Stardew Landmark Crossing

Good Morning Folks! August is turning out to be exceptionally busy with me doing some build testing ahead of the 3.22 League in Path of Exile, the Launch of Baldurs Gate 3, and in the midst of all of this I finally got my email inviting me to Palia. For those who have not been following this game, it has been billed in the media as coming from former Blizzard and Riot employees, but frankly… given the colossal turnover at both companies, you would be hard-pressed to point at ANY game without being able to say that. It does have a graphical style that reminds me of an amalgam of World of Warcraft, Wildstar, and Free Realms.
What the game promises is an interesting concept, a hangout MMO without combat. What this feels like in practice is Stardew Valley the MMORPG. More than that I also get Landmark vibes when it comes to hunting down rare resources, and even a bit of Animal Crossing. Essentially you are teleported to this world and given an instanced plot of land and some resources to be able to harvest and craft your way into making it a home.
The character creation system is “aggressively fine” but that opinion might be coming from the fact that I also created my character in Baldur’s Gate 3 within a few hours of each other… and that creation system is phenomenal. My key complaint is the lack of beards, which is often a complaint I have with various games. However one of my friends came to the rescue to inform me that this is on the roadmap. Other than being clean-shaven, I was able to create a reasonable facsimile of “Belghast” as I often appear in various games. I would never wear skinny jeans, but I am going to blame some non-GenX artists for that one as they were the most non-descript black pants option I had. I assume over time more clothing options will open up. It would also be cool to have some different body options given that I am a very large man and I would absolutely give my avatar a belly.
Just like in StarDew Valley you are given an area of the map that is littered with volunteer trees, stones, assorted collectibles, and the remnants of a broken down fence and housing foundation. My OCD required that I harvest EVERYTHING within the boundary of my fence line. So now I also have a bulging storage shed filled with basic resources, which should hold me for a little bit when it comes to crafting.
The initial objectives were to build a tent, a workbench, and a storage bin and then the game sent me into town to meet a bunch of town folk. This in turn gave me a whole slew of other objectives. I’ve also learned how to hunt and fish. Hunting… I am extremely bad at it as it involves trying to slowly fire a bow as woodland creatures scurry around the map. Fishing… I got the hang of it pretty quickly once I figured out that I needed to move my mouse from side to side to keep up with the bobber. I’ve yet to learn how to actually go to sleep, or even if I need to but I have a way larger than I expected tent filled with nothing at the moment.
The game is charming as heck and I look forward to watching as it progresses. It definitely fills that Stardew Valley with friends vibe, and I want to see what grouping up while harvesting does. Landmark used to have this mode where if you grouped up and then gathered resources, everyone in the party got a copy of everything that was looted. I could see something like that going really well here. I would also love to see this game implement some sort of large-town project system. In Horizon/Istaria, there were these massive crafting projects that involved building bridges to new areas or building out towns, that essentially required the entire community to pool resources. This sort of experience would fit this game especially given that there is no combat.
I figure most everyone that is interested in this game has already signed up, but if you have not… please feel free to use my Referal Code. As far as I know, it does nothing to expedite your access to the beta but does give me sweet stuff for signing people up, and I believe you get a care package when you first log into the game. I know I had stuff waiting on me from the code I got from Scopique when I finally got access yesterday. All in all, this looks like a really cool game to watch as it develops into a chill game for nights when you just can’t handle anything too terribly complex. I am of course Belghast in the game, so feel free to friend me if you are already there. The post Stardew Landmark Crossing appeared first on Tales of the Aggronaut.

