Mirror Based Economy

This weekend, I saw some odd things happening over in Path of Exile. First, my good friend Kodra hit the jackpot and got what is quite possibly the most valuable item you can drop in Path of Exile. He was running a t16 Carcass map with 2332 Yellow juice and 3438 Blue juice and lucked into a Mirror of Kalandra. This led to a whole sequence of events happening… because a Mirror is worth too much currency to sell it in a single trade. This forced him to go to The Forbidden Trove to find a trade, which wound up being in Mirror Shards which are fractional Mirror currency, and some raw Divines to add up to I believe 913 Divine Orbs worth of value. This is essentially more currency than you can reasonably spend… and opened the door to all sorts of nonsense. He purchased a Mageblood and pretty much offered the rest of us Bel-Leaguers one as well… which truthfully I am not even sure what I would do with one at least not yet.
This led both of us down this rabbit hole of trying to figure out what the hell is going on with Affliction League. If you have watched anything in the way of streamer highlight videos in this league, you will see that many magic finders have found twenty or more mirrors a piece… simultaneously generating more “wealth” than the game has ever probably seen outside of the Standard League. The weird thing about this is it has had the inverse effect that I would have expected. By nature, I would have assumed this would push the price down from what we saw in Ancestor… which also generated more mirrors than normal. However, the opposite has been the case. During Ancestor League a single mirror was worth roughly 145 Divine Orbs and in Affliction League that same mirror is now worth 924 Divine Orbs as of the time of writing this… and still climbing.
What is happening is that since Mirrors are so plentiful… they are actually being used for their intended purpose. Traditionally the Mirror is a vehicle for parking “wealth” in Path of Exile especially once you start reaching 5000 Divine Orbs aka the maximum storage capacity for any single currency type in the specialized currency tab. I know I personally have spent a lot of time “selling chaos” for a simple reason to convert it up to Divine Orbs and keep from the mess of having 10s of thousands of chaos laying around. But notice in the above screenshot there are four random Deadeye’s that I picked out off POE.Ninja and they are all using the same mirrored bow Vengeance Barrage which I believe is the new “best in slot”. Thing is… for a lot of these maxed-out characters they are wearing MULTIPLE mirror tier items each consuming at least one Mirror and an amount of Divines as the required “tip” for a “Mirror service”.
Mirror Service is such a weird concept and I had trouble wrapping my head around it at first. Essentially a Mirror of Kalandra’s intended purpose is to create a copy of an item. This means that extremely skilled crafters can create what is a “near perfect” item and then sell the rights to copy that item to other players. For example here is a screenshot from The Forbidden Trove discord of the Mirror Service channel showing one player “selling” access to six different “Mirror Tier” items each with a fee listed. The player wanting one of these items is expected to provide their own Mirror of Kalandra and then also upwards of 150 Divine Orbs as a “tip” for the service. I’ve blurred out the specific details, but essentially this is how some players make their currency… but pouring divines into outrageous crafts and then selling access to the byproducts of that crafting to other players. Since there are so many Mirrors floating around in the economy, it means that they are being removed at a massive rate by folks getting their own copy of mirror gear.
On top of this…. the proliferation of magic-find characters is causing a downward pressure on pretty much everything else that used to hold value. The Mageblood for example generally was considered to be almost as stable as the Mirror and Mirror Shard for parking currency. However the whacked out juiced maps that people are running, can in times produce multiple magebloods in the same map. In Ancestor League the Mageblood was around 230 Divine Orbs and this league you can pick a well rolled one up for around 100 Divines. This price continues to plummet as more of them enter the market than the market can reasonably absorb. The same thing happens to every other item that can drop on a map because the magic finders are just finding more of them. Taste of Hate for example is generally around a 100 Chaos item… but I picked one up for 5 Chaos the other day. If it can be generated with Quantity and Rarity… it is likely cheaper than it has ever been in any other league.
My big splurge is that I dumped 50 Divines into a well-rolled non-corrupted Headhunter. I’ve always wanted to play with one of these and never felt like I could reasonably afford it. In a normal league, a well-rolled headhunter would be twice the price that it is currently. I still have a bit of a nest egg and I still have a lot of things that are selling, but I thought it might be fun to screw around with this belt on my babby magic find lightning arrow champion. So far it has been interesting. Headhunter seems to be feast or famine… either you get a bunch of really amazing buffs and feel like a god… or you mostly just drone through the map without a ton of benefit from the belt. I am sure I could get whatever I wanted from Kodra, but honestly, I have no clue what I even want or how much longer I really feel like screwing around in this league.
In truth, I have accomplished everything I had hoped for in the league. Over the weekend I hit 19 of 40 challenges which gives me my fourth tiny totem. Essentially since getting my first totem, that has become my primary goal for any league to keep adding to the collection. I keep kicking around the idea of trying to build a Penance Brand of Dissipation character just to do dumb things with Uber bosses. I did not jump on the Totem Explosion bandwagon during Crucible and honestly, I have always kicked myself a little for not doing that while it was available. I mean ultimately the first step in this process would be running enough lab to get a Penance Brand of Dissipation gem. I could just buy one off the market… but I would feel better about myself if I at least tried to get one from Lab first. I don’t have a Templar in this league so I might as well go for it. So that might be a project as the week goes on. Anyways! I hope you all had a great weekend. We are still in freezing temperatures here and I am feeling more than a little cooped up. Hopefully, we get some better weather as the week drags on because I am not designed for this amount of cold. The post Mirror Based Economy appeared first on Tales of the Aggronaut.

3.23 SSF Righteous Fire Chieftain

I’ve talked about my Righteous Fire Chieftain for a few days now and the more I play it… the more I think I maybe even like this build better than the Pre-Nerf Juggernaut that I have played for several leagues before. One of the things I dig the most about this build is how easy it is to get off the ground, and how easy it is to gear. Most of the items that I am wearing are effective trash drops, and there is SO MUCH room for improvement. My sceptre I threw a few essences at it until I got something halfway decent, my helm, boots, and gloves were things I legitimately picked up off the ground and just started using. The only piece that I feel is somewhat critical is the Lighting Coil, but I ran without that for a very long time and primarily it simply adds some survival layers bringing it a bit closer to the tankiness of the Juggernaut. Most builds I am seeing tend to favor the Cloak of Flames… but I wanted some more armor and have also seen four Lighting Coils drop this league making that choice a no-brainer.
The main reason why I am talking about it today, is that I thought I would record some of my dumb little videos showing off gameplay. In this, I am running a non-juiced T16, but the build can handle juicing via the forest… it just significantly slows things down a bit. Right now my happy spot is to run t11/t12 maps with as much juice as I can get. Despite not putting any investment into the run and doing stream of consciousness… I still get a wild map explosion during this video. The play style is just so comfortable and I’ve noticed some weird things about Ignite Proliferation and Hinekora’s Fury down in Delve… that it seems like it can hit things and kill things that are in the Darkness and would otherwise be invulnerable. I need to play around a bit more with this to make sure what I think I am seeing is actually happening but so far this is one hell of a delver and mapper but probably a pretty poor bosser… though to be truthful I have yet to run any bosses or guardians on it.
I am so far from an expert at Path of Building… and in fact all I really know how to do is import my build from the GGG servers and then set some of the correct checkboxes. However, if you want to see the current state of my build: I have no clue how valid the damage numbers are… because it does not feel “ZDPS” but also can’t oneshot tanky things without a Hinekora’s proc. Bossing on this would be a challenge because not getting the Hinekora’s proc means you are left just grinding it down with Righteous Fire and Fire Traps. I’ve not really talked about what I am running for Primalist charms but the above image is a cut-and-paste job showing everything I am running for both Ascendancies. I would probably swap these out for explosive charms, but I have yet to see any. In a perfect world, I would love to find some with maybe Life Regen and Explosion. I’ve still yet to find the final big boss version of the King in the Mists so I am lacking one entire charm.
All in all, I kinda love this build. Pending nothing significantly changes between now and 3.24 I can see league starting it. I feel bad because I essentially have two other characters… Lightning Arrow Champion and Boneshatter Juggernaut that I built out completely but have also just been sitting there and rotting because I am enjoying the RF Chieftain so much. The only thing odd that you will see in my POB is Corrupting Cry. I just threw that gem in there because I had the spare slot and it converted my Infernal Cry to cost life instead of mana. I am doing nothing with it past that and legitimately just started using it last night given that my Stone Golem could no longer stay alive long enough to be useful. Normally speaking in past leagues this would have been the time when I put a Portal gem in there, but since I have not seen one drop… I can’t do that. If I can find a Vaal Breach I would probably socket that in because it would give me a way to summon a bunch of small adds… and therefore proc Hinekora Explosions on bosses. Anyways I will probably stop talking about Righteous Fire Chieftain for awhile. I love it, but I don’t want to just pound the build into the ground on the blog now that I have finally recorded a gameplay video. The post 3.23 SSF Righteous Fire Chieftain appeared first on Tales of the Aggronaut.

