Life Without the Auction House

Morning Friends! If you have been reading this blog you will know that I am on somewhat of an Elder Scrolls Online kick right now. This tends to be a thing I go through where I latch onto a game and obsess over it for a few weeks/months and then get it out of my system and move on to other things. I would love for Elder Scrolls Online to be more of a permanent addition to the roster but I also know my personal faults which sorta stacks the deck against that happening. This morning I am going to talk about one of the weirder quirks with the game, the lack of a centralized Auction House. I am by no means an expert in this topic and as a result take pretty much all of my advice with a grain of salt. Traditionally speaking I am not the sort of person that plays the auction house in these sorts of games.
One of the things that I am getting used to slowly is logging in and seeing messages like this sitting in my mail box telling me that I sold something. This morning I am going to do my best to explain how selling items with other players works in Elder Scrolls Online given that I just stated that there is no auction house. I am still very much figuring all of this out myself and I am certain that somewhere in this post I am going to make factual errors just due to lack of experience with the system. What I do know however is that yesterday alone I made around 150,000 gold in sales and I am starting to get a little better at figuring out what to price things.
So when I say there is no such thing as an Auction House, what I mean by that is there is no vendor in the world that serves as a universal gateway to buying or selling merchandise. What exists instead is a series of Guild Stores. If you go to the banker one of the many options will be to access the Guild Store, which by default allows you to buy and sell items from members of your guild. This in itself is not super useful unless you are in a giant guild exclusively populated with traders. What most folks actually want is the ability to buy and sell items from effectively all of the other players playing the game. Here is where we start to get more complicated with the system, but ultimately it is one that I dig.
Scattered throughout the world are a number of vendors physically located in specific cities that are flagged as “Guild Traders”. Since I spent so much of my time in Shornhelm, these are a couple of the guild traders available there and you can see the guild that owns the vendor beside the trader title. Each week guilds throughout the game bid on specific traders in specific locations, and if they win that trader exposes their guild store to anyone who physically walks up to that location and attempt to buy an item. These traders are all clumped together somewhere in the city, and there are absolutely better locations than others. Mournhold for example tends to be a pretty hot location given that its trader stalls are all clumped around the Wayshrine for the city. Shornhelm where I am taking a photo tends to be one of the lower rent areas given that you have to exit town quite a distance away from the Wayshrine before you encounter the traders.
Given that players can be a member of up to five guilds at once, this has lead to the creation of trade guilds that act as cartels and make sure that they have a guild trader vendor each and every week. The above is a screenshot from the guild recruitment tool in game and just a handful of guilds listed under trading guilds that actively have a guild trader. Many of these guilds have trade requirements in that you need to make a certain dollar amount of sales every single week in order to guarantee your slot. However as a result they also tend to be the guilds that are furiously bidding on the highest traffic areas of the game. Many have a way of buying your way into the guild as well through buying weekly raffle tickets, which is a system that I have yet to really sort out.
I personally was looking for something a little bit more chill and ended up going with the Pilfering Peddlers which currently has a guild trader in Solitude. The challenge with being a more low key guild is that last week they failed to secure a bid on a trader meaning that we were effectively locked out of public sales during that time period. Right now I am mostly using it as a way of selling anything that I happen to get out in the world that has any value. Generally speaking I don’t sell anything that is less than 2000 gold on the trader, with the exception being patterns which are all pretty cheap but also sell super fast. The benefit of this system is that it is extremely cheap to list an item on the guild trader and since the default time period is 30 days you can mostly just set it and forget it.
