Ten Years of Blaugust

Good Morning Friends! This is potentially going to be the last reliable blog post from me for a bit. Next week I am going to be dealing with the in-person training that I talked about in a post the other day. As such I expect to not be able to blog in the morning, and when I come home I fully expect to crash very fast and very hard. Last night was a bit of evidence of that happening already. I had a fairly stressful day of work and by the time I wrapped up around 6 pm, I was just dead to the world. I left off in Guild Wars 2 sitting outside the Tomb of Primeval Kings having only made it part of the way through that quest sequence before crashing the other night. While the will was there, I was struggling to stay asleep so I really made no forward momentum yesterday. I’m thankful I at least hit a checkpoint in the quest that I was on so that I can continue at a relatively straightforward place.
I’m exceptionally happy that I managed to get everything ready to go for Blaugust this week instead of having to deal with it in the evenings next week. While the sign-ups have only been open for a few days at the time of writing we have 25 bloggers, four of which are brand new this year. There has also been a significant bump in activity in the Discord which has been cool to watch. There was a bit of a screw-up on Wednesday when I announced everything… somewhere buried within the wall of nonsense was apparently a link to the old sign-up form. Thankfully I could tell by date range who had signed up and copied them over to the participant list that I maintain. I use this list to drive my blogroll which I keep updated as often as I can. I’ve been keeping everything updated on the Media Kit page as it serves as the true permanent resting place of all information assorted with Blaugust in general. I’ve come to the realization that I think this is the 10th Blaugust. I probably should have made a much bigger deal about that when it came to the design. What always throws me off is 2017… the year that I didn’t do a Blaugust event. I had allowed the naysayers to convince me that I was doing more harm than good with this event. That entire year was a rough one for me, but by the time 2018 rolled around… I had so many people come out of the woodwork to tell me how much they missed Blaugust and hoped that I would be running one that year. It was really that moment that lit a fire in me to keep me moving forward in spite of how exhausted I might be. So while we missed a year… there was also 2020 when we technically had two Blaugust events… one of which we called Blapril and the other gave us the prompt list.
Every year I seem to try something slightly different, while also keeping all of the things that worked well in the past. Whatever year we added Discord was probably the single best change for the longevity of the event. The first Blaugust was run more or less through the ill-fated Anook platform, and they even went so far as to sponsor an award in 2015 the second year. I still think that platform idea was really cool and is sort of what we are trying to do with Gamepad now… carving out a community. The “new thing” this year is that I set up a Blaugust account on Mastodon, and the idea is that I will use it to boost all of the posts that come across with the #Blaugust2023 hashtag. I tried to do this, but I always sort of hated spamming everyone that had no clue what the fuck Blaugust was from my personal account. This also gives folks an option to follow Blaugust without following me… given that I can sometimes be an acquired taste and I know of at least a handful of people who occasionally participate in the event that have zero love for me personally.
Not directly related to Blaugust, but it has been cool to watch Gamepad grow over the last half a year. I think we went live in November of last year, and during that time we’ve picked up a little over 120 accounts, and currently, at the time of writing this, 106 of them are active…. which is a pretty dang good retention rate. Mastodon and the larger Fediverse are really the social media of choice for me. Sure I am putting my thumb on the scale by choosing to run this out of Gamepad, but ultimately it is my event… so I am going to do the thing that I find most comfortable. A lot of bloggers had already moved to the platform so it doesn’t really seem too far-fetched to make it a home base for the event going forward. I’ve posted about the event on Twitter, Bluesky, Threads, and Instagram… but none of those really feel comfortable to me. I am not sure how many folks we will get from those anyways.
I think my hope in running it out of Mastodon, is that it will introduce us to an entirely new community of folks. We already have several sign-ups from folks who had no connection to our core group before we started talking about it on the fediverse. That is EXTREMELY exciting for me. My hope has always been for this thing to spread to different communities and spider out so that we have LOTS of blogs active and happily posting away throughout the year. In this year of internet bonfires… and the if not death of Twitter… the mutation of it into something I no longer want to be associated with… having a place to call your own is way more important than it ever was before. I had the realization that because of my blog… I am exceptionally easy to find. If I lost touch with someone along the way, they can always find me here. For most folks… the tapestry of connections that we have woven between each other is relatively tenuous. If you put your faith in corporate social media as your digital sense of place… then when you lose one of them you also lose your foundation. While self-hosted bloggers have gone out of fashion… we represent a sense of permanency and stability that is hard to remove. Anyways… did not mean to ramble off in the direction of techno-religiosity… but there you have it. I feel like we need to take back control of more of our internet presence. Gamepad for example is run by folks that I trust and I believe in… and if something needs to happen to it, the portability of Mastodon allows me to migrate elsewhere. Worse comes to worse I can fire up my own private instance just for me, and continue to truck along with the same social connections. My blog is my digital front step, and anyone can find me here along with any of the other connections that I might be active on. That is a weird peace of mind in this time of digital uncertainty. The post Ten Years of Blaugust appeared first on Tales of the Aggronaut.

Just Wait it Gets Good

There will be some potential Guild Wars 2 story spoilers in this post so be warned.
Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.
From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.
Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.
I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.
The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.
This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.
Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.
Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.
So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date. But… Just Wait… It Gets Good. The post Just Wait it Gets Good appeared first on Tales of the Aggronaut.