Flames Didn’t Need Fanning

Shocking to no one… I’ve found myself back maining a Righteous Fire character. This time, I converted my Volcanic Fissure of Snaking Chieftain over to Righteous Fire, and in the grand scheme of things, it is going pretty well. I do not feel anywhere near as strong as my Juggernaut did, but for playing a very tanky Righteous Fire character, this might be a viable alternative to Inquisitor. I am hoping that maybe we will get a new alternate quality gem that restores RF to its former glory, but if not… I think I can be happy enough with Chieftain going forward. My comfy space seems to be alternating between T11 Cemetary and T12 Tropical Island and then trying to stack on as much juice as I can get from the mists.
My focus over the last week or so had been trying to get levels so that I could add a Medium Cluster Jewel with Fan the Flames. This essentially gives you Elemental Proliferation at the cost of SEVERAL passive points. I accomplished this at 95, but I have to be honest… it wasn’t really that big of a bonus. I am already running Berek’s Respite which gives me something akin to Elemental Proliferation any time I kill something that has been ignited. Since Ignites can’t stack… it essentially just didn’t add any significant bonus to the build. I’ve since specced out of this medium cluster and distributed the points around the board into more life which in turn should translate to both more survival and more damage for Righteous Fire.
We’ve also decided to let our Private League lapse into Trade League. There are essentially 8 days left in the league and at that point all of our characters will transition over into Affliction Trade. This is going to open so many doors for making minor tweaks to my characters, the one I am looking forward to the most is Boneshatter. I still feel like I have not given Boneshatter a proper shake, so when the private league collapses I think my first goal will be getting that character some better gear. I would really like to reach 100% spell suppression and have a MUCH higher damage Two-Handed Axe. It will be a challenge dropping into the league so late and being so relatively “poor” as compared to where I usually am at this point in a league. I have enough of a stash of Divines though that I should be able to make some movement on my characters.
Lastly this morning I recorded another one of my dumb videos, this time attempting to explain what I have been talking about regarding the SkyScale versus World of Warcraft Dragon Riding. Mostly after being used to instant mounts having to wait three seconds feels like an eternity. I show off some gameplay of GW2 specifically flying around on the SkyScale and then show some Dragon Riding and talk about its positives and differences. Maybe with some footage, it might finally start to make a bit of sense. The post Flames Didn’t Need Fanning appeared first on Tales of the Aggronaut.

Zappy Zap Zap

Morning Folks! Yesterday I wrapped up my third character of “Bel League” and this is ultimately the one I originally planned as my “first alt”. Essentially, I wanted a low-pressure map blaster that I knew I could make work on minimal or easily obtained gear. Essentially the idea is to go Champion for survival and Lightning Arrow for ease of getting off the ground. I am more or less following the template of Belgladius, with some items that I used in the original Raider version of the build that was my Ancestor league starter. Primarily the build uses Shadows and Dust for rampage and unholy might as well as some additional Mana Leech, and Perseverance to turn my permanent fortify stacks into permanent Onslaught as well as a bit of Attack Damage since I am stacking both Armor and Evasion. In this specific build I am throwing in a Poised Prism because it is just a generically good quiver with some resists on it and The Taming which similarly fixes some resists and offers up a bit of elemental damage.
The biggest challenge that I find myself in currently is getting enough levels to finish out my tree and I am one level away from 78 which will allow me to actually equip the belt. I also need to sort out my Pantheon and at a minimum get the freeze immunity. One of the huge benefits of a character like this is that it slides into maps extremely easily. I’ve been grinding tier 5 maps to get some levels and am about to transition up into yellow maps. By the time I am in my 90s I should be ripping through Red maps without much issue and hopefully running red/blue altars for drops. Between now and then I really need to find myself a new bow because while I found a lucky six link along the way 566 dps will not cut it for long. Realistically I need something more in the range of 800-900 to really rip through the t16 maps.
I also probably need to find some better gear, because right now after raiding my vault… I am in an “aggressively fine” state. When I ding 78 I will be able to equip Perseverance, and then with a little harvest crafting, I should be able to balance out my resistances. This will still leave me far in the red as far as Chaos goes, but pending I am careful with map modifiers that should not really impact me heavily even in red maps. I would really like to see my armor and resistances a little bit higher, somewhere in the range of 20k so I will need to be on the lookout for good replacements to slot in. If I find two amazing rings, I might be able to keep the resists while also pouring on some chaos. My amulet is also pretty crappy but I am mostly using it to get some attributes I need to equip other items. If you are curious here is a POB I dumped this morning with the current state of my gear.
None of this really matters though because this is what it looks like to play this build… admittedly with a MTX that makes the Lightning Arrow a bit more vibrant. The biggest challenge is how much I need that Mana Leech because there will be times when I run out of mana while mapping and have to wait for the Leech to catch up. In theory, I should have -7 mana on my Amulet and Rings to make this build feel a bit more stable. It works well enough while you are rolling but definitely suffers from the “never stop killing” problem because when there are lulls in the density I start to bottom out my reserves. While I enjoy Boneshatter quite a bit and it feels good to map on it… this is really the gameplay I want when I just want to delete a bunch of surplus maps for goodies. I need to finish out the fourth lab at some point today, but I don’t figure I will have any issues with it.
So with Lightning Arrow coming online, I am very likely to fall into the old familiar pattern of zipping through maps quickly to gain sulphite and then spending that sulphite while delving on the Boneshatter Juggernaut. For the past several leagues I have preferred to have some sort of fast mapper character and then a delve character and alternate back and forth between the two. I am hoping to get my Lightning Arrow character at least to around 95. I am doubting that I will make the pivot into magic find like I did last league, but If I just happen into a couple of extremely well-rolled Ventor rings and a very well-rolled Goldwyrm I might alter those plans. I mostly hope to be able to juice the maps through the league mechanic and see what all I can get doing that and maybe blending in some delirium.
Anyways! I am off to get ready and go do some shopping. I hope you are all having a great week as we slide forward towards Christmas. I am technically “off” now but I had to pop in and deal with some work this morning. I am looking forward to the long break and finishing my fiftieth book of the year and hopefully having a bit of a much needed mental reset. The post Zappy Zap Zap appeared first on Tales of the Aggronaut.