MMOs Nostalgia Thread – Part 1

Over the last few days there has been a twitter thread going around the interwebs asking folks to Quote Retweet with a list of all of the MMOs that they have played even for a single day. There are a few of us old farts who have been joking about needing way more than one tweet. I tried to cram everything into a single tweet and failed, and even failed at trying to do two tweets. It was around this point that I thought I should probably just turn this into a blog post. I’ve talked about the games I have played in the past but never quite in this manner. So were we go… an attempt to rattle off all of the MMOs over the years that I have played for any significant amount of time. I am revising that up a bit from the original mission because I have probably technically touched almost every MMO at least once.

Phantasy Star Online

While this is technically a screenshot from Phantasy Star Online Blue Burst on the PC, my first foray into this game was on the Dreamcast. I was super hooked on it and I consider this to be the very first MMO I ever played. I even had a 50 ft ethernet cable run from my game loft back into my office so I could play using the broadband adapter. Great game that I am still ridiculously nostalgic about.

Everquest

The Juggernaut that made the Genre. Everquest is a game that I avoided in part because of the monthly price tag associated with it. However all it took was my wife being out of town and my friend asking me to come over and play one of his characters during a dragon raid and I was completely hooked. Before the end of the weekend I had gone out and picked up the base game, Kunark and the brand new Velious expansion and was memming spells and meditating with the best of them. I played a Dwarven Cleric shown above… that we jokingly referred to as Tiny Elvis since the Rygor mail I wore for a really long time was a bit bedazzled.

Dark Age of Camelot

This game represents the origins of Belghast as a character, given that it was the name of my Celt Champion. I remember testing this game during beta and then playing it at launch. Originally I was a Lurikeen Nightshade… which seemed super cool but was not the most soloable thing in the world. I was never really into the PVP aspect of the game, but when Gaheris the Co-Op server opened we all re-rolled there and it represents the golden age of the game for me. This coincided with the release of the Shrouded Isles expansion, which still goes down in history as one of my favorite game expansions. We played until shortly after the release of Trials of Atlantis.

PlaneShift

I originally started playing PlaneShift during alpha, and I have to admit at first I was simply enamored with the fact that a completely free and open source MMORPG existed in the first place. I was screwing around with Linux quite a bit at the time and spent some time playing around with the game client on that platform. I’ve not touched this in years, but I have fond memories of just how “very alpha” the game was.

Anarchy Online

This is absolutely not my screenshot, because I never made it terribly far in this game. I didn’t so much play the game as “tried to play” the game. It had a notoriously awful launch and I poked around at the game for about a month before giving up and moving on with my life. I am absolutely certain that I never paid for a subscription, so I never made it that far into the game as to use up the free month. The bad taste in my mouth left by it kept me from ever poking my head back in to see if it improved.

Earth and Beyond

This is another game that I have a soft spot for. This is not my screenshot because any that I might have are long lost to the ghosts of hard drives past. This was the last game I believe developed by famed Westwood Studios and it was an attempt to bring the MMO genre to the stars. There was so much creativity in the early era these games that more or less died out once World of Warcraft became the game that everyone was chasing. I remember extensively testing this in both Alpha and Beta phases… and then I was part of the problem and never actually purchased the retail game. This is from the era where I could not pay more than one monthly subscription cost at a time and I am pretty sure I was actively playing Dark Age of Camelot with a guild so that won out. Still wonder what could have been had this game gained traction.

Eve Online

It was shortly after Earth and Beyond that I stumbled onto another alpha testing opportunity to play a little game called Eve Online. Since once again my hang up with Earth and Beyond was the subscription fee… I absolutely jumped at the chance to play something similar for free and over the course of several months played it off and on. I mostly lived the life of an asteroid miner and I had zero clue that this game would become the absolutely massive phenomena that I eventually did. I just thought it was a super chill space game with gorgeous star system rendering. I’ve attempted to play it a few times in production and never really get very far. I am pretty sure every single time I have played I have played Gallente.