Inconvenience as a Feature

Good Morning Friends! We are going to go on a bit of a journey. I’m very much in Path of Exile mode with the new league starting some 16 days from now. I have been playing around with various build ideas and trying out new things. This also means I am consuming a lot of content which in turn causes the YouTube algorithm to dredge up even more of it for me to watch. Trade is an extremely important part of Path of Exile, whether or not you want to admit it. If you are playing without access to the trade market, you are absolutely playing on the hardest difficulty settings. Solo-Self-Found is absolutely a game mode, but it is also one that expects you to know quite a bit about the even more obtuse crafting system in order to fix your resistances and craft your own gear. I feel strongly enough about this that I took the time to cobble together a rather detailed dissection of a trade encounter in an attempt to demystify the process.
Then I stumbled onto this video from All-Trades Jack who has been going on his own journey through this game much like I have over the last few years. He has an excellent video talking about the merits of following a guide which I highly recommend watching. Essentially he reached the point that I did two leagues ago, where I finally was willing to engage with the Trade system. He honestly talks about many of the very sane and reasonable objections that I also had. Trade in Path of Exile is needlessly cumbersome and it requires a human element to the trades that I have not dealt with since Everquest and setting up a trader in the Nexus. It should be as simple as putting items in a publicly flagged trade stash tab and then allowing players to purchase those items through an in-game auction house. However two leagues into wrapping my head around the trade economy… it works the way it works for a reason.
One of the core problems with an Auction House system is that it often allows for arbitrage, or essentially buying cheap goods and then selling for a profit margin. This is ultimately how the real-world stock market works, so it makes sense that players will figure out ways to carry over this same logic into a video game. In World of Warcraft, this has led to an arms race over the years of Auction House tools and changes to the way that the Auction House worked, in order to try and throttle the equivalent of “fast trading”. Essentially in an Arbitrage system, there is essentially an invisible broker sitting in the middle of a trade always making sure that prices trend upwards. This is an oversimplification because I don’t tend to engage in “economic pvp” as some call it. I know it works and I have a mount in Classic WoW entirely thanks to the fact that my friend Stargrace is extremely skilled at playing a market and looking for opportunities.
This is not me passing judgment on the system, but just saying that it isn’t really my jam. World of Warcraft specifically has systems in place to help limit the impact of runaway arbitrage. When you use an item, it often binds to your character meaning that you cannot then turn around and sell it after using it. When the game launched bags were not bound to the character, and as a result the bag cartel became one of the most rampant marketplaces. I remember getting very threatening messages when I crafted my first Mooncloth Bag and dared to price it cheaper than all of the other bags on the market. From Burning Crusade and beyond, all bags were set to bind to the character on equipment. BOE as a system is likely largely a result of the trade economy that WoW Devs were all too familiar with in Everquest where all of the gear was tradeable effectively forever. Nothing was ever truly removing gear from the economy because I could use the same Lamentation for 50 levels, and then trade it off to the next person when I got an upgrade.
Path of Exile is similar to the original days of Everquest in that almost everything in the game is freely tradeable between your characters or any other player in the game. This allows for some really interesting decisions where I can take maps with modifiers that I cannot personally run, but sell them to players who have builds capable of running them. I can also take every piece of gear that I find and sell it to any other player, or even when I decide I am done with a character use those items to fund my next character. It is an economy begging to be set ablaze by arbitrage, and there are in fact discords devoted to buying items in bulk for the purpose of flipping them. However, this is not something that the game itself supports, and by default, trade seems to be purposefully cumbersome and requires several human touchpoints in order to stop rampant flipping.
It might be Stockholm syndrome, but I have reached a place of acceptance that All-Trades Jack has yet to arrive at. I accept that the cumbersome nature of trade, and the inconvenience of needing to stop what I am doing in order to sell an item… is a fair tradeoff for having the ability to find reasonably priced items for the vast majority of the league life span. We are currently at the end of a league and the trade market is a bit tight, but my reasonably priced items are going like hotcakes as a result. I will say that the inconvenience factor has changed what I am willing to sell. I am no longer going to personally list 1 Chaos items because frankly, it isn’t worth my time to stop doing whatever I happen to be doing to pop into my hideout to complete that trade. In Sanctum my bulk bin was 1 Chaos, in Crucible my cheapest sell price was 5 Chaos… and going into the next league I fully expect the lowest price I am willing to sell at will be 10 Chaos.
While my personal price point has trickled up, it is not that I am charging more for individual items… it is just that I am only selling better quality items. There are enough dedicated traders out there who are more than happy to take on smaller trades to make sure those 1 Chaos uniques are in plentiful supply. I’ve basically figured out a way that I can live with the system. Would I like it all to be automated and require zero human interaction? Absolutely. However, I am not sure if I would like the ramifications of that system. I get the impression that Grinding Gear Games does not want their trade economy to devolve into a flippers paradise. I feel like they would like to reward players for going out and doing content and then selling the items that they find in the wild. Much of why I never really engaged with the Auction House market in World of Warcraft, is that it felt like it was stacked against the folks going out and doing the content.
Anyways I’ve made my peace with the system. I’ve tried to release content both in written and video form in an attempt to demystify it. There will still be folks who want nothing to do with the system, and at least among my circle of friends I am always willing to interact with trade for them when they are looking for something specific. Last league, I had a bag slot that had currency belonging to Thalen for example, and when he wanted something he would just send me the trade site link and I would snatch it up for him. I’ve reached the point where I am comfortable enough navigating the system that I don’t mind doing it for others. I’ve yet to touch the bulk trading options like TFT, but at some point, I could see myself dipping my toes into that market for no reason other than to get rid of some of my vault clutter. That said I keep buying new tabs in the guild bank so I can start sharing excess things like maps, because after a point I am generating them faster than I can run them. Anyways! I doubt All-Trades Jack will ever read this… but I figured I would at least share my thoughts on the matter. The post Inconvenience as a Feature appeared first on Tales of the Aggronaut.