The question obviously then is… how do I know if something is worth money on the guild trader? I lean heavily on an addon called Tamriel Trade Centre, that I spoke about the other day. Essentially it is a combination of a search website, an in game addon and a TSR that runs in your system tray and is constantly updating a list of prices in the background as well as announcing anything that you are selling. I combined a series of items that I have up for sale currently and you can see towards the bottom you will see a series of values in Avg/Min/Max format. Right now that is mostly what I am working off of because it tells me what items have been listed for on traders. Over time I am getting better at guessing what a reasonable amount because the first items I posted sold almost instantly telling me I had put them up for far too little.
My items are hosted on a Guild Trader located at Solitude in Western Skyrim, and anyone who happens to be wandering along can go up to that vendor and buy things directly from them. When this happens the item is delivered to the person via in game mail and then I get a chunk of gold delivered to me in my inbox minus the guild trader cut. What is more likely however is that someone will have gone out to the Tamriel Trade Centre website and done a search on one of the items I was listing and then purposefully ported to that city and bought the specific item they were looking for. The above is an example of a search that includes one of the items I am selling. Right now I am the most expensive vendor because I sorta took a chance on this item specifically and am testing the waters. Were I a smart trader I would pop around to the cities where folks are selling something similar cheaper and relist those as well. In each listing shown above it indicates the player selling the item, where the trader is physically located at, the guild in question, the price and how long ago the item was last seen. Right now the TTC website is only showing you things that someone has physically witnessed, but given how prevalent the addon is and how active trading is in Elder Scrolls Online it ends up being a pretty reasonable resource.
Tamriel Trade Centre relies not only upon you installing the addon but also running the thin client that hangs out in your system tray. I opened mine and it has all of the things that I currently have listed and my internal database of items last synchronized at 6:23 am which is around when I started writing this blog post. This TSR (Terminate and Stay Resident process) hangs out and is essentially the glue that makes the whole process work. This is ultimately how WoWhead also worked back in the day in that you would install the WoWHead addon and then have a piece of software that was ferrying any information you collected during your WoW Play Session back to the website. There is a mutual benefit here in that I get the pricing information I need to be able to confidently place things on the Guild Trader and they get the benefit of effectively being the centralized auction house search engine that the game is missing.
At this point you are probably saying… “But Bel isn’t this just needlessly arcane?” and on some level yes. On another level however I really appreciate this particular brand of nonsense. Using World of Warcraft is the equivalent of electronic trading in the stock market. The person with the best tools and is capable of executing the fastest trades wins. Elder Scrolls Online is more like a Flea Market where there is absolutely money to be made in flipping items, but it requires effort to root around through the dross, physically go to a location in the world, make the purchase and then post the item for an updated price on your own guild trader. Earlier I said I should go snap up the cheaper version of an item, but in doing so that requires time and effort on my part to physically drop down into a city, find that particular trader and make a purchase. The end result for me personally is the right amount of friction both on selling of items but also on buying of items. Do I go out into the world and farm an item or do I purchase it off a guild trader knowing there is a bit of friction in that interaction as well? Right now I am turning my proclivity for being a murder hobo and collecting loot into profit, given that items retain value in this game far more than any other game that I have played in the past. Some of the items that I have been selling have been in the game since launch and are still viable gearing options. There is so much content in the game and so many different item sets that no one can really corner the market on a specific type of item. The end result just works and the player based economy in Elder Scrolls Online seems to be thriving as a result, with the only barrier of entry being joining one of the hundreds of trade guilds. The post Life Without the Auction House appeared first on Tales of the Aggronaut.

