Revisiting Division 2

A game I have not talked about in a really long time is The Division, or at least in the case of today The Division 2. For the longest time I have not known why I actually bounced off of this game so hard. It came out, I was enjoying myself and then in my faulty memory I just suddenly was not playing it anymore. Turns out what ACTUALLY happened is this game launched fifteen days ahead of Anthem. Anthem was a game that I had been clamoring to get my hands on and I ultimately threw myself into it entirely… for as long as that lasted. Quietly however in the background Division 2 was just being a good game, patiently waiting for me to notice it.
Ultimately I can thank Scarybooster for mentioning the game. The other night I was talking about being disillusioned with Avengers and not certain what I should be playing instead and he threw out Division 2. It turned out that I still even had the game installed, and at some point picked up the Warlords of New York expansion on sale thinking I would make a return. I found it odd just how easy it was to slide back into the game. I had some significant issues with the first game that I have never really been able to put my finger on. The moment to moment gameplay did not feel near as fun as it does in Division 2, and I am guessing maybe it is just because I feel like I have a significantly stronger solo kit in the form of a turret and a healing drone.
Additionally I feel significantly more sturdy than I did in Division, and that is combined with the fact that the individual encounters feel less bullet spongey. Whatever the case and whatever balance patches that have been applied, the state of the game at this very moment feels exceptionally good to be playing. I am not sure if I am just in a different place mentally, and maybe in a better mindset to approach combat tactically. It could be any number of factors adding up to the game clicking at this very moment in time. Whatever the case I am enjoying myself and mainly enjoying the moment to moment play of roaming the streets and helping people.
I think part of it as well is the tonal shift between the first and second game. There were a lot of moments in the first game where you were left wondering.. Are we the baddies? So much suffering was caused by Division agents and it did not help that most of your interactions on the streets were either shooting someone or watching civilians run away screaming at the sight of you. Now the game has shifted and after the fall of society a number of communities have sprung up, and you spend a pretty good amount of time helping these groups out. Little things like taking back an outpost from some hostile faction, then clears the way for the folks to return there safely. This then triggers caravans to move between settlements and these outposts and slowly converts a neighborhood to being mostly friendly folks trying to live their lives in the apocalypse, giving you even more opportunities for casual assistance.
The other thing that I dig is that I am finding it significantly easier to stay with a loadout that I actually enjoy. When I came back the other day I think I was level 16 and have since progressed to 23 with 30 being the initial level cap, and then New York taking it the rest of the way to 40. My gear of choice is a semi automatic rifle and a shotgun. I tend to spec the rifle to high stability, which allows me to use it long range to do some sniping, but the high rate of fire allows me to chew things down as they are getting closer. If someone absolutely runs up on me I can swap to the shotgun and drop them pretty quickly. I rarely if ever use the pistol, and it is mostly there as a last ditch “I ran out of ammo” option which seems to occur significantly less in this game.
My engagements tend to follow a pattern, where I will survey the room and look for a perch to set my turret up on an elevated position that can hit most of the targets. Then it provides suppression fire while I pick off the individual targets. If anyone clusters within range I throw a grenade, but slowly but surely I can chew down the initial wave until the boss and mini boss start to arrive. At which point I will pop my healing drone and hope for the best. I like that I can proactively destroy my drone and turret and I tend to wait out the timer while I search an area for anything worth looting, before ultimately triggering the next event. Division 2 is pretty good about giving you pauses in the action where you can wait things out if you so choose, and I appreciate this greatly.
You would think that it would not be enjoyable to play a game about the fall of society due to a biological agent… when we are effectively living through the fall of society due to a pandemic, but it weirdly works for me. Like I said above, so much of I think why it works so nicely is the change in tone. Division 1 was bleak and so much of my actions felt like the dying gasps of an old regime. Sure there is some of that in Division 2, but there is significantly more of the content that feels like I am actually helping folks out. I think that is why I enjoy roaming the streets so much because you are constantly coming across a caravan that needs assistance or saving some hostages from one of the armed groups. Those little moments make me feel far more like a wild west sheriff than a clandestine paramilitary operative. The post Revisiting Division 2 appeared first on Tales of the Aggronaut.

