Returning to Old Haunts

This is one of the last screenshots that I took from World of Warcraft around the launch of the Shadowlands expansion. It is dated 12/9 of 2020 and represents the last time that I played World of Warcraft in either Retail or Classic varieties. It was shortly after this that I canceled my subscription and started the longest period of time I have ever not played WoW since the launch of the game. While I spent some time helping with the alpha testing of Dragonflight, I’ve been gone from the game for roughly three years and in that time a lot of things have changed. Honestly, I am not sure if it was the Shadowlands expansion, the game as a whole, or my general dissatisfaction with Blizzard as a company. So much came out to tarnish those memories I had built up over the first decade of Warcraft and I was not really certain I could ever get back to the state of joy that I found in the game in those heady days prior to the launch of Cataclysm.
When I tested Dragonflight, I remember saying that the game felt better than it had during Shadowlands and that while I never got to see it start to finish… testing was divided up into little single-zone vertical slices without any music or cutscenes… that I thought it would be a much better World of Warcraft expansion than we had seen since Legion. The thing is… as good as it seemed it just was not enough to get me over the hump of angst that I felt towards Blizzard as a whole. I never would have played Diablo IV had someone not graciously gifted me a copy of that game, and my good friend Ace has still not played the game since its launch. I had said though that if Bobby Kotick finally left the company, I would take that as a sign to lay down my pitchfork and torch and give World of Warcraft a proper revisiting. I had heard enough from friends at the company that the culture did in fact seem to be changing bit by bit… but I wanted the figurehead gone as well before I would feel like maybe things COULD change permanently.
Bobby Kotick’s last day at ActiBlizz was the 29th, and on the 30th I was firing back up World of Warcraft. I took advantage of one of the bundles that purchased The War Within expansion and included a copy of Dragonflight as a result. Since I had been gone so long… I decided to give the game a shot with fresh eyes on my BC/Wrath raid main… the original Belghast, my Human Warrior on Argent Dawn US. This is still the character that I identify with the most in Warcraft and it seemed like the best option for a comeback. I’ve grown to love The Horde, but it never felt as true for me personally as playing the Alliance did. I love my Horde family however, and now that factions really do not matter in the least I figured it didn’t really matter which side of this server I played on… since Argent Dawn and Scryers are connected and all of my Alliance characters are on AD and all of my horde on Scryers.
House Stalwart is a guild in World of Warcraft that I founded with some friends on November 23rd, 2004. I will always regret the fact that our guild charter no longer says that date because I got hacked in the middle of Wrath of the Lich King and said hacker nuked the guild before transferring me off the server. I still think it was a personal attack, to be honest, but I have no clue who it might have been. While my time in Stalwart represented some of the best times I had in this game or in gaming in general… I also suffered quite possibly from the worst depression I have ever had while trying to lead this guild. I feel like I have been running away from it for years, scared to touch it for fear that it brought me back down to those deeply negative lows. While suffering… I made decisions that I am not proud of and struggled with the need for the guild to transform and change without me. The thing is… this group of folks never forgot who I was and even have this dumb note calling me out as “The Real GM”.
I need to forgive myself and realize that my downfall was not caused by the guild or any of the people in it… and that I have grown a lot since that time. I am hoping coming back and commiserating with the same folks will help to close those wounds a bit and maybe let them scab over. I apologize to Elnore, Rylacus, and Kylana for not always supporting them fully… and in the case of Elnore outright attacking her for the decisions she felt needed to be made. I should have fully supported your decisions when I stepped down, and been less of a flake when I picked up the mantle again during Pandaria. So similarly I apologize to Rylacus for unceremoniously dumping this mess in his lap. I apologize to Kylana for never really supporting him fully or telling him how much I appreciate the way he just ran with the guild and tried his best to keep the same sort of spirit. I also apologize to House Stalwart as a whole for never really being there for them even though they have offered me nothing but support through all of the bullshit phases that I have gone through over the years. They’ve always welcomed me back… even though there are I am certain a lot of people now who have zero clue who the hell I even am. I was always so careful to keep one foot out the door so I could run away again… and that was not cool.
This blog post has somewhat developed a life of its own. This happens sometimes when I start writing and is if nothing else proof that I really don’t script these ahead of time. I was going to talk about my adventures and instead, I have devoted this post to dealing with the anxiety and depression of the past. Talking about why I am enjoying Dragonflight and why I still really did not enjoy Shadowlands is a topic for another day. I hope you all had a great holiday break if you managed to get one. Today is my first day back so I need to wrap this up and actually start with some proper work. To any Stalwart folks that might be reading this… thanks for being chill and not overwhelming me as I start trying to figure out how the hell this game works. Huge thanks to Errya and Bleddwen for trying to welcome me back and letting me know that I was more than welcome to join in the activities. I appreciate you both greatly, but I am not quite there yet to where I can even think about doing any sort of activities, I might start joining yall on voice every now and then. I also appreciate Kylana for warning folks that I might be showing up once the deed was done, because that seems to have halted a lot of the “whoa, what the heck” moments. If you’ve made it this far in the post thanks for reading, and thanks for always being here for me as well no matter what level of nonsense I am getting up to. If you are reading this and from Facepull my Horde home… I still love you all and I am certain my next character with be a Hordie. I just needed to stretch my legs this time on the original Belghast. The post Returning to Old Haunts appeared first on Tales of the Aggronaut.

