Death in Comics

Isey’s ruminations in response to my post yesterday got me thinking more about death in comics.  Death has been a part of superhero comics for a long time, and has been handled in varying ways.  Sometimes it’s been done well, but more often it just seems like a last desperate attempt to do something shocking with a character that isn’t as relevant as they once were.

One of the earliest superhero deaths was that of Lightning Lad, way back in 1963.  He remained dead for a less than a year and was then resurrected by super-science.  There was never really any question that he would be back, though; even the end blurb of the story he died in alludes to his eventual resurrection.  Gwen Stacy is another famous death from the 60’s, and one of the few that hasn’t been overturned.  Later appearances have inevitably been clones.

These days, death and resurrection seem to go hand in hand, just another plot device among many.  I can’t say I entirely disapprove of characters in superhero comics dying, but I do think it should be rare and meaningful.  The death of the original Captain Marvel is a good example of a superhero death that was well handled and made for an excellent story.  Much of the story is actually focused on how his friends and fellow superheroes deal with his death.

Barry Allen is another character whose death I can’t disapprove of.  The Silver Age Flash went out in the most superheroic of ways, saving not just the world, not even just the universe, but an entire multiverse from destruction.  His death in Crisis on Infinite Earths ended and era and passed the torch to his sidekick, Wally West, who took up the mantle of the Flash.

More often, though, character death seems to be a way to try and raise the stakes by knocking off a few heroes to show that the threat should be taken seriously.  Avengers Disassembled killed off Hawkeye, Vision, Ant-Man, Jack of Hearts, and Agatha Harkness among others to try and drive the threat of the Scarlet Witch’s madness home.  It’s worth pointing out that the first three of those characters have all been returned to life since, and the remaining two could be easily brought back at any time based on their established powers.

It’s always possible that part of why I accept the deaths from longer ago is the simple fact that they occurred before I was reading comics.  To me, Wally West was the Flash and Gwen Stacy had always been dead.  I’m sure readers of the time were as dismayed by their deaths as I was when Nightcrawler died (he’s also back now, by the way).  Time heals all wounds, and distance lends objectivity.

Ultimately, death is a part of the story now, for good or ill.  I guess I can’t complain too much, since it seems even the most ignominious of superhero deaths have a silver lining.  Without Avengers Disassembled we would never have gotten the sublime Young Avengers.  And my all-time favorite superhero team owes its existence to one of the most derided of crossovers, the story that killed off the Fantastic Four and Avengers all at once, Onslaught.

Heroes Reborn, on the other hand, was pretty much 100% hot garbage.

Source: Thalen Speaks
Death in Comics

Cannot be Tamed Questionnaire: Part 3

Today I finish the past two days posts based on the survey from Cannot Be Tamed (part 1 here and part 2 here) about my gaming history.   Let’s get started

15. Scariest moment in a game

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This really couldn’t be anything besides Amnesia: The Dark Descent.  I played this game for about a half hour, I had not even seen a single monster, but the atmospheric horror the game exuded caused me enough real world stress that I had to walk away.  I have not played the game since, but those thirty minutes have stuck with me as an example of how atmosphere is really capable of creating a mood of horror.

16. Most Heart-wrenching moment in a game

So, Belghast hit on probably the biggest one of these with Mordin Solus death, but Tiny Tina’s Assault on Dragon Keep definitely ranks up there.

tinytina

You might be surprised to see DLC of a rather silly game show up in this category, but Tiny Tina deals with some heavy stuff.  This is a preliminary spoiler warning.  So don’t read if you care about either Borderlands 2 or Tiny Tina’s DLC spoilers.

During the course of Borderlands 2, you meet up with all of the main characters from Borderlands 1, with one of the earlier members being Roland, the leader of the resistance force on Pandora.  At a point in the game, the main villain Jack kills Roland, leaving all of his friends to try and fill his shoes and deal with the loss.  In Tiny Tina’s Assault on Dragon Keep you are playing as characters in a tabletop roleplaying game, as controlled by the remaining members of the Borderlands 1 crew (Lilith, Brick and Mordekai).

