Featuring: Ashgar, Belghast, Kodra, Kodra, Tamrielo, and Thalen
Hey Folks! We start off the show with a bit of a reprisal from last week. Namely, Grace and Bel thought that all of the announcements at BlizzCon were universally good, but it seems that at least for some WoW Pundits they were a bit disappointed. Ash talks about the remake of Risk of Rain called Risk of Rain Returns and how it improves upon the original. We talk about the Blast from the Past League in Path of Exile and how Lake of Kalandra is getting a bit of a redemption arc. From there we talk some more about Cities Skylines 2 and Bel opines that he just really wants a prettier version of Simcity 2000. Tam talks a bit about BOKURA a multiplayer puzzle game where both players are seemingly wildly different things, but need to solve puzzles together. Bel talks a bit about the death of the Draft Booster and what the changes surrounding the “Play Booster” mean for Magic the Gathering. Finally, we wrap up with a few very short topics, and Bel talks about how good Bookshops & Bonedust the sequel to Legends & Lattes was.
Last night I wound up playing Diablo IV again. I am not really certain how much longer I will be lingering in this game, but I realized after yesterday’s post how close I was to finishing the 90 levels of the Battle Pass system. For reference, I dinged 80 this morning while I was in the game taking some screenshots, and dinged 90 on the Battle Pass around the time I hit 79, so it is easily done on a single character without partaking of the nonsense “accelerated” version. This honestly makes me feel much better about the battle pass as a whole because it seems significantly less grindy than what I experienced with Destiny 2. As far as the seasonal achievements… it is really asking me to get a character through all of the end-game boss fights, and if I actually stick around to grind out the next 20 levels… I might care about those.
While I greatly enjoy Legions and the “Bloodtide” events, I have reached a point in progression where I only really care about the World Bosses. The World Bosses can drop item level 925 gear, and so far I have picked up six pieces in total with a few spares sitting in the bank. No event other than the World Boss seems to be capable of dropping gear that high level, or at least I have not ground up Nightmare Dungeons to the point where they can given that I am around the level 21-25 range with them currently. Legions, Bloodtide, and Helltide all seem incapable of dropping anything decent yet so that puts me in the awkward position of not really caring about much loot that is dropping save for hunting for the handful of legendary affixes that I care about and lining up some spare aspects to extract.
Mechanically the game is still quite fun, but I am reaching the point where I am grinding for the sake of grinding. Otherwise, I can just keep the D4Armory Events page up and pop in right before a World Boss spawn. I ran a handful more Nightmare Dungeons and they are sort of in the “aggressively fine” state where I am getting enough map drops that I can salvage the ones with the affixes that I don’t care for, and then craft more of hopefully the ones that I don’t mind too much. I know I complained the other day about Drifting Shadows… but honestly, that is one of the better options that does not seem to impede too much on the fun of romping through the dungeon. I still do not think the state of dungeons in general is good, but it is at least something to do and I should probably spend more time leveling my glyphs.
Path of Exile released a trailer and some general announcement notes about the November events that will be taking place starting next Friday. There is no Endless Delve as folks had thought, and instead, the first event is a return of the Krangled league… where all of the passive tree and ascendancy nodes are jumbled making it almost impossible to build a viable character. This is going to get a hard pass from me, but the next one is a revisiting of the league mechanics from Sentinel and Kalandra… both of which I actually enjoyed so I am probably going to try league starting an RF Chieftain during this event. Lastly is a league called Shifting Stones where every map will have a super juiced version of the Atlas passives applied to it, and what each map gives you will shift every 15 minutes. If I am feeling up to it I might throw together something quickly just to play with that. If you get a character to at least level 50 in two of the three events, you will get a loot box… which legitimately is not that big of a reward but at least something.
I am legitimately hoping that the Sentinel/Kalandra league means that we might see a revisiting of these two mechanics in Standard with 3.23. I always thought that the Kalandra mechanic specifically was very interesting, but just happened to land at a time when the sandbox state of the game was not great. Had it released in place of say Crucible, when the balance of the league was very strong… I think it would have been significantly better received. It has a really bad taste in most players’ mouths because the game itself was in a bad state at that moment, so maybe this event will give it a bit of a redemption arc. Players have also been begging for Sentinel’s recombinator system to go standard for a while. If nothing else it will be an interesting week to get in and revisit all of this for seven days.
Lastly, I wrapped up The Peripheral by William Gibson last night and enjoyed it enough to start the second part of the unfinished “Jackpot Trilogy” immediately following. I’ve been a fan of Gibson since first reading Neuromancer, but I got out of the habit of rabidly consuming everything he released. I caught part of The Peripheral series on Amazon and liked it quite a bit, which prompted me to try out the novel given that the series was not picked up for additional seasons. All in all, it was a good novel with memorable characters, but maybe not the high point of my year so far. I am going to at least make my way through the second novel and then be sitting and waiting for the release of the third.
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I am exceptionally groggy this morning, which makes little sense considering how much I slept last night. Yesterday I got up around 3 a.m. so that I could run my wife to the airport. She is on business in the D.C. metro and was sending me photos from her adventures throughout the day. My personal favorites were some of the ones she sent me from one of the Smithsonian museums. There was a cool Rosie the Riveter Lego set but unfortunately, the glass was super polished and I did not feel like sharing a photo that had my wife’s reflection in it without her knowledge. Basically, yesterday was a bit of a blur. It is not often that I feel my age, but trying to survive on caffeine and very little sleep throughout the day is not something that I have done since my days in the Late Night Raiders in Vanilla WoW. I went to bed around 8 pm last night and as far as I am aware slept all the way through until 4 am ish and then even then managed to eek my way to 5:30 before actually getting up.
