Pom-Pom Is Sadcore

Good Morning Friends! I figured I would talk a bit this morning about Honkai Star Rail. I’ve continued to play it in the background but have not really talked about it in a while. I’m still finding this an extremely fun game even though I am mostly playing for however long it takes to complete the daily activities and spend down my activity currency. I wish there was a bit more meat on the bones here, but we are in somewhat of a holding pattern for the next major story drop to land. I’ve contemplated picking back up Genshin Impact as my friend Ace has done, but I find just the concept of trying to ease back into that game overwhelming. There is so much content that I missed and it feels weird trying to find a place to even start.
I pulled Silver Wolf off the current banner and immediately adapted my default team to include her. The whole mechanic of being able to make encounters weak to abilities that they were not already weak to seems extremely strong. Natasha though is doing the heavy lifting of this team. Right now I only have one healer and really wish I had a second. Right now that would be Bailu… which is a five-star and not on a banner yet. The next banner is for Luocha, which is a character that I have no thematic interest in at all… but might still try and get just to have a second reliable healer. I’ve reached the point where I need to attempt to maintain two teams in order to keep pushing some of the content and whichever team does not have Natasha on it… struggles quite a bit. As far as my lineup of spare 60s goes… I have Bronya, March, Asta, Gepard, and Serval. Essentially I tend to make a super shield team and then give the healer to the other team and it MOSTLY works.
Right now in lieu of story content, we are getting several events happening in the game. The best of these is a sim game where you take over management of the Everwinter City Museum. It took me 71 turns to complete all of the activities which is probably a bit long, but there were several turns where I let my current actions ride just to build up the resource used to fund renovations. Essentially someone looted the museum and you are helping out Pela track down the culprits and replace the items. You also spend some time tracking down volunteers and convincing them to help be docents at the museum. All in all, it was a really fun event and I am sort of sad that I am done with it.
Another game that is cycling off in just a few days is the Starhunt Game which is associated with Silver Wolf. You are essentially tracking down graffiti that she tagged the space station with, and decoding it. This involves going through some mini-dungeons and completing very specific objectives. There is this cool mechanic where the boss of the encounter is too powerful to be defeated, so you have to find a specific tag somewhere in the zone that will reduce its level significantly so you can take it down. The biggest thing gained from this event though is a Light Cone that is themed for Silver Wolf and the ability to power it up significantly. It was fun, but nothing really to write home about.
The event that started this week is a “research” event where you just supply the researcher with some basic materials. So far nothing they have asked for has been a challenge and are items I have hundreds of sitting in my vault. These sorts of events tend to be a way of removing some resources from the economy, and if you have played for any length of time you tend to have plenty of whatever the resources are. The rewards are nice even though the event itself is rather boring. I can always use more blue materials to either synthesize into purple materials or to power up characters.
Honkai Star Rail, while largely in maintenance mode for me… is still something that I enjoy doing each day. It maybe takes thirty minutes to complete everything for the day, and then move on to whatever my gaming main course for the evening. This is just enough time to feel like I accomplished something, without the game really overstaying its welcome. I do however look forward to the next batch of story content dropping, and I am enjoying the little daily interludes that take place over the in-game text system. I should probably spend some time trying to farm the Space-China currency so I can pick up the remaining Eidolons for Fire Traveller. I’ve almost completed the battle pass for the month as well, so it still feels like I am making constant progress. Honkai Star Rail is one of those games where it was really fun to mainline it until I caught up with the content… and then still fun playing it in daily maintenance mode. The post Pom-Pom Is Sadcore appeared first on Tales of the Aggronaut.

AggroChat #438 – Teenage Exocolonist Blues

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! This week we start off with a carryover topic from last week and talk a bit about Star Wars Shatterpoint.  From there Ash tells us about the Furry Child Soldier game… better known as Fuga: Melodies of Steel 2. Bel talks a bit about the Overwatch 2 PVE content that is being sold for $15 after the original PVE expansion was canceled.  He also talks a bit about the concerns brewing about a proper cash shop opening in World of Warcraft.  Tam tells us about this delightful-sounding game called I Was a Teenage Exocolonist before Bel brings down the show with talk of the current Corporate Internet Apocalypse.  We talk a bit about the Reddit Blackout and Streamers abandoning Twitch.  Finally, Bel and Ash talk a bit about how nonsensically good the Spriggan that Grace told us about is in Last Epoch.

