Journey Completed

Journey Completed

This weekend represents quite possibly the quickest I have “finished” the Diablo 3 seasonal journey.  I say finished with quotes because there is still a lot more that I could be doing, but I think I am ultimately as far as I intend to go.  Of note… when I logged in this morning I got an anniversary achievement and  the above Diablo pet so if you are interested you might check it out and make sure you log in within the next few days.  For lack of a better word…  Season 8 completely caught me off guard.  Unfortunately the rotating three month schedule means that this is going to happen more often than not these days.  Season 7 released during the Legion pre-launch event… so it too was a fairly truncated effort.  I know my friend Grace managed to make it in on the day before Season 7 ended and push hard enough to get her extra bank tab.  It would have been a great season to do that for, given just how good the hunter set was for pushing content.  I however just let my attempt at getting that bank slot slip away because I couldn’t bring myself to push any further.  This time around… we have a new set and a new optimal build.  We started the season once again on a Friday night, logging in and beginning the push within moments of the season going live.  Generally speaking we make it pretty close to 70 on that first night… but this time both Grace and I lost our “oomph” at around 54.

Journey Completed

I managed to pick up the next day with another group and we ground together from the 50s through to 70 making it to roughly paragon 20 before needing to bail and get some dinner.  Yesterday afternoon I focused on getting the various achievement bits needed to get the first four chapters of the seasons journey and unlock the cosmetic options, and finished gear set.  This time around with the Demon Hunter it was Natalya’s set, which is a bit of an odd one given that it focuses on dealing damage with rain of vengeance.  This is the basic build that I followed, substituting a few abilities for ones I prefer, namely I found Stampede way harder to control than Shade for Rain of Vengeance.  I played a little of both but given how much I was in constant motion having the stampede actually pointed in the right direction was always a thing.  Towards evening yesterday though I finally started to feel like I was getting a handle on the play style and soloing my GR20 was actually far easier than I had expected.  The biggest problem is that this build just clears so much more slowly than the equivalent Multishot build did last season.  If I were to actually push for the full compliment of seasonal achievements… I would more than likely try and farm up a full set of Unhallowed Essence again and just go back to the tried and true multishot.

However it is highly unlikely that I will spend much more time on this season.  There was just something lackluster about it, given that nothing had changed since the previous season.  All of the same builds worked as we left them in the previous patch.  I was one of the people cheering on the three month seasonal cycle, but having been through it a few times now…  I am thinking that maybe it is just too short a time period between them.  Previously enough time had passed for me to start to miss the seasonal grind… enough to be truly excited for another opportunity to hang out and push to 70 together.  This time… it just felt like we were doing it to get shiny cosmetic baubles instead of to really enjoy the experience.  This makes me a little sad given just how pumped I have been in the past for the season to roll around and start anew.  This time around I literally had no clue it was happening until Grace told me.  In the past I almost marked the date on my calendar and started to get excited for the whole process.  Who knows maybe in a weeks time I will feel differently and want to pick up where I left off… grinding out more seasonal achievements.  That said I am perfectly happy leaving Season 8 as is, because I feel like I did what I set forth to do…  collect another batch of exclusive cosmetic appearances.

 

Breaking Routine

Breaking Routine

This weekend was a bit of an odd one, namely when it came to Sunday morning.  Generally speaking I have the process of finishing up an AggroChat episode down to a fairly regimented process.  Saturday night before I crash I try to do what I call the initial edit, which is most of the actual edit work.  Then Sunday morning I write the small bit of copy, and upload and syndicate the podcast to the various sources where it gets put.  However this week was the first week doing all of this on the new machine… and I was not prepared.  For starters we recorded a really long show mostly about the Final Fantasy XIV 3.4 main story quest.  We did not unfortunately ONLY talk about that, and that meant we had almost three hours of recorded audio to process… and didn’t actually finish things up until around midnight my time.  Instead of staying up further, I decided to crash and deal with it in the morning.  Then Sunday it was a carnival of errors, as the version of audacity on my new machine was apparently slightly newer than the version I had been using which means a lot of the filters had different options… or at least were arranged in different ways.  Additionally there was the process of trying to find all of my source files off of the old machine, which is thankfully still accessible over the network.