Revisiting Division 2

A game I have not talked about in a really long time is The Division, or at least in the case of today The Division 2. For the longest time I have not known why I actually bounced off of this game so hard. It came out, I was enjoying myself and then in my faulty memory I just suddenly was not playing it anymore. Turns out what ACTUALLY happened is this game launched fifteen days ahead of Anthem. Anthem was a game that I had been clamoring to get my hands on and I ultimately threw myself into it entirely… for as long as that lasted. Quietly however in the background Division 2 was just being a good game, patiently waiting for me to notice it.
Ultimately I can thank Scarybooster for mentioning the game. The other night I was talking about being disillusioned with Avengers and not certain what I should be playing instead and he threw out Division 2. It turned out that I still even had the game installed, and at some point picked up the Warlords of New York expansion on sale thinking I would make a return. I found it odd just how easy it was to slide back into the game. I had some significant issues with the first game that I have never really been able to put my finger on. The moment to moment gameplay did not feel near as fun as it does in Division 2, and I am guessing maybe it is just because I feel like I have a significantly stronger solo kit in the form of a turret and a healing drone.
Additionally I feel significantly more sturdy than I did in Division, and that is combined with the fact that the individual encounters feel less bullet spongey. Whatever the case and whatever balance patches that have been applied, the state of the game at this very moment feels exceptionally good to be playing. I am not sure if I am just in a different place mentally, and maybe in a better mindset to approach combat tactically. It could be any number of factors adding up to the game clicking at this very moment in time. Whatever the case I am enjoying myself and mainly enjoying the moment to moment play of roaming the streets and helping people.
I think part of it as well is the tonal shift between the first and second game. There were a lot of moments in the first game where you were left wondering.. Are we the baddies? So much suffering was caused by Division agents and it did not help that most of your interactions on the streets were either shooting someone or watching civilians run away screaming at the sight of you. Now the game has shifted and after the fall of society a number of communities have sprung up, and you spend a pretty good amount of time helping these groups out. Little things like taking back an outpost from some hostile faction, then clears the way for the folks to return there safely. This then triggers caravans to move between settlements and these outposts and slowly converts a neighborhood to being mostly friendly folks trying to live their lives in the apocalypse, giving you even more opportunities for casual assistance.
The other thing that I dig is that I am finding it significantly easier to stay with a loadout that I actually enjoy. When I came back the other day I think I was level 16 and have since progressed to 23 with 30 being the initial level cap, and then New York taking it the rest of the way to 40. My gear of choice is a semi automatic rifle and a shotgun. I tend to spec the rifle to high stability, which allows me to use it long range to do some sniping, but the high rate of fire allows me to chew things down as they are getting closer. If someone absolutely runs up on me I can swap to the shotgun and drop them pretty quickly. I rarely if ever use the pistol, and it is mostly there as a last ditch “I ran out of ammo” option which seems to occur significantly less in this game.
My engagements tend to follow a pattern, where I will survey the room and look for a perch to set my turret up on an elevated position that can hit most of the targets. Then it provides suppression fire while I pick off the individual targets. If anyone clusters within range I throw a grenade, but slowly but surely I can chew down the initial wave until the boss and mini boss start to arrive. At which point I will pop my healing drone and hope for the best. I like that I can proactively destroy my drone and turret and I tend to wait out the timer while I search an area for anything worth looting, before ultimately triggering the next event. Division 2 is pretty good about giving you pauses in the action where you can wait things out if you so choose, and I appreciate this greatly.
You would think that it would not be enjoyable to play a game about the fall of society due to a biological agent… when we are effectively living through the fall of society due to a pandemic, but it weirdly works for me. Like I said above, so much of I think why it works so nicely is the change in tone. Division 1 was bleak and so much of my actions felt like the dying gasps of an old regime. Sure there is some of that in Division 2, but there is significantly more of the content that feels like I am actually helping folks out. I think that is why I enjoy roaming the streets so much because you are constantly coming across a caravan that needs assistance or saving some hostages from one of the armed groups. Those little moments make me feel far more like a wild west sheriff than a clandestine paramilitary operative. The post Revisiting Division 2 appeared first on Tales of the Aggronaut.

