#Blaugust Day 26: I’m a Rocker. I Rock Out

I've never thought of myself as particularly musically inclined. More generally I've never had a high opinion of my own creativity. As I've gotten older, I've come to realize that a lot of that is just my own insecurity. Everything I create tends to seem trite or derivative because I'm fully aware of what my inspirations were. There's also the fact that I tend to be more comfortable following established guidelines than having complete creative freedom. I think that's a lot of why I don't really have any difficulty with Blaugust, but the rest of the year my blog has tended to wither. I definitely lean more lawful than chaotic.

In any case, one of the game series I've been a big fan of for a while now is Rock Band (and Guitar Hero before it). I know it's not 'actually playing music' but it's a lot of fun, and I'm actually pretty good at it. I play guitar on Expert difficulty by default, and it's only the very hardest songs that give me any trouble.

#Blaugust Day 26: I'm a Rocker. I Rock Out
I'm lookin' at you, Steely Dan. You know what you did.

Rock Band 4 is on the way, coming out in just a couple months. It's only on the current generation of consoles though, so if I want it I'll have to finally break down and purchase either an XBox One, or a PS4. By default I lean toward the PS4; I'm much happier with PSN than XBox Live, and historically XBox exclusives tend to be shooters I'm not interested in anyway. But there's a catch. All of your purchased tracks for previous Rock Band games work with Rock Band 4, but only in the same console family. All of my tracks are on the 360. And that's a lot of tracks.

I had been extra torn about this because the other upcoming current gen game I actively want is Kingdom Hearts 3, which I had thought was going to be PS4 exclusive. Looking around however, it looks like it was announced on Xbox as well (though as a port from the PS4 version, so....). So it looks like I'll be getting an Xbox One. I don't know if it'll be right when Rock Band 4 comes out; I'll likely wait until around Christmas to see if I can find a good deal.

#Blaugust Day 25: Birds and Bees

Last night was our regular Final Fantasy XIV raid night. We ended up going into Alexander to get gear upgrades for those what need them (which includes me), and then spend about an hour working on the Ravana fight. The speed with which we burned through Alexander really drives home how much better geared we've all gotten in the past few weeks; fights feel super quick now and we can push through phases quick enough that rotating mechanics only come up once or twice. I ended up getting the second token to turn in for a hat as well as my last piece of jewelry, so now I just need pants and chest armor for my main job. Pants I can get next week, as I just need one more spring, but I haven't gotten any of the tokens for chest armor, so that's a month out. I should probably just try to actually run more expert dungeons to cap Esoteric Tomestones and get the artifact chest. Great in theory, unlikely in practice.

#Blaugust Day 25: Birds and Bees
I feel like I should be able to open the faceplate

Ravana went pretty well; where last week we didn't always make it through the butterflies with their swords, this time we made it to the dash mechanic nearly every time. Definite progress, and it's mostly a matter of cleaning up our reactions at this point. Ravana is a very precise fight that hinges on reacting quickly and properly when you get targeted with something. Happily, although there are multiple abilities to worry about throughout the fight, you're generally only having to think about one or two at any particular time. Nowhere near as frantic as, say, Nael Deus Darnus from Second Coil.

After we finished up raiding I decided to play some Hatoful Boyfriend so I can hopefully have experienced the long playthrough when we talk about it this weekend for Aggrochat. Basically, once you've successfully romanced enough birds, you're given the option to 'fulfill a promise made long ago' which triggers a longer run that apparently delves into the mysteries that have been alluded to in the normal playthroughs. I had already gotten the endings for the best friend and the aristocrat; last night I played through and got the teacher, the flirt, the runner, and the doctor. On that last playthrough I was given the 'promise' option, so tonight I'll probably play through that.

#Blaugust Day 25: Birds and Bees
When you meet this guy, you think he's a little creepy.
But as you get to know him, you realize he's EXTRA SUPER BONUS CREEPY

Man oh man is this game crazy, and much deeper than you might suspect. The first two birds I romanced did not prepare me for how dark things could get. Through sheer happenstance I picked the two that seem to be the least linked to the big mystery of the game. (Well, okay, the runner is also off doing other stuff. Pudding related stuff.) The other three though, those three really make it clear that there is some dark shit going down that you're not really privy to. I'll be interested to see where the game goes with it all.

#Blaugust Day 24: Mystara Monday: Basic Rules

Today we take a look at where it all began, the first Dungeons & Dragons product I ever owned, Dungeons & Dragons Set 1: Basic Rules.

#Blaugust Day 24: Mystara Monday: Basic Rules
Adventure lies within

If you played Fourth Edition D&D you may recognize that art and cover design as being nearly identical to that of the Fourth Edition Starter Set. This was the third boxed set to be released as the Basic Rules. The first came out in 1977 and was intended to introduce players to Advanced Dungeons & Dragons. The second, often referred to as the Moldvay rules was a heavy revision done by Tom Moldvay in 1981. I was in this revision that the Dungeons & Dragons rules split from Advanced D&D. What I have here is the third Basic Rules set, revised by Frank Mentzer in 1983.