Horizon: Empire of Istaria

Yes I realize that this game was renamed at some point to Istaria Chronicles of the Gifted, but I played it back before it devolved into a game for dragon fetishists. This is one of those super pivotal games in my chronology because through it I met so many people who would continue to be important to me and my gaming habits of years to come. The guy who was ultimately my raid leader in World of Warcraft was someone that I met through the community events in Horizons. I think more than anything that was what was so phenomenal about this game was the community making its own fun… and in truth they sort of had to given that the game launched it a woefully incomplete state. The level cap was 80 and there was a single mob in the game over about level 45. The crafting is what made this game special as well as the multiclassing system allowing you to effectively build your own class. I will always wonder what might have been had this game launched in a completed state.

The Sims Online

This is a game that I only actually played during alpha and beta testing, however I was engaged with the game a bit longer as I had a coworker that was super into it. The internet as a whole was still in its wild west phase and Ebay was not quite the respectable institution that it is today. In fact there was a very real possibility that had things gone differently we would be talking about Yahoo Auctions instead of Ebay. My coworker ended up engaged in the real money trade for Sims Online and selling things in game for real world currency. I don’t remember what it was that he was selling but he spent all of his effort in game to create a factory to turn them out and then in turn lined his pockets with cash as a result. Thoroughly weird game that was probably ahead of its time.

Lineage II

There was a pretty constant theme among a lot of my early MMORPG experiences, and that was: could I play it for free and or without paying for a subscription fee? As a result I ended up getting in this cycle of alpha and beta testing gigs for various games. Once your name gets on the mailing list for one game it seems like you end up getting invited to a ton of them. This was the case with the localization of Lineage II and I played this off and on for the better course of a year through various tests. I remember almost always playing an Orc, which looked nothing like an Orc but more a greenish grey skinned anime character. The game was aggressively mediocre and I think you had to be super into PVP before it started to make sense.

A Tale in the Desert

I have to admit that I really don’t remember an awful lot about this game other than the fact that there was no combat and it was entirely crafting based. The group we hung out with in Horizons was very crafting focused and I remember that a few of them when that game ultimately came crashing down and turned into dragon fetish porn bounced to go play A Tale in the Desert. I remember firing up to hang out with a few of them there and trying to get the hang out this game. The deal breaker was the non-combat focus because at the end of the day… I want to smash things.

Star Wars Galaxies

Sidenote I realize this is a screenshot from the SWG Emulator client… but it is what I had handy and I want to use my own screenshots whenever possible here. This is another in a long line of games that I tested thoroughly but never actually played when it released. The truth is this game was way the hell too Everquest for my tastes at the time and felt like somewhat of a throw back to earlier times. I was playing City of Heroes beta at the time and that was a massive leap forward in MMORPGs and this felt like a step backwards. I know this is going to frustrate some of my SWG diehard readers, but whatever it was about the game never really clicked. I wanted to be a Jedi not a Dancer, and the game just wasn’t heroic enough for my tastes.

Everquest II

I have so much love for Everquest II, but it is also sort of the game that might have been had it released a year earlier. When it released I was fully on board with the World of Warcraft bandwagon given that these games launched a few weeks apart. I did not follow my EQ diehard friends into it until much later when the Desert of Flames expansion released. I had reached a lull in World of Warcraft and wanted something different and ventured into this game for awhile. I’ve returned several times over the years but probably my golden age was when I was in Tipa’s guild with their phenomenal guild hall. That was the period I was the most active and even managed to finish with their help my Shadowknight Epic weapon. The core problem with EQ2 however will always be its combat system because it feels clunky compared to more modern action oriented offerings. I still have so much love for the game, but it is so hard to get back into. I would love to see a modern game set in Norrath, but I feel like that is never going to happen.

Ryzom

This is another in a long time of tested it thoroughly but never bought games. I don’t remember an awful lot about it apart from the combat reminded me of Horizons. The thing I miss the most from this era of MMORPGs is there were a lot of chances taken. Ryzom was a thoroughly weird game that did not rely on the common fantasy tropes. This was more John Carter of Mars than it was Tolkien., and as I result I think it had a harder time resonating. Beau Hindman tells these wonderful stories about being a sort of war correspondent and hanging out when folks were having big PVP battles, interviewing both sides. I never stuck around that long and when the game went legit and started charging money, I parted ways.