During your adventures you keep encountering a white knight who is there to save the princess.  This knight is portrayed as Roland, and everyone at the table is clearly uncomfortable with the fact that Tina is injecting their dead friend into the game, trying to encourage her to take on a different tack.  Eventually Tina has to come to grips with the fact that Roland is dead, and everyone has to come to realize this is her way of dealing with the grief.  It’s a really poignant story a midst the goofy D&D references.

17. What are your favorite websites/blogs about games?

I get my video games news aggregated by various social mediums, but the video game site I use the most is Escapist, just for it’s various web shows.  I also am a huge fan of Extra Credits, and watch both Extra Credits and Design Club whenever they launch.

18. What’s the last game you finished?

wolfenstein-the-new-order-walkthrough

Wolfenstein: A New Order.  This game is way better than I had any expectation for it to be.  It’s story is fantastic, the gameplay is varied and rewarding, the soundtrack is fun and the graphics are great.  You get to experience a very well thought out version of what the world would look like if the Nazi’s won World War II.  Killing the bastards has never been as sweet as in this game.

19. What future releases are you most excited for?

Destiny1

 

Destiny is a game that is so up my alley.  I picked up a PS4 specifically for this game because it sounds like a combination of Halo and Borderlands with a more fleshed out realization of both of those games.  It was a toss up between that and Civilization: Beyond Earth, but Destiny is certainly a thing I’m excited for.

20. Do you identify as a gamer?

Yes, but I feel that’s because so much of my personality and hobbies are wrapped up in playing games.  Video games are just one small part of the variety of games I play: board games, tabletop roleplaying games, live action roleplaying games, video games, traditional card games, collectible card games, miniature games.  If it is a game, I will probably give it a play.  This label is kinda toxic right now because a lot of people who bear it are asshats, but I feel like it’s part of my identity and it would be dumb to hide from it.

21. Why do you play video games?

That’s a hard question.  I’ve always played video games, and I just never stopped.  I think it’s the feeling of agency they provide, being able to take action and watching the consequences of those actions unfold.  It’s a feeling that is very rare in the real world, and I love watching the impact I can create in a game.

I also think that there is a very different take on how stories can be told in video games thanks to you being an active participant.  The Stanley’s Parable is telling a very distinct story and that story could only be told in the form of a video game.

But ultimately, it’s a way to do something with friends who are very geographically disparate, and I love that experience more than anything else.

That wraps this up.  For more Blaugust stuff, check out the Nook.

Source: The Keen Gamer

Rising to the Challenge

Yesterday I talked about some of the reasons I play games, but I feel like I left out a major one: I love the feeling of overcoming an obstacle. Often games will layout for us clear goals that we must meet in order to achieve victory. Rarely in real life are these goals as plainly laid out as they are in video games. Your win conditions are clear and you need to figure out how you are going to get there.

So is true with Blaugust, a month long challenge to write a blog post every day. Before the start of this I knew I was getting into an uphill battle, with GenCon landing square in the middle of this competition, but I managed to power through (albeit with a couple barely passable posts), and now that I’m in the home stretch it feels great knowing that I can beat this challenge.

So when I see Belghast talking about how it upsets him that I seem forced into posting, I feel obligated to intercede on Blaugust’s behalf. Yeah some days are harder than others, and this final stretch has had an unusual snag due to some con crud, but if it were so easy to do, I wouldn’t feel the sense of accomplishment for achieving it.

The journey is more rewarding than the prize

Blaugust comes to a close this Sunday, and I will likely take a week off blogging to recharge, but that’s not to say Blaugust has made me hate blogging. In reality, it’s taught me so much about what it takes to run this, and I’ve got an idea of what content people like and what content gets a pass (apparently I’m the only one who really loves math for math’s sake). It’s taught me about how to project my voice out there and get over the fear of not being good enough. I spent so much time on early blog posts and now I will start typing until something comes out.