A Main For Shadowlands

Before we know it, the new World of Warcraft expansion will be upon us. It is roughly six weeks away and my mindset has just not really been prepared for that. This post is going to be a little bit of a reprise of a twitter thread from last night, but I have been mulling over what exactly I wanted to play as a main for this coming expansion. I’m actually looking forward to Shadowlands because it seems to be a move back to the sort of storytelling that I particularly enjoy in World of Warcraft. I am happiest when we are focused on big threats and not the stupid red versus blue narrative that has been fed to us over the years. Since making the switch to Horde, I have become even more disillusioned with factional conflicts in part because there is zero nuance there. Not everyone is going to be a rampant nationalist, and there is very little room in that experience for anyone like me that just could not care less about fighting the other faction.
Saracell, Lodin and Ailah
I’ve been on a bit of a mental journey as I unpack the various phases I have had in World of Warcraft. I largely think of myself as the character I pulled my name from… Belghast, but in truth I have hopped around quite a bit between lots of different “mains” throughout the years. In Vanilla I spent most of my time as a Dwarf Hunter named Lodin, and this was in part because I had a death in the family and when I came back to the game found that everyone had leveled well past me. I started playing the Hunter largely due to the extreme solo capabilities and the fact that I could catch up to my friend group relatively easily. I stayed playing the Hunter because a friend and leader of the Late Night Raiders really wanted to replace a frustrating hunter, and that created a neat slot for me to fall into. Once I started accepting gear I largely felt obligated to keep playing this thing.
Babby Belghast in Zulgurub Gear
Towards the end of Vanilla, I wanted to play a Warrior Tank and my friend Ailah wanted to roll Finni her Holy Priest. We leveled the duo together and it was a thoroughly enjoyable experience. As I hit the level cap and started to get gear, I found myself tanking for lots of the LNR “alt night” activities like Zul Gurub and eventually started tanking Molten Core and Blackwing Lair for NSR aka No Such Raid. With the death of Late Night Raiders and the gear reset that came with The Burning Crusade I made the transition from Lodin the Hunter to Belghast the Warrior with relative ease. This was ultimately my main for all of Burning Crusade and the vast majority of Wrath of the Lich King. This will probably always be the character I identify with the most, because I did decide to transition from using Exeter as my internet handle to Belghast.
Belgrave the then Worgen Death Knight
Near the end of Wrath of the Lich King I was feeling really burnt out from the position I had found myself as being responsible for not only the Guild but as the primary tank for Duranub, our non-guild based raid. In an attempt to freshen things up a bit I switched over to maining the Death Knight that I had been playing with on the side and chose to do so sometime during the tail end of Trails of the Crusader and beginning of Icecrown. I loved how Blood felt, and I really enjoyed DPSing as Unholy… so it gave me two fun things to do and the Warrior more or less took a back seat to helping other teams out as needed. As I entered Cataclysm I found myself disillusioned with the game more than any particular character, but Belgrave served as my main all the way through Pandaria.
Belghast the Gladiator
I remember getting into the beta of Warlords of Draenor and not liking at all the changes that had been made to Blood Death Knight. I can’t put my finger on it, but something just felt off. At this same time Blizzard did some true nonsense and introduced Gladiator Stance… aka DPS with a Sword and Shield which has long been a fantasy of mine. So you can absolutely bet that as I came back to the game to play the new expansion I was focused heavily on dpsing with a shield. I even got back into raiding again and did so all the way through us clearing Heroic Blackrock Foundry. I also played as Belghast for most of Legion up until the point that I started to dabble heavily with playing Horde Characters and ultimately made the transition there. Even then I rolled an Orc Female Warrior also named Belghast and just transitioned from one Bel to another.
Belblight the incidental Main
With the launch of Battle For Azeroth, I had every intent of playing Belghast the Orc as my main. I even leveled her to 120 first, but I was not happy in the least with the state of Warrior tanking. So I rapidly poured effort into my Demon Hunter alt and quickly got it up to cap and started tanking dungeons on it. Belblight served as my main for pretty much all of BFA, but I have to admit while it was super enjoyable to play around on, it never really felt like “me”. It was a crazy fun thing, and felt extremely overpowered… but I missed the sword and shield game. There is just something about that fantasy that will always be significant to me… I like bashing things with a big plate of metal.
Belgrace Ascends
Towards the end of BFA I went on a mission to level as many Horde characters to 120 as I could, and of these… my favorite is Belgrace my Blood Elf Paladin. I am not sure exactly when it happened, but I started to view the WoW Tank Paladin as one of my other favorite classes the Diablo III Crusader. There are so many parts of the kit that feel similar, and once I made this connection playing as a Paladin started to feel more natural. The only healer I have ever enjoyed playing was a Paladin back in Vanilla, and I have always has an affinity for playing Retribution as DPS. So in theory Belgrace seems like a pretty likely option for who I am going to main going into the expansion.
Exeter fighting Exeter
The funniest part about this decision is that back in Vanilla I had ever intent of maining a Paladin. I loved the class in beta and duo’d it a lot with a Holy Priest. Then I found myself deeply disillusioned with the change from the strike system to the seal system. I was stubborn as hell and wanted to level as a Paladin Tank, meaning that I really needed to be leveling with other people. When the death in the family hit, it just became too damned hard to progress at a reasonable pace so I latch onto the hunter and that was that. I did push the paladin up, and this is a picture of Exeter the Paladin killing Twilight Keeper Exeter and dinging 60 shortly afterwards. The frustrations of trying to tank as a paladin during the Seal of Rage era ultimately lead me to create Belghast the Warrior. It just seems like the cycle has completed that I now look at playing a Paladin once again as we move into this new expansion.
The Covenants of Shadowlands
Now the only real choice is which covenant to play as on which characters. Right now I am trying to decide if I want to main Revendreth of Kyrian. Style wise I am drawn to Revendreth, especially as a Blood Elf Paladin. However the Kyrian Paladin ability seems like it would be damned solid for tanking and generating AOE threat. Also the Kyrian armor feels mighty Paladin-ish. The only Covenant that I have no real draw towards is Ardenweald. The whole Druid and Night Elf vibe is just not me, so I am going to resign that to my third string alts. Right now I am more or less expecting to at least level three classes on the first pass and here are the tentative choices.
  • Belgrace – Paladin – Kyrian
  • Belblight – Demon Hunter – Maldraxxus
  • Belghast – Warrior – Revendreth
I have no clue what I will play for characters after that, but the Night Fae abilities for Hunter and Warlock both seem compelling so it is likely going to be one of those two. The main reason why I am going Revendreth as a Warrior is that Condemn seems really good. Since Protection warriors can execute once again, it seems really good that this can be used as an opener and a closer at the same time and refunds some of the rage as well as applying damage reduction. I absolutely expect to charge in and condemn immediately. Demon Hunter and Maldraxxus is largely just a choice of giving him some really badass looking armor, and the brand applied seems pretty solid as well.
So as we sit on the precipice of another World of Warcraft expansion, what are your thoughts? Are you planning to also shift things up and choose a new main, or are you going to keep doing the thing you have always done? Drop me a note in the comments. The post A Main For Shadowlands appeared first on Tales of the Aggronaut.

