and part winch giving you new ways to ascend vertically as well as solve puzzles. Very quickly you also enter into a battle with someone that has an old world shield, that they use to glid into battle… and while you damage the shield in the encounter you can still use it as a means of traversal. As you move through the world there are various places that you find that the game indicates are a “blocked passage” that at some point you will get some item that will open up. The end result feels very Zelda like and I am curious what some of the upgrades will ultimately allow me to do.
I thought I would take a minute to answer a few questions I have gotten with some of my posts about this game.