Media Consumption 9/19/2015

Another Thing

One of the things I have found myself doing a lot lately is hanging out downstairs on my laptop and watching a fairly steady feed of television and movies.  Now some of this I am consuming from the On Demand service from cable and others from Netflix or Hulu.   Over the last few years there is a ton of television content that I have wished I had seen, but never actually got around to seeing.  With fall coming on, I tend to spend a lot more time snuggled on the couch, and as such I think I am going to start another weekly feature similar to my Sunday “what I have been playing” column to watch about the media content I have been consuming.  One of the big things that has changed over the years is I tend to watch an entire television series over the course of a couple days, instead of letting it drag out over the course of a season.  In fact I prefer this method of consumption so much that I will let an entire season of a show record on my DVR before starting in on watching it.  I blame Netflix squarely for this tendency and right now quite literally the only shows I watch as they are airing are the Walking Dead series simply because most of my development group is hooked on the show and we discuss it Monday mornings.  Hopefully folks will dig me going back and talking about what I have been up to.

iZombie

Media Consumption 9/19/2015

I started this show on my own a few days ago, but quickly realized that this would actually be something that my wife would enjoy.  As a result last night we started in and managed to get about three episodes into the series.  Essentially you take the smart and quirky writing of Veronica Mars, mix in a dash or True Calling and Crossing Jordan, and add a dash of Being Human and maybe a sprinkle of a show like Drop Dead Diva… and you end up with the weird mix that is iZombie.  The premise is simple… she was a promising surgical resident until she went to a party on a boat…  where a designer drug turned people into zombies.  She got scratched and wound up as a member of the unliving… completely uprooting her promising career, her engagement and most of the relationships in her life.  Instead she now works in the Morgue where she has a ready supply of brains, and a series of misadventures that spring around her ability to see flashes of memory from the brains she consumed.  Flat out if you loved Veronia Mars as much as I did… you will love this show.  It is more of the same sort of intelligent writing and snarky commentary mixed with crime solving…  just of a different sort.  I look forward to picking up and continuing watching this show over the weekend.

Black Mirror

Media Consumption 9/19/2015

This one is available on Netflix, and is a British show which means…  short seasons.  There are two seasons available currently, which only actually mean six total shows to watch.  I tweeted that this show was weird, but there is something infectious about it.  I like to think of it as Tales from the Crypt for Futurism and Technology.  Essentially they take ideas that folks have always thought might be cool…  and take them to really dark extremes.  One of the episodes featured a device that you stuck behind your ear, that recorded every single moment in your life allowing you to review them later.  But what happens when no one ever forgets anything… and can scrutinize every moment and everything you have ever said in full high definition color?  The show makes up a series of disturbing what if’s that bring cautionary tales about our own lust for technology and innovation.  I managed to make it through four episodes of the series before finally falling asleep the other night, so at some point I will pick up and finish it.  The six episodes make it a quick watch and if you are into dark futurism….  it might be down your alley.

Chappie

Media Consumption 9/19/2015

This movie combines a bunch of weak spots for me…  Artificial Intelligence, Die Antwoord, and Neill Blomkamp.  I loved the movie District 9, so when I saw the trailer for Chappie I thought I would probably like it as well.  The problem is it just took me a really long time to get around to watching it.  The movie is really odd at times…  because for most of it, it really just feels like a really long Die Antwoord video.  Pretty much every piece of music found in the video is theirs, and it features all of the same odd visuals that you find in their videos.  This isn’t a bad thing necessarily, it just makes the movie feel less “movie-like”.  I am imagining there will be a Chappie 2, because they left a lot of things unresolved at the end of the movie.  As far as Chappie itself…  the robot was kinda adorable…  and he is voiced by the same actor that played Wikus from District 9.  The robot is vulnerable and childlike and extremely impressionable… but at the same time very loyal to its humans.  The movie as a whole asks a bunch of trans-humanist questions about what exactly consciousness and sentience is.  It will be interesting to see where this goes if there is a sequel.

Star Wars Prequels

Media Consumption 9/19/2015

Something that I did last weekend and over the course of this week was watch the Star Wars movies.  I’ve talked a bit about how Phantom Menace was a massive let down for me… and how I have been afraid to get excited about Force Awakens because of it.  In spite of all of my better judgement however…  I am infected with full on hype mode when it comes to Force Awakens and Star Wars in general.  I grew up loving this series… and in spite of the prequels I am once again in love with anything and everything Star Wars.  As a result I thought to myself…  maybe I was too hard on the Prequels, so in my rewatch of the movies attempted to go into them with an open mind.  The end result is that I don’t necessarily “hate” them, but objectively they are really bad movies.  The pacing feels off, and the characters feel forced to act out awkward dialog at every single turn.  There is something however that bugs me even more about them.  There are times in movies and television shows when the viewers know more about the movie than the characters on screen… and this can be interesting.