World of Warcraft

What is there to really say about World of Warcraft. It was both savior and destroyer of the MMORPG genre and nothing would ever quite be the same in its wake. World of Warcraft was the first big success in the genre and as a result the suits with the money started demanding projects be a little bit more WoWlike often to the detriment of creativity. With World of Warcraft, Blizzard did what they do best and took an ugly and awkward genre and polished it to a mirror sheen. This polishing improved a lot of things but also ground off some of the interesting but quirky bumps along the way, and those are things that we have never really recovered. I don’t want it to sound like I necessarily think that the game was bad, because I have consistently replayed it over and over throughout the years. It is a comfortable place to return to and level some alts. Why it continues to have the gravitas that has however I think is in part because of the sheer critical mass of players that it still has. People play World of Warcraft because people play World of Warcraft. This romp through games of the past has made me a bit nostalgic about the what might have beens… so I am writing a much different intro to WoW than I probably would have otherwise.

To Be Continued

Well friends… at this point we are somewhere around the quarter mark on the list. This is precisely why I needed more than a single tweet to talk about all of the MMORPGs that I have played in the past. Chances are by the time I get to the end of the list I will have remembered a few things that should have been on the list but aren’t currently. I figure over the next few days I will keep plugging away at this collection of games. The post MMOs Nostalgia Thread – Part 1 appeared first on Tales of the Aggronaut.

MMOs Nostalgia Thread – Part 1

Over the last few days there has been a twitter thread going around the interwebs asking folks to Quote Retweet with a list of all of the MMOs that they have played even for a single day. There are a few of us old farts who have been joking about needing way more than one tweet. I tried to cram everything into a single tweet and failed, and even failed at trying to do two tweets. It was around this point that I thought I should probably just turn this into a blog post. I’ve talked about the games I have played in the past but never quite in this manner. So were we go… an attempt to rattle off all of the MMOs over the years that I have played for any significant amount of time. I am revising that up a bit from the original mission because I have probably technically touched almost every MMO at least once.

Phantasy Star Online

While this is technically a screenshot from Phantasy Star Online Blue Burst on the PC, my first foray into this game was on the Dreamcast. I was super hooked on it and I consider this to be the very first MMO I ever played. I even had a 50 ft ethernet cable run from my game loft back into my office so I could play using the broadband adapter. Great game that I am still ridiculously nostalgic about.

Everquest

The Juggernaut that made the Genre. Everquest is a game that I avoided in part because of the monthly price tag associated with it. However all it took was my wife being out of town and my friend asking me to come over and play one of his characters during a dragon raid and I was completely hooked. Before the end of the weekend I had gone out and picked up the base game, Kunark and the brand new Velious expansion and was memming spells and meditating with the best of them. I played a Dwarven Cleric shown above… that we jokingly referred to as Tiny Elvis since the Rygor mail I wore for a really long time was a bit bedazzled.

Dark Age of Camelot

This game represents the origins of Belghast as a character, given that it was the name of my Celt Champion. I remember testing this game during beta and then playing it at launch. Originally I was a Lurikeen Nightshade… which seemed super cool but was not the most soloable thing in the world. I was never really into the PVP aspect of the game, but when Gaheris the Co-Op server opened we all re-rolled there and it represents the golden age of the game for me. This coincided with the release of the Shrouded Isles expansion, which still goes down in history as one of my favorite game expansions. We played until shortly after the release of Trials of Atlantis.

PlaneShift

I originally started playing PlaneShift during alpha, and I have to admit at first I was simply enamored with the fact that a completely free and open source MMORPG existed in the first place. I was screwing around with Linux quite a bit at the time and spent some time playing around with the game client on that platform. I’ve not touched this in years, but I have fond memories of just how “very alpha” the game was.

Anarchy Online

This is absolutely not my screenshot, because I never made it terribly far in this game. I didn’t so much play the game as “tried to play” the game. It had a notoriously awful launch and I poked around at the game for about a month before giving up and moving on with my life. I am absolutely certain that I never paid for a subscription, so I never made it that far into the game as to use up the free month. The bad taste in my mouth left by it kept me from ever poking my head back in to see if it improved.