The worst part of it however was the changes to the Truncate Silence filter…. which is a crutch we lean on heavily for AggroChat.  We are fairly pensive folk, and as a result there are a lot of lengthy pauses in conversation.  With truncate silence that 3 hours of audio becomes 2 hours…  but on my first attempt it maybe clipped a little more than actual silence.  For whatever reason it was clipping the hell out of anytime Kodra talked, giving his speech a record skipping characteristic.  However this is not something I realized until I was just about to upload the files to our host.  Thankfully I caught it in time and was able to redo that portion, lowering the granularity of the filter.  This mean’t what is normally a couple hour process… ate up I think four hours in total.  Admittedly I was piddling around in Guild Wars 2 during much of it, so there were probably moments when I didn’t notice a filter had finished here or there.  The positive however is that every filter applied went massively faster than on the previous AMD FX-6300 based processor.  That was really my hope with the new i7 based system, is that it would be able to chew through rendering tasks far more successfully.  As with any system there is going to be an adjustment and moving in period, and I am hoping that now that I have finished a single podcast on this machine additional ones will be much quicker.

Breaking Routine

As far as the weekend itself went, I was all over the place.  I played a significant amount of Destiny, completing a bunch of bounties and discovering the Archon’s Forge… or more so how easy it was to get a pick up group.  Much the same way as the court of Oryx, you seem to be able to just show up and folks will either be doing it… or quickly swarm when they think anyone else is.  I also played a lot of World of Warcraft, completely a few mythic dungeons as well as successfully completing my first Mythic+ keystone.  I’m looking forward to seeing that upgraded loot in the weekly order hall chest.  In addition to that I completed the five time-walking dungeons on both Belghast and Exeter, and on the later I used it as a way to gear him up.  I am now sitting over the 825 cap needed to get into LFR so my hope is tonight I will be able to run the two parts available and potentially get more upgrades that way.  Generally speaking on Belghast the 835 rewards are not super enticing, but I still ran it this week for the purpose of getting some rune stones.  I also need to do a bunch of fishing, as I now have the pattern to turn the 300 versatility food that I spent a chunk of the weekend crafting… into a 375 version.  I am only using this stuff for raiding and mythic+ attempts, as I keep a bank full of Faronar Fizz for other stuff.

The biggest take away from the weekend is that I am actually finding myself legitimately enjoying Guild Wars 2.  Recently it had been a game that I was dipping my toes into for the sake of my friends that were also playing it.  However before the podcast we ran several of the story mode dungeons and they were pretty enjoyable.  Enough so that when I sat down to decide which game I would play during the podcast, I decided to go ahead and stay with Guild Wars 2.  That means that I spent the next three hours roaming aimlessly completing little objectives here and there, and mostly finding my way to the next story mode dungeon.  The post 80/ Heart of Thorns mastery leveling is pretty slow.  In all of that time I only managed to get about half of a mastery level…  and then I ended up wasting a bunch of experience because I didn’t notice I needed to click through and train it.  I am pretty not sure what my purpose in game is, but I am still fairly dead set on the warrior… and more importantly hammer warrior.  That makes me the make shift tank for the group, and I have been using rifle lately as my dps weapon because it allows me to have something that I can hit things with at range.  At some point I want to pick back up where I left off in attempting to level armor smithing, but right now my craft window looks somewhat like madness to me.  All in all I feel like I have come to terms with the game in accepting what it is… and more importantly what it is not.

