Star Wars Disappointments

Force Friday

Star Wars Disappointments
Borrowed from the Disney Blog – Force Friday Merch at a disney store

 

Once upon a time I was a die hard Star Wars fan and more importantly collector.  Throughout my childhood, my parents enabled the collecting of Star Wars figures, and in truth I think my parents got more into it than I did.  There was a certain thrill in chasing down those last few figures that I did not have.  So it was not a huge surprise in 1996 when the figured were re-released to the marketplace that I got back into it.  In fact there were so many of my college friends who went damned near bankrupt buying various bits of star wars merchandise.  This fervor was only made more insane by the re-release of the movies in the theaters.  My wife was a trooper and tolerated the shit out of my habits, and I even got her into sifting through the racks looking for this or that figure.  However when I went to see Phantom Menace it pretty much killed my desire to keep doing that.  I know it is cliche’d but I still have not reconciled the disappointment I feel over the prequels.  I am sure taken without the viewpoint of a lifetime of nostalgia and hero worship over the original movies…  they are probably not that horrible.  However for me personally… they were just a bunch of cool lightsaber battles and the bits of movie I tolerated until I got to see more of said lightsaber battles.  The problem is it is a habit you never really kick, and on a regular basis I filter through the toy isle and look at the star wars figures.  I still have a handful of figures hanging out around my office.

With the announcement of Force Awakens, I have to say I have been getting pretty damned excite about it.  So when I heard about this Force Friday thing where they would be releasing in bulk all of the Force Awakens merchandise out into the stores…. it made me think of the sheer excitement I felt when they released all of the Phantom Menace merchandise.  Now I know people who went out Thursday night at midnight for the official first moments…  me however…  I am past the whole doing something at midnight time.  The last item I purchased like that was probably the Wrath of the Lich King expansion.  I did however need to run get cat food over lunch and while I was at Target, there as no way in hell you could keep me from going through the Star Wars isles.  From the moment I stepped into the store things just felt strange.  They had this huge cardboard stand-up of Chewbacca near the front entrance in the dollar section…  asking patrons of the store to take a selfie with it… and do your best Chewie Roar.  I mean I realize this is Disney we are talking about…  a company that has made its entire career by capitalizing on our nostalgia.  It just felt somehow more cheap… more commercial…  more forced.  It didn’t help that quite literally you could not go for very far in the store without running into some bit of Force Awakens merchandise stuffed here or there.  I mean even in the home goods section they had cups on one of the end caps.

Low Quality Figures

Star Wars Disappointments

The thing I regret is not having taken any good pictures, because for this next section it would help out quite a bit.  They had a dedicated section set up in the seasonal area, and I of course made a bee line there expecting it to be some sort of a one stop shop for all of the merchandise.  Now there was quite a bit there, but one thing was missing completely…  the standard sized Star Wars action figures that I collected so many years.  For those I had to go to the traditional “Star Wars” isle in the toy section, and they had a fair assortment.  I had a Kylo Ren and a Captain Phasma in my hands, when I started to notice a few things about the figures.  Firstly the cards they were on felt really cheap compared to modern Star Wars toys.  Instead of a thick piece of cardboard with printing on both sides… it was some sort of a sandwiched construction made out of a bunch of thinner layers of cardboard which gave it a very irregular look.  Then I started paying attention to the figures themselves…. and while the sculpts themselves were fairly nice…  the paint jobs were atrocious.  It looked like they had applied the worst sort of rush treatment to get them out the door in time for this “big event”.  I’ve been looking for images that illustrate my point, but all i can really say is that it felt like they were a paint by number that just could not stay inside of the lines.

On the storm troopers for example… large chunks of black were globed over onto the white sections of armor.  The Captain Phasma figures that I had seen preview shots of had a nice satin sheen to them to simulate the chrome armor.  Instead the figure I had in my hand was a dull matte hunk of largely unpainted grey plastic.  I looked at figure after figure and they all seemed to have these same basic defects that just made them look cheaply produced.  The thing is…  this is not the standard I am used to in Star Wars figures.  I have a bunch of the more modern figures… and they all had excellent paint jobs.  Granted the “newest” figure I have is of Savage Opress, but it still is a figure from the last few years.  The twelve inch figures looked a little better, but they were still not really up to the standards I would expect from that sort of a figure.  On the positive however… the Funko Pop figures looked amazing as always, and the Lego display I saw looked amazing.  Lego is on of those companies that is always spot on when it comes to quality, and you know that for the most part anything you buy will be perfectly formed and defect free.  Hasbro on the other hand…  seems to have slipped massively, and if I were them I would be ashamed of the quality of this figure line.

Still Spinning

Star Wars Disappointments

I find it extremely bizarre that I have yet to get Diablo 3 out of my system.  When I came home last night from work, I immediately plunked myself down on the sofa, put something on Hulu and started working on bounties for crafting materials.  At this point I am two achievements away from getting my season four toys, and I think probably I can knock one of them off soon.  The biggest challenge seems to be getting legendaries to drop so that I can fill gear slots with them.  More so than that… the real challenge is getting legendary rings and a necklace with gem slots in them…  because with the introduction of legendary gems no piece of level 70 jewelry is really viable without a gem slot.  I hear tell that there are items in the game that you can use to socket items, but I have yet to actually see any of them.  Right now I would settle for a second level 70 ring so that I can maybe knock out the legendary in every slot achievement.  Still enjoying the barbarian, but it gets frustrating the higher I dial up torment because I just take so damned much damage…  since I require being in the thick of everything to deal any real damage.  At this point Torment 1 is my new normal, and I keep thinking the more paragon levels I pour on… the easier things will get.  In the mean time I will keep plugging away at Rifts and Bounties until I get the items I actually need to drop.