Earth and Beyond

This is another game that I have a soft spot for. This is not my screenshot because any that I might have are long lost to the ghosts of hard drives past. This was the last game I believe developed by famed Westwood Studios and it was an attempt to bring the MMO genre to the stars. There was so much creativity in the early era these games that more or less died out once World of Warcraft became the game that everyone was chasing. I remember extensively testing this in both Alpha and Beta phases… and then I was part of the problem and never actually purchased the retail game. This is from the era where I could not pay more than one monthly subscription cost at a time and I am pretty sure I was actively playing Dark Age of Camelot with a guild so that won out. Still wonder what could have been had this game gained traction.

Eve Online

It was shortly after Earth and Beyond that I stumbled onto another alpha testing opportunity to play a little game called Eve Online. Since once again my hang up with Earth and Beyond was the subscription fee… I absolutely jumped at the chance to play something similar for free and over the course of several months played it off and on. I mostly lived the life of an asteroid miner and I had zero clue that this game would become the absolutely massive phenomena that I eventually did. I just thought it was a super chill space game with gorgeous star system rendering. I’ve attempted to play it a few times in production and never really get very far. I am pretty sure every single time I have played I have played Gallente.

Horizon: Empire of Istaria

Yes I realize that this game was renamed at some point to Istaria Chronicles of the Gifted, but I played it back before it devolved into a game for dragon fetishists. This is one of those super pivotal games in my chronology because through it I met so many people who would continue to be important to me and my gaming habits of years to come. The guy who was ultimately my raid leader in World of Warcraft was someone that I met through the community events in Horizons. I think more than anything that was what was so phenomenal about this game was the community making its own fun… and in truth they sort of had to given that the game launched it a woefully incomplete state. The level cap was 80 and there was a single mob in the game over about level 45. The crafting is what made this game special as well as the multiclassing system allowing you to effectively build your own class. I will always wonder what might have been had this game launched in a completed state.

The Sims Online

This is a game that I only actually played during alpha and beta testing, however I was engaged with the game a bit longer as I had a coworker that was super into it. The internet as a whole was still in its wild west phase and Ebay was not quite the respectable institution that it is today. In fact there was a very real possibility that had things gone differently we would be talking about Yahoo Auctions instead of Ebay. My coworker ended up engaged in the real money trade for Sims Online and selling things in game for real world currency. I don’t remember what it was that he was selling but he spent all of his effort in game to create a factory to turn them out and then in turn lined his pockets with cash as a result. Thoroughly weird game that was probably ahead of its time.

Lineage II

There was a pretty constant theme among a lot of my early MMORPG experiences, and that was: could I play it for free and or without paying for a subscription fee? As a result I ended up getting in this cycle of alpha and beta testing gigs for various games. Once your name gets on the mailing list for one game it seems like you end up getting invited to a ton of them. This was the case with the localization of Lineage II and I played this off and on for the better course of a year through various tests. I remember almost always playing an Orc, which looked nothing like an Orc but more a greenish grey skinned anime character. The game was aggressively mediocre and I think you had to be super into PVP before it started to make sense.

A Tale in the Desert

I have to admit that I really don’t remember an awful lot about this game other than the fact that there was no combat and it was entirely crafting based. The group we hung out with in Horizons was very crafting focused and I remember that a few of them when that game ultimately came crashing down and turned into dragon fetish porn bounced to go play A Tale in the Desert. I remember firing up to hang out with a few of them there and trying to get the hang out this game. The deal breaker was the non-combat focus because at the end of the day… I want to smash things.

Star Wars Galaxies

Sidenote I realize this is a screenshot from the SWG Emulator client… but it is what I had handy and I want to use my own screenshots whenever possible here. This is another in a long line of games that I tested thoroughly but never actually played when it released. The truth is this game was way the hell too Everquest for my tastes at the time and felt like somewhat of a throw back to earlier times. I was playing City of Heroes beta at the time and that was a massive leap forward in MMORPGs and this felt like a step backwards. I know this is going to frustrate some of my SWG diehard readers, but whatever it was about the game never really clicked. I wanted to be a Jedi not a Dancer, and the game just wasn’t heroic enough for my tastes.