Breaking Routine

Breaking Routine

This weekend was a bit of an odd one, namely when it came to Sunday morning.  Generally speaking I have the process of finishing up an AggroChat episode down to a fairly regimented process.  Saturday night before I crash I try to do what I call the initial edit, which is most of the actual edit work.  Then Sunday morning I write the small bit of copy, and upload and syndicate the podcast to the various sources where it gets put.  However this week was the first week doing all of this on the new machine… and I was not prepared.  For starters we recorded a really long show mostly about the Final Fantasy XIV 3.4 main story quest.  We did not unfortunately ONLY talk about that, and that meant we had almost three hours of recorded audio to process… and didn’t actually finish things up until around midnight my time.  Instead of staying up further, I decided to crash and deal with it in the morning.  Then Sunday it was a carnival of errors, as the version of audacity on my new machine was apparently slightly newer than the version I had been using which means a lot of the filters had different options… or at least were arranged in different ways.  Additionally there was the process of trying to find all of my source files off of the old machine, which is thankfully still accessible over the network.

The worst part of it however was the changes to the Truncate Silence filter…. which is a crutch we lean on heavily for AggroChat.  We are fairly pensive folk, and as a result there are a lot of lengthy pauses in conversation.  With truncate silence that 3 hours of audio becomes 2 hours…  but on my first attempt it maybe clipped a little more than actual silence.  For whatever reason it was clipping the hell out of anytime Kodra talked, giving his speech a record skipping characteristic.  However this is not something I realized until I was just about to upload the files to our host.  Thankfully I caught it in time and was able to redo that portion, lowering the granularity of the filter.  This mean’t what is normally a couple hour process… ate up I think four hours in total.  Admittedly I was piddling around in Guild Wars 2 during much of it, so there were probably moments when I didn’t notice a filter had finished here or there.  The positive however is that every filter applied went massively faster than on the previous AMD FX-6300 based processor.  That was really my hope with the new i7 based system, is that it would be able to chew through rendering tasks far more successfully.  As with any system there is going to be an adjustment and moving in period, and I am hoping that now that I have finished a single podcast on this machine additional ones will be much quicker.

Breaking Routine

As far as the weekend itself went, I was all over the place.  I played a significant amount of Destiny, completing a bunch of bounties and discovering the Archon’s Forge… or more so how easy it was to get a pick up group.  Much the same way as the court of Oryx, you seem to be able to just show up and folks will either be doing it… or quickly swarm when they think anyone else is.  I also played a lot of World of Warcraft, completely a few mythic dungeons as well as successfully completing my first Mythic+ keystone.  I’m looking forward to seeing that upgraded loot in the weekly order hall chest.  In addition to that I completed the five time-walking dungeons on both Belghast and Exeter, and on the later I used it as a way to gear him up.  I am now sitting over the 825 cap needed to get into LFR so my hope is tonight I will be able to run the two parts available and potentially get more upgrades that way.  Generally speaking on Belghast the 835 rewards are not super enticing, but I still ran it this week for the purpose of getting some rune stones.  I also need to do a bunch of fishing, as I now have the pattern to turn the 300 versatility food that I spent a chunk of the weekend crafting… into a 375 version.  I am only using this stuff for raiding and mythic+ attempts, as I keep a bank full of Faronar Fizz for other stuff.

The biggest take away from the weekend is that I am actually finding myself legitimately enjoying Guild Wars 2.  Recently it had been a game that I was dipping my toes into for the sake of my friends that were also playing it.  However before the podcast we ran several of the story mode dungeons and they were pretty enjoyable.  Enough so that when I sat down to decide which game I would play during the podcast, I decided to go ahead and stay with Guild Wars 2.  That means that I spent the next three hours roaming aimlessly completing little objectives here and there, and mostly finding my way to the next story mode dungeon.  The post 80/ Heart of Thorns mastery leveling is pretty slow.  In all of that time I only managed to get about half of a mastery level…  and then I ended up wasting a bunch of experience because I didn’t notice I needed to click through and train it.  I am pretty not sure what my purpose in game is, but I am still fairly dead set on the warrior… and more importantly hammer warrior.  That makes me the make shift tank for the group, and I have been using rifle lately as my dps weapon because it allows me to have something that I can hit things with at range.  At some point I want to pick back up where I left off in attempting to level armor smithing, but right now my craft window looks somewhat like madness to me.  All in all I feel like I have come to terms with the game in accepting what it is… and more importantly what it is not.