On Unusual Polyhedrons

Two years ago, after about a year of public playtesting, Fantasy Flight Games released the Star Wars: Edge of the Empire RPG, the first in a series of planned core books in a brand new system. Star wars RPGs had been on a bit of a hiatus, the most recent prior system was Saga Edition, which was d20-based. Wizards of the Coast decided to drop the license in 2010, and Fantasy Flight picked it up shortly thereafter. My initial impression of the system was mixed, but now that there’s a bit more source material I like it a lot more.

The assumed setting for all three of the core books is a bit after A New Hope. This means that the Empire is in power, Rebels are seen as a dangerous threat (since they did just manage to destroy the Death Star), and force sensitives are both rare and persecuted. There are 3 core books so far, each focusing on a different aspect of the setting. Edge of the Empire focuses on the less-than-legitimate business of things like smugglers and bounty hunters. Age of Rebellion focuses on the Rebellion itself, which mostly means Soldiers and Politicians. Force and Destiny focuses on force sensitives, both with and without lightsabers.

On Unusual Polyhedrons

Ace Custom

One of the immediately noticeable things about the game is that it uses a unique dice mechanic. There are 3 types of die with positive symbols (boost, ability, proficiency), 3 with negative (setback, difficulty, challenge), and a force die that isn’t explicitly positive or negative. The symbols on the dice are…

On Unusual Polyhedrons Success – This determines if an action is successful. As long as you have one or more of these in the final result, you can do whatever you were initially attempting to do. The number can determine the degree of success in some cases, like additional damage for attacks.
On Unusual Polyhedrons Advantage – Independent of success, this symbol represents good things happening. In combat this can be used to generate critical hits (how many you need depends on the weapon) and other weapon features, and out of combat it represents something advantageous happening. this remains true even if you fail the roll.
On Unusual Polyhedrons Triumph – This is found only on the Proficiency die, and it represents really good things. This counts as a success, and also a super-advantage. An attack with one of these can usually generate a critical hit or special feature with just one, and outside of combat the door is wide open for the GM to let amazing things happen to you.

Die Color Sides On Unusual Polyhedrons On Unusual Polyhedrons
Boost Light Blue 6 2 3
Ability Green 8 5 5
Proficiency Yellow 12 10 (includes On Unusual Polyhedrons) 8

On Unusual Polyhedrons Failure – Each failure symbol on a roll cancels one success. The roll is still considered failed if it generates an equal number of success and failure symbols (because it then has 0 uncancelled successes).
On Unusual Polyhedrons Threat – This one represents bad things. It cancels advantage, and if you have any of these remaining, something unfortunate happens even if you succeeded on the roll. This might be something as simple as suffering strain, or it might increase the difficulty of future checks.
On Unusual Polyhedrons Despair – Found only on the Challenge die, this is the negative version of Triumph, but these do not cancel each other (it’s possible for a roll to generate both). This counts as a failure and also means something very bad happens. How bad exactly is up to the GM.

Die Color Sides On Unusual Polyhedrons On Unusual Polyhedrons
Setback Black 6 2 2
Difficulty Purple 8 4 6
Challenge Red 12 9 (includes On Unusual Polyhedrons) 8

On Unusual PolyhedronsOn Unusual Polyhedrons Force Points – Found only on the force die, these are used mostly for force powers. It’s worth noting that the force die contains an equal number of light and dark side points (8 each), but has dark side on 7 faces and light side on 5. It’s assumed that player characters are mostly light-side, so there are penalties for fueling your powers with dark side force points.

Stay on Target

Task difficulty is almost never represented as a static number, and is instead represented as a number of difficulty dice. Your ability is likewise represented as some number of dice, usually a mix of ability and proficiency dice. All of these are rolled together to determine the success or failure of an action. Boost die are usually added if circumstances are favorable; Setback die are added when situations are unfavorable. Particularly bad situations might result in upgrading the difficulty of the check (turning difficulty dice into challenge dice). Certain abilities may also let you upgrade your own checks, turning ability dice into proficiency dice.

On Unusual Polyhedrons
The real benefit of this is that rolling the dice goes beyond determining “degree of success” which most dice pool systems fall into. To take Shadowrun as an example: for most checks it makes no difference whether you beat the threshold by 0 or 3, unless your GM is tracking hidden thresholds for rolls. (I’m pretty sure Tam does this, but I’ve never asked him directly.) Even on rolls where the number of successes does matter, there’s not a lot of fine control. Unless you roll a glitch, which is pretty rare for moderately-sized dice pools, you’re either going to fail, win, or win big. By separating additional positive or negative effects from the actual success/failure of the roll, Star Wars opens up other possibilities for narratively interesting situations. Maybe you fail to get the information you want out of a contact, but he likes you and tips you off to something else. Maybe you successfully evade the guards, but accidentally leave traces of your passage behind. Maybe you evade the guards and they wander off to investigate something far away from you.

Most rolls of the dice are going to tell you a little bit more than “you pass” or “you fail, and that’s probably my favorite part about the system. I’m going to back to reading this book where they put the swords and magic back in.