Machinery of Streaming

Hey Folks! It is a very story morning and I am listening to the rain pouring down around me right now as I sit down to write a post that likely no one is interested in. About a week ago I had an interaction with someone on twitter that was asking a pretty simple question. However my answer veered off in a different direction than I think they were expecting and I have been thinking about my comments for the last week. I guess let’s start with what exactly I said.
No and honestly I am personally tiring of the machinery of streaming. I find it so much more likely that I stick around and watch a stream if it is just a person playing a game with or without a camera, but I might be the exception rather than the rule. Overlays and Alerts and subscription widgets and all of that stuff was really cool when it was brand new, but now that it feels like everyone is obligated to have all of these things going on… it is sorta distorting the experience of hanging out with someone while they play

I realize that I am probably in the minority with this statement, but I have very much found myself tiring of the machinery of streaming. I know that is a strange phrase but I am not sure how else to describe it. Streams as a whole are now these large productions that end up feeling an awful lot like the barker at a carnival sideshow. Logging into a stream these days involves all of these widgets going off competing for your attention. Not only is there the flow of chat that is often incomprehensible but also tickers scrolling indicating who is leading in the donation count and alerts popping up each time some sort of interaction goal is met or follow is achieved. Everything competing for your attention but none of it really garnering it.
Once again I realize I probably use Twitch in a different manner than the most diehard of users. I tune in when I see that one of my friends is streaming and more or less it is for the purpose of hanging out while they play a game. All of the accoutrements feels like it gets in the way of that singular purpose. Twitch has sorta become this nesting doll of mini-games over the years and as a result it feels like the general experience of hanging out with someone while they play a game gets lost in the process. I realize that for some that might not be the core reason why they tune into Twitch or YouTube Gaming, but for me it is very much the case that I am there for that simple core interaction with a streamer while they are playing a game. I remember dabbling in bots and alerts and running StreamLabs OBS because it sort of took care of everything for me. It was all new and exciting and fun to configure the first time, but after having seen it play out countless times on stream it all wears a little thin. I am significantly more engaged when I just see someone streaming a game and occasionally interacting with chat than I am when someone has a streamer theme package and a whole lot of doodads consuming screen real estate. I get in some ways many of these streams are trying to create a self perpetuating feedback cycle that keeps folks engaged in a constant loop, but for me… I find myself wanting off of that ride quickly.
Weirdly I used to stream quite a bit. In my head that seems like it was only a little bit ago that I did this thing but looking back… my prolific period was roughly seven years ago. Also looking back, the very last time that I went live with any game was roughly two years ago. I am not sure WHY I stopped streaming. I think on some level I just ended up stuck in a very turtle mode rut of not interacting with other human beings while gaming. That has more or less been the case for a few years now of me avoiding multiplayer content and absolutely avoiding anything resembling public exhibition while gaming. I do sorta miss the concept of sharing what I was doing with a very small group of people who tuned in to watch it. I’m a Twitch Affiliate, but then again so is everyone else given that those requirements are pretty low.
There are times that I flirt with the concept of going live again but always stop myself before actually doing it. More recently I have recorded a number of videos of me playing various games starting with Minecraft but more recently Valheim. Those have felt pretty good when I have recorded them, but it is also a very one-sided interaction. It feels safe to treat those much in the same way as I do this blog in that on some level I pretend that I am largely talking to myself and ignoring the fact that someone at some point is going to consume the thing I created. With streaming you don’t really have that luxury because you are effectively on air and live to the world, but then it feels bad if no one shows up to that broadcast to keep you company.
The funny thing about my prolific streaming period… is I guess I did not realize just how much I streamed. Essentially there are videos that were replicated over to YouTube of pretty much my entire play through of Elder Scrolls Online and the main story at launch. I think I added it up and just ESO alone it was some fifty hours of streaming. Included in these are a few gems that I have recently revisited of some of us experiencing dungeons for the very first time. This for example is Banished Cells with general group commentary streaming along with me. Watching these again is almost like seeing a version of me that I barely recognize. I was always grouped and always running group content and now I seem to avoid that like the freaking plague. I am not even certain how I used to put myself out there constantly like that.
While I have wildly veered off topic, it seems like my personal jam is just enough stuff on screen to explain what game you are playing and also maybe hide chat. Like ultimately that is why I started putting shit on the screen as an overlay in the first place. It wasn’t necessarily that I was trying to hide anything, but more that I was trying to protect the privacy of any folks that might be interacting with me over chat. Like there was once a time when I would log in to a bunch of messages from friends and I didn’t want any of those inadvertently broadcast. However my personal preference would always land on the side of just straight broadcasting my screen with some random voice over commentary.
I feel like I have lost a lot of the “Me” that existed a decade ago. Like I said before I barely recognize the person who was so prolifically streaming seven years ago. Truth be told I barely recognize the me that was hanging out and streaming World of Warcraft in lieu of recording AggroChat in the above video. I have become so filled with self doubt and anxiety that just talking to another human being in game is a chore that burns through all of my utensils for the day. The problem being that I am not sure how to get back to the person that I used to be. Things change and you don’t realize they are changing until you have gone so far down a path that you can barely see where you started. Today’s post is proof that I do not stage these topics ahead of time, because I started talking about one thing and then have veered wildly into another. There is a part of me that sorta wants to go live again. Maybe in doing so it would force me to start dipping my toes into group play again. I doubt I would have anyone watch my nonsense, but just the act of sorta putting myself out there might start to batter down this barrier I have built up around me. I miss the person that I used to be and I am not sure yet how to get back there. The post Machinery of Streaming appeared first on Tales of the Aggronaut.