AggroChat #314 – A Battle of Business Models

Featuring:  Ammo, Belghast, Kodra, Tamrielo and Thalen
Tonight we had some technical difficulties and as a result got to a bit of a late start…  which caused us to lose track of the timing.  As a result we recorded a pretty long show, but I think it was one of our better discussions.  We start with Kodra explaining why he is the fiercest four year old you know and talking about Crusader Kings III some more.  From there Bel talks about effectively being done with Avengers and why it has driven him to deep dive into the Ms Marvel comic series.  From there we discuss the Sportscardification of Magic the Gathering and the crashes of Comic Books and Sports Cards and why it feels real similar to the state of premium collector focused products.  Thalen talks about breaking down ships for fun and profit in Hardspace: Shipbreaker.  We talk about when Quick Time Events feel good rather than something to be avoided, and then dive into the cognitive overhead of trying to return to a game after a long absence.  Finally we talk about the Games as a Subscription model and how it may or may not change the game industry.  Specifically we talk about the dueling business models of the Xbox Series S/X and the PlayStation 5.

Topics Discussed

  • Crusader Kings III
    • The struggles of succession
  • Marvel Avengers
    • Being mentally done with the grind for now
  • Marvel Comics Unlimited
    • How Marvel Made me Deep Dive into Ms Marvel
  • Hardspace: Shipbreaker
  • The good at bad of Quick Time Events
    • God of War
    • Ghost of Tsushima
    • Shinmue
  • Returning to Games
    • The struggle of trying to pick something back after leaving for awhile
    • Games left unfinished
    • Reminders in Games
  • Games as a Subscription Model
    • Microsoft vs Sony Business Models
    • The overwhelming value to players.
    • What does this do for publishers?
The post AggroChat #314 – A Battle of Business Models appeared first on Tales of the Aggronaut.