Before finally calling it a night, I did spend some time in Path of Exile and wrapped up the seasonal challenge associated with Ritual. I had completely respecced my Atlas to go hard into Ritual nodes, so now I have to figure out what I want to do instead. Getting 19 of 40 seasonal challenges rewards a stubby little totem and it has been a minor point of pride that I have managed to get one for the last three leagues. Granted this is not actually a major achievement, but it is one for me on a personal level. I went from completely floundering in Path of Exile, to being able to complete my Atlas, to being able to actually do enough achievements to get a totem for my hideout. I would have finished up sooner but unfortunately, the Vaal boss down in Delve did not drop a Doriani’s Machinarium Map and I have been unwilling to pay the 6.5 divines that they are currently going for.
I also attempted to play a few alts in Diablo IV at which point I was struck by how generally alt-unfriendly this game is. The seasonal abilities are on a character-by-character basis… which makes little sense given that all of the abilities cap out a level 3, and you can pretty much max them out on a single character. One of the nice things about Diablo III was how easy it was to twink out your alts, so that when you started your next character you got to keep all of your paragon points from the first. Similarly, gear was easily applied in specific bands. Right now gear drops are based on the level at which you got them dropped regardless of how low item level an item is. Diablo 4 tends to set equippable levels in a loose relation to the level in which you acquired the item. So you can tend up with items that are dropping and make no sense to be using them… because they are either not Sacred or not Ancestral… that have a higher item level equipped than the range for which those items are useful.
One of the things that I think would be cool is have something associated with the season’s blessing that as you level up… you lower the equippable levels of all items by a percentage until when you hit level 100 it removes ALL equipment restrictions. One of the biggest joys of alting in an ARPG is twinking out your secondary lineup of characters. It would be nice if this were possible in Diablo IV, but in its current state… it really isn’t. Not that there is a lot of crossover between gear items to even make that viable, but still something would be better than the current state of the game. The XP boost is at least noticeable though which I guess is still rather nice.
I am honestly not sure what my focus is going to be next. I popped into New World and tried to get back into the swing of things there… but honestly, I have been gone just long enough to make a lot of things unintelligible. It seems as though with the new expansion they have removed the ability to level up gear which sorta sucks. It also seems like they have increased the caps of a lot of the crafting professions… which also somewhat sucks because I had fought so hard to cap out a few of them before to be done with it. When new levels are added into a game… it makes me appreciate things like Guild Wars 2 where there is a fixed level cap and then horizontal progression with systems. I do really like the flail though as far as weapons go.
Anyways… I am rambling. I hope you are all having a great week and hopefully, by tonight I will have sorted out what direction I am going game-wise for a bit. I am going to need something to distract me from how empty the house feels for the moment with my Wife traveling.
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Morning Folks! I am so damned close to 100. I ended the night with roughly two pips to go which equates to around 37 million experience. Progress is so damned slow at level 99 and I am constantly on edge that something that I might do will set me back. I’m carrying around an Omen of Amelioration which will prevent 75% of the normal XP loss from taking a death. On one hand, I hoped that simply having that in my inventory would keep me from needing it, but if I do take a death it would be well worth the 40 Chaos that I spent on it. For reference, all evening I ground delve and it only got me two pips worth of experience, so essentially it will take another full evening of delve to push across the finish line.
The positive is that I am currently completely full on sulphite and my Lightning Arrow Champion can seemingly refill me much faster and safer than my other options have been. For refilling purposes, I have been running rusted scarabs and slowly chipping away at the Ritual challenge. I ran around ten maps last night with a full complement of blue altars and did not take a single death, which feels miraculous to have something that strong. I also swapped over some gear from my Lightning Arrow Deadeye allowing me to at least have some measure of magic find. Essentially I swapped over the rings which takes me to around +30% quant and +80% rarity which while not super extreme should make a bit of a difference in the long run.
One of the things that I have learned is that I value different things from other Path of Exile players. If you watch any of my videos you will mostly hear me talking about my defensive layers and how I am planning on surviving things… and very little about how I have stacked the deck to be able to kill things. Last night my friend Kodra uploaded a video of his Hexblast Miner since he considered my kill speed “very slow” for bosses. Compared to a boss killer I am exceptionally slow… but even during this video all of the close calls he had where he “almost” died would have driven me up a wall. I’ve played builds that are much much more “killy” but ride the edge of death, and they are very much NOT FOR ME. At some point, I should build something like this Hexblast build just so I have a boss nuker.
Today is also the release of Diablo IV Season 2, and I know I am going to spend some time checking that out. Right now I plan on rolling another Barbarian largely to use it as a point of reference. I played a Barbarian at launch, and in Season 1, and want to at least play one a bit so I can see how the differences in the class feel between the three. I’ve heard that necromancers have a number of significant buffs, namely that the minions can actually stay alive now… so I am probably going to spend some time playing one of those as well. I am honestly not sure how seriously I am going to play D4, because I still have some goals that I want to accomplish in Path of Exile namely that once XP no longer matters I want to beat my head against Maven until I learn that fight.
Anyways! If you are going to be playing some D4 hit me up. I am not even sure if I have room on my B.Net Friends list but I’m Belghast #1752 over there.
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