Machinery of Streaming

Hey Folks! It is a very story morning and I am listening to the rain pouring down around me right now as I sit down to write a post that likely no one is interested in. About a week ago I had an interaction with someone on twitter that was asking a pretty simple question. However my answer veered off in a different direction than I think they were expecting and I have been thinking about my comments for the last week. I guess let’s start with what exactly I said.
No and honestly I am personally tiring of the machinery of streaming. I find it so much more likely that I stick around and watch a stream if it is just a person playing a game with or without a camera, but I might be the exception rather than the rule. Overlays and Alerts and subscription widgets and all of that stuff was really cool when it was brand new, but now that it feels like everyone is obligated to have all of these things going on… it is sorta distorting the experience of hanging out with someone while they play

I realize that I am probably in the minority with this statement, but I have very much found myself tiring of the machinery of streaming. I know that is a strange phrase but I am not sure how else to describe it. Streams as a whole are now these large productions that end up feeling an awful lot like the barker at a carnival sideshow. Logging into a stream these days involves all of these widgets going off competing for your attention. Not only is there the flow of chat that is often incomprehensible but also tickers scrolling indicating who is leading in the donation count and alerts popping up each time some sort of interaction goal is met or follow is achieved. Everything competing for your attention but none of it really garnering it.
Once again I realize I probably use Twitch in a different manner than the most diehard of users. I tune in when I see that one of my friends is streaming and more or less it is for the purpose of hanging out while they play a game. All of the accoutrements feels like it gets in the way of that singular purpose. Twitch has sorta become this nesting doll of mini-games over the years and as a result it feels like the general experience of hanging out with someone while they play a game gets lost in the process. I realize that for some that might not be the core reason why they tune into Twitch or YouTube Gaming, but for me it is very much the case that I am there for that simple core interaction with a streamer while they are playing a game. I remember dabbling in bots and alerts and running StreamLabs OBS because it sort of took care of everything for me. It was all new and exciting and fun to configure the first time, but after having seen it play out countless times on stream it all wears a little thin. I am significantly more engaged when I just see someone streaming a game and occasionally interacting with chat than I am when someone has a streamer theme package and a whole lot of doodads consuming screen real estate. I get in some ways many of these streams are trying to create a self perpetuating feedback cycle that keeps folks engaged in a constant loop, but for me… I find myself wanting off of that ride quickly.
Weirdly I used to stream quite a bit. In my head that seems like it was only a little bit ago that I did this thing but looking back… my prolific period was roughly seven years ago. Also looking back, the very last time that I went live with any game was roughly two years ago. I am not sure WHY I stopped streaming. I think on some level I just ended up stuck in a very turtle mode rut of not interacting with other human beings while gaming. That has more or less been the case for a few years now of me avoiding multiplayer content and absolutely avoiding anything resembling public exhibition while gaming. I do sorta miss the concept of sharing what I was doing with a very small group of people who tuned in to watch it. I’m a Twitch Affiliate, but then again so is everyone else given that those requirements are pretty low.
There are times that I flirt with the concept of going live again but always stop myself before actually doing it. More recently I have recorded a number of videos of me playing various games starting with Minecraft but more recently Valheim. Those have felt pretty good when I have recorded them, but it is also a very one-sided interaction. It feels safe to treat those much in the same way as I do this blog in that on some level I pretend that I am largely talking to myself and ignoring the fact that someone at some point is going to consume the thing I created. With streaming you don’t really have that luxury because you are effectively on air and live to the world, but then it feels bad if no one shows up to that broadcast to keep you company.
The funny thing about my prolific streaming period… is I guess I did not realize just how much I streamed. Essentially there are videos that were replicated over to YouTube of pretty much my entire play through of Elder Scrolls Online and the main story at launch. I think I added it up and just ESO alone it was some fifty hours of streaming. Included in these are a few gems that I have recently revisited of some of us experiencing dungeons for the very first time. This for example is Banished Cells with general group commentary streaming along with me. Watching these again is almost like seeing a version of me that I barely recognize. I was always grouped and always running group content and now I seem to avoid that like the freaking plague. I am not even certain how I used to put myself out there constantly like that.
While I have wildly veered off topic, it seems like my personal jam is just enough stuff on screen to explain what game you are playing and also maybe hide chat. Like ultimately that is why I started putting shit on the screen as an overlay in the first place. It wasn’t necessarily that I was trying to hide anything, but more that I was trying to protect the privacy of any folks that might be interacting with me over chat. Like there was once a time when I would log in to a bunch of messages from friends and I didn’t want any of those inadvertently broadcast. However my personal preference would always land on the side of just straight broadcasting my screen with some random voice over commentary.
I feel like I have lost a lot of the “Me” that existed a decade ago. Like I said before I barely recognize the person who was so prolifically streaming seven years ago. Truth be told I barely recognize the me that was hanging out and streaming World of Warcraft in lieu of recording AggroChat in the above video. I have become so filled with self doubt and anxiety that just talking to another human being in game is a chore that burns through all of my utensils for the day. The problem being that I am not sure how to get back to the person that I used to be. Things change and you don’t realize they are changing until you have gone so far down a path that you can barely see where you started. Today’s post is proof that I do not stage these topics ahead of time, because I started talking about one thing and then have veered wildly into another. There is a part of me that sorta wants to go live again. Maybe in doing so it would force me to start dipping my toes into group play again. I doubt I would have anyone watch my nonsense, but just the act of sorta putting myself out there might start to batter down this barrier I have built up around me. I miss the person that I used to be and I am not sure yet how to get back there. The post Machinery of Streaming appeared first on Tales of the Aggronaut.