Everquest II

I have so much love for Everquest II, but it is also sort of the game that might have been had it released a year earlier. When it released I was fully on board with the World of Warcraft bandwagon given that these games launched a few weeks apart. I did not follow my EQ diehard friends into it until much later when the Desert of Flames expansion released. I had reached a lull in World of Warcraft and wanted something different and ventured into this game for awhile. I’ve returned several times over the years but probably my golden age was when I was in Tipa’s guild with their phenomenal guild hall. That was the period I was the most active and even managed to finish with their help my Shadowknight Epic weapon. The core problem with EQ2 however will always be its combat system because it feels clunky compared to more modern action oriented offerings. I still have so much love for the game, but it is so hard to get back into. I would love to see a modern game set in Norrath, but I feel like that is never going to happen.

Ryzom

This is another in a long time of tested it thoroughly but never bought games. I don’t remember an awful lot about it apart from the combat reminded me of Horizons. The thing I miss the most from this era of MMORPGs is there were a lot of chances taken. Ryzom was a thoroughly weird game that did not rely on the common fantasy tropes. This was more John Carter of Mars than it was Tolkien., and as I result I think it had a harder time resonating. Beau Hindman tells these wonderful stories about being a sort of war correspondent and hanging out when folks were having big PVP battles, interviewing both sides. I never stuck around that long and when the game went legit and started charging money, I parted ways.

World of Warcraft

What is there to really say about World of Warcraft. It was both savior and destroyer of the MMORPG genre and nothing would ever quite be the same in its wake. World of Warcraft was the first big success in the genre and as a result the suits with the money started demanding projects be a little bit more WoWlike often to the detriment of creativity. With World of Warcraft, Blizzard did what they do best and took an ugly and awkward genre and polished it to a mirror sheen. This polishing improved a lot of things but also ground off some of the interesting but quirky bumps along the way, and those are things that we have never really recovered. I don’t want it to sound like I necessarily think that the game was bad, because I have consistently replayed it over and over throughout the years. It is a comfortable place to return to and level some alts. Why it continues to have the gravitas that has however I think is in part because of the sheer critical mass of players that it still has. People play World of Warcraft because people play World of Warcraft. This romp through games of the past has made me a bit nostalgic about the what might have beens… so I am writing a much different intro to WoW than I probably would have otherwise.

To Be Continued

Well friends… at this point we are somewhere around the quarter mark on the list. This is precisely why I needed more than a single tweet to talk about all of the MMORPGs that I have played in the past. Chances are by the time I get to the end of the list I will have remembered a few things that should have been on the list but aren’t currently. I figure over the next few days I will keep plugging away at this collection of games. The post MMOs Nostalgia Thread – Part 1 appeared first on Tales of the Aggronaut.