It’s Glorbin Time

If you have not been following the saga of Glorbo, you might be confused when I posted a random comment last night like “Praise Glorbo”. Essentially fans have been trying to trip up AI-generated content on less-than-reputable websites… and likewise trying to see who will just run with it. The first instance I am aware of, and the one that made gaming press news… is a Reddit post about the introduction of Glorbo to World of Warcraft. This spawned a number of AI-generated articles including the one above that is archived here. A few days ago the Destiny 2 Community got in on the fun and spawned their own AI-Generated article about how tough the new Glorbo fight is to beat and even a post featuring tips and tricks.
So with the FFXIV Fanfest and ExileCon both taking place this weekend… I thought it was fertile ground to fuck with the AI a bit more. Yesterday I contemplated writing up a blog post talking about how Glorbo had leaked just ahead of Fanfest or ExileCon and then trying to spread it on Reddit. So far various fandoms have been more than willing to play along, and it would have been very believable for something to leak just ahead of a presentation. However, at the end of the day, I decided against it. Firstly I was not certain that I wanted the spotlight shone on my blog, or the server load. Secondly, I was not sure I wanted to be involved in the spread of disinformation… even if it is just to fuck with some AI scrapers.
This morning I realized that I could join in with the nonsense in a relatively harmless manner. A while back I went through the process of getting Stable Diffusion models up and running on the tensor cores of my graphics card. This has provided me with some weird hours of fun from time to time, feeding prompts and going down rabbit holes trying to produce something interesting from the madness. This morning I decided that I would ask the mechanical hivemind what Glorbo looked like. So we start off with probably my favorite… and easily the most whimsical that was generated off the prompt “Introducing Glorbo”.
Next up I decided to vary that prompt a bit and feed it “Glorbo the Movie”. My favorite part about this one is how confidently the digital toddler produced something that looks like properly formed words but is complete gibberish. It definitely feels like we are going in a “Pokemon” direction with this one. I am not sure what is more troubling… the fact that his hand just disappears in the fur of whatever is going on with the left creature… or the very human hand on the shoulder potentially emanating from the large-toothed beachball thingy.
Next up I decided to go down a rabbit hole of trying to ask the art mangling machine what Glorbo would look like when he arrived in Path of Exile. This one specifically is off the prompt “Glorbo The New Uber Boss from Path of Exile”. Any combination of Glorbo and Path of Exile seemed to produce this wizard-like dude with very chunky man-nips. This is the most work-appropriate version of the various images that it generated. There were a handful that looked like Vladimir Putin with very aggressive nipples, and I will spare you the damage to your sanity. That said… other than the inexplicably blue beard… I could see passing this image off as something coming to Path of Exile.
The little engine that could completely derails however whenever I started trying to get it to show me Glorbo from FFXIV. This monstrosity is from the prompt “Glorbo Riding a Chocobo”. Like I have no clue what is going on…. with this Horse/Chocobo hydra being ridden by another Chocobo chicken thing.
Even after trying to do a few generations of steering it away from the void… it just kept getting worse. This was honestly the “best” version of what I was able to get from the nonsense machine. This is some kid riding the Human-Centipede version of a Chocobo… while inexplicably wearing what looks like stilts that have a pair of shoes on them. So I am deciding my friends… This is Glorbo. This is Glorbo in all his glory when it lands in Eorzea. Anyways thanks for indulging me in this madness. I hope you all have a great weekend. Next week starts Blaugust and I figure we will also have plenty to talk about coming out of both Fanfest and ExileCon. The post It’s Glorbin Time appeared first on Tales of the Aggronaut.