Topics Discussed:

  • Star Wars Shatterpoint
  • Fuga: Melodies of Steel 2
  • Overwatch 2 $15 PVE Pass
  • WoW Cashshop Concerns
  • I Was a Teenage Exocolonist
  • Streamer Contract Paid More than LeBron James
  • Streamers Abandoning Twitch
  • The Reddit Blackout
  • Corporate Internet is Burning
  • Last Epoch Spriggan is Nonsense
The post AggroChat #438 – Teenage Exocolonist Blues appeared first on Tales of the Aggronaut.

Path of Exile II Hype Intensifies

Path of Exile II Logo
Friends… I am starting to get so overwhelmingly pumped about Path of Exile II. With Not-E3 going on right now, we’ve got two new teaser trailers kicking around after a few years of relative silence. I talked about the first one last week(Ngamakanui), and then we got another one during the PC gaming show (Aggorat). I’m expecting ExileCon on the 28th of July to be a massive deal and essentially outline not only the full feature set of this mega-expansion as well as a general release schedule. It would be truly wild if they just shadow-dropped the game at the show… but I sort of doubt that will be the case. We do know that the Crucible league that is wrapping up was a bit smaller than normal because we are expected to get a really massive league launching with ExileCon, and I wonder if it will be directly tied to Path of Exile II.
Screenshot from ExileCon 2019 Presentation Showing the text One Game, Two Campaigns
One of the things that have been a bit hard to wrap our heads around has been the fact that we keep referring to it as a new game… but in reality, it is just a continuance of the original game. The idea is that everything about Path of Exile 1 continues trucking along, and all of the expansion league content applies to both games going forward. This solves one of the problems that I had when Destiny 2 was released because it felt like we gave up too much of the good stuff that was in Year 3 of Destiny 1… to end up getting a crude shell of a game that wasn’t fully fleshed out and lacked a lot of the quality of life features we had gotten used to. So I will not only get a brand new campaign, and a whole slew of new abilities to play with… but also get to keep access to the leagues that I love like Delve and Heist.
Screenshot from the Path of Exile II Teaser Trailer Aggorat showing a large creature raising up out of a pool of filth and a Monk like characters standing to fight it
One of the things that I find interesting is that in the two latest trailers that we have seen so far… I feel like we are seeing brand-new classes on display. For example in the Ngamakanui trailer, I just assumed I was seeing the Witch on display because it was a female caster… but Aggorat pictured above has made me reassess those assumptions. The “Monk” class that we see on display in that trailer does not really match the visual signature of any of the starter characters that we currently have in the game. This makes me think one of two things is happening. The first idea is that we are getting several new starter classes and both of these trailers have showcased a different one.
Screenshot showing the Diablo IV Character Creation Interface
The other more intriguing idea is that maybe we are getting a detailed character creation system similar to the one that we just go with Diablo IV. I don’t want to get my hopes up too much, but it would be so freaking amazing to be able to craft my starter character to look however I want it to look. Not that I mind playing a feeble old man, a girl in rags, or a beefcake in a diaper… but the entire ARPG experience is so much richer if you get to pick your own appearance. This would also solve the problem of not being able to play the gender you would prefer to play. That doesn’t necessarily impact me directly given that I pretty regularly flip back and forth between gendered options just to mix things up when a game gives me that ability. However, I know this is a big deal to a lot of players and it would be amazing to see these character models trickle out into the rest of the game.
<img data-attachment-id="24191" data-permalink="https://aggronaut.com/2023/06/16/path-of-exile-ii-hype-intensifies/path-of-exile-2-aggorat-teaser-pc-gaming-show-youtube-0-59/#main" data-orig-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=1280%2C720&ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="Path of Exile 2 Aggorat Teaser [PC Gaming Show] – YouTube – 0-59" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=1280%2C720&ssl=1" data-large-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=880%2C495&ssl=1" decoding="async" loading="lazy" width="880" height="495" src="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=880%2C495&ssl=1" alt="Screenshot from recent Path of Exile II Teaser trailers showing the text Find Out More July 28 www.pathofexile2.com" class="wp-image-24191" srcset="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?w=1280&ssl=1 1280w, https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=640%2C360&ssl=1 640w, https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=768%2C432&ssl=1 768w" sizes="(max-width: 880px) 100vw, 880px" data-recalc-dims="1" />
Suffice it to say I am pumped for July 28th… but am trying really hard to reign in my expectations. I have considered taking the day off from work just so I can watch the presentation uninterrupted. A lot of the reason why I have been so engaged with Diablo IV right now… is that I am in somewhat of a holding pattern until the next Path of Exile league. The only negative I can see about the “two campaigns one game” thing, is that for players who were maybe hoping POE2 would be a fresh start and wildly different. I expect a lot of new toys to play with, and a lot of changes to the game engine to make it feel a bit more responsive and have much better visuals, but I also sort of expect POE2 will feel a lot like the original release in the way that the end-game works. It took me over a thousand hours in this game to really come to a place of loving it wholeheartedly, but that is sort of a big ask for most players.
I do think the relatively shallow nature of Diablo IV, is ultimately going to make a lot of players feed into Path of Exile. There were a lot of folks holding out hope that D4 would be the next best ARPG and I am not sure that is the case. It has a lot of great moments, and yesterday I released a video talking about some of my favorite things. However even in a video where I tried my best to stay positive… a number of complaints still made it into the recording. I am almost vibrating with hype for what I am seeing for Path of Exile II though, so the future still seems exceptionally bright. I’m also extremely pumped about the release of Last Epoch 1.0 later this year. We are truly living in the golden age of the ARPG, and the loot will flow! The post Path of Exile II Hype Intensifies appeared first on Tales of the Aggronaut.