A Cog in the Machine

Good Morning Friends! I have been playing an excessive amount of Elder Scrolls Online and it appears that others have as well. This is pretty much a familiar site that goes away quickly, but it is still very much there almost every time I log into the game. To me that is the sign of a healthy interest in what is going on, which makes sense given that we just had a dungeon content drop and have a major expansion story drop in June. On top of that a number of my friends have been poking their head back into the game and House Stalwart ESO edition is once again relatively hopping with a blend of old timers and brand new folks as well. I am very pleased to see it once again turning into a melting pot of friends and friends of friends.
Over the weekend I finished up The Clockwork City and it was extremely enjoyable. Like from the moment I saw this content I knew that it would be my jam given how much I love the steampunk elements of the Elder Scrolls setting. What I was not expecting however is for there to be a longer term story being told through these expansions. Orsinium, Thieves Guild and Dark Brotherhood were largely independent story vignettes dealing with certain regions or factions of the world. Starting with Morrowind/Vvardenfell something different has started happening. Through the course of Vvardenfell, The Clockwork city and so far in Summerset we seem to be moving a larger narrative forward and I am very interested to see where it is going. Each expansion or story drop seems to be laying the groundwork for the next and we as the player know more about this conflict each time as we move the tale towards an eventual conclusion.
This makes me all the more happy about my dogged insistence on following the content release order. That is not to say that I am certain the game will weave together a narrative that makes sense if you start in another place in the broader tale, but I like to see the ground work spread out in front of me in the manner originally intended. For example I wish I had played Witcher 2 and read the novels before finally getting into Witcher 3 because the final experience would have been all the richer were I to better understand the source material. Similarly the best experiences with Mass Effect have been when I started over with the first game and played all the way through the series to completion. Each game works fine as a standalone but the experience is just more beneficial if you know all of the content that set up the ground rules.
One of the things that continues to impress me about The Elder Scrolls Online is just how well written their characters are. A number of them are effectively throw aways that you are likely only ever going to encounter in a specific region. However each of them is written in a way as they have an entire character arc, often times with rich development… over what is actually only a couple of paragraphs worth of dialog. It is an exercise in expressing the most emotional impact with the absolute minimal amount of words. It is just enough to make you as the player care about these sometimes companions that you have along with you in your journey. It is because of this ability that I am really looking forward to the companion system coming with Blackwood in June.
Summerset is lovely but it is having to grow on me quite a bit because it combines two things that I do not really love: Mages and Altmer. High Elves are my least favorite race in Tamriel and this is an expansion completely chock full of haughty elven nonsense. Combine that with a cloister of super secret mages that are also similarly full of themselves and you have a recipe for a sad Bel. That said now that I have gotten into it… there are definitely some interesting stories being told and I am far enough in to start watching the events playing out that are echoing what happened in Vvardenfell and Clockwork City. Once again… expert storytelling because they are making me care about things that I generally “nope the hell out” of on a regular basis.
With all of the beautiful and pastoral scenes there are also more than a few that are twisted and brutal. Like for example I got stuck in what I can only describe as a “meat dungeon” the other night and I had to snap a picture of it. I could almost smell the place. For now however I am wandering around Summerset and being the liberator of the Bosmer which are an elven people I can get behind. There are also returning characters like one of the best written in Elder Scrolls Online, Razum-dar. So in spite of my hesitations, this expansion is shaping up to be a damned good time as well. I sincerely doubt I will be close to caught up by the time June rolls around but I am going to keep plugging forward because if nothing else the champion levels are a nice addition. The post A Cog in the Machine appeared first on Tales of the Aggronaut.