So Close to 100

Morning Folks! I am so damned close to 100. I ended the night with roughly two pips to go which equates to around 37 million experience. Progress is so damned slow at level 99 and I am constantly on edge that something that I might do will set me back. I’m carrying around an Omen of Amelioration which will prevent 75% of the normal XP loss from taking a death. On one hand, I hoped that simply having that in my inventory would keep me from needing it, but if I do take a death it would be well worth the 40 Chaos that I spent on it. For reference, all evening I ground delve and it only got me two pips worth of experience, so essentially it will take another full evening of delve to push across the finish line.
The positive is that I am currently completely full on sulphite and my Lightning Arrow Champion can seemingly refill me much faster and safer than my other options have been. For refilling purposes, I have been running rusted scarabs and slowly chipping away at the Ritual challenge. I ran around ten maps last night with a full complement of blue altars and did not take a single death, which feels miraculous to have something that strong. I also swapped over some gear from my Lightning Arrow Deadeye allowing me to at least have some measure of magic find. Essentially I swapped over the rings which takes me to around +30% quant and +80% rarity which while not super extreme should make a bit of a difference in the long run.
One of the things that I have learned is that I value different things from other Path of Exile players. If you watch any of my videos you will mostly hear me talking about my defensive layers and how I am planning on surviving things… and very little about how I have stacked the deck to be able to kill things. Last night my friend Kodra uploaded a video of his Hexblast Miner since he considered my kill speed “very slow” for bosses. Compared to a boss killer I am exceptionally slow… but even during this video all of the close calls he had where he “almost” died would have driven me up a wall. I’ve played builds that are much much more “killy” but ride the edge of death, and they are very much NOT FOR ME. At some point, I should build something like this Hexblast build just so I have a boss nuker.
Today is also the release of Diablo IV Season 2, and I know I am going to spend some time checking that out. Right now I plan on rolling another Barbarian largely to use it as a point of reference. I played a Barbarian at launch, and in Season 1, and want to at least play one a bit so I can see how the differences in the class feel between the three. I’ve heard that necromancers have a number of significant buffs, namely that the minions can actually stay alive now… so I am probably going to spend some time playing one of those as well. I am honestly not sure how seriously I am going to play D4, because I still have some goals that I want to accomplish in Path of Exile namely that once XP no longer matters I want to beat my head against Maven until I learn that fight. Anyways! If you are going to be playing some D4 hit me up. I am not even sure if I have room on my B.Net Friends list but I’m Belghast #1752 over there. The post So Close to 100 appeared first on Tales of the Aggronaut.

3.22 Early Map Divination Cards

Good Morning Folks! I’m in a bit of a holding pattern waiting on the Path of Exile Trial of the Ancestors league’s start tomorrow. In this downtime I find myself doing a ton of research designed to help make my start a bit smoother. Currently, my intention is to attempt to solve my own problems in a very solo-self-found manner, without actually flagging myself as part of that challenge league. This means there will be several phases that my build will go through… namely finding my first five-link gear, attempting to solve my resistance, and eventually finding comfortable six-link items to help with that process. The challenge is that it is very hard to brute force your way into a six-link weapon or piece of armor, and it will be a long time before I find 1500 Bindings Orbs which is what the guaranteed recipe requires.

White Tier Maps

As you migrate out of the campaign, you will find yourself moving into what is colloquially referred to as “White Maps” largely because the border of the icon has a white color, as compared to the later yellow, and red versions. Essentially this pool of 36 “white” maps is divided up into difficulty tiers one through five and are realistically not that far from the general difficulty level of the campaigns. Recently we got a big information dump for the Item Filter creators to update their filters, and with it came a full list of which maps are associated with which tiers. For the sake of this exercise, we are only going to focus on those first five tiers of maps because you should be getting quite a few of these as you progress through the Atlas of Worlds.
Tier 1
  • Bone Crypt
  • Arena
  • Barrows
  • Plateau
Tier 2
  • Dunes
  • Stagnation
  • Primordial Blocks
  • Estuary
  • Grave Trough
  • Beach
  • Wasteland
  • Mineral Pools
Tier 3
  • Overgrown Shrine
  • Strand
  • Cold River
  • Lookout
  • Residence
  • Bog
  • Forking River
  • Mesa
Tier 4
  • Cemetery
  • Moon Temple
  • Vaal Pyramid
  • Primordial Pool
  • Malformation
  • Iceberg
  • Graveyard
  • Cage
Tier 5
  • Atoll
  • Courtyard
  • Volcano
  • Bazaar
  • Cells
  • Tropical Island
  • Leyline
  • Alleyways

Divination Cards

It is extremely difficult to predict what maps might drop what pieces of gear, because for the most part armor drops are a complete crapshoot. However, there is a thing in Path of Exile called a Divination Card, and these drop from specific zones. If you collect a full set of a given card, you can turn them in for a specific item or pool of items. So as a result one of the most “deterministic” ways of farming six-linked gear is to set your focus on a specific zone that drops a specific set of cards. This morning I thought I would talk a bit about what is available in the white tier of maps. Quite frankly… there is a heck of a lot of useful cards available.

Six-Link Body Armor

For guaranteed Six-Link body armor, we have four different cards to choose from. It should be noted, that all of these will reward a normal quality item, meaning you are going to need to craft it into something useable usually by throwing some essences at it. However, you can usually brute force your way into something that will work for your build. Of these probably the worst one is Emperor of Purty, which gives you an Item Level 60 Holy Chainmail which has fairly low stats but would be easier to get green sockets on for example if you needed that in an Armor/Energy Shield base. The best option is probably The Dapper Prodigy which will drop item level 100 armor, which makes it easier to get higher-tier crafting rolls on it. Celestial Justicar is specifically good for anyone needing a pure armor base as Astral Plate has extremely high armor and comes with an implicit bonus to all elemental resistances. The Chains that Bind is fairly commonly farmed though because it drops fairly frequently and can realistically be farmed while doing the campaign as it can drop off level 38 content, and all of the maps associated with Shavron’s Tower in Act 6.

Six-Link Weapons

Weapons are largely only a concern for folks needing to use two-handers. Unfortunately for anyone needing a two-handed melee weapon that is not a staff… you are sorta screwed with the white maps this time. However, if you are a bow user… life is pretty peachy. The Porcupine is infamous because it is the most common crafting base for anyone trying to build a bow for Toxic Rain or Explosive Arrow, both of which want fast attack speed. I however will be going for Imperial Legacy for my Lightning Arrow build, which while not the best base is at least item level 100. I threw Bowyer’s Dream in mostly because it exists, but this only drops from the boss of that map so it is likely out of reach unless you boss rush Leyline. For staves, your best option would be The Dark Mage or if you can survive from a 5-Link the lesser Flora’s Gift also exists.

Currency Cards

One of my favorite videos on the subject of the “easiest way to get a six-link” basically just comes out and says that trade… trade is the easiest way. A lot of the suggestions here are for folks wanting to avoid trade, but even then… if you want to buy a six-link you are going to need some trade currency. That means Chaos Orbs, Exalted Orbs, and Divine Orbs. While there are still some weirdos trying to run the Awakened Sextant scam, for the most part, you need to have the three most common liquid currencies in order to buy anything. A lot of early league strategies for money-making involve farming a bunch of bulk items and then trading those on The Forbidden Trove, which is a bit too far for me personally. If we look at the maps that are available to us, for the purpose of farming Div Cards that reward raw currency… the clear winner is Brother’s Stash and Brother’s Gift as they both drop from the same locations. Alternatively, if you need Vaal Orbs, then The Inventor is well worth your time, and if you need Exalted Orbs then maybe The Scout is worth chasing. What we really benefit from this league is three separate locations within White Maps where we can farm the brother’s cards.

Chase Cards

So say you have a lot of expenses… and you need to target much bigger prey when it comes to farming currency cards. I guess at this point let’s talk a bit about some of the chase rare cards that are available in this league’s White Maps. Please note… you may go all-league and NEVER see one of these drops, but if you want to chase some “big game” there are some options. The biggest fish is definitely Unrequited Love, which is essentially a fraction of a fraction of a Mirror of Kalandra. At the time of writing this card is going for 42 Divine Orbs, and the price fluctuates wildly through the league. Next up you The Nurse which is a fraction of a fraction of a Headhunter belt and this usually goes for around a Divine Orb. Similarly priced is The Sephirot, but it is much harder to farm given that it only drops from a boss. Lastly, you have Divine Beauty which only goes for around half a Divine Orb, so you would probably be better off just farming the entire set of 12 and turning in for 7 Divine Orbs.