Beating the Ghost of a Dead Horse

Friends… I find myself in an awkward place right now. I keep poking at Diablo IV even though I am admittedly not really enjoying myself. I end up in these patterns sometimes with games where I feel like I should be enjoying them, but for whatever reason don’t. I probably spent 200 hours poking at Guild Wars 2 over the years trying to figure out what I was missing that others really enjoyed about that game. Eventually, I reached a place of happiness with that experience, but often times I never really do. I do not enjoy Warframe for example, even though on paper everything about that game should be something I am heavily into. I’ve never quite been able to put my finger on what was wrong with the experience, but something is… and something is also wrong with Diablo IV. I feel like I am poking the dead corpse of Diablo IV with a stick, trying to figure out why I don’t love it after waiting over a decade for it to arrive.
Most recently I have poured all of my efforts into catching up with the story quests that I missed along the way, and more importantly, grinding out my renown levels. At this point, I have completed everything but Kehjistan, and I have to say… this is a miserable process. Nothing about this is enjoyable in the least but it also feels like they have hung just enough carrot… in the form of 4 bonus Paragon Points at the end of this stick that I cannot avoid it. I also found the hunt for 160 Altars of Lilth was complete misery as well… but again all of the permanent stat boosts were too beneficial to ignore them. Both of these are examples of thoroughly uninteresting gameplay, but also something that feels like you can’t really skip it because they attached something to it that you can’t really get otherwise. I certainly hope that these are a one-time thing and do not reset each season, because I cannot ever fathom doing this again.
Then there are my frustrations with the Paragon Board system. Namely the force mechanic around unlocking the bonus for each Glyph. None of these are really worth the effort unless you unlock the bonus, but in order to do it… it causes you to make some deeply uninteresting choices with your points. My frustration right now is that I need to acquire 40 strength from nodes on the board, but there is only 35 strength worth of nodes in the radius of this glyph. That means I need to level this glyph to level fifteen in order to expand the radius. The system of leveling glyphs is in theory supposed to replace the process of leveling Legendary Gems from Diablo III. Same mechanic but implemented in a maddening slow manner. When you leveled a Legendary Gem you got 3 level raises each time you ran a Greater Rift, with Glyphs… you get part of a level each time you run a Nightmare Dungeon.
Most of the glyphs that I have access to are Tier 1, and those gave me half a glyph level at 1, and a quarter of a glyph level at 2. Meaning that in order to level these up you just have to chain-run Nightmare Dungeons. These are not fun. They are just normal dungeons with some added nonsense that you have to watch out for but are as mind-numbing as the normal dungeons. Greater Rifts in Diablo III were also admittedly repetitive but there was a lot of randomization in each run and you could rip through them quickly as they did not require you to do any backtracking. Dungeons in Diablo IV however require you to complete a series of boring mechanics which often require you to backtrack in the dungeon and are effectively the same experience every time you run them. I ran six of these back to back last night before ultimately deciding I had my fill and moved on to other things.