Valheim with People

Yesterday was the day that Valheim reached critical mass with the AggroChat crew. This might have been achieved earlier were it not for the fact that I blogged about the game but never really talked about it on the show. We had a pretty thick roster the last few weeks of topics and as a result I didn’t feel like it was the right time to slide in a brand new game that at least then I was the only one playing. However and I were having a conversation about the game… and them this perked up Tam and Kodra who apparently tried it… and came back to evangelize the game and the rest is history. I linked my couple of blog posts on the subject as well and yesterday a server was rented and throughout the night more and more of the regulars were logging into it.
Valheim is a game that throws back to the age of renting a private server, and seemingly an entire cottage industry has sprung up around supplying these in rapid form. Granted most of the hosting provides are the same folks who have been hosting Rust and Ark servers for years, but Valheim at least is a relatively new product offering. I did what I often do and went to twitter and over the course of a few hours got not one but six recommendations for GPortal. So yesterday in a few minutes Tam set up a server and I was the guinea pig and figured out how to log in for the first time. The challenge is that so many servers have been set up in such short time that the server browser appears to be overloaded.
I took to the interwebs to glean a method for getting around this problem and encountered this write up. I am essentially doing method two that was outlined, which is comprised of setting up a custom server in Steam… something that I have apparently never done in the over decade I have been on the service. For those who don’t want to travel to another website and watch a less than amazing video… here are the steps I followed:
  1. Open Steam Client
  2. From the View menu select the Servers option
  3. Click “Add a Server” in the Server Browser Window that pops up.
  4. Copy and Past the IP Address and Port Number in the text box that is presented.
    1. For the uninitiated this should be a number that looks like this 111.222.333.444:12345 with those fake numbers representing whatever class D address and port that was assigned to your server by your hosting provider.
  5. You should now see your server in the list in the server browser. Double click the name or select the connect button.
    1. If you get a message about the server being unavailable or that there is no game present, just hit the refresh button a few times. Chances are the virtual server is spinning up if no one is actively on it.
  6. If there is a password on your server you will be prompted to enter that
  7. The game will launch and you will be asked to enter a password again
  8. Play the game
Going forward when you want to connect you open the server browser and double click the name of the server you just added and should be in relatively shortly.
Tam being the excellent host that he is, proceeded to create a massive encampment near the spawn point with lots of beds for anyone who wants to stay there. It expanded a significant amount over the night and now includes walls and a launch bay for a raft. If I remember correctly there is room for I believe six beds in there as well as some of the early crafting machines needed to function.
Being who I am however, without really meaning to… I wandered off on my own and crafted what Kodra referred to last night as Fort Belghast. Since I am further progressed than most of the folks on the server I wanted to be beside the Dark Forest biome and I happened to stumble onto it pretty early and then set up shop along the nearest coastline. I wish I had built on a coast in my single player game so I was effectively remedying this desire. Then last night I proceeded to attempt to jump start my way back to the bronze age so that I could at least repair my gear if I needed to. It took me the better part of the evening but I managed to gather enough resources to build up the crafting progression through a Tier 4 Crafting Bench and a Tier 2 Forge.
I think tonight I might craft a raft and venture across the channel to a nearby island you can see in the distance. There is a weird quirk with our server in that it seems to have a meadow biome maybe one quarter of the size of that of my single player game. It legitimately takes me at least one full day night cycle to run from the spawn to my base on the outskirts of the dark forest. On this server I can cross the meadow into either the Dark Forest or the Mountain region multiple times in the same day cycle. The challenge here is with all of us playing in the same area and the tier 1 biome being so small… we are starting to run into resource contention. I am contemplating going to my single player world and harvesting up a bunch of wood and then dropping it off in woodstack form at Tam’s communal base.
I have a very specific style of home that I like to build in this game, namely because I like having my fire inside. If you do this in a fully closed in area you will kill yourself in your sleep from carbon monoxide. So what I do instead is build a roof in such a way as to leave open eaves which allow for the venting of the smoke and exchange of fresh air, with my bed strategically placed at the opposite end of the domicile as the fire. This allows me to always stay warm and toasty during the nights, never have to deal with my fire being doused by rain and also makes for a much cooler looking inside. There however is room for a spare bed so I might go ahead and build one in case someone needs to use my outpost as a temporary save location. I didn’t actually interact much with other players apart from chopping down a tree that apparently Neph was fond of. I just viewed it as the next tier up of wood, but I guess it was rather picturesque near her cabin. She opted for reclaiming one of the prefab damaged shacks, which honestly is a great way to start the game. I hope to maybe interact with some folks tonight as I continue this adventure. The Dark Forest is just as aggressive on this server as it is on my single player game, and as a result I spent a lot of time poking my head in for resources and then coming right back out. I’m not even sure how one would survive long enough for a proper base there. We survived the night and now have a multiplayer world, and I am sure we will be talking about it this weekend on the podcast. The post Valheim with People appeared first on Tales of the Aggronaut.

Valheim with People

Yesterday was the day that Valheim reached critical mass with the AggroChat crew. This might have been achieved earlier were it not for the fact that I blogged about the game but never really talked about it on the show. We had a pretty thick roster the last few weeks of topics and as a result I didn’t feel like it was the right time to slide in a brand new game that at least then I was the only one playing. However and I were having a conversation about the game… and them this perked up Tam and Kodra who apparently tried it… and came back to evangelize the game and the rest is history. I linked my couple of blog posts on the subject as well and yesterday a server was rented and throughout the night more and more of the regulars were logging into it.
Valheim is a game that throws back to the age of renting a private server, and seemingly an entire cottage industry has sprung up around supplying these in rapid form. Granted most of the hosting provides are the same folks who have been hosting Rust and Ark servers for years, but Valheim at least is a relatively new product offering. I did what I often do and went to twitter and over the course of a few hours got not one but six recommendations for GPortal. So yesterday in a few minutes Tam set up a server and I was the guinea pig and figured out how to log in for the first time. The challenge is that so many servers have been set up in such short time that the server browser appears to be overloaded.
I took to the interwebs to glean a method for getting around this problem and encountered this write up. I am essentially doing method two that was outlined, which is comprised of setting up a custom server in Steam… something that I have apparently never done in the over decade I have been on the service. For those who don’t want to travel to another website and watch a less than amazing video… here are the steps I followed:
  1. Open Steam Client
  2. From the View menu select the Servers option
  3. Click “Add a Server” in the Server Browser Window that pops up.
  4. Copy and Past the IP Address and Port Number in the text box that is presented.
    1. For the uninitiated this should be a number that looks like this 111.222.333.444:12345 with those fake numbers representing whatever class D address and port that was assigned to your server by your hosting provider.
  5. You should now see your server in the list in the server browser. Double click the name or select the connect button.
    1. If you get a message about the server being unavailable or that there is no game present, just hit the refresh button a few times. Chances are the virtual server is spinning up if no one is actively on it.
  6. If there is a password on your server you will be prompted to enter that
  7. The game will launch and you will be asked to enter a password again
  8. Play the game
Going forward when you want to connect you open the server browser and double click the name of the server you just added and should be in relatively shortly.
Tam being the excellent host that he is, proceeded to create a massive encampment near the spawn point with lots of beds for anyone who wants to stay there. It expanded a significant amount over the night and now includes walls and a launch bay for a raft. If I remember correctly there is room for I believe six beds in there as well as some of the early crafting machines needed to function.
Being who I am however, without really meaning to… I wandered off on my own and crafted what Kodra referred to last night as Fort Belghast. Since I am further progressed than most of the folks on the server I wanted to be beside the Dark Forest biome and I happened to stumble onto it pretty early and then set up shop along the nearest coastline. I wish I had built on a coast in my single player game so I was effectively remedying this desire. Then last night I proceeded to attempt to jump start my way back to the bronze age so that I could at least repair my gear if I needed to. It took me the better part of the evening but I managed to gather enough resources to build up the crafting progression through a Tier 4 Crafting Bench and a Tier 2 Forge.
I think tonight I might craft a raft and venture across the channel to a nearby island you can see in the distance. There is a weird quirk with our server in that it seems to have a meadow biome maybe one quarter of the size of that of my single player game. It legitimately takes me at least one full day night cycle to run from the spawn to my base on the outskirts of the dark forest. On this server I can cross the meadow into either the Dark Forest or the Mountain region multiple times in the same day cycle. The challenge here is with all of us playing in the same area and the tier 1 biome being so small… we are starting to run into resource contention. I am contemplating going to my single player world and harvesting up a bunch of wood and then dropping it off in woodstack form at Tam’s communal base.
I have a very specific style of home that I like to build in this game, namely because I like having my fire inside. If you do this in a fully closed in area you will kill yourself in your sleep from carbon monoxide. So what I do instead is build a roof in such a way as to leave open eaves which allow for the venting of the smoke and exchange of fresh air, with my bed strategically placed at the opposite end of the domicile as the fire. This allows me to always stay warm and toasty during the nights, never have to deal with my fire being doused by rain and also makes for a much cooler looking inside. There however is room for a spare bed so I might go ahead and build one in case someone needs to use my outpost as a temporary save location. I didn’t actually interact much with other players apart from chopping down a tree that apparently Neph was fond of. I just viewed it as the next tier up of wood, but I guess it was rather picturesque near her cabin. She opted for reclaiming one of the prefab damaged shacks, which honestly is a great way to start the game. I hope to maybe interact with some folks tonight as I continue this adventure. The Dark Forest is just as aggressive on this server as it is on my single player game, and as a result I spent a lot of time poking my head in for resources and then coming right back out. I’m not even sure how one would survive long enough for a proper base there. We survived the night and now have a multiplayer world, and I am sure we will be talking about it this weekend on the podcast. The post Valheim with People appeared first on Tales of the Aggronaut.