- You Zone into the Map and are given 5 minutes to complete three different tasks. You will not have enough time to do all three but this is effectively the “matchmaking time” while it searches for additional players. Doing any effort seems to award you gold participation.
- You are given a new task which is usually either escort someone to a place, or kill a bunch of things scattered around the map.
- Upon completion of this task a Champion will spawn somewhere around the map. You will need to kill it and the standard “boss” rules apply, in that at some interval it is going to do a thing that makes it invulnerable… which will require you to perform some gimmick to begin dealing damage to them again.
Inconsistent Icebrood Saga
Good Morning Friends! This is me… officially in Cantha and having legitimately gotten there through the story. This means that I have now finished all of the available story content in Guild Wars 2 prior to the release of the most current expansion, End of Dragons. So far Cantha seems to be a massive leap forward in the way the storytelling takes place, but we are not going to talk about that this morning. Instead we are going to talk about Living World Season 5, or what is otherwise known as the Icebrood Saga. Season 5 featured some of the best content I had experienced to date as well as some of the worst. Largely it was a season that felt like it was developed by two wildly different teams… and given the way layoffs hit ArenaNet in 2019 and 2020… that might be literally what happened.
The entire adventure spans the course of three zones: Grothmar Valley, Bjora Marches, and Drizzlewood Coast. Each of these is extremely well built and features some of the most interesting gameplay to date, especially Drizzlewood which is effectively a PVE only version of a WvW map. The story that unfolds is effectively one of a Charr civil war, as an entire culture of warriors is not quite certain who they should be fighting. It also furthers the character arc of the Norn prophecy and more specifically the evolution of the character Braham Eirsson. He has honestly turned from an insufferable ass of a character that I hated… to someone that I actually enjoy taking along on missions. The content is divided into a prologue and five chapters for a total of six parts. Everything but that last chapter is expertly crafted and deeply enjoyable… however it is in the end that the wheels fall off the cart.
It is in “Episode 5: Champions” that we are introduced to a new type of activity in Guild Wars 2, the Dragon Response Mission. At face value these are actually somewhat enjoyable, and reminds me of something akin to a Destiny 2 strike. You entire an area of an existing map, are given story dialog over coms, and asked to complete a sequence of tasks. They follow a very predictable pattern: