Friends… I am essentially giving up on Righteous Fire for the time being. I was holding out some hope that maybe an alt-quality version of the gem would be released that works more or less like the previous version. Yesterday we got a dump of 39 transfigured gems, and given that Righteous Fire has caused more strife than probably any other change… if they were going to let us down easily yesterday would have been the ideal time to do it. It is somewhat sad, given that I went so far as to get my Righteous Fire Juggernaut drawn by Ammo and included in my site header. It won’t be the first time that a dead character ends up in the banner, and I still love the look of this character and will remember my three different RF Juggernauts fondly. I could migrate over to playing the Inquisitor version that Pohx has been cooking up… but honestly, I did not really like the feel of an Inquisitor. It was too squishy for my tastes.
What seems to be happening instead is that Ash and Kodra have come very close to talking me into trying out Boneshatter Juggernaut as a league starter. I like Juggernaut and being unkillable and apparently this build fits those requirements. It is unfortunately not a shield charge build… which will feel a bit bad given how much I enjoy zooming around with my shield. The only problem is… there are a lot of versions of Boneshatter requiring some wildly different levels of investment. Jorgen for example has shown off several different variants including one designed for fairly deep levels of delving that uses a shield and an axe. I am probably instead going to follow a more standard league starter two-handed axe variant and then pivot from there into some of the other build options.
I did see a version of Boneshatter that piqued my interest this morning. Smokie is a YouTuber/Streamer that I stumbled onto when I was looking at Chieftain RF builds and honestly… I dig their vibe. This version seems to pivot into Iron Reflexes and instead of going with a Glorious Plate, going with a high Evasion/Armor chest which abuses the order of operations to double the converted evasion in addition to the armor. The only challenge is… I don’t know that I want to follow this POB entirely because they value defense far less than I do. So if I am going to go down this path… I guess I need to spend the next few days trying to whittle down the various versions into a build that I actually want to follow. I always felt that Boneshatter was way too fiddly, but I guess without the Divergent version it will be less so.
In another league I might spend the next couple of days doing a test run… but instead, I am spending my evenings in Baldur’s Gate III, trying to wrap up a play-through before I dive into Affliction league. So at this point… I am legitimately considering going Boneshatter, but I could of course make an audible at the last moment and shift to Explosive Arrow Champion, or if there DOES end up being an alt-quality viable Righteous Fire going back to good ole comfy main. What is stressing me out more than ALL of this however is the fact that they have yet to open up private league signups for the new affliction league. Everything feels like it is really underprepared for this league, and I don’t know how much of it is the sheer number of changes they decided to take on, or the loss of their veteran community manager. Whatever the case… Affliction is going to be by the seat of our pants.
The post Maybe Boneshatter appeared first on Tales of the Aggronaut.
Featuring: Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are down basically the front half of the alphabet for this show, but the remaining four of us end up recording a deceptively long episode. Path of Exile revealed the details of the Affliction League and we had an awful lot to say about that. We talk through one of the biggest meta-shakeups in the game’s history. Bel also picks a fight with Kodra apparently when he called Guild Wars 2 more of an ARPG than an MMO. It all resolves peacefully however as we realize those judgments are based on different points of reference. We close out the show with Tam talking about some of the interesting choices being forced in Star Citizen.
This is one of those blog posts that I am not highly likely to syndicate widely. There are essentially two reasons why I do this… the first is that the content is of a deeply personal nature and the second is that I am writing about something that I don’t think anyone is really going to care about. This blog post is the later because I don’t have a ton of import to discuss, but also sort of feel obligated to make a post given the whole weekly blog posts schedule thing. Firstly I wish Henry Kissinger a long well deserved stay in the deepest levels of hell. Last night was the first time Mastodon/Fediverse felt like Twitter as everyone came out of the woodwork to dance on his grave. I know it is generally thought poorly to speak ill of the dead, but anyone whose truly awful policies are responsible for roughly four million deaths and throwing several countries into decades’ worth of turmoil is excluded from that statement. Congratz to the Grim Reaper for finally getting that epic pull.
Next up on today’s wild ride of topics… I finally left the Hinterlands. For anyone who does not understand that reference… in Dragon Age Inquisition, the Hinterlands is this massive nigh endless zone full of busywork that has stalled out many a playthrough. I know for me it personally wrecked at least two attempts to actually get through that game. Act 1 in Baldur’s Gate feels like a similar experience. That first area of the game is so packed full of content that you feel like you have to complete everything before just moving on with the damned story. I have graduated into Act II, and have now officially made it further in this playthrough than I have before. My previous run stalled out in the middle of the Underdark segment, and last night I crossed that barrier and finally met “Not-Gandalf”.
I have to admit that I have really mixed feelings about Baldur’s Gate III thus far. I love the story, and I love the dialog options… and the truly stupid level of detail brought on by the smallest changes in the way you approach things. However, I still feel like combat in the game is a deeply tedious process. There are times I realize that my tastes have changed and while I loved Baldur’s Gate 1 and 2 back in the day… and ravenously played them… my tastes have changed. I would kill to have a version of this game with action combat, because I get so overwhelmingly bored while waiting on combat to resolve. Were this more akin to something like Mass Effect, it would easily be my game of the year. I’ve realized this is a “me” problem and not a game problem because I find 4x games similarly tedious when I used to lose entire weekends playing them.
Nick aka WithoutAGout replaced Bex as the community manager for Grinding Gear Games. If his tweet yesterday is to be believed… the theories surrounding a return of Sentinel are wrong. That is not to say that they could have simply not renamed that mechanic or this tweet could be a troll… but I guess we will find out in a short enough period of time. I think this does however indicate that we are likely to get a full patch notes drop shortly after the reveal. I am still banking on there being some sort of a Ritual rework coming with the Affliction League. What I however am most interested in is knowing when I can set up the “Bel League” private league and get that ball rolling.
This is your reminder to make sure your Twitch account is connected to your Grinding Gear Games account and that if you watch 45 minutes between 12:30 PST and 21:30 PST you can earn a set of cosmetic wings. I can’t say that I am terribly interested in insect wings, but I am going to try and watch this regardless so I might as well get some free mtx? You will of course have to redeem them from your Twitch Drops Inventory before getting them in game. I am sure tomorrow I will be making a post talking about my thoughts about the announcement as a whole, and as such today is this awkward middle ground of almost being there but not quite knowing much.
SirGog has once again done a big ole video talking about his thoughts about 3.23 and what is likely going to be on the chopping block. Various other folks have thrown out a few ideas, for example, Ghazzy thinks it is time to nerf Righteous Fire. However as an “RF Enjoyer” I hope that this won’t be the case, and I honestly think it isn’t likely because it isn’t like that build is overpowered. It is widely played because it is the best new player experience and has hands down the best guide creator supporting that build. GGG desperately needs an approachable onramp to the game, and right now RF provides that… and I feel like they would be shooting themselves many times in several sets of feet if they did anything to damage that. The only thing that is going to pull me away from RF for Bel League is if Guardian moves forward completely untouched.
I hope you all are having a wonderful week. Tomorrow I am sure I will have more cogent things to say about both the Affliction League and whatever comes from the Diablo IV Campfire chat.
The post Maybe Not Sentinel appeared first on Tales of the Aggronaut.
This morning’s post is almost entirely thanks to SirGog a YouTuber who does an admirable job of providing Path of Exile information and largely just getting straight to the facts or data-influenced predictions. I am writing a blog post about today’s spoilers because they represent a whole order of nonsense. Essentially tomorrow is the big reveal stream for the Affliction League and generally speaking in the days leading up to this stream, we start seeing spoilers from the community staff at Grinding Gear Games. This league has been a bit odd, and the spoiler started later than normal… and have been not terribly forthcoming with information. This could be caused by many different things, not the least of which could be that this is the first spoiler season since the departure of long-term community manager Bex.
To this point we have had a Divination Card spoiled, and some general quality of life changes like the ability to split stacks of currency in the trade window. We’ve also received notice that Trial of the Ancestors league would not be going into standard, and that all of the uniques associated with that league save for the ones that have specific interactions with the tattoo mechanic would be going into the general “drop anywhere” unique pool. Players have focused heavily on the specific wording of this notice “Trial of the Ancestors won’t be going core in 3.23” as a sign that we might be seeing some of these mechanics returning later. I would honestly be shocked if we do not see the Trial in some form because it seemed like it was a huge amount of work to make that content and tattoos as a mechanic were really interesting.
Yesterday/This Morning because timezones are nonsense… Grinding Gear Games released a relatively innocuous image that I have edited to highlight a few things. Firstly the obvious “spoiler” is showing that there is going to be a nice quality of life change that indicates how many character slots you have on your account and how many you have available. Given that I have reached the point where I have to start deleting my characters… this is a good change. What is less than obvious are the two character names. Firstly it was pointed out that those names are too specific to be a community manager banging away at the keyboard. As SirGog states in his video, try typing them and you will see just how awkward it would be to arrive at them by random chance.
This led to speculation and eventually a solution presented by Neversink the dedicated person behind the best series of loot filters for Path of Exile. It was a Caesar Cypher, where you essentially shift the characters by a fixed set of letters to get the original message… in this case an 8-character shift. The end result gives you the message “IWONDER INALTESSENTIALS” which sort of screams Anagram. After many attempts including some rather rude ones… Neversink landed on “Sentinels Atlas Win or Die” which folks are taking to mean that Sentinels are going standard, that Affliction is going to have an Atlas Rework of some sort, and that Ultimatum league is going standard as well.
I admit I did not fully understand what players meant about Ultitmatum coming back, because in patch 3.19 GGG gave us the ability to collect a bunch of nonsense from Vaal activities in order to summon the Trial Master. I’ve done this a few times because one of the rarest items required drops down in Delve. However. since I did not play in this league, I did not realize that there was an in-map component to it as well. I gotta say I am kinda excited about the prospects of something like this permanently getting added to the game. I assume there will be Atlas support for both Sentinels and the Ultimatum Trial encounter, and that the Trial Master will still exist as a weird Vaal crafting recipe.
Sentinels and Ultimatum Trials would already be an awful lot of new content added to the game, but I can’t see that GGG won’t have something new and unique for Affliction. I still think that we are going to see some sort of Ritual rework as part of this patch cycle because the trailer clearly shows a ritual totem. I am definitely looking forward to the stream tomorrow where they announce the full features of the league. If you can tune in tomorrow the stream will start at 12:30 PM PST and drops will be available until 9:30 PM PST featuring a set of Huntsman Wings. Funny enough Diablo 4 is having a stream just ahead of the Path of Exile proceedings where they are going to talk about the upcoming additional changes to Season 2.
I am amped to see what all the Affliction League is going to entail, and I am also bracing myself for some nerfs… specifically to Guardian.
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