The problem with Phantom Menace is that it somehow pretends that we don’t know that Senator/Chancellor Palpatine is Darth Sidious.  Like when we finally find out that he is the Dark Lord of the Sith… the movies act like we should be shocked.  Additionally making these movies about Anakin Skywalker just feels wrong.  We know from the moment this series starts that he is ultimately going to end up in a fight with Obi Wan and be damaged to the point of needing to go into the suit to survive and become the Darth Vadar we all know.  The prequels should have focused on Obi Wan, and told his story… with his failure to steer Anakin away from the Dark Side as being a part of that story.  Obi Wan is the interesting character here, not the whiny bullshit of Darth Teen Angst.  There are awesome moments scattered among the three films, but I feel like you could make one really awesome movie if you just edited out the bad bits.  In fact there is a fan edit that does just this and trims the movie into a 2 hour long epic.  The only part of the first film that is shown is the “Duel of the Fates” sequence.  I think this would be a much better way to jump start the awesome movies that follow… and really the original movies are awesome.  I found myself thinking just how great they were as I watched “A New Hope” and “Empire Strikes Back”.  I can still however take or leave “Return of the Jedi”, because I feel like it starts some of the bullshit that George Lucas tried to continue throughout the Prequels.

Fear the Walking Dead

Media Consumption 9/19/2015

Finally I wanted to talk a bit about Fear the Walking Dead, which this Sunday will show its fourth episode.  Last week the shit finally started hitting the fan, as the Zombie infection began to finally get noticed.  My wife happened to catch the first two episodes before watching the new episode last week because she happened to be downstairs grading.  She made the same sort of comments that I had been making internally about how stupid the characters were acting.  At one point she made the comment “Have none of these people ever seen Scream?” as another character put themselves in a really dumb position.  Over the first two episodes the series played on the fact that we know how the Walking Dead unvierse works, and placed the characters in compromising positions….  only to have the Zombie NOT jump out of the shadows to get them.  That however I think is changing, and this week I expect things to start to get really crazy.  I love the way the series is playing on the modern riots as the way the public at large is dealing with the zombie epidemic.  When the police put down a zombie, it is seen as police brutality and a huge riot breaks out downtown.  The show keeps giving us little clues that things are heating up… like the first few zombies took awhile to turn, but now the virus is mutating and speeding up.  In one sequence there is a cop being munched on by a zombie… and then a few scenes later that same police officer is munching on a protester.  The only thing that really frustrates me is the fact that at no point do people seem to recognize what is happening.  I mean are zombie films not a thing in this universe?

On Custom Content

Not too long ago, Tam wrote about not being entirely beholden to the rules as written, in the context of progression speed. He was speaking mostly from a GM perspective, but as a player, it’s not unreasonable to come to the same sort of conclusions. One of the time-honored ways of doing this is via conversion. As systems come and go, things are printed that for some reason or another, don’t make the new version. Sometimes there’s a good reason for this (See: D&D 4e’s Warlord), but other times they’re just left behind (5e doesn’t have an Eberron book yet, so it doesn’t have rules for Shifters, Changelings, or Warforged, even though Warforged were in one of the playtests). If these things really interest you, it’s reasonable to make changes that make sense for whatever system you’re playing in, and run it by your GM to see if the result is reasonable. (Note: this is not a standing excuse to min-max a thing you don’t like. Expect your GM to recognize it if you make it such, and react appropriately.)

On Custom Content
Related: Since Cathar are supposed to be rarer in the Old Republic era than other times, why is it that that’s the only era that has them in the games?

…which brings me to the actual topic of this post. A while back, we were in a Star Wars campaign based on the Saga Edition ruleset. We’re looking into playing in a new campaign based on the new Fantasy Flight rules, and I want to play a character similar to (but not identical to) the one I played previously. The first problem there is that I played a Cathar, and Cathar have not yet been printed for the new edition. (If I were a betting man, I’d bet that they’ll be in the Force and Destiny sourcebook focusing on the Seeker class, when that gets printed.) But given a base to work from (the Saga Edition Cathar), and given how races are structured, I think I can come up with a reasonable approximation.

