Beating the Ghost of a Dead Horse

Friends… I find myself in an awkward place right now. I keep poking at Diablo IV even though I am admittedly not really enjoying myself. I end up in these patterns sometimes with games where I feel like I should be enjoying them, but for whatever reason don’t. I probably spent 200 hours poking at Guild Wars 2 over the years trying to figure out what I was missing that others really enjoyed about that game. Eventually, I reached a place of happiness with that experience, but often times I never really do. I do not enjoy Warframe for example, even though on paper everything about that game should be something I am heavily into. I’ve never quite been able to put my finger on what was wrong with the experience, but something is… and something is also wrong with Diablo IV. I feel like I am poking the dead corpse of Diablo IV with a stick, trying to figure out why I don’t love it after waiting over a decade for it to arrive.
Most recently I have poured all of my efforts into catching up with the story quests that I missed along the way, and more importantly, grinding out my renown levels. At this point, I have completed everything but Kehjistan, and I have to say… this is a miserable process. Nothing about this is enjoyable in the least but it also feels like they have hung just enough carrot… in the form of 4 bonus Paragon Points at the end of this stick that I cannot avoid it. I also found the hunt for 160 Altars of Lilth was complete misery as well… but again all of the permanent stat boosts were too beneficial to ignore them. Both of these are examples of thoroughly uninteresting gameplay, but also something that feels like you can’t really skip it because they attached something to it that you can’t really get otherwise. I certainly hope that these are a one-time thing and do not reset each season, because I cannot ever fathom doing this again.
Then there are my frustrations with the Paragon Board system. Namely the force mechanic around unlocking the bonus for each Glyph. None of these are really worth the effort unless you unlock the bonus, but in order to do it… it causes you to make some deeply uninteresting choices with your points. My frustration right now is that I need to acquire 40 strength from nodes on the board, but there is only 35 strength worth of nodes in the radius of this glyph. That means I need to level this glyph to level fifteen in order to expand the radius. The system of leveling glyphs is in theory supposed to replace the process of leveling Legendary Gems from Diablo III. Same mechanic but implemented in a maddening slow manner. When you leveled a Legendary Gem you got 3 level raises each time you ran a Greater Rift, with Glyphs… you get part of a level each time you run a Nightmare Dungeon.
Most of the glyphs that I have access to are Tier 1, and those gave me half a glyph level at 1, and a quarter of a glyph level at 2. Meaning that in order to level these up you just have to chain-run Nightmare Dungeons. These are not fun. They are just normal dungeons with some added nonsense that you have to watch out for but are as mind-numbing as the normal dungeons. Greater Rifts in Diablo III were also admittedly repetitive but there was a lot of randomization in each run and you could rip through them quickly as they did not require you to do any backtracking. Dungeons in Diablo IV however require you to complete a series of boring mechanics which often require you to backtrack in the dungeon and are effectively the same experience every time you run them. I ran six of these back to back last night before ultimately deciding I had my fill and moved on to other things.
What is genuinely enjoyable are the World Boss fights. I grouped up with my friend Cyl and took down The Wandering Death, which is an encounter I had not seen before. Sure the mechanics were relatively easy, but it was still a fun five minutes of gameplay that felt extremely rewarding for the time spent. The problem here however is that these world boss events… are so few and far between that I’ve literally played likely over a hundred hours at this point and this was the first one that I happened to be on at the right time to catch. Instead of taking a page from the very excellent Guild Wars 2 event spawning book, Blizzard seems to have these vague three-hour windows when a boss MIGHT spawn… and when this happens you are not exactly given a clear indication unless you happen to be looking at the map. Personally, I feel like World Bosses should ALWAYS be spawning and you should never be more than 20 minutes away from the next one. The same is true with Helltides and I feel like there should never be a moment when you log in and there is not one available.
Then let’s talk about one of my key complaints… how generally fucked the stash tab situation is. Not only is the UI for your Stash completely useless and without any sort of search functionality… you are painfully limited in what you can store. This image that I have cobbled together from screenshots represents all of the storage space that you have. 200 slots of storage space are allocated for all of the characters on your account, and right now it is largely filled with crap for my barbarian. Then you have the 88 slots of storage space that you are carrying on your character which is divided up into 33 inventory slots for drops, 33 slots that are for consumables but this is shared between Potions and Nightmare Dungeon Sigils, and finally, 22 slots that you can use to store aspects that you have extracted. Most of my actual stash tab storage is consumed by legendary items that I am holding on to in order to extract legendary aspects from later because the aspect storage is so painfully limited.
Let’s contrast this with three other games in the genre. Path of Exile has a virtually unlimited amount of storage space so long as you are willing to buy more stash tabs with real-world money. Last Epoch also seems to have a virtually unlimited amount of storage space available pending if you are willing to keep farming in-game gold to purchase them. Even Diablo III, which I considered fairly limited… gives you 910 stash tab slots… though some of those I earned through seasonal play and others I got from the Reaper of Souls expansion and the Necromancer pack. However, even if you only have the base game… you still have 350 stash slots. I think part of what makes the D4 situation feel so bad is all the damned gems… and admittedly they ate up a ton of space in my bank in D3 as well. However, there is no real reason why they don’t just live in your ingredients tab.
I find myself in this rough spot with Diablo IV, and the longer I play it the more frustrated with the current state of the game I get. I should just stop playing it and do something else, but I am not sure exactly what else I want to dive into at the moment. I should go back and finish out the league in Path of Exile and get the last achievement I want to get. I should work on progressing through the monolith further in Last Epoch. However, my brain seems to be caught up in this pattern of logging into Diablo IV and then getting frustrated. I keep thinking if I push through this…. the game will get better. However, the further I push… the shallower the game seems to get. I still stand by my original assessment of this game. It is a pretty great game for playing through the story and then moving on to another game. I question how good of a game it is for playing like most ARPG players play those games. I feel like as soon as the new Path of Exile league lands with ExileCon in July, Diablo IV is going to be a ghost town. The post Beating the Ghost of a Dead Horse appeared first on Tales of the Aggronaut.

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