What is genuinely enjoyable are the World Boss fights. I grouped up with my friend Cyl and took down The Wandering Death, which is an encounter I had not seen before. Sure the mechanics were relatively easy, but it was still a fun five minutes of gameplay that felt extremely rewarding for the time spent. The problem here however is that these world boss events… are so few and far between that I’ve literally played likely over a hundred hours at this point and this was the first one that I happened to be on at the right time to catch. Instead of taking a page from the very excellent Guild Wars 2 event spawning book, Blizzard seems to have these vague three-hour windows when a boss MIGHT spawn… and when this happens you are not exactly given a clear indication unless you happen to be looking at the map. Personally, I feel like World Bosses should ALWAYS be spawning and you should never be more than 20 minutes away from the next one. The same is true with Helltides and I feel like there should never be a moment when you log in and there is not one available.
Then let’s talk about one of my key complaints… how generally fucked the stash tab situation is. Not only is the UI for your Stash completely useless and without any sort of search functionality… you are painfully limited in what you can store. This image that I have cobbled together from screenshots represents all of the storage space that you have. 200 slots of storage space are allocated for all of the characters on your account, and right now it is largely filled with crap for my barbarian. Then you have the 88 slots of storage space that you are carrying on your character which is divided up into 33 inventory slots for drops, 33 slots that are for consumables but this is shared between Potions and Nightmare Dungeon Sigils, and finally, 22 slots that you can use to store aspects that you have extracted. Most of my actual stash tab storage is consumed by legendary items that I am holding on to in order to extract legendary aspects from later because the aspect storage is so painfully limited.
Let’s contrast this with three other games in the genre. Path of Exile has a virtually unlimited amount of storage space so long as you are willing to buy more stash tabs with real-world money. Last Epoch also seems to have a virtually unlimited amount of storage space available pending if you are willing to keep farming in-game gold to purchase them. Even Diablo III, which I considered fairly limited… gives you 910 stash tab slots… though some of those I earned through seasonal play and others I got from the Reaper of Souls expansion and the Necromancer pack. However, even if you only have the base game… you still have 350 stash slots. I think part of what makes the D4 situation feel so bad is all the damned gems… and admittedly they ate up a ton of space in my bank in D3 as well. However, there is no real reason why they don’t just live in your ingredients tab.
I find myself in this rough spot with Diablo IV, and the longer I play it the more frustrated with the current state of the game I get. I should just stop playing it and do something else, but I am not sure exactly what else I want to dive into at the moment. I should go back and finish out the league in Path of Exile and get the last achievement I want to get. I should work on progressing through the monolith further in Last Epoch. However, my brain seems to be caught up in this pattern of logging into Diablo IV and then getting frustrated. I keep thinking if I push through this…. the game will get better. However, the further I push… the shallower the game seems to get. I still stand by my original assessment of this game. It is a pretty great game for playing through the story and then moving on to another game. I question how good of a game it is for playing like most ARPG players play those games. I feel like as soon as the new Path of Exile league lands with ExileCon in July, Diablo IV is going to be a ghost town. The post Beating the Ghost of a Dead Horse appeared first on Tales of the Aggronaut.