The Easy Stuff

  • Races in FF Star Wars have 6 stats, which do not correspond cleanly to the familiar d20 stats: Brawn is a sort of mix between CON and STR, and CHA is split out into Cunning and Presence. Humans have 2 in each stat, but most other races have a stat at 3 and a stat at 1, with the rest staying at 2. Saga Edition Cathar had racial bonuses of +2 DEX, -2 INT, which corresponds neatly to starting Agility and Intelligence values of 3 and 1, respectively
  • Cathar in Saga Edition also get climb and stealth as automatic career skills, but skills are (usually) handled a bit differently now. Skill bonuses are granted as a free rank, and usually only in one skill. Some races get a choice of skills, and I think that approach fits here. This would mean Cathar get a free rank in Athletics or Stealth, but still cannot train either above rank 2 during character creation.
  • It’s possible to represent the Natural Weapon: Claws as a +1 damage on Brawl attacks, with a critical rating of 3. This is taken directly from Trandoshans.

The Hard Stuff

From there things get a bit complicated. Most races in SWRPG stop at 2 bonuses, and get 100 starting XP, a Strain Threshold of 10 + Willpower, and a Wound threshold of 10 + Brawn. These numbers appear to be used mostly as a balancing mechanism for other things that the race got. Humans didn’t get much else, so they get 110 starting XP. Hutts have extra stats and threshold values, so they get 70 starting XP. A Cathar with the above abilities, and the baseline XP, strain, and wound values is fine, but it does leave out the more interesting aspects of Cathar in Saga Edition.

Saga Edition had action economy that strongly resembles D&D 4e, with Move, Swift, and Standard actions. Cathar had the ability to make a claw attack as a swift action when targeting an enemy with a melee attack once per encounter. SWRPG doesn’t really represent the concept of 1/encounter well, and also doesn’t really treat its actions the same way. Instead, it breaks things up into “Actions” and “Maneuvers”, where Maneuvers are mostly “things that don’t require rolls”. There are two ways I could see representing this. The one that most resembles the old rule would be to allow Cathar to make a claw attack as a maneuver once per session, during a turn in which they target an enemy with a melee attack. That’s a bit clunky, so it might be better to let them treat their claws as having the “Linked 2” property once/session. This is potentially stronger, but also forces you to make the initial attack with the claws, when you may be carrying something better. (If you’re a force user, possibly something significantly better.)
On Custom Content
Cathar also had a base movement rate of 8 squares, which was nearly unique to them. Humans and most other humanoid races had a base speed of 6 squares, and this difference was a large part of my race choice back then. My character’s ability to be almost anywhere on the battlefield in a single turn eventually became character-defining. Thanks to FF Star Wars using a more abstract movement system, there are limited ways to represent that. One option is allowing Cathar to move between medium/long or long/extreme ranges in a single maneuver, but that actually seems quite strong for a racial ability. A more reasonable alternative might be to grant them the Swift talent for free, which also has some precedent in other racial abilities.

Generally speaking, these are interesting ideas, but they’re beyond the scope of what most races have to offer in FF Star Wars. The only salvagable part from this session is getting Swift for free, and that should probably have a cost. With the Swift talent for free, more appropriate starting stats are probably 90 XP, Wound Threshold 9 + Brawn, Strain Threshold 11 + Willpower. Most races with a starting XP penalty pay for it somehow, and the talent and an extra point of strain seems like a fair tradeoff.

To Recap

Brawn Agility Intellect Cunning Willpower Presence
2 3 1 2 2 2
  • Wound Threshold: 9 + Brawn
  • Strain Threshold: 11 + Willpower
  • Starting Experience: 90 XP
  • Special Abilities: Cathar begin the game with one rank in either Athletics or Stealth. They still may not train Athletics or Stealth above fank 2 during Character Creation. They also begin with the Swift talent.
  • Claws: When a Cathar makes Brawl checks to deal damage to an opponent, he or she deals +1 Damage and has a Critical Rating of 3.

This hasn’t actually been approved yet, but we’ll see how it goes. Maybe I’ll play a human and it won’t matter anyway.

On Custom Content

Not too long ago, Tam wrote about not being entirely beholden to the rules as written, in the context of progression speed. He was speaking mostly from a GM perspective, but as a player, it’s not unreasonable to come to the same sort of conclusions. One of the time-honored ways of doing this is via conversion. As systems come and go, things are printed that for some reason or another, don’t make the new version. Sometimes there’s a good reason for this (See: D&D 4e’s Warlord), but other times they’re just left behind (5e doesn’t have an Eberron book yet, so it doesn’t have rules for Shifters, Changelings, or Warforged, even though Warforged were in one of the playtests). If these things really interest you, it’s reasonable to make changes that make sense for whatever system you’re playing in, and run it by your GM to see if the result is reasonable. (Note: this is not a standing excuse to min-max a thing you don’t like. Expect your GM to recognize it if you make it such, and react appropriately.)