In this box, I got a 64 page Players Manual, a 48 page Dungeon Masters Rulebook, and a set of polyhedral dice. Sadly, the dice were stolen along with all my others nearly 20 years ago. I've bought plenty of dice since then, but I still miss that very first set I ever owned. The books have almost the exact same cover layout as the box cover.

The art on that box, by the way, is by the famed Larry Elmore, and the Players Handbook is full of more. Jeff Easley contributed a fair bit as well, but Elmore's art is what I always think of when I think of these books, and of D&D in general. The Dungeon Masters Guide mostly has art by Jim Holloway which is a bit rougher. Elmore's adventurers look like high fantasy characters, almost superheroes even; Holloway's look more like rough and ready mountain men.

#Blaugust Day 24: Mystara Monday: Basic Rules
And that is what elves, halflings, and dwarves should look like

Based on my internet research, the rules differences between the previous version and this are pretty minor. The big change is in how the information is presented. The box says for ages 10 and up, and the books are very well suited for just that. The writing is aimed young without being pedantic or insulting. The set was also clearly designed as an introduction for someone with no prior experience.

Rather than starting out with rules to create characters and so forth, the Players Manual first explains what 'role playing' is and then runs the character through a simple, linear solo adventure. Throughout the adventure concepts are introduced as they come up, so constitution and hit points are explained when you fight your first monster, a goblin. Saving throws are introduced in a fight with a poisonous snake, and so on. By the time you reach the rules for new character creation, 48 pages in, you've played two solo adventures and should have a pretty good concept of how the game works.

The Dungeon Masters Guide is set up in a similar way, starting out with a pretty straightforward castle adventure to run for your group. I recall playing this adventure with my best friend at the time, with each of us running two characters and me serving as DM. Eventually I put together a more typical gaming group in high school where I DMd for a group of friends every day at lunch, but in the beginning it was just the two of us.

That first adventure was a great introduction, even if it did contain more than one of the classic PC killers (a carrion crawler, yellow mold, and harpies). It also connected to the solo adventure from the Players Handbook through the character of Bargle the Infamous, an evil magic user who served as the main villain in each. In the solo adventure, Bargle kills a beautiful female cleric named Aleena whom you have befriended and now the town (and you) want him to pay. Bargle is a fantastic, and well-loved (hated) villain who reappears in later supplements and adventures and makes a perfect Big Bad for an ongoing campaign. When this mini-adventure was reworked for 3rd edition and published in the final issue of Dungeon, it was even titled 'Kill Bargle.'

#Blaugust Day 24: Mystara Monday: Basic Rules
Seriously, Bargle is the worst

This box was what kindled my love of tabletop role-playing games, and nearly 30 years later I still treasure it. I had played a few computer RPGs prior to this, notable Might & Magic, so I had a decent idea how the dungeon crawl part was supposed to go. I actually found the character sheets for the two PCs I played in that first campaign with my friend, and I had even reused the names of two of the default Might & Magic PCs for them. But this box was what made me realize we could create our own adventures, and that they could involve more than just killing monsters. It was the beginning of something wonderful.

Next week I'm going to take a look at the first adventure released specifically for the Basic Rules (although for an earlier revision); Adventure Module B1: In Search of the Unknown. Let's see how many ways to kill a player we can find in this one!

#Blaugust Day 23: Sound and Fury

The Hugo Awards were presented last night at WorldCon, and a lot of people were waiting to see how it would all shake out. If you haven't been following the whole Puppies mess, the short version is that a group of SF authors who have been previously nominated for Hugos but didn't win decided to run a nomination slate to try to get things they like on the ballot. They've tried this for a couple years without much success, but this year the combination of a racist, loudmouth author running a related slate and gaming's own 'organization' of reactionary misogynists getting involved did the trick. The Hugo nominations were gamed.

A lot of people freaked the hell out and declared the Hugos destroyed, or ruined, or what have you. Last night proved that wrong. A number of categories had no award, but that's happened before and will again, just possibly not in the same numbers. The big award (Best Novel) was awarded to a book that is by all reports amazing, and basically none of the slate nominees got a thing. The main result of this whole thing was to highlight just how few people bother to nominate for the Hugos and to sell a heck of a lot more supporting memberships to this year's convention than any previous (though the total number of people voting was apparently only about half the number of memberships; about 11,300 memberships were sold, and just short of 6,000 ballots were cast.)

#Blaugust Day 23: Sound and Fury


The part that really fascinates me comes from the voting and balloting statistics that are released each year once the awards have been handed out. Going through the nomination numbers, it looks like a little over 200 people voted a Puppies slate, and about 160 of those voted the racist asshole's version. 6,000 ballots were cast in the final vote, but only 200 or so people were able to game the nomination. Admittedly this year's vote total is skewed by people who specifically voted either in support or protest of this whole nonsense, so let's look at the 2014 totals. 3,587 total ballots were cast last year. So about 6% of last year's total vote. That's all it took.

And that's the lesson of all this. Angry assholes are really good at being loud, puffing themselves up, and making themselves look bigger than they are. The jerks on your game's forum or on Twitter or wherever? They're a minority making themselves look like the majority through volume (in both meanings of the word). They only win if we stand aside and let them.