Kirac Farming

While I am spending all of this time talking about Divination Cards, I would be remiss if I did not at least mention Kirac farming. As you unlock your atlas you are likely to be leaning on missions from Kirac to help uncover new maps. One of the reward types that Kirac offers is a map that will drop a full stack of Divination cards. Most of the time these will be junk cards that give basic crafting currency, but there is always the rare chance of you getting a full stack of one of the most sought-after cards. When I farm Kirac missions for cards I rely heavily on Divcards.io, which allows you to input a map and it brings back quickly a list of cards that could drop.
So in this example, Kirac is offering me a Div Card mission for Defiled Cathedral. When I search on Divcards.io it returns the following results for that map. In this case… there is an exceedingly rare potential for dropping one of the most sought-after cards in the entire game… The Apothecary. Even though I know I am more likely to get a stack of a trash card like Her Mask, I am absolutely going to run this on the off chance that I get lucky. If there is absolutely nothing worth getting, then you can always use a Scouting Report to reroll Kirac’s Inventory. Getting a full stack of The Apothecary and then turning in for a Mageblood represents a potential 200+ Divine Orb payday. For me… if I ever got a Mageblood I would just use the damned thing.

Final Thoughts

For a league start, I feel like we have a shockingly good number of gear-farming maps available in those first five tiers. I think Div cards are fun because they give you a reason to farm a specific zone, and while doing that… you are going to be seeing a lot of other interesting things along the way. So if you set your mind on a set of Dapper Prodigy cards to get a six-link, you might actually see a raw six-link drop in the process. Not to mention getting likely several chaos orbs or higher crafting currency in the process of farming. Having farmed full sets of cards up many times, they don’t exactly drop quickly. What I like however is they set my focus on doing a specific thing that is going to likely improve my character, rather than just mindless random farming. In a game with an overwhelming wealth of options… having specific goals in mind can be extremely important. Even when I was spending hundreds of hours down in Delve, I had the specific goal of finding cities and more specifically Delve bosses. Anyways, I hope this actually helps someone out there. I’m looking forward to the league starting on Friday, and I am hoping that I have a bit of luck when it comes to drops. I am not opposed to fixing problems through the trade market, but I am going to see how far I can get on my own. The post 3.22 Early Map Divination Cards appeared first on Tales of the Aggronaut.

Raider on Red Maps

Hey Folks! We did not record an episode of AggroChat last night, and as a result, I don’t have the usual Sunday post. Instead, I am going to talk some more about Lightning Arrow Raider. Last night I finished leveling through the campaign and then started running some maps to test the build further. I am still very much wearing the same SSF gear that I picked up through the campaign, with some minor crafting in order to try and fix my resistances a bit. As it stands I have woefully negative Chaos Resistance, very low Cold resistance, and then capped Fire and Lightning. If you want to check out the current state of my build, I dumped a fresh POB or you can check out my character on Path of Exile website.
I also recorded a video of me running a T11 Red Map, where I took a single death from a random rare. I had no clue what hit me, but after the fact while editing I noticed that it was an Innocence Touched monster, which is one of the more annoying god-touched mobs. All told I am pretty happy with where this build ended up with only some assorted bench and essence crafting. It gives me a lot of hope for a smooth transition into maps as I do this all “for real” on Friday evening. I’ve always liked leveling a Ranger because generally speaking all of the tools you need you have easy access to. I will likely run Lesser Multiple Projectiles/Mirage Archer/Caustic Arrow until I can get Lightning Arrow from the quests. I also plan on muleing a bunch of Lightning Arrow gems as I can so that I can hopefully corrupt my way into a Vaal version if I don’t get one to drop.
My goal with the build is for it to be a fast mapper that I can hopefully use to progress my Atlas quickly. At some point, I am likely going to create a Righteous Fire Juggernaut again to have something that I can do Heist and Delve with. I have to say though I am looking forward to playing something with big screen-clearing potential because there are a lot of league mechanics that I have never really explored very much. Legion, Blight, and Breach all really want you to be able to kill lots of the screen quickly in order to get the best possible rewards, and Righteous Fire has always sort of sucked at this. I am legitimately wondering how well this build will do with Heist as well, and I’ve spent a tiny bit of time in Delve and it seemed mostly fine so long as I did not press out into the darkness too much.
If nothing else there is a satisfying explosion of lights whenever I fire my Lightning Arrows, and that will be fun to map around on. I am not necessarily trying to race or anything, but it will be fun to wreck maps for a change. Don’t get me wrong, Righteous Fire is plenty good at mapping but it never felt anywhere near as satisfying as some of the videos I have watched of dedicated mapping builds. I think my early strategy will be Essences, Expedition, and maybe some Lockboxes in order to get a stash of crafting materials to help fix my own gear. I am also going to try and lean as little on buying from trade this league as I can. The main reason why I am not rolling SSF however is so that I can start selling things that I might find along the way that could be worth some change. I am definitely a trade enjoyer, but it was also refreshing to level the Lightning Arrow Raider on mostly found gear. Anyways… I feel like I am probably annoying everyone with talk of Trial of the Ancestor league. I am excited I guess, and just can’t stop talking about it. The post Raider on Red Maps appeared first on Tales of the Aggronaut.