On Custom Content
Related: Since Cathar are supposed to be rarer in the Old Republic era than other times, why is it that that’s the only era that has them in the games?

…which brings me to the actual topic of this post. A while back, we were in a Star Wars campaign based on the Saga Edition ruleset. We’re looking into playing in a new campaign based on the new Fantasy Flight rules, and I want to play a character similar to (but not identical to) the one I played previously. The first problem there is that I played a Cathar, and Cathar have not yet been printed for the new edition. (If I were a betting man, I’d bet that they’ll be in the Force and Destiny sourcebook focusing on the Seeker class, when that gets printed.) But given a base to work from (the Saga Edition Cathar), and given how races are structured, I think I can come up with a reasonable approximation.

The Easy Stuff

  • Races in FF Star Wars have 6 stats, which do not correspond cleanly to the familiar d20 stats: Brawn is a sort of mix between CON and STR, and CHA is split out into Cunning and Presence. Humans have 2 in each stat, but most other races have a stat at 3 and a stat at 1, with the rest staying at 2. Saga Edition Cathar had racial bonuses of +2 DEX, -2 INT, which corresponds neatly to starting Agility and Intelligence values of 3 and 1, respectively
  • Cathar in Saga Edition also get climb and stealth as automatic career skills, but skills are (usually) handled a bit differently now. Skill bonuses are granted as a free rank, and usually only in one skill. Some races get a choice of skills, and I think that approach fits here. This would mean Cathar get a free rank in Athletics or Stealth, but still cannot train either above rank 2 during character creation.
  • It’s possible to represent the Natural Weapon: Claws as a +1 damage on Brawl attacks, with a critical rating of 3. This is taken directly from Trandoshans.

The Hard Stuff

From there things get a bit complicated. Most races in SWRPG stop at 2 bonuses, and get 100 starting XP, a Strain Threshold of 10 + Willpower, and a Wound threshold of 10 + Brawn. These numbers appear to be used mostly as a balancing mechanism for other things that the race got. Humans didn’t get much else, so they get 110 starting XP. Hutts have extra stats and threshold values, so they get 70 starting XP. A Cathar with the above abilities, and the baseline XP, strain, and wound values is fine, but it does leave out the more interesting aspects of Cathar in Saga Edition.

Saga Edition had action economy that strongly resembles D&D 4e, with Move, Swift, and Standard actions. Cathar had the ability to make a claw attack as a swift action when targeting an enemy with a melee attack once per encounter. SWRPG doesn’t really represent the concept of 1/encounter well, and also doesn’t really treat its actions the same way. Instead, it breaks things up into “Actions” and “Maneuvers”, where Maneuvers are mostly “things that don’t require rolls”. There are two ways I could see representing this. The one that most resembles the old rule would be to allow Cathar to make a claw attack as a maneuver once per session, during a turn in which they target an enemy with a melee attack. That’s a bit clunky, so it might be better to let them treat their claws as having the “Linked 2” property once/session. This is potentially stronger, but also forces you to make the initial attack with the claws, when you may be carrying something better. (If you’re a force user, possibly something significantly better.)
On Custom Content
Cathar also had a base movement rate of 8 squares, which was nearly unique to them. Humans and most other humanoid races had a base speed of 6 squares, and this difference was a large part of my race choice back then. My character’s ability to be almost anywhere on the battlefield in a single turn eventually became character-defining. Thanks to FF Star Wars using a more abstract movement system, there are limited ways to represent that. One option is allowing Cathar to move between medium/long or long/extreme ranges in a single maneuver, but that actually seems quite strong for a racial ability. A more reasonable alternative might be to grant them the Swift talent for free, which also has some precedent in other racial abilities.

Generally speaking, these are interesting ideas, but they’re beyond the scope of what most races have to offer in FF Star Wars. The only salvagable part from this session is getting Swift for free, and that should probably have a cost. With the Swift talent for free, more appropriate starting stats are probably 90 XP, Wound Threshold 9 + Brawn, Strain Threshold 11 + Willpower. Most races with a starting XP penalty pay for it somehow, and the talent and an extra point of strain seems like a fair tradeoff.