All Over the Map

Good Morning Friends! I was a bit all over the place when it came to gaming this weekend. I did not make nearly as much progress as I thought I would in Guild Wars 2. Essentially I wrapped up Bitterfrost Frontier and Lake Doric, which now plants me firmly in the middle of Draconis Mons. I have some bad memories of this section of Living World 3. Specifically I remember there was a quest chain where I had to change up my keybindings in order to get through it. By default I have an option turned on that makes my ground target effects center on whatever I happen to be targetting. This is super useful when it comes to not having to fiddle with aiming them. However there was a sequence I can remember when I was flying up in the air and having to target specific things on the ground which required me to turn this all off. So I will have to figure how HOW I do that… by the time I get to that part of the quest.
I am still playing a bit of Honkai Star Rail every day, and still slowly working on trying to get Coffin Guy aka Luocha. It is not necessarily that I even like him as a character, but I want access to a second healer. In my travels of trying to pull for him, I did manage to pick up Pela which is cool. I bonded with her as a character during the whole Museum event. Speaking of events there is a new one starting today that gives you double Calyx rewards. Like as far as events go it is boring… but it is a decent time to stock up on resources. Unfortunately only the first 12 Calyx battles count towards the double rewards, so I guess I know what I will be doing for the next few days at least… stockpiling resources.
One of the cool things about Mastodon in general is that it has a heavy indie dev presence. The other day the very awesome Megan Fox (the game dev one) was doing a thing where she was boosting indie devs that had less than 100 followers. One of these was Craig, who works on a game that recently hit early access on Steam called Trinity Fusion. So I picked it up and have played quite a bit of it over the weekend. Essentially it has a lot in common with Dead Cells and Hades, and there are some really interesting options. I think maybe the difficulty curve might be a bit overtuned especially if you choose the “easy” mode because there isn’t really much of a difference from the normal mode. The art style reminds me a bit of Flashback for reasons I can’t fully explain. There are a lot of interesting weapon options, some of them clearly better than others but that is always going to happen. I will be interested to see how this one evolves over time.
I also spent some time this weekend screwing around with Yuzu the Nintendo Switch emulator. It had been quite awhile since I last touched it, and lord has it improved during that time. I was pleasantly surprised to see that the emulator is capable of latching onto the gyro sense in my Dual Sense PS5 controller. I remember when I was playing through Breath of the Wild on Cemu I had to use some monstrocity where I latched into the gyro in my android phone to complete those puzzles. I mean I could just play all of these games on my switch, but I know with Cemu the ability to remove weapon durability from Breath of the Wild made that game infinitely more enjoyable. I need to dive into the mods for Yuzu and see if I can find something similar for Tears of the Kingdom. I have to say playing on my 3080 equipped PC… is so much prettier and smoother than playing on a native Switch.
Lastly I spent some time this weekend screwing around on the Mage in Last Epoch. I’ve decided to follow a build guide and go all in on lightning damage. So far it is just immensely fun to shock everything to death and watch the lightning damage arc between oncoming monsters. I am not sure how far I will make it with this character. I spent the entire podcast on Saturday playing it and am now around level 21 ish. I’ve chosen my specialization and went Sorc but am still picking up basics from the Mage tree. I am curious to see how this character feels once I get a decent amount of ward preservation on it, because at the moment it feels a wee bit squishy. Last week was a bit of a slog, in spite of only being three days long. I am hoping this week will be a little less compacted and stressful. I know I essentially have to prepare for being in training all week the week after next. I’ve not done anything in person for that many days in a row for awhile, so that will be its own sort of stress. I hope you all have a pheomenal week, and I hope that maybe I can pick one of the many things I have been doing to actually focus on. The post All Over the Map appeared first on Tales of the Aggronaut.

AggroChat #441 – Shackled by Tradition

Featuring: Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! We are down Ash and Ammo but carry on with what we originally thought would be a short show.  The curse of saying that means that without a doubt we end up going over. We start off talking about Tam’s new toy, the PlayDate Console, and some of the interesting design choices it presents.  From there Bel talks about the Diablo 4 reveal trailer and the weak reception.  This leads to a larger discussion about issues with Blizzard as a whole and how everything somewhat feels like short-sighted decision-making. Bel and Tam talk about Trinity Fusion a game that feels like a halfway point between Deadcells and Hades that Bel stumbled upon through Mastodon. We dive into a large topic about how games end up shackled by specific traditions and how they have limited various designs. Then we get into a few shorter topics like Gamepad.Club is a lovely community if you are looking for a place to land on Mastodon.  Then we all give you a plea to watch Nimona.  We are likely going to talk about that movie in a full spoiler sense next week.

Topics Discussed

  • The PlayDate Console
    • Interesting Design Ideas
  • Diablo 4 Season 1 Reveal
    • Weak Reception
  • Problems at Blizzard in General
  • Trinity Fusion
    • Deadcells meets Hades
  • Shackled by Tradition
  • Join Gamepad.Club
  • Watch Nimona
The post AggroChat #441 – Shackled by Tradition appeared first on Tales of the Aggronaut.