Searching Crucible Trees

Hey Folks! Yesterday I said some nonsense about wanting to finish up the campaign on my Arma Brand Scion. What I did instead… was spend all night last night running maps on my Righteous Fire Juggernaut. This was not necessarily one of those planned event sort of things, but just something that happened. Yesterday I talked a bit about needing to go for Pain Attunement for my Scion, to really make sense of running around in low-life mode all of the time. The problem is the node is way the hell over between the Witch and the Shadow on the passive tree. There are a few alternative ways to get this… the first being a Skin of the Lords but there are currently none available on crucible trade league with the correct combination of socket colors… and even with wrong colors, they start around 8 divines. Another option would be Crown of Thorns, but I am using my helm currently as a pseudo-six-link for Righteous Fire… so I don’t really want to do that.
The last option is to try and find a weapon with a Crucible tree that has the Pain Attunement node. These are apparently sought out because again… the cheapest one I could find is a shitty wand for 8 divines. So it made me remember that during the entire Crucible league, I have been chucking +40 Elemental Damage bases into my bank. The idea was that at some point I would run a bunch of crucibles in order to craft myself the PERFECT Righteous Fire Sceptre. This never happened, but I am finding myself in need of that pain attunement node so I hopped on my RF Juggernaut and tore through T16 maps all night long in search of this one elusive node. The thing is… I don’t even really care about the rest of the crucible tree and would likely craft on any base that I could get that node.
I think Crucible is one of those leagues that will be judged more fondly as time passes. When it was first revealed it had a bit of a “is this all” feeling to it. The league mechanic itself was not terribly rewarding, but it did allow you to do some really weird shit with your weapons and shields. It has also produced a number of completely broken builds. More than anything though, it caused someone like me… who doesn’t do a lot of crafting… to completely change the way I viewed items. Everything had its initial value, but also the possibility to turn into something interesting if it happened to roll exactly the right Crucible tree.
I am legitimately not joking when I say I have many stash tabs crammed full of potential bases for various projects. This is my sceptres tab, but there are also a number of these sitting in a dump tab as well that I never sorted into the proper tabs. I collected Champion Kite Shields because I was hunting for bases that happened to have the node saying that it sold for a unique. I was trying to get some cheap Aegis Aurora, but the market for that item plummeted given how much more common it was thanks to the crucible trees. I also cannot count the number of bows of various tripes that I unlocked Crucible trees for hunting for specific nodes to bolster my Toxic Rain and Explosive Arrow builds. It was not “bing bing wahoo” exciting, but it served as a constant project in the back of my mind which means that the league mechanic as a whole probably did what it was supposed to do.
While it is the end of the league and nothing really matters anymore… I gotta say I enjoyed zipping through maps last night and chasing Crucible trees. Admittedly this only really works because I have a fairly powerful character who can mostly laugh off the extremely rippy nature of Crucible mobs. Essentially my goal while running these maps was 1) to find another +40% Elemental Damage Sceptre base and 2) to find another t16 map… allowing me to basically infinitely sustain this nonsense. For the most part, it worked, but I did have to put a slight tweak into my loot filter just to make sure I was not missing Void and Opal Sceptre bases. I did this a while ago for Champion Kite Shields because I was doing the same thing, trying to sustain so that I always had an item to unlock waiting in the wings and was getting another map to keep churning the process out.
I added a few bonus objectives last night, namely trying to collect new bosses for the Maven with each map run and then eventually running at Maven Atlas when I filled up her bar. This led to more than a few boss maps, but the only one that I stopped what I was doing and ran was the Hunter map I got. Hunter bases are so freaking valuable as a whole that it felt like something that was easily worth doing. I got a Council of Cats card that I had never seen before which was pretty cool. It isn’t valuable really but still sorta neat as it unlocks a series of Feral-Cat-themed items. Maven’s Atlas fight is fairly straightforward on the Righteous Fire Juggernaut and in theory, I am building towards more attempts at the Maven if I choose to go down that path. I am not exactly the biggest fan of that fight as I am not good at the memory game. One of the things that Path of Exile excels at is giving you missions. It isn’t so much that the game draws a line in the sand and tells you that you have to do this 400 times in order to progress. If it did that it would feel awful. What it does instead is give you the tools to go target farm something yourself, while knowing in the back of your head that there is always a way to just buy your way out of the hole you have dug. I know that at any point I tire of this mission, I can just spend the divines to buy the item I am seeking… but that sort of is what makes the search more enjoyable. Can I do this thing that has value in the game for myself, rather than just hitting the auction house? That is ultimately the question and at least for now, I am enjoying that search. The post Searching Crucible Trees appeared first on Tales of the Aggronaut.