Bumbling Around

Yeti Power

After a Tuesday night spent chasing Legion Invasions and being an Illidari, I felt like last night I needed a nice relaxing night of being a completely different sort of Demon Hunter.  By nice and relaxing I mean a night spent pushing rifts and causing anime style rocket explosions as I cleared entire rooms at the same time.  It is strange how Diablo has morphed over the years for me.  Originally it was that game that I wished I could play with friends… but didn’t have stable enough internet to be able to play it.  Then it when the second game was released it absolutely become a game I played almost exclusively with friends.  When three was released, I was in a place where I was largely soloing and found it a less than amazing experience.  Now several years later each time a new season is launched it becomes this focusing force that brings a bunch of us back together for another trip happily through the paragon and gear grind.  For most of the night last night I was joined by my fairly regular demon slaying buddy Grace, and we also managed to snag Thalen and bring him along for the fun.  The night as a whole was pretty great because on our first tag team attempt at bounties… a Menagerist Goblin spawned dropping this extremely awesome Yeti pet named “The Bumble” for me to go wandering with.  Additionally I was able to knock out several pieces of gear off of my list, and I finally managed to get the last of the three legendary gems needed for this build.  The highlight of the night however was getting an Ancient Yang’s Recurve to drop…  which admittedly made Grace super jealous.  However because of this it is now my duty to tag along in any D3 madness to push hard for folks so they too can get their sweet ancient drops.

Bumbling Around

The other thing that happened last night is that I attempted the “Numlock Trick”.  One of the more annoying things in Diablo 3 is that most builds have some sort of buff that they want to cast essentially anytime it is available.  The goal of the build is usually to get enough cooldown reduction so that you can keep it up 100% of the time.  For the Multishot build I am using for my Demon Hunter, it is focused largely around getting keeping Vengeance up 100% of the time… and right now I have it close enough that I maybe have a second without it up at any given time.  The other day I heard something mentioned in a build video talking about “using the numlock trick” on one of these buffs… and I had to investigate to satiate my curiosity.  There is apparently a strange glitch in the game that allows you to essentially constantly be spamming a button press.  I mean in theory you could do the same thing with hardware macros on a keyboard, but this just sort of “works”.  The idea is to bind the 1-4 hotkeys to have a secondary key which relates to Numpad 1-4.  To toggle on autocast for any of the abilities you turn your Numlock key on, hold down the keys you want to autocast and then turn off your Numlock.  Just like that the key keeps repeating over and over… which causes some weird behavior.  Firstly if you are holding any key the cast will not fire… so if you are holding force move or the left mouse button down… just ease up on it to let the next cast go off.  Secondly… it has the strange behavior of interrupt abilities like identification or teleport.  What I do to get past those is to start the channeled cast, and then hold any key.  In my binding I have S set as an alternate bind for Shift… which is to stop moving and hold still.  Holding this down while channeling works well to keep my auto casts from interrupting whatever ability I want to do.

Bumbling Around

The other “strangeness” that happens is that any time you shift games, and sometimes when you just downgrade difficulty it can turn the autocasting off completely.  In this case you just flip back on numlock, hold your keys down, and turn it back off to set the glitch back up.  Now that I know this exists…  I am wondering what other uses can be had for it.  Supposedly folks use this regularly for Taeguk builds on the monk side to keep the stacks.  In theory I could do the same trick to make sure I am evasive fire shots in with my hunter, to build hatred and keep up the damage shield.  For the time being however I am keeping it simple and only using this to try and keep Vengeance up as often as possible as well as my Companion ability.  I was always horrible at using these cooldowns, and tended to save them until I reached a point where I had a lot of elites to attack rather than just constantly using them knowing that I had another cooldown just around the corner.  I need to spend some time working on achievements so I can catch up to the point Grace is currently in the seasonal journey.  I am still not sure if I am going to go for the stash slot this time around…  but for the moment I am going to keep playing so long as the game feels fun and fresh.  Tonight however I have earmarked to go do Broken Shores scenario on my various alts… because I have yet to actually see the new cinematics.