This has absolutely been a great experience from me as a blogger, but almost as important it’s been fun for me as a gamer. Blaugust is a competition to see if I can manage for one month the level of dedication that it takes to write a post a day, and it’s been tough but it’s also been fun. I’ve met so many awesome people like Doone, Maevrim, Blue Kae, Alternative Chat, Cannot be Tamed through this process and I look forward to keeping up with the twitter-sphere as it goes forward.

Wrapping it up

I feel like this is one of those cases where if it were easy it wouldn’t be as satisfying to complete. It’s the type of game where I need to ramp up from the easy mode to make sure the game is pushing back at me enough that I feel the satisfaction of victory. It’s not even the most grueling challenge I’ve ever taken in a game, though given the “match” has lasted a full month, it might be the most marathon-esque challenge I’ve ever partaken in. Still, I’ve had a blast and I know that personally I will be right there for next year’s Blaugust when it all begins again.

For more stuff on Blaugust, check out the Nook!

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On Retcons

Superhero comics, particularly Marvel and DC, have a number of peculiarities that come from effectively being incredibly long serial works.  You get the strange effect of having an ongoing setting that has been built up over the course of decades by a great number of authors.  Individual characters can go through periods of wildly different characterization due to changing times, changing writers, and the demands of the company as a whole.

One of the most uniquely comic-booky of concepts is the retcon.  Short for retroactive continuity, a retcon occurs when an aspect of established continuity is changed after the fact.  You can into a lot of debate over just what counts a retcon.  Is it any change to the past at all? Does it matter if it’s done by the same writer who created the element being changed, or by a different writer?

I view retcons as story changes that actively modify past stories and directly contradict continuity as it previously existed.  It’s not a perfect definition, but mostly it works.  Superman’s return after his apparent death wouldn’t be a retcon because he was never intended to stay dead; Barry Allen‘s return from the dead is, since his death was meant to be permanent.

What got me thinking about this is a series of retcons that have been going on over the past few years in Marvel Comics around Nick Fury and S.H.I.E.L.D.  Specifically, Jonathan Hickman’s Secret Warriors comic that ran from 2009-2011 and the current Original Sin event.  Both have resulted in major changes, but where I ended up happy with Secret Warriors turned out, I’ve been more and more disappointed with Original Sin as it goes on.

I think in both cases a lot of the impetus has been a desire to bring the comic book versions of Fury and S.H.I.E.L.D. more in line with the movie version.  Where movie Fury is Sam Jackson, the comic book Fury is a white guy who fought in World War II and became a super spy in the 60’s.  He’s kept young by a serum called the Infinity Formula.

Without spoiling too much, Secret Warriors ended with Nick leaving S.H.I.E.L.D., breaking his triple-agent girlfriend out of prison, and riding off into the sunset.  It was a great send-off that retired the character after giving him one more great story.  I was sad to see Nick go, but I was okay with it.

Spoilers for Original Sin after this point.

Original Sin brought him back to reveal that he’s been secretly murdering aliens and monsters for decades to preemptively protect Earth from them.  The Infinity Formula wore off, so he’s an old man now.  He’s apparently murdered the Watcher.  And his best friend was actually killed in 1966 and all his appearances since then were actually a robotic replacement.

If the final issue of the story doesn’t end with Fury dead, I’ll be shocked.  Everything about this story just feels like an attempt to not only ensure he’s no longer usable, but also no longer liked.  I’m sure once this is finished, it’ll be a long time before we see him again.  What makes me sad is that he was already set aside, but in a way that seemed appropriate to the character.

Eventually though, decades from now most likely, someone will decide they want to bring him back.  And they’ll do it, because in comic books death is never permanent.  Just ask Barry Allen.

Source: Thalen Speaks
On Retcons