To Recap

Brawn Agility Intellect Cunning Willpower Presence
2 3 1 2 2 2
  • Wound Threshold: 9 + Brawn
  • Strain Threshold: 11 + Willpower
  • Starting Experience: 90 XP
  • Special Abilities: Cathar begin the game with one rank in either Athletics or Stealth. They still may not train Athletics or Stealth above fank 2 during Character Creation. They also begin with the Swift talent.
  • Claws: When a Cathar makes Brawl checks to deal damage to an opponent, he or she deals +1 Damage and has a Critical Rating of 3.

This hasn’t actually been approved yet, but we’ll see how it goes. Maybe I’ll play a human and it won’t matter anyway.

Heading for a Trap

Slightly Darker Side

Heading for a Trap

One of the ways I have differed so far from my friends, is that I cannot seem to bring myself to do ONLY the class story line.  As a result I am ridiculously over leveling the content, and last night I worked on finishing up Nar Shaddaa.  I’ve been enamored with the concept of the vertical city since first experiencing it in Dark Forces.  In SWTOR Nar Shaddaa is the darker and more disturbing cousin of Coruscant and provides a very similar leveling experience.  You travel through hub sections of the city until you end up in Shadow Town and resolve the central conflict of the story and your class quest.  As a Smuggler this setting feels extremely at home, and as you might expect I do in fact get into plenty of trouble with Bounty Hunters and Hutts.  Generally speaking when I have played SWTOR in the past, I am extremely light side focused.  In fact I generally have trouble not choosing the “blue” option on any quest dialog.  As a Smuggler however…  I am finding it a little easier to choose that “red” option.

I guess I am ultimately playing my version of Han Solo… the goodnatured lovable scoundrel.  When lives of innocents are on the line, I always end up choosing the “right” option and get those light side points.  However when I am in a situation where I serve to profit greatly by looking the other way…  I find myself “playing the character” and finding it significantly easier to to take those dark side points… and console myself with a pile of credits.  Similarly if I have been double crossed…  or if someone is doing something truly heinous…  I find it oh so satisfying to take that [Attack Them] option.  Horrific Imperial Scientist gene splicing people?  Nope! Blaster to the head with you!  Try and talk my way out of a bounty hunter?  Nope! Blaster to the head with you!  My weakness seems to be damsels in distress however…  because I know right now I am walking into a big trap but I am having to play it off like my character would.  It will also likely end up giving me another opportunity for sweet sweet revenge…  which I am sure I will be unable to resist taking dark side points for.  Thankfully I have diplomacy as a Crew Skill…  and even though it is likely at the end of a blaster…  it helps to repair all those dark side points.

Cavalcade of Commendations

Heading for a Trap

One of the good changes while not playing the game, is the fact that they standardized the planetary commendation system.  Now when you complete anything you have the option of simply taking “basic commendations” instead of the planet specific ones, and at the same time they have increased the total number you get before fifty exponentially.  This means that I am constantly swimming in a good supply of them, and I could probably constantly upgrade my moddable gear…  but I am finding that I don’t really need to.  Since I am using Treek as my tank and she came with a full set of mod gear, and I managed to piece together a workable set from the GTN and the pilot packs…  it allows me to pretty much ignore every quest reward and just go for more commendations.  Since I am quite overleveled I was 21 before leaving Coruscant, at which point I went to the fleet and kitted out both armor for myself and Treek in the best modifications I could find at the time.  This rather easily carried me through until the end of Nar Shadda, at which point I dinged 30 and repeated the same process with level 29 gear.  If I can continue this process of upgrading my gear “every other planet” I should be in really good shape to have a pile of commendations for other upgrades.

Last night I spent some of my pile of credits on making myself look cooler.  At some point they added in dye slots to the gear, which allows you to “socket” a dye that comes in either single color or dual tone combinations.  Most of the really cool combinations are exorbitantly expensive, but I found one I could live with that was black and grey for roughly 40,000 credits.  Then I went searching for a really cool gun, and found this one that is originally a cartel item… that folks were selling fairly reasonably on the market.  The gun you end up with at the end of the starter zone is functional but not that cool looking… so I was more than happy to cast aside “Flashy”.  I dig the fact that it looks like the blaster rifles that some of the troopers have.  It fits my shoot first, ask questions later style of playing the “Sawbones” healer.  I have long said that “looking cool” makes your character feel cool, and I am pretty happy with my Chiss Smuggler.  I am extremely happy that I re-rolled him ages ago as a Chiss instead of yet another human.  I am starting to develop this “savior of the aliens” rep in my questing choices, which is kinda awesome since people keep pointing out the fact that I am another “alien scum”.  Still having a surprising amount of fun playing through the Smuggler storyline that I ultimately missed at launch.